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Genbu solo viable?Follow

#1 Jan 03 2009 at 11:47 PM Rating: Decent
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Thinking about buying a pop for genbu (in the far future once i've finished meriting and AH gear) and trying to solo it, i know an RDM/BLM can do it, and assuming resist rates aren't to bad I'm thinking it could be very possible.
Any thoughts?
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#2 Jan 04 2009 at 12:42 AM Rating: Default
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Wouldn't Enfeebling Skill be a problem? I've never tried to solo Genbu on any job, but Gods tend to have pretty good resistance against enfeebles and require decent amounts of +gear to land the essentials like Gravity and Bind. RDM has a base Enfeebling Skill of 276, that's already +20 more than we get, and they have access to a lot more enfeebling skill through gear than we can get.
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#3 Jan 04 2009 at 1:08 AM Rating: Decent
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Hmm,
AF body +15
Relic Hands/Master Caster's Bracelets +7
Enfeebling torque +7
Enfeebling Earring +3
Elite beret +1 +5
Avocat Pigaches +3
Altruistic Cape +5
8/8 enfeebling merits +16
Ele grips +2 m. acc
Omega Ring +3 m. acc
Balrahn's Ring +4 m. acc

all i can think of off top of head, granted this would be the "best" you could get for enfeebling


Would total in at 317 enfeebling skill, I THINK that would be high enough but don't know for sure, haven't looked that up.



Granted we don't have elemental accuracy merits though..


Edited, Jan 4th 2009 1:14am by lovexhate
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#4 Jan 04 2009 at 1:19 AM Rating: Excellent
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Just land DoTs and run around. You won't need Bind/Gravity.

Takes RDM/NIN a little over 2 hours with Bio2 and Poison2. I'm not too familiar with SCH mechanics, but it shouldn't be too much longer of a solo.

A MNK/NIN soloed this with boost/chi blast.
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#5 Jan 04 2009 at 1:26 AM Rating: Excellent
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You don't need Gravity or Bind to solo Genbu: He already moves at reduced speed. This is why jobs like MNK/NIN and NIN/RDM can solo it with Chi Blast/Wheel spam.

Having said this, yes; soloing Genbu would be possible. There are two ways to go about it:

/NIN, and rely on Nukes/Drain/Helixes for damage. You'd have to overcome it's resistance and stuff like Scholar's Gown would be recommended.

/RDM and Bio/Nuke/Drain it to death. Need to be more careful about corners and timing, but killspeed is improved.

Carrying a MDB setup would be good (Full Goliard?). I'm not sure if it is possible to reach an acceptable Water resist build with SCH and /RDM's Barwatera; my guess is no.
Also, meds like a bunch of Antidotes, some emergency ethers etc would be good.

Overall, this is a very possible solo; you don't need anything special but patience.

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#6 Jan 04 2009 at 1:36 AM Rating: Decent
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I completely forgot about genbus decreased movement speed, makes it sound much easier now haha.

Definitely gonna try it then next time i get 400k or whatever for a full pop, seems like a fun little way to show off/make some gil off selling drops/piss of sky ls's for holidng genbu for 2 hours lol. Too bad helices suck on genbu, was looking forward to DoTing it to death with them =/, oh well


Edited, Jan 4th 2009 2:01am by lovexhate
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#7 Jan 04 2009 at 1:57 AM Rating: Excellent
lovexhate wrote:
Too bad helices suck on genbu, was looking forward to DoTing it to death with them =/, oh well


I really wish SE would fix this...Helices in theory are great, but they just are calculated in a really bad manner. All helices have about the same base damage as tier 1 Blizzard, but due to the way that magic damage is calculated, mobs with high INT will cause the base damage to nearly become zero'd out. It would've been nice if they had more base damage, at least as much as tier 1 Thunder.

Edited, Jan 4th 2009 1:57am by ImmortalAlchemist
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#8 Jan 04 2009 at 2:04 AM Rating: Decent
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Hmm, on the water Resist:
Reraise Hairpin +14
Jupiter's Staff +20
Lightning Belt +20
Sapphire Ring +9
Sapphire Ring +9
Serenity Earring +8
Serenity Earring +8
Blue Cape +5

would give +93 water resistance from super easy to obtain gear. would this be worthwhile to even bring along? I've never geared for elemental resistance So I'm not sure how much +93 water resist would do for me.




