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Nerf RDM!Follow

#52 Dec 01 2010 at 10:57 PM Rating: Good
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Grand Master Leatherworker ThePsychoticO wrote:
Time to camp me some aspid.


I think Sipar got ninja nerfed.

Edited, Dec 2nd 2010 12:06am by K1n371x
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#53 Dec 02 2010 at 1:59 AM Rating: Default
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In any case, Fencer would still be good for TP while /BLU, regardless of what WS you're using.


It'd be insignificant though, which is my point. If you're single wielding you're not there to do damage.

It's like SCH getting Occult Acumen. It'll help when they're meleeing. But if they're meleeing, they're not maximizing their damage because they can get a huge boost in nuke damage by changing staves. So in the end it's a rather pointless trait. I mean you can try to justify it's use all you want but in the end Fencer would still be a lackluster trait that wouldn't help us melee at all. A dual wielding RDM is still going to blow a single wielding fencer RDM out of the water.

That's not me being a BNSer either. If you want to keep up single wielding you need a MAB Atma for Sanguine to hit hard. If I want to keep up dual wielding I get to use two DD atma's and use Death Blossom, which would do equal or more, and would still help my TP gain/TP damage more then 5% crit would.

5% crit is not better than Voracious Violet.

Edited, Dec 2nd 2010 3:03am by Zafire
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#54 Dec 02 2010 at 2:01 AM Rating: Default
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Zafire wrote:
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In any case, Fencer would still be good for TP while /BLU, regardless of what WS you're using.
It'd be insignificant though, which is my point. If you're single wielding you're there not there to do damage.

It's like SCH getting Occult Acumen. It'll help when they're meleeing. But if they're meleeing, they're not maximizing their damage because they can get a huge boost in nuke damage by changing staves. So in the end it's a rather pointless trait. I mean you can try to justify it's use all you want but in the end Fencer would still be a lackluster trait that wouldn't help us melee at all. A dual wielding RDM is still going to blow a single wielding fencer RDM out of the water.
You're retarded.

Just because it's not your main focus doesn't mean you should just give up and not even try to do well.
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#55 Dec 02 2010 at 4:43 AM Rating: Decent
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Why on earth would you be using Sanguine blade over Vorpal as a RDM/WAR, especially if you have access to RR? Vorpal is 4 hits at 1.0 fTP and 30% STR mod, /NIN Death Blossum is 3+1 hits at 1.125 fTP 50% MND mod and 30% STR. RDM/BLU's vorpals tend to average out the same as RDM/NIN's DB's with Vorpal spiking higher but also hitting lower sometimes. RDM/WAR's vorpals average higher then RDM/NIN's DB's due to the higher attack from berserk and the higher DA rate during WS. We're getting aggressor and fencer soon and while Fencer is ~meh~ at best its still better then a goose egg. For total damage its really a toss up between /WAR and /NIN, completely depends on your available gear and if you have any ~uber~ weapons. At 90 I'm gonna lean towards /NIN due to DWIII giving such a huge boost, everyone should be watching the DW'ers next update cause their gonna rock.
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#56 Dec 02 2010 at 5:25 AM Rating: Default
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Why on earth would you be using Sanguine blade over Vorpal as a RDM/WAR,


Because if you're /BLU you're there for defensive purposes. Sanguine Blade is better then a Cure IV.

If you're there to DD (IE: You're using Vorpal) you'd be better off being RDM/NIN and using Death Blossom.

If you're using a high damage weapon (Like Shamshir+1) your TP is going to suffer horribly in exchange for weapon skill damage.

If you're using a low damage weapon (Joyeuse, Khanda+1) your Death Blossom's as /NIN are going to be similar to your Vorpal's anyways.

I really don't see where you are going with this. /NIN gives you both high TP gain of an offhand while the strength of a good mainhand.
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#57 Dec 02 2010 at 6:13 AM Rating: Decent
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You were complaining about needing an atma to make sanguine hit hard(er) and how Death Blossom was so much better then it. Basically you were comparing apples and oranges, DD as /NIN to solo as /BLU. That is a ridiculous comparison to try to push DW DDing. I already mentioned above that /NIN will in all probability beat out /WAR in total damage output, I'm holding off judgment until the final set of "trait enhancements" are done. I also mentioned that DB as /NIN equals Vorpal as /BLU due to vorpals critting. In abyssea if you have RR atma and /WAR there shouldn't be a contest of BNS screen shots.

