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Enspellgas! Damn it they work!Follow

#52 Dec 06 2007 at 9:16 AM Rating: Good
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If you're not getting the same results as you were before on the enspells then I suppose that this was actually a glitch (-.- albeit not something that was exactly overpowering in anyway). I guess people will need to test this stuff out on other things again.


If they really did change it that's the kind of bull sh*t that just pisses me off with square. It was some nice supplimental damage to fill in for sch's lack of buffs. I really hope we're just seeing some wacky results and jumping the gun, but somehow I suspect not.
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#53 Dec 06 2007 at 9:55 AM Rating: Excellent
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I was getting 2s with ice before the update too. I just assumed it didn't work, because colibri have obnoxious resistance. When he posted he was getting 7s, I tried it again at 63 and got 2s again (before the update as well). So I figured I'd wait 2-3 levels and try again. I don't think it was patched. Honestly, my gear is pretty gimped as far as INT/MND, so a lot could be improved in that department; that's why I'm curious as to what his gear stats were.
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#54 Dec 06 2007 at 10:12 AM Rating: Good
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Nateypoo wrote:
I was getting 2s with ice before the update too. I just assumed it didn't work, because colibri have obnoxious resistance. When he posted he was getting 7s, I tried it again at 63 and got 2s again (before the update as well). So I figured I'd wait 2-3 levels and try again. I don't think it was patched. Honestly, my gear is pretty gimped as far as INT/MND, so a lot could be improved in that department; that's why I'm curious as to what his gear stats were.


Yeah I was considering colibri's obscene m.def, I would like to see a test on other mobs though just to confirm again that it wasn't patched. Lets just say square has done a LOT of really stupid things in the past and I wouldn't put this past them.
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#55 Dec 06 2007 at 1:19 PM Rating: Decent
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after reading this long and exhausting thread, really this is what it boils down to

just recapping. nothing new to hear.

aside from being super specific on resistances.

the fact is.
- 40mp~ for 400-600 damage
*more so for the melee one-hander parties.
name one spells thats that effective.

and aside from that, sch can still heal and do other things.

also note that just cause it doesnt work on one mob doesnt mean it sucks
god knows everyone shines in some areas,

if it worked on everything it would be broken.
esp. for 40mp~ and 400-600 damage.

most things are situational so is this. just like monks and skeleton.

im not saying anything new, just sayin i dont see how anyone could have anything bad to say about it when the damage to mp ratio is amazing.
#56 Dec 06 2007 at 1:27 PM Rating: Default
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SpacePPoliceman wrote:
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It's when people people start making personal attacks (usually because they can't construct actual arguements anymore) that I just walk away and let them wallow in their own fragile self esteem.


This stance would stand better if you hadn't compared people to the Ku Klux Klan.

Damage mitigation is important. But given the burn happy goon mentality that's SO DAMN PREVALENT these days, giving the goons something they can see, IE More DMG, might be the better choice over something much more difficult to quantify. As so many of these threads make clear, SCH is a two front war against both game mechanics and perception.


wait... what? Where did I make a KKK reference? I'll remove it.
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#57 Dec 06 2007 at 3:01 PM Rating: Good
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I just want to point out that the fastest hitting jobs will love SCH/rdm enspells the most. MNK is the fastest hitting job. The best two earrings for MNK are Brutal (even more speed) and Hollow. Hollow will increase enspell damage. MNK parties with SCH in them (RDM, BRD, SCH, MNK, MNK, MNK) are going to be insane.

That is all.
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#58 Dec 07 2007 at 4:26 AM Rating: Excellent
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Level 66 vs Catoblepas (Dhalmels) in bibiki bay, doing 8 damage per hit with enthunder and enaero. All other elements did 2 damage per hit. They're IT to me.

As for goblins, I couldn't find a weakness for them, so everything did 2 damage per hit to them.

Edited, Dec 7th 2007 10:13am by Nateypoo
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#59 Dec 07 2007 at 8:57 AM Rating: Good
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Goblins are weak to light, that's why.
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#60 Dec 07 2007 at 2:14 PM Rating: Good
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Good to hear this still works Natey :). Yeah Goblins are horrible to use enspells against.
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#61 Dec 07 2007 at 3:24 PM Rating: Good
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Ranzera wrote:
Goblins are weak to light, that's why.
I know, I'm just saying it did 2s, even though they're pretty much neutral to all elements. It's weird that it jumps from 8s to 2s for everything. I've never seen it consistently do 4s on a mob.


EDIT: Enwater and enblizzard only did 2s on magmatic erucas (fire crawlers). Kinda strange.

