My theory was that the 1 second delay would simply be doubled when dual wielding, accounting for the longer-than-expected wait. So: I decided to test things.
I did this by first recording 100 normal attack rounds with dual wield, and parsing the timestamps between swings. (The first swing of each round only. The second was disregarded, as it actually occurs simultaneously with the first, and only the delay between rounds is relevant.)
Afterwards, the same test was done, only using one dagger instead of two. The first was done with an Avis/Darksteel Kukri+1, while the second used only an Avis. Ninja subjob both times, with no haste gear or dual wield gear, only standard attack speed with dual wield II.
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Anywho, dual wield results(Time in seconds):
Quote:
Dual Wield, No Steps:
6 6 5 6 5 6 6 5 6 6
6 6 5 6 5 6 5 6 6 5
6 5 6 5 6 6 5 6 6 5
6 5 5 6 6 5 6 5 6 5
6 6 6 6 6 5 6 5 6 5
6 5 6 6 6 6 6 6 6 6
6 7 5 6 6 6 6 6 6 6
6 6 6 6 6 5 6 6 5 6
5 6 6 6 5 6 6 6 5 6
5 6 5 6 5 6 6 6 6 6
6 6 5 6 5 6 6 5 6 6
6 6 5 6 5 6 5 6 6 5
6 5 6 5 6 6 5 6 6 5
6 5 5 6 6 5 6 5 6 5
6 6 6 6 6 5 6 5 6 5
6 5 6 6 6 6 6 6 6 6
6 7 5 6 6 6 6 6 6 6
6 6 6 6 6 5 6 6 5 6
5 6 6 6 5 6 6 6 5 6
5 6 5 6 5 6 6 6 6 6
This comes out 572~ seconds for 100 attack rounds, meaning:
5.72 seconds per round, or 343.3~ combined delay.
2.86 seconds per dagger, or 171.6~ regular delay.
Purely mathematically, (201+194) * .85 = 335 delay, or 168~ per dagger. The results are, therefore, accurate enough.
Quote:
Dual Wield, With Steps:
8 8 8 7 8 8 8 8 8 7
8 8 8 8 7 8 8 8 8 8
7 8 8 8 8 7 7 8 8 7
8 8 8 8 7 7 8 7 7 7
7 8 7 7 7 7 7 7 8 8
8 8 8 7 8 8 7 8 7 8
7 7 7 8 8 8 8 8 8 8
7 8 7 8 8 8 7 7 7 8
7 8 8 7 8 8 8 8 8 7
8 8 8 8 7 7 8 8 8 8
8 8 8 7 8 8 8 8 8 7
8 8 8 8 7 8 8 8 8 8
7 8 8 8 8 7 7 8 8 7
8 8 8 8 7 7 8 7 7 7
7 8 7 7 7 7 7 7 8 8
8 8 8 7 8 8 7 8 7 8
7 7 7 8 8 8 8 8 8 8
7 8 7 8 8 8 7 7 7 8
7 8 8 7 8 8 8 8 8 7
8 8 8 8 7 7 8 8 8 8
This comes out to 765 seconds for 100 attack rounds(including a step), meaning:
7.65 seconds per round/step, or 459 delay.
3.825 seconds per hand, or 229.5 delay.
Therefore:
Without a step: 343 delay / 171 per hand
With a step: 459 delay / 229 per hand.
120 delay total is added, or 60 delay per hand.
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And of course, one handed results:
Quote:
One dagger, no steps:
4 3 3 4 3 4 3 4 3 3
4 3 3 4 3 4 3 4 3 3
4 3 3 4 3 4 3 3 4 3
4 3 4 3 4 3 3 4 3 4
3 3 4 3 3 3 4 3 4 3
3 4 3 3 4 3 4 3 4 3
3 4 3 4 3 3 4 4 3 3
4 3 4 3 3 4 3 3 4 3
4 3 4 3 3 4 3 3 4 3
4 3 3 4 3 4 3 3 4 3
4 3 3 4 3 4 3 4 3 3
4 3 3 4 3 4 3 4 3 3
4 3 3 4 3 4 3 3 4 3
4 3 4 3 4 3 3 4 3 4
3 3 4 3 3 3 4 3 4 3
3 4 3 3 4 3 4 3 4 3
3 4 3 4 3 3 4 4 3 3
4 3 4 3 3 4 3 3 4 3
4 3 4 3 3 4 3 3 4 3
4 3 3 4 3 4 3 3 4 3
So: 100 attack rounds takes 337 seconds.
3.37 seconds/round, or delay: 202.2.
A delay 201 dagger was used, so this is consistant and expected.
Quote:
One dagger, with steps:
5 5 4 5 6 5 5 5 5 6
5 5 6 6 5 5 5 6 5 6
4 5 5 5 5 5 6 4 6 5
4 5 5 5 5 5 5 5 5 6
6 5 5 6 6 6 5 5 5 6
4 5 6 5 5 5 6 5 5 5
6 6 6 6 4 5 5 5 5 5
5 4 6 6 5 5 4 5 6 5
5 5 5 6 6 5 5 6 6 5
6 6 5 5 5 6 5 6 5 6
5 5 4 5 6 5 5 5 5 6
5 5 6 6 5 5 5 6 5 6
4 5 5 5 5 5 6 4 6 5
4 5 5 5 5 5 5 5 5 6
6 5 5 6 6 6 5 5 5 6
4 5 6 5 5 5 6 5 5 5
6 6 6 6 4 5 5 5 5 5
5 4 6 6 5 5 4 5 6 5
5 5 5 6 6 5 5 6 6 5
6 6 5 5 5 6 5 6 5 6
So: 100 rounds with a step take 525 seconds.
5.25 seconds/round, or delay: 315.
So, +115~ delay, close enough to safely say that 120~ delay is added. (Within the margin of error)
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To conclude: The JA delay is not modified by whether or not you dual wield.
However, testing shows that the delay is in fact 120, or two seconds, rather than one.
Sambas, Waltz, and Flourishes appear to behave the same way (in the few brief checks I did, the attack rounds matched rounds with steps), but I did not test them thoroughly enough to confirm this.
This would imply that, using 4 steps / 2 flourishes per minute, and a samba every 2, one spends 13 seconds 'frozen' due to JA usage. This is roughly equivalent to 27%~ slow, in terms of attack speed. This is without taking waltz, weaponskills, or group one flourishes into account.
The effect would appear more dramatic in a single round when using faster weapons, but over time, it evens out regardless of your delay.
Two steps and reverse flourish come out to 6 seconds spent to gain 26 tp, or 4.33~ tp/second. With full merits, the gain becomes 41, and the tp/second rises to 6.833~ per second. One would have to compare with their own setup to determine at what point of haste, if any, auto-attacking would begin to outpace gaining tp through step/flourish spam.
Unsure: Whether or not haste gear effects this rate in any way. The lack of a change for dual wield suggests otherwise; the delay seems to be independant of all other delay. Still, worth looking into.