FYI,
I've always been a fan of both DW and /WAR while favoring DW in general. I'm pointing out that if your trying to compare pure WS numbers then Vorpal > DB > Sang.Blade. Hell with RR atma I'm tempted to just do Evis spam with a BD.

-=Edit=-
Edited for spelling.

Edited, Dec 3rd 2010 9:35am by saevellakshmi
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#58 Dec 02 2010 at 7:21 AM Rating: Good
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Vorpal doesn't feel like it scales as well as Evisceration has in Abyssea, but that just might be me getting stuck in parties without BRDs and CORs when I'm on BLU.
#59 Dec 02 2010 at 8:21 AM Rating: Default
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I always felt the main problem was using Vorpal on Rdm meant losing dual wield and losing the offhand hit + extra DoT from offhand was not helping. I typically /dnc just for the accuracy bonus if I'm meleeing in a exp pt (due to lack of anything else to do; only done so recently since the pt setup meant light duties) and then received a complaint because I didn't heal myself apparently. The full complaint was that I needed to cure more when I was the only person in my pt aside the rng/sam pulling hate because it sure wasn't the drk weaponskilling once every half hour...

Edited, Dec 2nd 2010 10:21am by Neisan
#60 Dec 02 2010 at 9:02 AM Rating: Decent
I sure hope SB doesn't stand for savage blade. If it does you have my condolences.
Then again you may have miss typed and meant to put DB and not SB.
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#61 Dec 02 2010 at 10:54 AM Rating: Default
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Quote:
Vorpal doesn't feel like it scales as well as Evisceration has in Abyssea, but that just might be me getting stuck in parties without BRDs and CORs when I'm on BLU.


I noticed that too, then again most THF's use SA with it, and Razed ruin buffs Sneak Attack so bad lol.

Quote:
You were complaining about needing an atma to make sanguine hit hard(er) and how Death Blossom was so much better then it. Basically you were comparing apples and oranges, DD as /NIN to solo as /BLU.


Actually a mass majority of the time /NIN is better to solo too. I wouldn't want to fight a VT or IT as RDM/BLU. That'd be a lot nastier than having shadows. That's a different debate though.

Death Blossom is better then Vorpal for RDM because you will have to use a really bad, low damage sword to weaponskill with it. If you do not, you're giving up a buttload of weaponskill frequency, which will hurt you really bad.

I went in with Razed Ruin and VV as RDM/WAR and did about 5~ Vorpal's with berserk up on DC flys with a D52 Atk+18/STR+8 sword. If I didn't get a DA it was in the 1.2k range. That's with a D52 sword, on DC mobs.

Quote:
I also mentioned that DB as /NIN equals Vorpal as /BLU due to vorpals critting.


I really do not think so. Death Blossom gets a pretty huge buff in damage from modifer's compared to Vorpal. Death Blossom has a higher FTP, you'd be weaponskilling with a sword with 23 higher damage, plus you'd have 18 more attack and 8 more strength. Maybe if you got 3/4 crits, but probability says that wont happen most of the time.

None of this matters to me anyway. Cygne blows vorpal away so bad, and if I went /WAR i'd be in the same boat. OA3 weapon with crappy damage rating or D56 weapon for an obviously superior weaponskill, which would make my weaponskill frequency horrible. For me it's not even an option. Fencer would be a joke. RDM melee is falling behind more and more, and RDM needs to put in more and more effort to stay decent at it. At this point in the game you need cygne to be taken seriously.

Edited, Dec 2nd 2010 11:56am by Zafire
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#62 Dec 02 2010 at 11:14 AM Rating: Default
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If you had Razed Ruins and no Almace/Woe Sword I would suggest just using Evisceration until you did over subbing war. And no you don't need Cygne to be taking seriously meleeing as it stands, you just need to be not Drk/Blm/Smn/Sch.