Edited, Dec 7th 2007 7:46pm by Nateypoo
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#62 Dec 07 2007 at 3:57 PM Rating: Decent
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wait... what? Where did I make a KKK reference? I'll remove it


It's a verb, an act the Klan frequently employed to intimidate others. Billie Holiday sang about Georgia trees and their strange fruit. It seems silly to go back and change it, we've moved on.

So, odds on the inclusion of enlight and endark soon? It doesn't seem likely, considering how long they haven't been included.
#63 Dec 08 2007 at 12:11 AM Rating: Default
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Wow you know, I could make a post saying "the sky is blue" and would get rated into the ground. Whoever is camping my posts your very childish.
I find it even more astonishing that people are staring at their karma so much to even notice a rate down or two...

Quote:
That's a joke right? That's like saying most BLMs don't cap elemental magic, or most WHMs don't cap healing magic.

One word: Refresh
Ahaha... oh wait you were serious. Let me laugh harder. Ahahahahaha!

I was a refresh spammer too. Oh yes, I fondly remember being a lowbie RDM, lobbing Protection and Refresh spells in parties and soloing like crazy with my Phalanx, Stoneskin, Barspell, Refresh, Regen, Protect, Shell, Enspell, Spikes, Blink... You get the idea.

My enhancing skill upon reaching level 75 was a pitiful 196. Thats a massive 80 points below its cap. It took months of non stop spammage, soloing and merit parties to finally reach the cap. The skill up rates on Enhancing suck BADLY. Spam Refresh all you want, it won't cap your skill anytime soon. Try spamming barspells instead. The recast and casting time is much faster.

The only skill RDM will cap quickly is Enfeebling skill (or SHOULD, if they're doing their job) because (a) It targets enemies, and as everyone should know by now, actions on tough mobs give better skill ups, and (b) A RDM often opens with several important enfeebles in normal XP (Slow, Paralyze, Dia) as well as link control (Sleep, Sleep II).

Back on topic, though, I find it kinda worrying that the damage totals are so crap on Enspellgas.

Looking at it from my perspective, I can happily strike Tough-VT monsters for 15-20 damage per blow with enspells. Using my White Mage (Sub RDM) enhancing skill, I can still land a solid 13-17 damage on those same opponents. It seems the damage is watered down? Perhaps as a result of it becoming AoE?

If im not mistaken, a Scholar using it would have Light Arts active, which would raise their enhancing magic to a B ranked skill. Surely that should compensate for any resistance issues...

Edited, Dec 8th 2007 3:16am by Crystan
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#64 Dec 08 2007 at 1:29 AM Rating: Excellent
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Crystan wrote:
Back on topic, though, I find it kinda worrying that the damage totals are so crap on Enspellgas.

Looking at it from my perspective, I can happily strike Tough-VT monsters for 15-20 damage per blow with enspells. Using my White Mage (Sub RDM) enhancing skill, I can still land a solid 13-17 damage on those same opponents. It seems the damage is watered down? Perhaps as a result of it becoming AoE?

If im not mistaken, a Scholar using it would have Light Arts active, which would raise their enhancing magic to a B ranked skill. Surely that should compensate for any resistance issues...
Did you read the thread, or did you just come here to flame people? I know you're pretending to contribute here, but you're demonstrating your complete obliviousness to what has already been discussed.

Recap:

1) Maximum damage of all party members is set by the scholar's enhancing skill.
2) Resist rate is determined by each person's respective enhancing skill (not the scholar's).
3) Something from the scholar is also affecting each person's resist rate (and it's not the scholar's enhancing skill).
4) Choosing the appropriate element has an incredible impact on resist rate.
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#65 Dec 08 2007 at 2:42 AM Rating: Good
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Looking at it from my perspective, I can happily strike Tough-VT monsters for 15-20 damage per blow with enspells. Using my White Mage (Sub RDM) enhancing skill, I can still land a solid 13-17 damage on those same opponents. It seems the damage is watered down? Perhaps as a result of it becoming AoE?


Someone good at math needs to figure this out: How much dmg does 1 RDM with a 15-20 enspell do compared to 3-4 DDs of varying sorts doing 6-8? I'm willing to bet the 3-4 DDs wins.
#66 Dec 08 2007 at 8:17 AM Rating: Decent
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Back on topic, though, I find it kinda worrying that the damage totals are so crap on Enspellgas.

Looking at it from my perspective, I can happily strike Tough-VT monsters for 15-20 damage per blow with enspells. Using my White Mage (Sub RDM) enhancing skill, I can still land a solid 13-17 damage on those same opponents. It seems the damage is watered down? Perhaps as a result of it becoming AoE?

If im not mistaken, a Scholar using it would have Light Arts active, which would raise their enhancing magic to a B ranked skill. Surely that should compensate for any resistance issues...


