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#1 Feb 22 2011 at 9:41 PM Rating: Decent
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Alright I am back to the game as of last week and have been farting around and am looking for adventure, be it old school or new school. Apart from AF3+2 items what can I change in my Sang build to give it more oomph.

Joy/Bubu-/witchstone
Hecates/Feud Pend./Phantom./Moldy
Teal/Duelist/Snow/Diamond
(um STR/INT=6 cape 86 can't recall name)/(=7INT belt can't recall name)/teal/deulist

Im thinking Zenith for hands, obviously Novio would be best, but maybe and INT ear, a Snow ring (or the INT/STR ring). Other than that is their much I can change outside of AF3+2?

um (currently does about 780 on Puppets in Ro'Meave.)

also does AE get affected by DEX? or should I just stack INT for it?.



Edited, Feb 22nd 2011 10:53pm by rdmcandie
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#2 Feb 22 2011 at 11:23 PM Rating: Good
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Aeolian Edge has the same mods for Int and Dex though AE is likely dInt as well meaning Int will beat out Dex slightly, as far as I'm concerned though Dex and Int aren't AE's 2 mods, TP Bonus and MAB are. No amount of Int and Dex are going to beat stacking MAB gear and using a Martial Knife for AE.

Sanguine on the other hand isn't so black and white because of it's 2 damage per dInt.

Edited, Feb 23rd 2011 12:23am by SlashAnonymous
#3 Feb 23 2011 at 12:11 AM Rating: Decent
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Ya i been messing around with my various WS sets for AW and have found that pure MAB is the way to go (getting a little over 650 per mob atm in sky) I tried mixing DEX and INT and it was much less spectacular.

As for the sang gear, outside of AF3 am I overlooking anything for some reason I havent been able to access the Wiki for a couple days, so can't investigate INT/MAB comparisons on gear I can go for, and those items I listed are just off the top of my head from memory. Im thinking Zmitts are almost a must get considering the ease of sky gods now, but for the life of me I can't seem to find anything else that overly trumps what I have else where. (except novio of course and a ring upgrade.)

I have to admit though I am pleasantly surprised at AE. Ive been soloing away in Ro'Meave/Sky depending on popularity of the zones, and /BLU I just back my ass into a corner, tank the required mobs (ro'meave) or a majority of them (sky) and just AoE them down all at once, it has increase my kill time by tremendous amounts.

(makes me want to acquire Zmitts and Novio all the more, for the additional 12% MAB, and when I get 90 ill go up 16 more to something silly like 60%.)
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#4 Feb 23 2011 at 1:21 AM Rating: Good
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On the topic of TP bonus; does that mean martial knife > all (but specifically twilight dagger) for AE?

Would it also be a good idea therefore you use Atma of the Smiting Blow (TP bonus: superior) when farming in abyssea for near 300% tp AE's?
#5 Feb 23 2011 at 3:06 AM Rating: Good
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Martial Knife definitely makes a BIG difference and unless you have that PW atma or you have the WotG earring with Store TP on it I'd imagine that either the TP bonus +100 or a MAB +30 atma would be the way to go. It would probably depend on your current MAB though. I know Thief's do more with the extra 30 MAB but I wouldn't be surprised if the TP bonus is better for Rdm since we already have so much MAB from gear.
#6 Feb 23 2011 at 6:26 AM Rating: Good
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Gales + Ultimate + Smiting Blow will probably be the most accessible for Martial Knife AoE farming purposes with Minikin the replacement for Ultimate if you never got an Ultima kill. Individually, using Twilight will obviously net you more physical DoT, but if you're mainly 1v1ing, you'd probably be better off going for more physically offensive Atma and just using Evisceration instead.