Edited, Dec 2nd 2010 1:25pm by Neisan
#63 Dec 02 2010 at 11:27 AM Rating: Good
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Wonder Gem rdmcandie wrote:
AF3 is sh*t anyway. If you want to nuke go level a real nuking class like BLM.


If you want to dd, go level a real dd class like war.
#64 Dec 02 2010 at 11:53 AM Rating: Good
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Hurry up on leveling whm while you're at it, you're not a real healing class either.
#65 Dec 02 2010 at 12:26 PM Rating: Excellent
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Zafire wrote:
Quote:
Vorpal doesn't feel like it scales as well as Evisceration has in Abyssea, but that just might be me getting stuck in parties without BRDs and CORs when I'm on BLU.


I noticed that too, then again most THF's use SA with it, and Razed ruin buffs Sneak Attack so bad lol.


Setting most fresh in my mind was when I stuck around in Mis after an LS run. Friend had his WHM at 47 and he wanted to finish it up for sub purposes. I told him to come back and I just soloed colibri with him doing nothing more than hasting me and throwing out the occasional cure 4. On the low end, straight up Evis was like 1.2k. High end was something like 3.5k. No SA or TA involved, but naturally I suspect a Triple Attack involved in the latter. Yeah, piercing bonus, but even then, Vorpal just feels weaker all around. Numbers you posted after what I quoted seems about right (though I'm usually a bit lower since I'm often VV/MM on BLU with trigger spells set).
#66 Dec 02 2010 at 1:05 PM Rating: Good
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Logiks wrote:
Wonder Gem rdmcandie wrote:
If you want to nuke go level a real nuking class like BLM.


If you want to dd, go level a real dd class like war.


If you want to buff, go level a real support class like brd.

choo-choo all aboard the quote train
#67 Dec 02 2010 at 1:59 PM Rating: Excellent
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SlashAnonymous wrote:
Logiks wrote:
Wonder Gem rdmcandie wrote:
If you want to nuke go level a real nuking class like BLM.


If you want to dd, go level a real dd class like war.


If you want to buff, go level a real support class like brd.

choo-choo all aboard the quote train


Geez. If you guys want to complain, go level a real complaining class like SMN.
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#68 Dec 02 2010 at 2:56 PM Rating: Default

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Geez. If you guys want to complain, go level a real complaining class like SMN.THF


ftfy. SMN is pretty good at present. Mellowy is the only one who really seems to think otherwise.
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#69 Dec 02 2010 at 3:11 PM Rating: Default
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Aliekber wrote:
SlashAnonymous wrote:
Logiks wrote:
Wonder Gem rdmcandie wrote:
If you want to nuke go level a real nuking class like BLM.


If you want to dd, go level a real dd class like war.


If you want to buff, go level a real support class like brd.

choo-choo all aboard the quote train


Geez. If you guys want to complain, go level a real complaining class like SMN.


I lol'd so hard.

Quote:
Setting most fresh in my mind was when I stuck around in Mis after an LS run. Friend had his WHM at 47 and he wanted to finish it up for sub purposes. I told him to come back and I just soloed colibri with him doing nothing more than hasting me and throwing out the occasional cure 4. On the low end, straight up Evis was like 1.2k. High end was something like 3.5k. No SA or TA involved, but naturally I suspect a Triple Attack involved in the latter. Yeah, piercing bonus, but even then, Vorpal just feels weaker all around. Numbers you posted after what I quoted seems about right (though I'm usually a bit lower since I'm often VV/MM on BLU with trigger spells set).


I'm surprised you're hitting over 1k with Vorpal without Razed Ruin honestly.
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#70 Dec 02 2010 at 9:43 PM Rating: Excellent
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Aliekber wrote:
Geez. If you guys want to complain, go level a real complaining class like SMN.


Winner.
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#71 Dec 02 2010 at 10:50 PM Rating: Excellent
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Aliekber wrote:
SlashAnonymous wrote:
Logiks wrote:
Wonder Gem rdmcandie wrote:
If you want to nuke go level a real nuking class like BLM.


If you want to dd, go level a real dd class like war.


