icookpizza wrote:
Defense, Shield procs, -%PDT, VIT, killer effects, Bio, etc etc (in addition to their obvious utility) are sound, solid forms of -%Spell interruption.
Exactly.
jlejeune wrote:
That's a blind accusation or another false blanket statement. I can burn my MP pool because I know how to manage MP, I don't need to sit on a full bar to play it safe.
Not at all. Did you understand the logic used? No matter how much MP you have, you can ALWAYS burn through it. That doesn't mean that you don't have enough MP to be successful. So, you can't claim that MP is highly needed solely based on the fact that you're able to spam spells to burn your MP, because that will ALWAYS be the case. You can have 5k mp and blow through that as well (assuming that you have higher level spells), if you're not managing your MP.
Given that our MP refresh rate went up more than double since the 75 cap, it's not looking in your favor.
jlejeune wrote:
But not immediate. Very likely, but not immediate. Frequent, but not immediate. Triples, doubles, crits, they don't change the rate of attack, the damage is done, the timing of spells is the same. There's obvious fluctuations but a clear and visible consistency. If a RDM cannot physically cast during that, odd are the same on any RDM dying because of that consistency. That's a failure on the player's part, not a problem stemming from lack of HP. That's why merit and racial HP differences only matter during immediate damage.
You're not understanding. Spell interruptions is only an example. The fact that you're taking damage is reason enough to support HP/defense. If you're solo melee, you should be meleeing, not casting. So, the only spells that should be cast are composure buffs, enfeebles and cures. By having more defense and HP, you reduce the amount of times necessary to cast cures, which adds unto your overall damage.
The purpose of melee solo is to not cast as much! So, if you're building up on MP to cast, then you're doing something wrong.
jlejeune wrote:
That's just- wrong.
Are we even playing the same game? If your survival relies on you casting spells, then not having any mp will result in your death, plain and simple. Otherwise, your survival doesn't rely on you casting spells.
jlejeune wrote:
Managing nuke hate? Timing nukes with support? Nuking under fire? Especially nuking under fire? Never had to time nukes to shadows and buffs? Never capped hate with a DD and bounced? Never bounced with another mage? Pinning and nuking? Any non-melee solo?
Tossing a nuke is child's play, but being good at nuking takes skill, attention. You can't auto-attack nukes.
I'm sorry I don't pimp out melee to the exclusion of others, but what I do is NOT fail. Well, I'm not sorry either. There's nothing mystical about melee, it's just another facet to master.
You may not fail as a RDM. I don't know you, so I wont claim as such, but that mentality is failure.
I'm not saying nuking is child's play, but unlike other DD jobs, RDMs just can't hit auto-attack and be successful. That's why I like melee as a RDM over other jobs. I'm much more involved than auto-attack, hoping that I kill the mob before it kills me.
That's what I meant by RDM being more built for nuking than melee. RDM is perfectly able to melee, but it takes much more work and effort to pull it off. That's how RDM melee received such a bad name for so long. Equipping a Joy Toy and a Genbu Shield doesn't cut it, especially if you're not even getting hit, you basically just strapped on a Joy-Toy
(that's what she said).
On the other hand, you simply having a spell(i.e. Blizzard IV) does a LOT for your damage. Most of your mage gear you will use, we have + elemental in our AF/relic and +int is cheap and easy to find.