Forum Settings
       
Reply To Thread

What would you like to see for your job: Dancer Edition!Follow

#1 Sep 29 2012 at 3:32 PM Rating: Excellent
Since the job forums have been pretty inactive for awhile, I thought I'd start a new topic in each devoted to things you'd like or wish that Square Enix would do with each job. They can be legitimate things you'd like to see, or they could be absurd, and, while they can be, they don't have to be any serious or groundbreaking changes you think each job needs, just something you think would improve them a bit in some form. Just try to keep the topic clean and drama free (emphasis on try). Just have some fun with this and let your ideas soar.

Separate the Waltzes down a bit to make them more useful. I know this is a possibility that's already being hinted at with things like Steal/Despoil and Jumps having split recast times, and I'm not saying give all of them their own timers, but just split them based on their types. Have the Curing Waltzes on their own time, Healing Waltz on its own time, and Divine Waltzes on their own times. Keeping them on one combined recast is like forcing Cures and -na spells to be on the same recast time, and when the situation arises, you have to choose between trying to Cure yourself from taking a huge hit, or removing the super-powerful poison associated with it.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points


My thoughts and reviews on all sorts of sci-fi stuff...and things.
#2 Sep 29 2012 at 7:54 PM Rating: Good
****
4,718 posts
A flourish ability that temporarily changes Drain Samba's element to dark instead of light. As in having drained HP to actually be additional damage like actual Drain.
____________________________
Reiterpallasch wrote:
Horst needs a 1 minute, 15 foot doom aura. Get in, get out, or @#%^ing die.
Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#3 Sep 30 2012 at 6:27 PM Rating: Good
**
547 posts
Steps that cripple a target's offensive capabilities.
____________________________
Give players their freedom... they'll bind it in chains.
#4 Oct 03 2012 at 10:51 AM Rating: Good
Scholar
**
938 posts
Professor Shock Vlorsutes wrote:
Separate the Waltzes down a bit to make them more useful. ~ Have the Curing Waltzes on their own time, Healing Waltz on its own time, and Divine Waltzes on their own times.

I'd like to see it split even further, as in, being able to curing waltz III, and curing waltz IV back-to-back. I've suggested before, but in general, I'd just love to see all Even-waltz, and all Odd-waltz be on seperate timers. (I.E. Waltz I group = waltz, waltz III, and waltz V : while waltz II group = waltz II, and waltz IV).

The current setup of having to choose 'one' waltz and wait a long time is complete BS.

That... or perhaps more easlily accomplished... lower the recasts of ALL waltzes down to about 5 seconds, across the board, which would do mostly the same thing.

Along those same lines, I'd like the recast of all jigs lowered to about 10-seconds or less, so I can spectral jig after a chocobo jig, or vice-versa, without having to stand there like an idiot for 30 seconds.


Edited, Oct 4th 2012 10:38am by FUJILIVES
____________________________
Posting from just above the generator.
#5 Oct 08 2012 at 2:19 AM Rating: Excellent
Avatar
****
6,083 posts
Raise, even if it is just a reraise that lasts 5min for 100tp
____________________________
Majivo wrote:
People still leave signatures on?
#6 Oct 18 2012 at 3:22 PM Rating: Good
**
547 posts
Ah, another one:

Perhaps a JA that, when active, would use FMs to strip debuffs. So, say I have 5 FMs stored, and I use the JA. Then I'd get a status effect that would be on hold until I'm afflicted with a debuff. Upon landing, with my JA active, it would use up 1 FM to remove the debuff after a tic or so, and would continue to do so for each debuff until they're all gone or I'm out of FMs.

... yes, as is, it'd be easily exploitable to just keep FMs up. In order to balance the JA, you would be unable to gain any FMs while it is active. You can still use steps and affect your target with them, but you won't gain any FMs. Due to the nature of this limit, it prevents the JA from being used all the time as a safety net. Manually cancel to regain ability to acquire FMs. Maybe give the JA a 10 or 15 minute recast so it's not something easily abused.... maybe place it in a tier 4 Flourish category.


.... /serious.

Or make it a dance JA and name it 'Strip Tease'.
____________________________
Give players their freedom... they'll bind it in chains.
#7 Dec 08 2012 at 1:43 AM Rating: Default
Avatar
33 posts
Dancer needs to be able to control pace of fights more like how bard can. But without doing it the same way, to the same effect. I propose giving dnc a stomp that stuns target, should also get an AoE stun stomp as well. Neither does DMG or an extremely small amount. 5 Minute recast for both.

Confuse flourish lvl 40 - Similar to animated flourish, except breathe attack cone DMG AoE type. Causes confusion, Enemies fight target nearest to them(similar to how bind use to be.) Again only loses confuse effect after set duration or if struck by party member/player/npc. Might still want to have it attack itself a round or two.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#8 Dec 13 2012 at 10:46 AM Rating: Default
2 posts
Encore: 100 tp, 5 minute Cooldown, 5 minute Duration, Effects equal to reraise
#9 Dec 14 2012 at 7:36 AM Rating: Default
Avatar
33 posts
Encore sounds cool.
#10 Dec 18 2012 at 5:04 PM Rating: Default
Scholar
**
297 posts
Quote:
Encore: 100 tp, 5 minute Cooldown, 5 minute Duration


As in infinate tp for five minutes? Five minute cool down seems fair. Maybe as low as three.
#11 Dec 19 2012 at 3:59 AM Rating: Excellent
Zymunn wrote:
Quote:
Encore: 100 tp, 5 minute Cooldown, 5 minute Duration


As in infinate tp for five minutes? Five minute cool down seems fair. Maybe as low as three.


No, he's saying to have a Reraise effect that costs 100 TP to use but have a 5 minute duration and the ability be on a 5 minute cooldown.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points


My thoughts and reviews on all sorts of sci-fi stuff...and things.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 9 All times are in CDT
Anonymous Guests (9)