If you want to buff, go level a real support class like brd.

choo-choo all aboard the quote train


Geez. If you guys want to complain, go level a real complaining class like SMN.


That's not very nice. If you want to make fun of somebody, go level a real flaming job like DNC.
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#72 Dec 03 2010 at 3:48 AM Rating: Decent
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@Zafire,

The math says otherwise. Vorpal as /WAR and DB as /NIN are both four hit WS's with DB's last hit being with a weaker D weapon. DB has 50% MND WSC and Vorpal has a crit mod, over time the crit mod equals and often beats the WSC especially on RDM which is traditionally a low attack job. With RR there is absolutely zero question that vorpal will crush DB and Cyne should crush both of them. VV's +30% crit rate and +crit damage is stupidly broken not to mention the +DEX counts as ACC and will push you to cap or near cap dDEX crit rate. Its so broken I've debated on whether its just better to just go with evis spam.

I'm not debating /WAR vs /NIN vs /BLU so stop trying to drag the topic in that direction. The SJ is entirely dependent on what your doing and what your personal style is. Raw damage was approx equal @75 with current levels of DW / gear. Since them swords have gotten better in general but SE has done its darnedest to not create another Ridill / Joy type weapon. All the new multihits have lower proc rates and much higher delay, when you combine those two the actual damage over time isn't much to write home about. The 2~3 one is just plain crap if your not /DNC cure spaming, and the OaT one is slightly better then Joy overall but comes with a significantly higher delay. Next update @90 and beyond I expect this to change as they throw a few more +D and hopefully some -delay on the weapons. Then again the way things are looking we might not be capable of viable melee for much longer, BRD's are getting better melee gear then us now.
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Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
#73 Dec 03 2010 at 5:11 AM Rating: Excellent
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And that's a wrap...

If the Sublimation pool remains the same, at 85 SCH can get 300 MP saved up in 31 ticks (AF head and Relic Body included), or basically 93 seconds. Can generically consider the merit category another tick per level for a rough average of 350 every 36 ticks, basically beating out Refresh II outside of Composure.

But it's all good, we got Shield Mastery, after all.
#74 Dec 03 2010 at 7:26 AM Rating: Default
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We could still (pre update) over-write their Sublimation to piss them off. And why are you casting refresh without composure anyway? 2 pieces of Empyrean have increases effect magic duration, the +2 legs increase refresh 2 by 1 tick, and each piece of +2 increases enhancing magic duration cast while composure is up by 10% by every piece after first, did you take that into account?

EDIT: Not that sublimation or refresh matter much in abyssea until it's finished anyway. This update just means I never have to cast refresh 2 on a sch (as if I had to before).

Edited, Dec 3rd 2010 9:38am by Neisan
#75 Dec 03 2010 at 7:42 AM Rating: Excellent
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One, not everyone has +2 gear. Two, I've found other mages have preferred just using Refresh on themselves from /RDM. Nevermind that MP probably isn't an issue if they have Minikin. Overall, SCH's gained more freedom from /RDM while also opening up /WHM if they're more inclined to play a healer (thus having Haste for now). From the nuking perspective, they've definitely gained more longevity, bonus points for another stratagem at 90 that they can decide to cut MP cost on, faster (re)cast, or up potency. Oh, and the support-minded SCH also gets a new stratagem at 87 to up buff durations. No +2 gear needed.

Seriously, the line got blurred pretty hard this update relative to what's traditionally "expected" of the backline RDM with no meaningfully advertised boosts to frontline play outside of maybe DW3 from /45NIN. And frankly, subjobs need to be an enhancement, not a shackle.

Edited, Dec 3rd 2010 8:45am by Seriha
#76 Dec 03 2010 at 7:44 AM Rating: Decent
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A melee SCH/SAM is going to be able to do more damage than me, I think.

They can WS for crap, do a 2.4k+ nuke, 2k~ SC, then MB for 3k+. Yeah, we got nothing on that, at all.

Especially since nukes on tougher things scale well compared to physical damage on tougher things.