Sanguine has potential to do more individually than AE does, and something like Cosmos + Minikin + Ultimate would be among one of the better combos focusing purely on that. There was some recent chatter in the BLU forum about possibly breaking 3k with meds and such, but I've not tried Atma'ing for it specifically since, from the BLU perspective, that means giving up RR and most likely a STR Atma like VV, which would cut into physical spell power. Plus they were doing other things like subbing RDM, which translates to a little less DoT on top of that. I'd probably go RR + Minikin + Cosmos as a compromise for RDM, but ideally you'll still want to go for CDC and back to /NIN for melee purposes.
#7 Feb 23 2011 at 10:59 AM Rating: Decent
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Eradico mitts can replace the zenith mitts...and i think they are easier to get. For the body I would go for augur's jaseran (sp?) as it is a pretty nasty peice to wear. If you can get someone to help you brew rani you can get the hecates earring...a lot cheaper than novio (although both would be sex). And the af+1 pants are better than those crappy teal. There is also the possibility if you want to really up your int to get augurs gloves (forgot what they are called) +7 INT +7 mnd. Usually can do 800-1100 on ep mobs...havent tried any sky mobs yet. Dont know if this helps.
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#8 Feb 23 2011 at 2:55 PM Rating: Good
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Deadus wrote:
Eradico mitts can replace the zenith mitts...and i think they are easier to get.


I second this. The hardest part about getting Eradico's is claiming Amun over everyone Ul-spamming for Empyreans. Honestly, you could just ask to team up in exchange for the mitts and they'd probably just give them to you. Ulhuadshi is huge and scary-looking, but he's not too hard for RDM/NIN x2+ to take on.

Deadus wrote:
For the body I would go for augur's jaseran (sp?) as it is a pretty nasty peice to wear.


Definitely this. There are tons of NIN and DNC that kill Ovni regularly that wouldn't bat an eye at giving the Jaseran to you in exchange for helping them kill him with essentially 0 risk.

Deadus wrote:
And the af+1 pants are better than those crappy teal.


Definitely this. The AF3+1 pants are so ridiculously easy to get from spamming the Sausage quest, that the only excuse to not have them is that you don't have enough money IRL to afford Scars of Abyssea. The process is: go to San d'Oria (or whichever nation has the Sheep Meat regional vendor--most likely San d'Oria) and buy like 18 stacks of Sheep Meat for dirt cheap. Then head to Misareaux[A] and spam the Sheep Meat on the campfire by Conflux #06 until you've turned all the Sheep Meat into Galkan Sausages (shouldn't take more than 10 minutes). Then go to Conflux #03, and start the quest, trade the sausage to the Galka, possibly receive Estoqueur's Seal: Leg. Zone out, zone back in, head to Conflux #03, talk to Galka again, trade sausage, possibly receive seal. Rinse and repeat until you have 8 RDM Leg seals.
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#9 Feb 23 2011 at 3:07 PM Rating: Decent
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Awesome thanks guys Are the first two item in Scars/Heroes zones? or Visions? Currently I am back for "free" as I await my updated CC to arrive in the mail lost it at the bar and obviously canceled it until i get it in the mail no scars or heroes so looking for progress I can make now.
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#10 Feb 23 2011 at 3:29 PM Rating: Good
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rdmcandie wrote:
Awesome thanks guys Are the first two item in Scars/Heroes zones? or Visions? Currently I am back for "free" as I await my updated CC to arrive in the mail lost it at the bar and obviously canceled it until i get it in the mail no scars or heroes so looking for progress I can make now.


You can get Augur's Jaseran from Ovni in Abyssea - La Theine. Most of the easy-to-get good stuff is in Scars areas, though. Zenith Mitts tend to be dirt cheap (meaning the cursed item), and Genbu is a joke as always. Zip and Olla can drop multiple pop items now, though, so make sure to bring a friend if you are farming your own pops since they're Rare.
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#11 Feb 23 2011 at 3:29 PM Rating: Good
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Ovni is in Abyssea La Theine (Visions), Ulhuadshi is in Attowha (Scars). May be worth noting that if you figure you'll wind up with a +2 body down the line, then the Augur's will be somewhat of a moot point.

If all you have is Visions, working on Serpentes stuff might not be a bad idea. JSE neck is also quite nice if you maintain a MND build.
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#12 Feb 23 2011 at 6:20 PM Rating: Decent
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i hate that fly...not cause he is hard anymore...but moreso i just hate him : | Need to still get that neck piece.
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#13 Feb 23 2011 at 8:01 PM Rating: Excellent
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Hating Adze is perfectly acceptable. :x
#14 Feb 23 2011 at 11:58 PM Rating: Decent
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Isiolia wrote:
Ovni is in Abyssea La Theine (Visions), Ulhuadshi is in Attowha (Scars). May be worth noting that if you figure you'll wind up with a +2 body down the line, then the Augur's will be somewhat of a moot point.