Someone needs to read the actual content of the thread before posting....
Those "watered down" numbers are 50% resists happening alot more then they should.
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when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
#67 Dec 08 2007 at 8:21 AM Rating: Good
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SpacePPoliceman wrote:

Someone good at math needs to figure this out: How much dmg does 1 RDM with a 15-20 enspell do compared to 3-4 DDs of varying sorts doing 6-8? I'm willing to bet the 3-4 DDs wins.


Right now we're seeing almost exactly half normal damage. From that alone you'd assume just 2 melees would equal the rdm, but also remember melees have better accuracy(en's don't proc on misses) and hit a LOT faster. You'd be putting these spells on things like wars, mnks, nins, thfs that attack very fast, have things like double/tripple attack traits, and multi-attacking weapons.

Even then though it's not really a competition cause you're just adding extra damage.
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#68 Dec 08 2007 at 8:22 AM Rating: Decent
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Well it seems to only effect the "family" weakness of the monsters. Magma Erucia are crawlers, although they themselves are fire based weak to water, the crawler "family" weakness is Darkness. Any tests on monsters in crawlers nest? They tend to be weak to dark/light/ice so did enblizzard show the 50% resist floor quirk?
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Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
#69 Dec 10 2007 at 10:28 PM Rating: Decent
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so a friend of mine was trying to see besides if like enfirega would work, what if like ice spikes could too. he tried it on both light and dark arts. it didnt work. but i just wondered if anyone else tried or ever thought of that. I also wondered maybe Phalanx would work too. also stoneskin and auqaviel. just some ideas to think on.
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#70 Dec 11 2007 at 1:10 AM Rating: Excellent
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http://wiki.ffxiclopedia.org/wiki/Accession

wiki wrote:
Extends the effect of your next healing or enhancing white magic spell to party members within range.
Ice spikes is black magic. Phalanx, stoneskin, and aquaveil are white magic. Look up whether the spells are white or black to figure out if they'll work.



Also, this thread is about enspells... lol

Edited, Dec 11th 2007 4:11am by Nateypoo
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#71Crystan, Posted: Dec 11 2007 at 1:14 AM, Rating: Sub-Default, (Expand Post) Yikes, so much hostility for a simple query, especially when the thread still hasn't answered the fundamental question of WHY!? Yes, I did read the thread. And so far all anyone can say for sure is the damage seems completely random, is NOT based off the attackers individual enhancing skill, and type-matching works best (duh!). Or did I miss a sub-defaulted post somewhere that explained it all?
#72 Dec 11 2007 at 9:37 AM Rating: Good
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Yikes, so much hostility for a simple query, especially when the thread still hasn't answered the fundamental question of WHY!? Yes, I did read the thread. And so far all anyone can say for sure is the damage seems completely random, is NOT based off the attackers individual enhancing skill, and type-matching works best (duh!). Or did I miss a sub-defaulted post somewhere that explained it all?


You obviously havn't read the thread much like how you just post anywhere without actually reading anything. The spells are not wildly random, if you match resist weakness, you always get 50% of expected normal damage with the occasional high hit for full damage. The only time it's ever been shows resist drops below 50% with proper element is on colibri with as we all know have absolutely rediculous m.def. The reason everyone is saying damage is based on sch skill, and resist on individual players skill is because they're being resisted about as often as you'd expect from zero skill. The thing is there is some min value set that a resist can't go below if element is matched properly.
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#73 Dec 11 2007 at 11:06 AM Rating: Excellent
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Everyone here already understands that enspells off a main job are around 14-20 damage per hit. We've already had a lengthy discussion on it, trying to figure out why we're getting exactly half this on certain mobs. You're either telling us something we already know in a completely convoluted manner, or you're just plain confused and talking out your ass.


Crystan wrote:
The entire point of my last post was that it can't be enhancing magic alone.
orly? Thanks for the pro tip.
Nateypoo wrote:
You're absolutely sure it was 7s and consistent? Maybe the caster's INT, MND, or magic accuracy is affecting these. It's definitely not enhancing skill, because I have enhancing merits, a torque, and earring.


Crystan wrote:
Nateypoo wrote:
2) Resist rate is determined by each person's respective enhancing skill (not the scholar's).
Clearly false, since very few job actually HAVE enhancing magic skill, so those jobs would automatically recieve a big fat zero damage. As previously mentioned by another poster (ZOMGZ! I did read the thread!).
I was referring to the fact that damage jumps from critical resists up to half/full damage, if the person you cast it on has significant enhancing skill. For example, everyone could be hitting for 2s and a PLD with maxed enhancing could be hitting for 7s and 14s.