Edited, Jan 4th 2009 2:09am by lovexhate
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#9 Jan 04 2009 at 3:28 AM Rating: Decent
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You'd probably want /RDM and Bio, it's probably gonna be doing most of the damage, unless you've had experience with this fight before in a group and you are confident that you can damage it sufficiently with nukes. You *could* do it as /NIN, but it'd probably take a lot longer. Remember that Parsimony will generally get you more mileage per stratagem than Ebullience will (for nukes that is; you obviously won't need a stratagem for Bio).

Grav/Bind will rarely if ever work. Don't bother. They aren't needed anyway.

Make sure that he absolutely never gets to swing at you if you don't have Utsusemi (in other words, don't get trapped). One solid double attack round can take you straight to 0 HP if he hits hard enough, and he can.

Water resistance is mostly useless. Dodge what you can.

Edited, Jan 4th 2009 6:59am by Fynlar
#10 Jan 04 2009 at 4:04 PM Rating: Decent
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im NOT a scholar. I didnt even read the main post.

Its like this... If you have ONLY BIO as your only spell.. you CAN solo Genbu.

go on youtube. I mean if a MNK/NIN can solo genbu im fairly sure that a SCH can.
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#11 Jan 04 2009 at 4:56 PM Rating: Decent
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If you can run around like an idiot, you can solo Genbu. lol

Blm can do

Rdm can do it

Mnk Can do it

Nin can do it.

To put it quite simply, it's an extremely LONG game of "Keep away".
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#12 Jan 05 2009 at 1:49 AM Rating: Decent
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Yeah, i figured as much, but i had a bunch of people saying "no way you can't" lolz
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#13 Jan 05 2009 at 12:33 PM Rating: Decent
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The only spell you should ever get hit with is poisonga. Everything else is 100% avoidable. Just bio when he Floods or Water IVs (Vs, w/e it is), run around until it wears, repeat. The only thing "godly" as far as solo is concerned is his magic resistance.

BTW, you could probably solo Olla if you really wanted. It would just take you ages to do so. Might save you some gil. Zip is probably off limits unless you bring a RDM along for the fun.
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#14 Jan 05 2009 at 2:13 PM Rating: Default
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Quote:
Wouldn't Enfeebling Skill be a problem? I've never tried to solo Genbu on any job, but Gods tend to have pretty good resistance against enfeebles and require decent amounts of +gear to land the essentials like Gravity and Bind. RDM has a base Enfeebling Skill of 276, that's already +20 more than we get, and they have access to a lot more enfeebling skill through gear than we can get.


You don't enfeeble him for one, you cast Bio and run around as a RDM. With MP permiting and good nuke gear the occasional nuke will lower the fight time, but overall he is gay.
#15 Jan 05 2009 at 5:58 PM Rating: Good
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Last night I did this fight duo with a RDM. Pretty simple fight, bio2 and run in circles. If you can get him stuck behind the bush, you can toss a nuke on him each time around which definately speeds things up. Sublimation really comes in handy for this fight, as it took us 45mins duo. I'd imagine it would have taken well over an hour if it was just myself. On a positive note, Thunder spells landed very consistantly with an elemental setup. I think my high was 849, but more half resists than unresisted nukes.

#16 Jan 07 2009 at 2:38 AM Rating: Good
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haleoale wrote:
On a positive note, Thunder spells landed very consistently with an elemental setup.


There is a lot of truth to this. Even BLMs will not be landing their blizzard line on this mob. Thunder spells onry.
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#17Banggugyangu, Posted: Jan 07 2009 at 11:34 AM, Rating: Sub-Default, (Expand Post) Um... with ice being adamantoise mobs' weakness, their resistance is considerably lower to ice spells than any other spells. As such, many BLMs use blizzard and freeze specifically for all adamantoise mobs. If thunder landed reliably, then that's great, but blizzard would land just as reliably or moreso. Not a "Thunder spells onry." situation.
#18 Jan 07 2009 at 11:54 AM Rating: Decent
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Banggugyangu wrote:
Ranzera wrote:
haleoale wrote:
On a positive note, Thunder spells landed very consistently with an elemental setup.


There is a lot of truth to this. Even BLMs will not be landing their blizzard line on this mob. Thunder spells onry.


Um... with ice being adamantoise mobs' weakness, their resistance is considerably lower to ice spells than any other spells. As such, many BLMs use blizzard and freeze specifically for all adamantoise mobs. If thunder landed reliably, then that's great, but blizzard would land just as reliably or moreso. Not a "Thunder spells onry." situation.