If all you have is Visions, working on Serpentes stuff might not be a bad idea. JSE neck is also quite nice if you maintain a MND build.


Looking more for INT/MAB primarily for Sang/AE. But the Serp stuff iirc has offsetting refresh/regen (day/night or something) on it so thank you for that (for some reason I thought they were in scars zones.)


@ Ali

Thanks what are the stats on that body does it trump teal to the point it is worth working on getting? Keep in mind I plan on getting AF3+2 body in the very near future? Or is it one of those things that is marginally better? Also when did they change sky pops to multi drop?
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#15 Feb 24 2011 at 12:29 AM Rating: Good
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rdmcandie wrote:
Thanks what are the stats on that body does it trump teal to the point it is worth working on getting? Keep in mind I plan on getting AF3+2 body in the very near future? Or is it one of those things that is marginally better? Also when did they change sky pops to multi drop?


13 INT 13 MND and some other stats, so it's only 1 INT better than AF3+2 body, but it's orders of magnitude easier to get. Basically, when you have 2 MAB Atma on (Beyond/Ultimate), it will outdo Teal most of the time. Also, it looks cool, so there's that.

Sky pops were changed a few updates ago (I think coinciding with Scars release, but could have been Heroes).
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#16 Feb 24 2011 at 6:44 AM Rating: Decent
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right on thanks dude appreciate the time, and to all you for suggestions. Guess once I actually hit 90 (hard without scars or heroes to get a group because everyone seems to want to Dom Op) but soloing in sky has its bonuses. Accidently popped despot last night doing the Statue page, being unprepared didn't go so well. As I tried to rebuff I got 2-3 more statues on me. Needless to say the couple hours work I put in essentially got wiped away as I home pointed and licked my wounds.

Obviously more rusty than I thought, because I totally forgot the zone line was literally a hop skip and jump away, could have saved me precious EXP, and mild embarrassment.
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#17 Feb 24 2011 at 7:32 AM Rating: Decent
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On a side note because I do not feel like making a rant thread about it. My god have T4 spells ever increased in price. Some are over 200K that is just disgusting. I suppose it is high time I went farming for them, Ive avoided getting Aero and Fire, and jeeez, economy in this game is all over the place.
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#18 Feb 24 2011 at 7:52 AM Rating: Good
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Ninjitsu has also spiked up in price, as have select weapons (Mercurial Sword, Martial Knife, etc), NIN and MNK items, Ancient Magic scrolls...

It's how FFXI is. Whatever the "in" jobs are have their associated items go up in price.
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#19 Feb 24 2011 at 8:51 AM Rating: Good
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Makes me glad I had every spell learned aside from BRD's and Reprisal before the 75 cap was lifted. Shelling out for the newer spells kinda sucked, but at least most have an NPC vendor to either ceiling a scroll's price or give you a last resort if you really need something. At least gold chest farming in Kon can be moderately effective for NPC gil.
#20 Feb 24 2011 at 12:53 PM Rating: Decent
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Isiolia wrote:
Ninjitsu has also spiked up in price, as have select weapons (Mercurial Sword, Martial Knife, etc), NIN and MNK items, Ancient Magic scrolls...

It's how FFXI is. Whatever the "in" jobs are have their associated items go up in price.


Ya just caught me by surprise, I remember NPCing some spell scrolls because after AH costs it wasn't worth it to put up, and wait for it to sell. Some of these scrolls have gone from like 10K to 200K thats a 200% markup. Could stand to make some decent gils farming the easy to find scrolls, now I wonder if they have FoV in those zones.

(I think I broke my firefox, or blocked the wiki somehow, was able to load it earlier today but now I can't I swear to god sometimes Firefox just likes to @#%^ with me.)
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#21 Feb 24 2011 at 12:57 PM Rating: Good
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You think they are easy to farm until you get there and find out that those mobs are being camped heavier then some pop NMs for Emp weapons

>.>

Looking at you Warlocks and Prelates.

