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Ebullience (2nd helix) info 1400 damage (max)Follow

#1 Nov 28 2007 at 12:26 PM Rating: Good
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In case you didn't hear, it appears the Helix spells DoT damage is the same as the initial damage and last 1 min. i.e. if it lands for 30 damage, it does 30 damage every 3 seconds for 1 min.

Anyway here is info on Ebullience so far

Quote:
Sorry for delay.

I didn't make too much progress today, I am getting married on Saturday and still had lots to do today. I'm up to 62(yay! desert boots!), I'm not sure if the helices stack or not. Right now I'm exping on Wootzshells in Mt. Zhayolm and Geohelix is hitting for 50-60 damage (I got Ebullience to kick it up to 70 a few times). They con IT to me and it rarely resists.

I'm not sure how I can test which type of magic the helix spells are(I have a 75 RDM so my skills are capped for awhile), or how to see if MAB effects it (I only have +5 MAB from Moldavite availible to me). If anyone has any ideas how to do this I'd be more then happy to test it out, I just don't know how. I should hit 63 soon, so when a friend logs on I'll run to Ballista and see if they will stack.

I need to do more testing regarding the effects of weather on helices. The description says "strongly effected by weather" but I haven't seen any significant damage change whatsoever in EXP and the mobs aren't lasting long enough for the helix to wear. By this point I'm sure it's duration but I still need to find some mobs with enough HP to test it properly.

I apoligize for not much progress today. I'm dying for level 65 to try out Modus Veritas.


http://bluegartrls.com/forum/viewtopic.php?f=53&t=26403&st=0&sk=t&sd=a&sid=dd9762fb2aadf07e4928a60bf1c2d698&start=300



If she got it to land for 70 a few times, thats 1400 TOTAL damage, this puts them higher then the teir IV spells but less hate, yet more MP (300 MP, actually 270 with dark arts active) and this is only water (goooo thunder!)

still dont know if they stack.

Edited, Nov 28th 2007 3:27pm by sideways

Edited, Nov 28th 2007 3:29pm by sideways

Edited, Nov 28th 2007 3:31pm by sideways
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#2 Nov 28 2007 at 12:38 PM Rating: Decent
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Quote:

If she got it to land for 70 a few times, thats 1400 TOTAL damage, this puts them higher then the teir IV spells but less hate, yet more MP (300 MP, actually 270 with dark arts active) and this is only water (goooo thunder!)


Wasn't quite expecting that mp cost, seems a little high to maintain, but then again you could drop a helix and a few ele enefeebles and rest while they do their thing.
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#3 Nov 28 2007 at 12:54 PM Rating: Decent
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ya, look like the MP cost is that of am2 spells so far, as does the damage... i guess thats why we get Penury =)
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#4 Nov 28 2007 at 12:55 PM Rating: Good
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sideways wrote:
ya, look like the MP cost is that of am2 spells so far, as does the damage... i guess thats why we get Penury =)


Hopefully we can merit more charges, or cooldown or something like that.
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#5 Nov 28 2007 at 1:22 PM Rating: Decent
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Yeah, I am waiting to see what our group 2 merits will be.
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#6 Nov 28 2007 at 3:14 PM Rating: Decent
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The npc bastokan SCH who leads the bastokan troops in campaign lands the elemental ones for 120+ each shot, and the dark and light ones for 200+ on the initial damage. If it does that every tick for a minute as well.....

Looks like BLM sub and mag att bonus gear are going to have yet another job to be used with.
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#7 Nov 28 2007 at 3:18 PM Rating: Decent
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Quote:
In case you didn't hear, it appears the Helix spells DoT damage is the same as the initial damage and last 1 min. i.e. if it lands for 30 damage, it does 30 damage every 3 seconds for 1 min.

Anyway here is info on Ebullience so far


Quote:
Sorry for delay.

I didn't make too much progress today, I am getting married on Saturday and still had lots to do today. I'm up to 62(yay! desert boots!), I'm not sure if the helices stack or not. Right now I'm exping on Wootzshells in Mt. Zhayolm and Geohelix is hitting for 50-60 damage (I got Ebullience to kick it up to 70 a few times). They con IT to me and it rarely resists.