"Clearly" the spells would never be zero, since it's based on a fractional resist of the scholar's maximum damage. The minimum damage would instead be a 1/8th or 1/16th resist of the scholar's maximum damage. This is ~1-2 damage for a 14-20 damage enspell, which is exactly what we're seeing, unless the person cast on has enhancing skill. If you're trying to argue here, you best make sure you understand how fractional resists work, because it's the entire topic of this conversation.


Crystan wrote:
And so far all anyone can say for sure is the damage seems completely random
It's not random. Over 90% of the hits are landing for 2s with one element and 7s with another. This corresponds to 1/8th and 1/2th resists respectively. If what saevellakshmi says is true, there may be a stat that pushes the floor damage from 2s to 7s (i.e. greater than a 50% resist would be impossible). The damage floor is definitely not "random". If 90% of the hits are landing for 7s, you will NEVER see damage below a 7.


Crystan wrote:
Yikes, so much hostility
I don't know what you're trying to prove, but you're being snotty and an airhead. That tends to upset people. Either you're a piss-poor communicator or you're really clueless -- I really don't care which, but it's annoying. Figure out wtf your problem is, and we'll be considerably less hostile. Also, don't say something is "clear" when it's either unclear or incorrect. Likewise, do not say we can "say for sure ... [bad info]". Arrogant blanket statements only work if you're precise and correct the majority of the time. It's very hard to tell if you're just sloppy with your terminology or whatever; but I'm highly suspicious that you really have no clue, and you have no business butting your head into a topic you're not educated on.
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#74 Dec 11 2007 at 11:16 AM Rating: Good
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I've been following this forum for a while and it seems to me like a good way to determine if the SCH's enhancing skill is the factor for determining why the damage floor is a half resist and not lower is to have someone take SCH to a level where they get Enspells and the proper Strategem with 0 enhancing magic. In other words, make a player who has never leveled a mage job pick up SCH. However unlikely it is that this experiment will ever happen it'd help isolate what our mystery is. If it is found that enhancing skill isn't the base factor we would need to move on to what Natey was mentioning and start swapping in various traits and stats. A ton of INT once, MND another time, so on and so forth. Essentially, I feel as though until someone settles down and tries to get some controlled elements in their tests and conclusions it's just a large discussion about what we wish/don't wish. Until such a time, I'll be happy with the freedom to just cast the spell and receive the effect without ever knowing why it is that way.
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#75 Dec 11 2007 at 11:24 AM Rating: Excellent
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I don't know what you're trying to prove, but you're being snotty and an airhead. That tends to upset people. Either you're a piss-poor communicator or you're really clueless -- I really don't care which, but it's annoying. Figure out wtf your problem is, and we'll be considerably less hostile. Also, don't say something is "clear" when it's either unclear or incorrect. Likewise, do not say we can "say for sure ... [bad info]". Arrogant blanket statements only work if you're precise and correct the majority of the time. It's very hard to tell if you're just sloppy with your terminology or whatever; but I'm highly suspicious that you really have no clue, and you have no business butting your head into a topic you're not educated on.


Don't worry he just talks out of his ass. He's the same guy who was telling rdms a couple weeks after sch had been out that sch gets aoe para, silence, slow, dia II, as well as raise II and cure V.
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#76 Dec 13 2007 at 12:03 PM Rating: Default
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BelkiratheTaru wrote:
I've been following this forum for a while and it seems to me like a good way to determine if the SCH's enhancing skill is the factor for determining why the damage floor is a half resist and not lower is to have someone take SCH to a level where they get Enspells and the proper Strategem with 0 enhancing magic. In other words, make a player who has never leveled a mage job pick up SCH. However unlikely it is that this experiment will ever happen it'd help isolate what our mystery is. If it is found that enhancing skill isn't the base factor we would need to move on to what Natey was mentioning and start swapping in various traits and stats. A ton of INT once, MND another time, so on and so forth. Essentially, I feel as though until someone settles down and tries to get some controlled elements in their tests and conclusions it's just a large discussion about what we wish/don't wish. Until such a time, I'll be happy with the freedom to just cast the spell and receive the effect without ever knowing why it is that way.


Sadly that wouldn't help because a 0 enhancing SCH would also have extremely low potency. It would be impossible to distinguish different severities of resists.

Edited, Dec 13th 2007 2:03pm by Ranzera
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#77 Dec 14 2007 at 12:09 AM Rating: Decent
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to provide a little data for this. I had a sch in my party against beetles in garlaige at L46. I told him to use enbliz-ga against the beetles, and we all hit for 5 every single time except the pld who hit a few 11s here and there.

Half resist exactly and I'm a dnc. No i'm not subbing a mage job.
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