(also, try clearing your cookies/history)

Edited, Feb 24th 2011 1:57pm by SlashAnonymous
#22 Feb 27 2011 at 8:46 AM Rating: Decent
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K got another question. Got my first atma's yesterday, did a zone clear of Kons and got all but 1. I noticed that atma of gales (i think) has a +30 to wind effect on it. Does this cover AE to, and along with Beyond would I have something that looks like this?

Base D + 22Gear MAB + 28Trait MAB + 30 Beyond MAB * 30 Wind DMG increase (I am assuming it functions like staves)

Furthermore in that same line of thought since it is relevant:

Does this same thing apply to Ice bonus on beyond, and the Wind/Thunder ACC Bonus on Stormbird? By extention if the above holds true then the Dark+ ones would effect Sanguine?

(I am atma retarded)

Also got VV and was playing around with it. Must say capping fstr* and having 2TP/tick is awesome, and DA ain't bad either.

Edited, Feb 27th 2011 2:27pm by rdmcandie
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#23 Feb 27 2011 at 10:59 AM Rating: Decent
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yes as long as it says "ice attack +blah blah" it will apply to that elements attack power. Stormbird would only apply to acc and not matk power. So If you are doing stun or gravity/silence I suppose it would help....but really if you get something like atma of the impregnable tower which covers total macc you wouldnt really need that.

just some suggestions to play around with:

Allure - Nice mnd boost
*SCARS* Minkin Monstrosity - INT + refresh = holy shhh*@#(*
beyond - you already have
*SCARS* Razed ruin - one of the sickest atmas for DD crits...and since rdm has cdc for a crit ws (if you decide to get that) you get the idea
VV - you already have
*Heroes +scars* atma of apoc (will take you some time to get)
ultimate
cloak and dagger if you are going for evasion set (bitch to get though)

Since I dont have ultimate yet (i know stupid easy to get now) my usual nuke setup is MM, beyond (+30 matk), and baying moon(+30 matk)

DD setup is usually - RR, MM, and either strong arm or allure (for death blossom)

enfeeb setup - MM, allure, impreg tower.

lately i am noticing something odd though...and perhaps you might see this too depending on if you nuke. If I use MM + beyond + baying i seem to get the same nuke #s as if i use MM + beyond + something else not matk related. Is there some sort of cap on this? Or a diminishing returns like INT ? My gear matk is + 29 so i dont know whats up.

sorry to blab on here...hope this helps in some way
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#24 Feb 27 2011 at 1:20 PM Rating: Decent
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Afaik I know MAB does have diminishing returns per se.

EX. going from 10>20% DA is less of a boost then going from 0-10.

100*1.1 = 110
100*1.2 = 120
120/110 = .09% increase.

So lets say you have a 1K nuke (assuming 29+28+30 * 1.15 staff)

1000*1.87*1.15 = 2150
1000*2.1*1.15 = 2495

2495/2150 = 16% increase (even though you added 30%).


Also I have all atma from Kons including C+D, the only one I am missing is from zone boss. But it doesn't seem to be very important.

Also thanks for clarifying what Element+ATK means. My AE should be pretty sick now with 50MAB+30MAB, when I get Scars another 30% multiplier. Should put me close to or over 1K. (do about 700 atm outside aby.)

(also out of curiosity do you have Evisceration? It is a multihit crit WS and will likely heavily out damage DB.)

Edited, Feb 27th 2011 2:23pm by rdmcandie
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#25 Feb 28 2011 at 12:40 PM Rating: Decent
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i do have evis...but unfortunately my dagger skill is something like 256 which is definately not capped...and no AE yet either....which i dont know why the feck im not doing that as I could basically solo a whole hoard of mobs in abyssea. But I have been working on cdc almace...so that has been taking priority over everything else ws wise. ANNND on top of that I have been really getting into blu lately farming all the spells etc. But rdm is slowly being pimped out and can generally hit 2400-2800 nuke on mobs in abyssea that are ep or dc...something around 1800-2k on ITs...and this is without ascetics tonic. My db set i havenet updated in a while though...and was usually doing crappy dmg cause i havent had any of the atmas that i have now :o
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#26 Feb 28 2011 at 3:31 PM Rating: Decent
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Skill your dagger dude, Evis is a wet dream when it crits. I generally get just over 1K now outside of abyssea if all hits crit and that is with a fairly gimpy dex build. Id imagine in abyssea with Dex buffs and the much much higher crit chance you could average 1.5-2K maybe more (due to STR buffs and ATK buffs and ACC buffs, and generally capped pdif etc etc etc). Multi Hit Crit is the way to go. If anything you should /WAR and bust out Vorpal.