I'm not sure how I can test which type of magic the helix spells are(I have a 75 RDM so my skills are capped for awhile), or how to see if MAB effects it (I only have +5 MAB from Moldavite availible to me). If anyone has any ideas how to do this I'd be more then happy to test it out, I just don't know how. I should hit 63 soon, so when a friend logs on I'll run to Ballista and see if they will stack.

I need to do more testing regarding the effects of weather on helices. The description says "strongly effected by weather" but I haven't seen any significant damage change whatsoever in EXP and the mobs aren't lasting long enough for the helix to wear. By this point I'm sure it's duration but I still need to find some mobs with enough HP to test it properly.

I apoligize for not much progress today. I'm dying for level 65 to try out Modus Veritas.


http://bluegartrls.com/forum/view...p;start=300



If she got it to land for 70 a few times, thats 1400 TOTAL damage, this puts them higher then the teir IV spells but less hate, yet more MP (300 MP, actually 270 with dark arts active) and this is only water (goooo thunder!)


How do these spells compare to Blue Mage dot spells/effects?
In my experience and testing results as a BLU 75, 2 BLU spells most noticably stand out with dot effects:

Cold Wave:
gives effect of frost (18hp/tick) max duration of 3 mins which equates to 1080 dot along with over -35 vit

Dissemberment:
Additional effect Poison 18hp/tick, full effect will last approimately 3 mins which equates to 1080 damage plus the initial damage of dissemerment pushes it to 1680~+2000. (Unless your fighting a NM with insane defense or evasion.)
>> Poison effect is not 100% with this spell, however it has such a high proc rate, you can almost say its guranteed.

casted back to back these spells only cost aprrox 111 mp, and if unresisted will total roughly 2160~3160 damage over 3 mins.
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#8 Nov 28 2007 at 3:33 PM Rating: Decent
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well well, thats interesting.

pitch in stoneskin + blink and it's my next 75, looks promising, though im going to wait until more info/gear/merit/AF/tests are added before i take further than 37. Interesting spells.
#9 Nov 28 2007 at 5:16 PM Rating: Decent
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Hmm they said the tics were "slower" then regular Bio "tics" but faster then every other round. So somewhere arround 4s or so? If these spells are indeed this powerful it might give SCH a viable post 60 role to play. XP parties still live by the "kill it now" rule so not much help there, but HNM fights would be awesome if SCH could land 70+ HP/tick dot. Grr I wish this job had at least MAB 1, would make XPing it so much easier.
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#10 Nov 28 2007 at 5:19 PM Rating: Decent
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@Fluffbunny


While the DOT added effects on some BLU spells is nice, you can count on them NOT lasting very long at all. And i've never had them last more than the better part of a min. We're you referring to when the spell is cast on a player?
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#11 Nov 28 2007 at 5:25 PM Rating: Default
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Quote:
In my experience and testing results as a BLU 75, 2 BLU spells most noticably stand out with dot effects:


Quote:
Dissemberment


You've done testing on a spell that you don't know the name of? Its Disseverment.
#12 Nov 28 2007 at 5:33 PM Rating: Good
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Myrrial wrote:
Quote:
Dissemberment


You've done testing on a spell that you don't know the name of? Its Disseverment.
That's an olde play on the spell name. It was intentional.
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#13 Nov 28 2007 at 6:58 PM Rating: Decent
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spiritreaverdiablos wrote:
@Fluffbunny


While the DOT added effects on some BLU spells is nice, you can count on them NOT lasting very long at all. And i've never had them last more than the better part of a min. We're you referring to when the spell is cast on a player?

? On anything that Disseverment poison will land on, it lasts about 5 minutes 9 times out of 10 - hardly ever, if ever, wears off early unless the mob dies or removes it somehow (aerns, for example).

I don't use cold wave that often, but when I have I haven't noticed it wearing off overly fast either.
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#14 Nov 28 2007 at 7:23 PM Rating: Good
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Damn SE wasn't kidding when they said Scholar would get a powerful DOT
Can't wait to see a scholar with the 8 sea obis to compliment their weather control spells,
which have great influence over the Helix spells so I've read, Kirin's auto regen an't got nothing on scholar lol
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#15 Nov 28 2007 at 9:23 PM Rating: Good
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#16 Nov 28 2007 at 9:31 PM Rating: Good
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Quote:
@Fluffbunny


While the DOT added effects on some BLU spells is nice, you can count on them NOT lasting very long at all. And i've never had them last more than the better part of a min. We're you referring to when the spell is cast on a player?