Edited, Dec 3rd 2010 8:45am by Zafire
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#77 Dec 03 2010 at 7:50 AM Rating: Default
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Good! No one asking me for refresh, lesser workload, I can go back to keeping sword/dagger capped.
I mentioned +2 gear since you included AF+Relic, if you're giving them a good scenario you won't do the same for Refresh 2? Amhuluk is a bit of a joke since you can cliff fight him.
Staff jobs won't ever be viable DD, their melee gear and DoT is crap and nuking won't save them.

Edited, Dec 3rd 2010 9:51am by Neisan
#78 Dec 03 2010 at 7:53 AM Rating: Decent
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Staff jobs won't ever be viable DD, their melee gear and DoT is crap and nuking won't save them.


It's not their melee damage, it's the fact they'll be able to nuke to Self-skillchain, then magic burst off of said self-sc. They could potentially drop about 7k worth of damage in 7-8 seconds. And with /SAM they could keep TP up relatively easily.
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#79 Dec 03 2010 at 8:10 AM Rating: Decent
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CWIII from /DNC looks interesting and it looks like we're getting DWIII after all. /NIN now stomps all other jobs for damage output.

Ex:
Prior
DWII + 15
Suppa + 5
ACP Body + 3 (if you got it)
23 Total, 100/77 = 1.2987

DWIII + 25
Suppa + 5
ACP body +3
33 Total, 100/67 = 1.4925

1.4925/1.2987 = 1.1492, 14.92% increase in DPS

So yeah I'm glad my NIN is 49 <.<
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Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
#80 Dec 03 2010 at 8:18 AM Rating: Excellent
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Neisan wrote:
Good! No one asking me for refresh, lesser workload, I can go back to keeping sword/dagger capped.
I mentioned +2 gear since you included AF+Relic, if you're giving them a good scenario you won't do the same for Refresh 2? Amhuluk is a bit of a joke since you can cliff fight him.
Staff jobs won't ever be viable DD, their melee gear and DoT is crap and nuking won't save them.

Edited, Dec 3rd 2010 9:51am by Neisan


Only tricky part is if a SCH has the relic body, but for many Dynamis shells that had been a throwaway piece for years. Run Tav a few times, you'll probably have it (or just be able to mirror it with the refresh body). Meanwhile, +2ing things requires a shell dedicating 2-4 specific NMs to you per item on top of the steps to pop them and the fact each upgrade item has 3 other jobs associated with it that you might have to compete with people for. Again, well and good if you have people wrapped around your finger, but in the FFXI I play, people are greedy and want things, too. WHM's already the go to healer (and justifiably so) just as BLM is the wanted nuker (for both damage and triggers). I have no problem with SCH being the superior magic hybrid in our dynamic with them, but comparatively SE isn't showing much attention to the melee angle given the effort and shortcomings it brings.

Edited, Dec 3rd 2010 9:20am by Seriha
#81 Dec 03 2010 at 8:43 AM Rating: Decent
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Quote:
Ex:
Prior
DWII + 15
Suppa + 5
ACP Body + 3 (if you got it)
23 Total, 100/77 = 1.2987

DWIII + 25
Suppa + 5
ACP body +3
33 Total, 100/67 = 1.4925

1.4925/1.2987 = 1.1492, 14.92% increase in DPS

So yeah I'm glad my NIN is 49 <.<


If you wear Goliard over ACP body, it's only 12.5% increase in attack speed. Goliard does decrease total delay further then ACP body, as well.

That's still @#%^ing sweet though

Edited, Dec 3rd 2010 9:43am by Zafire
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#82 Dec 03 2010 at 8:45 AM Rating: Decent
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Ahh but you can get acc +10 on ACP body to go with the DW+3. Honestly get both, use ACP body for when you don't have any outside haste and Golliard if you do. Or could build ACP body for something else but really, what else can it do that you'd actually want it to do?
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Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
#83 Dec 03 2010 at 9:14 AM Rating: Good
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I am starting to see what SE meant, with their RDM update comment (Something along the lines of RDM is very powerful), at vanafest last febuary when they announced the cap raise and hinted at job changes. Basically they meant that they don't really know what to do with RDM. It seems to me as if they don't really have a clear direction they want to take RDM in or if they do, they seem to be so afraid of making RDM "OP" that they don't really do much at all.