CDC is something Id like to work towards, but I am pretty effing lazy with trials, I still have a side sword, and have killed the Dhalmel NM 1 time. He likely isn't going to be getting hurt anytime in the future.
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#27 Mar 01 2011 at 12:25 PM Rating: Decent
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yeah i know :| I can get back to rdm now that my blu is 90. And Razed Ruins sounds like it would work nice with Evis :o

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#28 Mar 02 2011 at 12:19 PM Rating: Decent
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Yep and there is also MAB + VV + Gales combo you can do as well. (VV could probably even be subbed for something else but I like getting 2 free TP every atk round roughly) Paired with Aeolian Edge you could probably crank it up to 1.3-1.5K which is still pretty solid, considering that is AoE. With a Martial Dagger you might even be able to push over 1.5K but ive only got 1 Lunar atm so I just use it with beyond and I am getting just over 1K with a Blau, so add another 30% as well as the higher multiplier from Martial Daggers 200TP effect and you are looking at close to 1.5K AoE. So dagger presents a few options and is a solid choice to have leveled. Even more so if you luck out and get your hands on a twilight knife.


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#29 Mar 02 2011 at 12:52 PM Rating: Decent
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well now that i have discernment I am definately shooting for everything that shinryu drops when i get around to it :D
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#30 Mar 11 2011 at 12:51 AM Rating: Default
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Except sanguine is mnd not int.
#31 Mar 11 2011 at 7:06 AM Rating: Decent
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Jajuzza wrote:
Except sanguine is mnd not int.


No Its MND STR and INT. Each point of INT is roughly 2D Two points of MND is 1D, and 3pts STR is 1D. (give or take %'s meshing up earlier on the later two sometimes).
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#32 Mar 11 2011 at 7:35 AM Rating: Default
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You're right.

Went from 827 to:

836 with +8 mnd

850 with +8 int
#33 Mar 12 2011 at 11:50 PM Rating: Decent
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I haven't really messed around on RDM with AE inside abyssea. I've done quite a bit of work with sang blade though. My current OMGWTF atma load out was Ultima + Cosmos + MM as a BLU/NIN with MAB set, got 2268 or something on scorps in altepa. I've seen some DNC and NIN's use Gales + Ultima + RR (can't remember) and crank out some pretty impressive AE numbers along with nice DoT from melee hits.
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#34 Mar 21 2011 at 6:34 PM Rating: Decent
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rdmcandie wrote:
[
No Its MND STR and INT. Each point of INT is roughly 2D Two points of MND is 1D, and 3pts STR is 1D. (give or take %'s meshing up earlier on the later two sometimes).


I'm confused now, is someone on Wiki drunk on duty or what?

Wiki wrote:
* Element: Dark

* Skillchain Properties: None

* Modifiers: STR:30% ; MND:50%


I'm asking this is because I was planning on questing duo MATK/INT swords for my BLU and RDM. I'm going to assume people have told me to get those swords because Sanguine blade uses both the INT and MATK boost, right? I'd test it myself, but the servers are still down and I haven't used the WS since September.

Thanks guys.
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#35 Mar 22 2011 at 6:50 AM Rating: Default
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INT is a hidden value I take it, all I know is that it adds more damage then MND or STR. The Totm 10% MAB +9 INT Actually adds 18D + 10%. So for say a 900D Sang before hand you end up with just over a 1K Sang (on neutral targets of course.)
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#36 Mar 22 2011 at 12:46 PM Rating: Decent
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I see, would you say these ToM swords are required then for a RDM and BLU?
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Zoolgelio wrote:

The voidwalkers are bringing in Kuponite from Abyssea which is nullifying the kupopowers.
#37 Mar 22 2011 at 1:06 PM Rating: Default
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if you want to compare gear sets here is a site i use its never failed me
http://myffxigear.kicks-ass.org/
Confused

Edited, Mar 22nd 2011 3:06pm by xconfusedx
#38 Mar 22 2011 at 2:16 PM Rating: Good
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I see, would you say these ToM swords are required then for a RDM and BLU?