Look dont take my word for it go and test it your self. On TW-IT even most NMs/HNMs mobs Cold Wave and Poison will proc and last the full duration of 3 min MAX over 90% of the time I dont know about that 5 mins duration someone spoke of it always maxes out at 3 mins for me and I testedthem repeatedly. I soloed enough sh*t as BLU/BST to know that those two spells or Highly reliable DOT spells and will rarely miss or produce poor results, dont know why im being rated down for asking how they compare to sch dots spells.

Quote:
Quote:
In my experience and testing results as a BLU 75, 2 BLU spells most noticably stand out with dot effects:




Quote:
Dissemberment


You've done testing on a spell that you don't know the name of? Its Disseverment.


Thats nice, how big of you. Im posting on a forum not writing a research paper., I can and will make typos from time to time I and don't really give a damn about it.
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#17 Nov 28 2007 at 10:27 PM Rating: Excellent
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Quote:
@Fluffbunny


While the DOT added effects on some BLU spells is nice, you can count on them NOT lasting very long at all. And i've never had them last more than the better part of a min. We're you referring to when the spell is cast on a player?


I was about to call BS on Fluffbunny too but after checking it out myself on serveral DC-EM-T pots in sky while helping someone get RDM test, I can say that both Cold Wave and Disseverment dot effects clocked in at exactly 3 mins from time of casting till you get the 'effect of xxx wears off message' no more no less. Tested approx 6 times for both, poison effect always proc'ed on Disseverment and cold wave only got resisted when pot put up his magic sheild. They both do indeed stack as I receved both messages back to back when they wore off.
(Side note: Pots are dangerous test subjects for dots spells ate a few firaga IIIs.)

Honestly cant say how SCH and BLUs compare though. I think SCH still needs some more time/testing before you can call any shots. But assuming BLU dots spells work on ITs/NM as well as it did on those DC-T pots, it certainly makes BLU a contender with a combined tick of 36 hp/tick for 3 mins and nearly 1/3 the cost of SCH dots.

Edited, Nov 29th 2007 1:31am by MavrickX
#18 Nov 29 2007 at 12:14 AM Rating: Excellent
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You know the real question I want to answered.

...

Corsair Quickdraw + Helix spell = ????
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#19 Nov 29 2007 at 3:13 AM Rating: Decent
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Well, QD is supposedly at flat 10% increase in potency isn't it? So...for that 1400 dmg DoT would be upwards of 1540 or so. Hot damn.
#20 Nov 29 2007 at 4:00 AM Rating: Good
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Bluemage DOTs are powerful for sure but I think the point is Sch can deal a lot of DOT damage.
In a shorter amount of time then any other DOT existing now but thats just my thoughts.
The day of the DOTs (lol) might arise soon, with so many stacked on a mob it will own.
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#21 Nov 29 2007 at 7:57 AM Rating: Good
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EarthSage wrote:
You know the real question I want to answered.

...

Corsair Quickdraw + Helix spell = ????


Does QD increase the dot from dia, bio, or poison? If not then I'd say it's safe to say it won't work on these. If it does then damn that could make these into even more rediculous dots.
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#22 Nov 29 2007 at 9:16 AM Rating: Decent
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quickdraw increases the dot of poison, though I think it increases the def down from dia and att down from bio, though I could be wrong.

Can a SCH only keep one helix up at a time, or can they do it like the elemental enfeebles, and keep 3 or 4 that don't conflict with each other?

EDIT: nevermind, they can't stack, but whether each sch in a group can cast one is still undecided.

Edited, Nov 29th 2007 12:31pm by louispv
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Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

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#23 Nov 29 2007 at 9:19 AM Rating: Decent
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Quickdraw doesn't increase the potency of poison. Its a static 10 a tick.

