Haste+Accuracy is hands down the definitive TP gear now. It also has the added benefit of beating Nashira for Haste setups on spells. 2 MND on the base stats makes this a good DB piece too.
MAB+MAcc has the potential to be better than Mahatma Slops due to the base 2 INT, but Mahatma still provides more accuracy on average for nukes and debuffs, 5-6 MAcc on Tatsumaki compared to 4-8 on Mahamata.
Some other nice options, Cure+5% which should beat out 2-3% haste in total HP cured over time. Highest -PDT in the leg slot if you're really game for solo/tanking and never melee. Not sure I'd waste a slot on -PDT though, when you can get better improvements in other augments.
Couple nice things for RDM/BST? Not sure I'd want to skip out on mini-haidate for pet augments though.
Me, I'm looking at Haste+Accuracy, Cure+Elemental Siphon, or Pet: Att+Acc. The first one is for RDM only, and the last is SMN only, but the middle provides a little for both.
Also, Movement+ for people that hate Kirin.
- HP +25 Enmity +4
- MP +25 Enmity -4
- Accuracy +7
- Attack +7
- Ranged Accuracy +7
- Ranged Attack +7
- Evasion +7
- Magic Accuracy +4
- Magic Attack Bonus +4
- Haste +3%
- Double Attack +2%
- Critical Hit Damage +3%
- Skillchain Damage +5%
- Conserve TP +5
- Physical Damage Taken -4%
- Magical Critical Hit Damage +10%
- Magic Burst Damage +10%
- Kick Attacks +5
- Cure Potency +5%
- Sic and Ready ability delay -5
- Song Recast Delay -3
- Barrage +1
- Elemental Siphon +20
- Phantom Roll ability delay -5
- Repair potency +10%
- Waltz TP cost -5
- Pet: Accuracy +7 Ranged accuracy +7
- Pet: Attack +7 Ranged attack +7
- Pet: Store TP +8 Subtle blow +8
- Pet: Magic accuracy +7
- Movement Speed +8%
Edited, Oct 29th 2009 8:48am by jlejeune
Edited, Oct 29th 2009 9:06am by jlejeune