Required is a strong word. For optimal Sanguine Blade? Sure. But the real question becomes whether or not you want to focus as much on that, since it's not the optimal route for pure DD.

IMO, if you're really trying to push melee damage from either of those jobs, you'll be going for a CDC weapon.
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#39 Mar 22 2011 at 2:33 PM Rating: Decent
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Isiolia wrote:

Required is a strong word. For optimal Sanguine Blade? Sure. But the real question becomes whether or not you want to focus as much on that, since it's not the optimal route for pure DD.

IMO, if you're really trying to push melee damage from either of those jobs, you'll be going for a CDC weapon.


Good to know that it's not a big deal. I'm thinking I still might need it for BLU though for some of our new lv85+ spells. Umm... what exactly does CDC mean? I'm not familiar with that term.
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#40 Mar 22 2011 at 2:43 PM Rating: Decent
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ShadowedgeFFXI wrote:
I see, would you say these ToM swords are required then for a RDM and BLU?


eh. I wouldn't say required. For RDM you are going to get more Damage and healing from using a joyeuse or another OAX sword, and since it isn't native you can't DW off hand. BLU would be able to make some use of it however, if not just for Sang but also magical Blue Spells.

Personally I wouldn't waste my time getting one for either job. Id put my time into getting either the full emp CDC weapon, or the half emp CDC weapon.

CDC (Chant Du Cynge) is the new Emp weaponskill available on Alamace (full) or Balldiere (sp. Half)

It is a multi hit WS (with STR and DEX i think as mods) and is very very good with Atma's. The Alamace version can occasionaly do double Damage I think as well. (i do not have and just basing on what ive read here.)

Edited, Mar 22nd 2011 4:45pm by rdmcandie
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#41 Mar 22 2011 at 3:31 PM Rating: Good
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It is a multi hit WS (with STR and DEX i think as mods) and is very very good with Atma's. The Alamace version can occasionaly do double Damage I think as well. (i do not have and just basing on what ive read here.)


DEX only if wiki is to be believed - 3-hit crit with 60% DEX mod.

It's one of the best Empyrean WS, especially inside Abyssea given how supercharged crit WS are there with the right Atmas.

The main hurdle for getting a Badelaire is the WoE currency - which SE may address in the upcoming update (or you can just suffer through it, likely within a weekend or three). Biggest thing there is that the same currency is also used for the GAxe and Katana, which are also the better Empyrean WS, and thus in demand.


There are other alternatives if you're prioritizing other jobs for upgrading a weapon (as I am). Inside Abyssea, with good Atmas, focusing on crit WS is usually solid - Evisceration is good for RDM. Honestly, BLU's MP needs get so offset, that without CDC the focus is more on spells, though Vorpal is solid too.
Sanguine Blade is great for Amber, unless trying to AoE, in which case Aeolian Edge is more of the thing for RDM.

'course, also keep in mind that much of what applies to WS, also applies to nuking with good Atmas.

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#42 Mar 23 2011 at 1:44 PM Rating: Decent
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Isiolia, which dagger would you recommend to use? I haven't touched dagger on RDM in a very long time. I have sword skill merited 8/8 so I typically use swords. I think I want go for the new "relic" sword after the cap goes up to lv95. It will be easier to solo more of the pop NM's needed for it. I'm still torn on if I want to upgrade both sword and katana though. I figured I ask you because we are on the same server and I've been on break since Heroes came out.
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#43 Mar 23 2011 at 10:22 PM Rating: Good
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Far as daggers go: Blau < Clement Skean ("fake relic") < Twilight Knife. That's all RDM's really gotten in terms of dagger upgrades in the past 15 levels.