I got super duper dissapointed when i saw the first patch notes for 80 cap (especially since RDM changes was far down so I'd gone through some amazing stuff for other jobs already), 85 patch was better in that sense albeit nothing that made me jump up and down, but with this patch it is back to being dissapointed and looking with "envy" at some of the others jobs' new goodies.

Now for the record, I am not saying there aren't other jobs that should be even more dissapointed, I am not saying we are now under powered or anything, and I am happy for those jobs that got some sweet updates.
#84 Dec 03 2010 at 9:24 AM Rating: Excellent
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Part of me is just frazzled at the fact I'm seeing suggestions myself and others have made for RDM to give it some identity are being applied to other jobs. AoEing buffs first showed up on BLU with Diffusion, then later SCH (which we couldn't take advantage of directly until the 80 cap... and then they don't allow Haste). I know damn well I've proposed nukes gaining the ability to open/close SCs (Though I guess we've technically seen this with Chain Affinity). I've wanted means to extend our buff durations on everyone without requiring fancy gear.

Contrary to the snarky opinions of some on Alla or BG, I'm also conscious of the balancing act we need to juggle relative to other jobs. I just can't accept the fact we're so broken when the majority of invites involve main healing and the ignorance of other abilities that supposedly identify us as a hybrid. Our curing isn't that great, especially compared to WHMs, but I think it speaks of other facets lacking. Granted, nuking is probably where it should be, but I still wobble on the feeling we should've been left off T4 nukes while SCH didn't get T5s, but new Helix spells instead.

Oh well. Last hope for excitement is added equipment.
#85 Dec 03 2010 at 9:50 AM Rating: Default
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I've been considering ACP body with attack/crit augments, you don't need body slot for accuracy in abyssea and stuff outside isn't that evasive anyway. I'd rather stick to Goli due to delay reduction cap, not that you're gonna hit it without buffs but if I'm /Dnc solo or have a Dnc in pt I'll have haste samba.


EDIT: in regard to +2 items, none of the NMs are too hard for a party of 6 to kill, and that is being generous. All a LS does is help the leader cap out gear faster.

EDIT2: best condition for sch/sam using MM+ Beyond, full MAB gear and HQ Staff +2 (assumed 35% damage increase) and icestorm is around 2k on Blizzard 4. Rdm in best gear and no Icestorm is 2.3k no matter what their sub is. I have to find my other calculator on T5 damage but lack of MAB severely hurts sch/sam's nuking damage. What's opening 7k on a NM fight going to do exactly other than put them near the hatecap in under 10 seconds? Without using Alacrity I don't even see it being at all possible to close SC with T4 and then with a T5, the burst window is only 5 seconds.






Edited, Dec 3rd 2010 1:52pm by Neisan
#86Wonder Gem rdmcandie, Posted: Dec 03 2010 at 12:02 PM, Rating: Sub-Default, (Expand Post) Actually I don't think you are right. With changes.
#87 Dec 03 2010 at 12:24 PM Rating: Default
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Meh mobs don't live that long for me to care about Box Step. Just casting dia and attempting to melee and the mobs already 30-40% dead in parties... solo/lowman I can see.

Edited, Dec 3rd 2010 2:31pm by Neisan
#88 Dec 03 2010 at 1:32 PM Rating: Decent
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Zafire wrote:
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Staff jobs won't ever be viable DD, their melee gear and DoT is crap and nuking won't save them.
It's not their melee damage, it's the fact they'll be able to nuke to Self-skillchain, then magic burst off of said self-sc. They could potentially drop about 7k worth of damage in 7-8 seconds. And with /SAM they could keep TP up relatively easily.
You and your BNS...
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#89Wonder Gem rdmcandie, Posted: Dec 03 2010 at 1:46 PM, Rating: Sub-Default, (Expand Post) ya it is quite funny Seriha forgets to include the 2-3K DMG a RDM does before a WS, then the 1-2K WS, and the fact a RDM can also MB on SC's for another 1.5K or so. Its pretty even if you ask me.
#90 Dec 03 2010 at 3:52 PM Rating: Excellent
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You must be holding a hell of a lot of TP if you're doing 2-3k in swings before WSing for SC purposes. Speaking of SCs, aside from jobs that can perform them at will, the situations we get to act on them aren't exactly common since everyone else is more interested in spamming their sh*t. Do "accidental" SCs happen? Sure. Could you sit and snipe? Yeah, but how much WS damage are you losing over time for the MB boost? Then what when the next DD breaks chain with their spam?