God's weaknesses vary from their original family line. Suzaku is weak to water, not Ice, Kirin is weak to Wind, Seiryu is weak to ice and not light or darkness etc.

Though blizzard does okay, Genbu is still water elemental.
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#19 Jan 07 2009 at 1:30 PM Rating: Excellent
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I can confirm that Genbu is indeed much weaker to Thunder than Ice.

I originally intended to nuke it down with blizzard. But even with Klimaform, Hailstorm's INT, and Aquillo's Staff bonuses was I unable to overcome its resistances.

On the other hand, Thunder landed very reliable; regardless of what I was doing. I could get away with almost Full Damage gear when using Klima.

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#20 Jan 08 2009 at 10:20 AM Rating: Decent
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I can confirm that Genbu is indeed much weaker to Thunder than Ice.
Would that make Ionohelix worth casting, or is Genbu's INT too high to make it worthwhile?
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#21 Jan 08 2009 at 10:51 AM Rating: Decent
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His INT is too high, I think my highest Helix on him was 6 and I have a pretty decent setup for it. Possibly if you got a BLM to land burn, DRK to absorb INT, had Etudes, INT potion, max INT setup...you might hit 20helix.
#22 Jan 08 2009 at 1:45 PM Rating: Decent
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Wow, depressing. The stronger DoT spell is worthless against some of the mobs that would be most interesting. I'm not asking to do the same accumulated damage as a BLM would do with their nukes... But some damage would be nice.
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#24 Jan 08 2009 at 7:24 PM Rating: Good
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loyfriend wrote:
I am going to say if he is subligation JA put on relic and af gear to get 4 mp a tick subligation. Let it eat up your hit points not stoneskin and then drain him on the chances you get. Those should be 180-300 drains. You can even ue diablos pole or dark staff


Or you can simply drain him, while staying at full HP. Drain does damage regardless of HP recovered. This should be basic knowledge <_<

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#25 Jan 08 2009 at 8:59 PM Rating: Good
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cast sandstorm and wear desert boots while kiting should give you more time.
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#27 Jan 08 2009 at 10:23 PM Rating: Decent
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After you fight Genbu for about 5 minutes you start noticing his habits with the terrain. He has a hard time around the bushes, which makes it extremely easy to get off Bio/Nukes and still remain a good distance away from him. If you do notice you are having a hard time making turns...or just want more time for casting without risk of getting it, sub ninja and just cast during Flood/WaterIV.
#28 Jan 09 2009 at 8:17 AM Rating: Decent
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loyfriend wrote:
I am going to say if he is subligation JA put on relic and af gear to get 4 mp a tick subligation. Let it eat up your hit points not stoneskin and then drain him on the chances you get. Those should be 180-300 drains. You can even ue diablos pole or dark staff



1. I'd be using Sublimation (not subligation) the whole time regardless.
2. Drain deals damage With or without full HP
3. I could easily dish out an Alacrity Thunder IV
4. Diabolos's Pole has me a bit interested, Is that pole better than Plutos during (double) dark weather? I'm thinking not but If it is then I might carry it around for pudding solo and such.
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#29 Jan 09 2009 at 8:50 AM Rating: Good
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According to testimonies on the wiki page: Diabolous Pole offers a 25% damage boost in dyna, but it doesn't offer any M.Accu %

So while you might see bigger numbers once in a while, the average will still favor even the NQ staff.

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#30 Jan 09 2009 at 11:38 AM Rating: Decent
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I've personally had opposite experiences with thunder/ice spells on genbu as you drak. Wiki lists both as weakness, perhaps just coincidence both ways?

Drakonite wrote:
According to testimonies on the wiki page: Diabolous Pole offers a 25% damage boost in dyna, but it doesn't offer any M.Accu %

So while you might see bigger numbers once in a while, the average will still favor even the NQ staff.



As far as my own personal experiences with drain/aspir, I've never seen them to follow any sort of macc rules whatsoever. I've landed large drains and aspirs on some of the most magic resistant mobs in the game, while I've seen multiple 0 drains and aspirs *without full HP/MP* on the least magic resistant mobs *yes I'm referring to mobs WITH MP also and not undead mobs*. I'm interested in the diabolos pole myself now, if even just to test it.
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