If you're going for an Empyrean, I'd suggest going for a Kannagi over Almace. NIN's just a lot more useful in Abyssea than RDM is and I still say people have a hard time wanting to help a RDM improve their melee, so assistance can be a bit more difficult to get. You're only going to first have issue in this process when you get to Sobek, as Gukumatz is a timed spawn for one of its pop KIs and can be highly contested, likely even botted depending on who you're competing against. Hopefully this is one of those congestion issues SE plans on addressing, but bare minimum, you're probably gonna need 30 of this @#%^er to unlock Blade: Hi or CDC. The next phase will only really be more difficult due to the mob itself and just needing more items. There might be some congestion there, too, but I doubt it's as much of a bottleneck as Guku.
#44 Mar 24 2011 at 7:42 AM Rating: Good
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Far as daggers go: Blau < Clement Skean ("fake relic") < Twilight Knife. That's all RDM's really gotten in terms of dagger upgrades in the past 15 levels.


Aye, this. Difficulty of acquiring is pretty much in that order as well.

There are some relatively easily gained swords that are pretty decent too. Death Blossom numbers are appreciably better with a high damage sword, as you'd expect, though that'd be for outside Abyssea.



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#45 Mar 24 2011 at 5:14 PM Rating: Decent
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I should of probably said that the Almace was for both my RDM and BLU. I realize RDM isn't the most widely accepted melee class so it was more for my BLU. As I understand it, BLU and NIN are both very useful in Abyssea. I think I'm close to the VNM stage on my Almace as well. I'm not sure though, I might of gone the OAT route.
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The voidwalkers are bringing in Kuponite from Abyssea which is nullifying the kupopowers.
#46 Mar 25 2011 at 1:46 AM Rating: Good
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Figured BLU was on your plate, too. Honestly, the only thing really desired about the job are its trigger spells, though. Your spell set will be fairly neutered if you're the only one in your group unless you like toggling between the elements and waiting on the cooldown. Not so bad if someone has the Discernment abyssite, but the point cost of triggers also varies wildly.

Some might make a case for Charged Whisker farming, but if you don't need EXP and realize that a giant TE pool doesn't really mean much, all that's left is gold farming. That, of course, is situational and not all that in Mis/Atto/Vunk since timed spawn KIs don't show up in chests and Ule/Altep/Grau have an even smaller KI pool.
#47 Mar 25 2011 at 10:13 AM Rating: Good
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rdmcandie wrote:
INT is a hidden value I take it, all I know is that it adds more damage then MND or STR. The Totm 10% MAB +9 INT Actually adds 18D + 10%. So for say a 900D Sang before hand you end up with just over a 1K Sang (on neutral targets of course.)


INT isn't a hidden value its part of the magic damage formula. fINT is what magic WS use instead of fSTR.

Damage = (( Lv+2+WSC ) * fTP + fINT ) * Resist * Elemental Staves * Weather * MDIF * Magic Damage Adjustment

fINT on wiki is a bit out of date,
fINT : function of your INT and target's INT

for WS, fINT = 8 + ΔINT/2
ΔINT : difference between your INT and target’s INT (caps at 24 for WS), making fINT cap at 32.

This was the old info when magic WS were all low level and weak. New info has demonstrated,

fINT = 8 + ΔINT*M

M being a value that can change depending on WS. For most older WS it was 0.5 thus the /2 part of the original fINT. For Sang Blade its 2.0, this is how INT adds more then other base stats. The cap for fINT also is different on the newer WS's. We haven't found one yet for Sang Blade, A.Edge, Primal Rend, True Flight, Leaden Salute or Herc Slash. And its been demonstrated that INT doesn't even need to be the stat used for fINT. Trueflight and Leaden Salute both use fINT = 8 + (Player_AGI - Enemy_INT)*M where M is 2.0 on both WS. Just something to think about when looking over magic WS.
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when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
#48 Mar 25 2011 at 12:59 PM Rating: Default
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Its still a hidden value. By all reasoning STR and MND %'s are hidden values as well. Just because we know where to look for them doesn't mean they aren't hidden. The WS does not say modified by STR, MND, INT. That is something the community FOUND on its own.
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#49 Mar 26 2011 at 5:44 AM Rating: Decent
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By that reasoning fSTR is a "hidden value" which is complete bunk. Its just like the people who try to say that sang blade is modded by "MAB".

Its not hidden, its standard and known.
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lolgaxe wrote:
Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
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