It does increase the -def on dia and -attack on bio though.
#24 Nov 29 2007 at 9:30 AM Rating: Decent
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Okay... but I've been hit with poisons in both ballista and from monsters that do anywhere from 1-25 damage a tick.
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Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.
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I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
#25 Nov 29 2007 at 9:31 AM Rating: Good
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Asdrabael wrote:
Quickdraw doesn't increase the potency of poison. Its a static 10 a tick.

It does increase the -def on dia and -attack on bio though.


Poison itself shouldn't be static if I remember right int and enfeeble skill or something affect it's dot(but it's been so long since I cared about the workings of poison). But if by static you mean it didn't change after QD then it likly won't affect these spells.

Quote:
Can a SCH only keep one helix up at a time, or can they do it like the elemental enfeebles, and keep 3 or 4 that don't conflict with each other?


I don't think they've tested stacking yet, though it really would only apply on hnms, and even then with a 1 min duration and the high mp cost I don't know how much stacking you'll realistically see. Just to cast 3 of them you'd burn close to 900 mp, so you'd essentally get a lot of fast damage then nothing while you were resting. If they do stack the most practical application would be multiple sch's each casting one helix.
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#26 Nov 29 2007 at 2:15 PM Rating: Decent
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quickdraw increases the dot on spells that have a debuff element (dia, bio, frost, rasp, choke, etc), but doesn't affect poison. The fact that helices are a dot only and not a debuff, and also the fact that they are not enfeebling, makes me think they won't be affected by quickdraw..
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#27 Nov 29 2007 at 4:11 PM Rating: Decent
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I can see Quick Draw enhancing Helix spells, Quick Draw is getting modified by Square-Enix (Or so they say) to use charges like a Scholar has.
I can also see where Scholar's Roll is heading now, probably affects your Helix spells.

Edited, Nov 29th 2007 7:11pm by Tatham
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#28 Nov 29 2007 at 10:07 PM Rating: Decent
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Quote:
I can also see where Scholar's Roll is heading now, probably affects your Helix spells.


Actually, it'll probably be something like:
"Makes the bonuses from weather and day occur more often when casting."
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Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.
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I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
#29 Nov 29 2007 at 10:32 PM Rating: Default
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So this was a thread about SCH helix spells... right?

I'm glad to hear blu has 18 damage/tick spells... I'm sure they're convenient for BLU. I like how you ask how they compare and then tell us how much better they are.

For the helix spells I'm wondering about the difference in them
is the first one the weakest, last one we get strongest? or are all elemental ones the same and then light and dark more powerful but equal to one another?

For the stacking, I'm hoping they're like the elemental enfeebles, you can have 3 on as long as none oppose the others. Earth Water Ice Dark or Fire Lightning Wind Light. The probably won't because that would be too over powering (60x4/tick = 240/tick)

While testing MAB, what about INT?

With all the people that have flamed SCH for being weak and useless I hope the like the taste of foot.

#30 Nov 30 2007 at 7:29 AM Rating: Good
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ToughTaru wrote:
So this was a thread about SCH helix spells... right?

I'm glad to hear blu has 18 damage/tick spells... I'm sure they're convenient for BLU. I like how you ask how they compare and then tell us how much better they are.

For the helix spells I'm wondering about the difference in them
is the first one the weakest, last one we get strongest? or are all elemental ones the same and then light and dark more powerful but equal to one another?

For the stacking, I'm hoping they're like the elemental enfeebles, you can have 3 on as long as none oppose the others. Earth Water Ice Dark or Fire Lightning Wind Light. The probably won't because that would be too over powering (60x4/tick = 240/tick)

While testing MAB, what about INT?

With all the people that have flamed SCH for being weak and useless I hope the like the taste of foot.



Look dont throw words in my mouth, and don't try to drag me into your flame blast of SCH against the world BS.
I just wanted to know how the effects compared to each other.
If you cannot respond to that or add additional information without feeling threated about the position of your job, then by all means dont respond.

Edited, Nov 30th 2007 10:30am by FluffBunny
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#31 Nov 30 2007 at 7:48 AM Rating: Decent
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That thread says that the -helix MP cost is only 87, 79 with Dark ARts.
#32 Nov 30 2007 at 7:48 AM Rating: Excellent
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1st double post eva D: lol

Edited, Nov 30th 2007 10:49am by valid
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