Either way, I'm just looking for incentives to swing. If you wanna do the whole song and dance again, pretending all is good because you're okay with just shying off invites or ignoring criticism, by all means. Meanwhile, the majority of the community will continue to spurn the concept for various reasons while SE makes no conscious effort to change minds despite a past promise to encourage frontlining.
#91 Dec 03 2010 at 5:06 PM Rating: Decent
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With pizza +1 and 17% haste in gear /dnc I averaged around 1.5k in melee damage + Enspell to 100% TP in a pt Vs bugards (didn't maintain dia 3 or box due to mobs dying to fast), Evis averaged 1.3k damage topping at 1.9k. Lots of room for improvement but I don't doubt it is possible to up melee damage higher, was using blau/Joy at the time. 60% Melee 33% WS 7% Enspell was damage split. had a cor giving me hunter's like it helped...

Edited, Dec 3rd 2010 7:12pm by Neisan
#92 Dec 03 2010 at 5:51 PM Rating: Excellent
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I don't doubt 2k in optimal conditions (BRD, COR, perfect gear, all debuffs in place all the time), but in general you're unlikely to be capping ATK or Crit rate, especially since our ideal Haste builds aren't exactly high on ATK. I'm also considering life post Abyssea where it's possible we won't be spoiled by Atmas or even the perks of alliance EXP.

For the most part, RDMs are still using at 85 what they'd been using at 75 for melee gear. The way I see it, we weren't called upon for this role then, so when most everyone else has gotten better gear while ours has remained unchanged. I don't see how that helps our melee situation. And if the argument was that our gear was just that awesome to begin with, all I can do is shake my head.

CDC's great. No argument there. I just don't feel RDM melee is something that should begin, and still not preferred, at 85. I said similar back in the day with Death Blossom, but compared to the hoops you have to jump through to get CDC, DB almost feels like a cakewalk. Overall, there's just lots of little things SE could do to nudge us in the right direction. I'm sure I'll be accused of BNS again, of which I'll just say big numbers are what people recognize most quickly. I'm more than game for utility people either want, or just make the task easier for us to the point there's no reason not to.
#93 Dec 03 2010 at 5:53 PM Rating: Decent
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Seriha wrote:
or even the perks of alliance EXP.
Uh? lol? They're not going to take abyssea away at 99.
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#94 Dec 03 2010 at 6:09 PM Rating: Excellent
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And when we don't need EXP anymore or events go elsewhere?

Edit: More specifically, alliance EXP lets some things slide since it's often 18v1 than the old school 6v1. When you get away from this, you start bleeding back into the optimization arguments where RDM's physical prowess is generally lacking. One only needs to look for examples of lowman outcry with the pending THF change and how some will demand Subtle Blow builds or will just cry foul about not being able to get as much benefit out of the THF with the old ding and ditch tactic. Nonetheless, this is a case of SE forcing their hand for THF's benefit. I see no reason why RDM can't be looked at for its own sustained melee perks.

Edited, Dec 3rd 2010 7:21pm by Seriha
#95 Dec 03 2010 at 6:21 PM Rating: Excellent
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Grand Master Leatherworker ThePsychoticO wrote:
Seriha wrote:
or even the perks of alliance EXP.
Uh? lol? They're not going to take abyssea away at 99.
She's referring more to the fact that chances are the rest of this game is not going to take place in Abyssea after Heroes comes and goes. This translates to us going back to Vana'diel, where Atma have no effect (specially true if they bother to introduce new zones after they're done with Abyssea). Which means that the job aspects Atma fixed or boosted go bye bye once again. This combined with where we stand compared to everyone else has the probability of leading to bad things.

And 100% agree on the melee argument (again). At this point I've said everything that needed to be said, but what is so scary and game-breaking about giving RDM some viable direction or a boost in melee? I know, our job has suffered an identity crisis since Refresh was introduced, but it's baffling to see the developers give so many things to everyone else while kicking us to the curb. It's almost like the dislike for RDM melee in japan is as strong as the "The Red Mage" video on youtube suggests, and that's a scary thought.
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#96 Dec 03 2010 at 6:22 PM Rating: Decent
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Ruisu wrote:
Grand Master Leatherworker ThePsychoticO wrote:
Seriha wrote:
or even the perks of alliance EXP.
Uh? lol? They're not going to take abyssea away at 99.
She's referring more to the fact that chances are the rest of this game is not going to take place in Abyssea after Heroes comes and goes. This translates to us going back to Vana'diel, where Atma have no effect (specially true if they bother to introduce new zones after they're done with Abyssea). Which means that the job aspects Atma fixed or boosted go bye bye once again. This combined with where we stand compared to everyone else has the probability of leading to bad things.
No one is ever going to exp outside abyssea. Not when you can get 200k+/hr fighting dc mobs.

And where is this assumption that we won't be doing abyssea at 99 coming from? They could add new zones after heroes, or even just new content to old zones. You don't know what they're going to do after monday, and claiming to is just retarded.

Edited, Dec 3rd 2010 7:24pm by ThePsychoticOne
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#97 Dec 03 2010 at 6:36 PM Rating: Good
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Grand Master Leatherworker ThePsychoticO wrote:
And where is this assumption that we won't be doing abyssea at 99 coming from? They could add new zones after heroes, or even just new content to old zones. You don't know what they're going to do after monday, and claiming to is just retarded.
No one is claiming to know anything here. It's just that simply assuming the rest of the game is going to focus on Abyssea is...well....dumb. It may remain as more leveling grounds for high level players, but zone also has a ton of fixes and changes to jobs that take effect only there.

Personally, I think they'll finish heroes and then add new zones either by a full fledged expansion or the mini-expansions we've been seeing so far. Then they'll introduce more sidegrade gear through new endgame and go from there. We'll have a repeat of the CoP => TAU cycle and it'll be business as usual.
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#98 Dec 03 2010 at 6:40 PM Rating: Default
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Ruisu wrote:
It's just that simply assuming the rest of the game is going to focus on Abyssea is...well....dumb.
At this point, it's dumb to assume anything.
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#99 Dec 03 2010 at 6:55 PM Rating: Decent
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9 Areas I can melee on Rdm in is 9 more areas than I've been allowed to melee in before on anything above T.
#100 Dec 03 2010 at 7:39 PM Rating: Decent
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Seriha wrote:
Grand Master Leatherworker ThePsychoticO wrote:
Ranzera wrote:
Grand Master Leatherworker ThePsychoticO wrote:
cidbahamut wrote:
Grand Master Leatherworker ThePsychoticO wrote:
Aliekber wrote:
Fynlar wrote:
Quote:
Aren't we on that one shield with the fixed 95% block rate?
wat.

Which one is that?
Sipar, hence Rog's "camping Aspid" comment.
I swear every little detail needs to be spelled out around here Smiley: facepalm
That's because you keep assuming everyone knows things they don't.
If people don't know sipar drops from ada/aspid, then i just...i just don't even...
In my defense, I read Seriha's post and made my response before I read the thread.
That is not a very good defense.


And even then, one obscure item does not a job fix make.

Nevermind the fact I don't want to go anywhere near VoS again...


Even so, that's what we've been working with for the last 7 years. Why would we expect anything different now? Even composure was a generic brand band-aid. It's been pretty obvious for awhile now SE wishes RDM would just go away. After this update SCH will be able to kite-nuke better than us on anything they can get away with /blm and arguably even when they're /nin. It was RDM's last bastion. gg
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#101 Dec 03 2010 at 7:40 PM Rating: Default
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Neisan wrote:
9 Areas I can melee on Rdm in is 9 more areas than I've been allowed to melee in before on anything above T.


I never did desire to melee in XP parties. It's always been a solo/lowman thing VS stuff I dont have to kite. Instead of haste/acc, my melee set is -pdt/acc. Thats just how I roll.
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