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Can 2 dancers main heal in normal pt from 37-75?Follow

#1 Sep 09 2009 at 5:28 AM Rating: Decent
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Was going try to level a job with a friend of mine, and was wondering if 2 dancers in a normal party setup without any mage healers would work ok from 37-75 or mabye even cotank if theres a War to first voke or support voke
#2 Sep 09 2009 at 5:30 AM Rating: Decent
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Yes, 2 DNCs is even slight overkill for main healing. The only problem is you won't have haste (or not a form that affects recast) so your NIN tanks will be pissed, and you won't have refresh so your PLD tanks will be pissed. Try to get a BRD or a good COR when possible so your PLD can get some love.
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#3 Sep 09 2009 at 10:10 AM Rating: Decent
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2 Dancers can do it, but you would benefit more from either one dnc and a buffer as Kaishen said, or having another DD. If you are still trying to decide what to play, and your friend is dead set on DNC, I would suggest maybe Brd or Cor. Either will get fast invites, and you will have the pull to bring your friend along with you. My girlfriend is a 75 DNC, and I merit with her on my COR, she main heals the merit party with no stopping, its actually a really good pairing.

Edited, Sep 9th 2009 2:11pm by Dreakon
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#4 Oct 11 2009 at 2:56 PM Rating: Default
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Depending on your party setup, one of you could at least sub COR for Hunter's Roll or Chaos Roll if you have a RNG or DRK in party. You will still get the job bonus for the roll. I had a friend that went DRK/COR (mid levels) and chaos roll was getting upto 17% for all DD.
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#5 Oct 12 2009 at 1:27 PM Rating: Decent
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Depending on your party setup, one of you could at least sub COR for Hunter's Roll or Chaos Roll if you have a RNG or DRK in party. You will still get the job bonus for the roll. I had a friend that went DRK/COR (mid levels) and chaos roll was getting upto 17% for all DD


As soon as you get to 40+ (and especially ToaU) this would cause problems. A good DRK or RNG couldn't sub /COR due to the hate they already take (and need some kind of defence)

The same would apply to DNC, which 50+ needs /NIN not only for damage mitigation, but for the haste DW gives. The 17% bonus you talk about is also if the job subbing COR can roll Chaos Lucky's or 11's every 5mins (which a main cor can't do until (s)he is fully T2 merited).
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#6 Oct 12 2009 at 1:42 PM Rating: Decent
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Sandmasterr wrote:
The same would apply to DNC, which 50+ needs /NIN not only for damage mitigation, but for the haste DW gives.


I know what you mean, and I assume you know what you mean, but I'm going to get really nitpicky here so that there is no confusion.

Dual wield does not grant any haste. It grants delay reduction, which has much different effects than haste. The fact that you swing faster than you otherwise would is the only thing they have in common.
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#7 Oct 12 2009 at 4:11 PM Rating: Default
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Sandmasterr wrote:
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Depending on your party setup, one of you could at least sub COR for Hunter's Roll or Chaos Roll if you have a RNG or DRK in party. You will still get the job bonus for the roll. I had a friend that went DRK/COR (mid levels) and chaos roll was getting upto 17% for all DD


As soon as you get to 40+ (and especially ToaU) this would cause problems. A good DRK or RNG couldn't sub /COR due to the hate they already take (and need some kind of defencse)

The same would apply to DNC, which 50+ needs /NIN not only for damage mitigation, but for the haste DW gives. The 17% bonus you talk about is also if the job subbing COR can roll Chaos Lucky's or 11's every 5mins (which a main cor can't do until (s)he is fully T2 merited).


Are you paying any attention to the title of this thread???

There are 2 dancers. 2!!!!!!!

#1) how much mitigation is going to be needed if the healing is split
#2) what kind of pos tank or other DD won't be holding hate off of a dnc who is at half duty on healing
#3) how much TP will really be needed to heal btw 2 dancers, is one missing a little DW going to cause the downfall of the party?
#4) the tiny amount of damage from DW bonus is not even close to comparable to
adding even 10% to the 4-6 people meleeing in a 2 dnc party


So, rather than waste that subjob on /nin which will add 10% more melee damage (not WS) from DW to one dancer. A dancer who will might parse around 10% of the party. Let's say we let all the melee enjoy a 10+% damage bonus.



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#8 Oct 12 2009 at 11:25 PM Rating: Good
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I lvled my DNC in a static with another DNC. We had no other mages or tanks and tag team tanked and split healing. It worked pretty well all the way up through 75. Got a little tricky on Colibris with pecking flurry sometimes, but other than that we didn't have much trouble.
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#9 Oct 13 2009 at 7:00 AM Rating: Good
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The only issue I have run in to is when those Ohsh*twtf?! TP moves come out of the mob that will just end someone. And no one has raise. Dancer really should have some kind of raising waltz or something :/ These are generally pretty rare tho.
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#10 Oct 13 2009 at 7:12 AM Rating: Default
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Quote:

Dual wield does not grant any haste. It grants delay reduction, which has much different effects than haste. The fact that you swing faster than you otherwise would is the only thing they have in common.


Its still a form of haste, you attack faster getting more DoT and even with the changes to tp gain, your still increasing ws frequency, especially when haste is applied to the lower delay.

Quote:
#4) the tiny amount of damage from DW bonus is not even close to comparable to
adding even 10% to the 4-6 people meleeing in a 2 dnc party


subbing COR for Chaos roll means you need to have a DRK in the pty for it to be any good, and it won't increase the pty DMG by 10%, it would increase their attack by ~10%. The DMG increase the pty receives would depend on the defence/lvl of the mob your fighting.

2xDNC pty's are great 15-40, but after that, it'd be much better to just find a RDM or WHM to accompany the DNC, and an actual COR to give full buffs.

In the OP's case, it would work, but its not the normal thing. Losing out on Haste spell means DD's will do around 17-20% less DMG overall depending on any Haste gear they might already have on during those lvl's (usually anywhere from 3-11% gear depending on which DD's you get, 11% being a good MNK). That loss, along with Dia-diaII, slow etc doesn't make 2xDNC practical post40.

Ofc it would work, its just no where near optimal. The whole /COR thing would only be worth it with the relevant job is in your pty too, even then, getting an actual COR would be a lot better. The whole pty would need rr as a death w/o a raise could/would completely slow you down.

Krissyllyn wrote:
I lvled my DNC in a static with another DNC. We had no other mages or tanks and tag team tanked and split healing. It worked pretty well all the way up through 75. Got a little tricky on Colibris with pecking flurry sometimes, but other than that we didn't have much trouble.


This sounds a lot better, use your 2 DNC's to tank/heal your way to 75, get a support job, ideally BRD simply because of Elegy, then 3 DD.

Edited, Oct 13th 2009 1:14pm by Sandmasterr
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#11 Oct 13 2009 at 7:26 AM Rating: Good
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Three issues with double dancers.

Partying without raise is never really the best idea when mobs can kill people really quickly. While waltzes are instant, a bad crit and multihit/strong tp attack can take people out while they're in the white (pecking flurry, sickle slash, back-to-back-back suicide early bomb tosses <_<;). Plenty of less dangerous camps, but the common camps have a pretty high likelihood of someone randomly dying. Sadly, not everyone uses RR items.

If there's two of you, tp probably won't be an issue, but you're still stuck in the loop that if you have too low tp and no easier mobs to fight you can end up with some substantial down time. A rare whiff fest can quickly result in multiple deaths.

Two dancers is also a bit repetitive. Your sambas don't stack and you already have steps from one dancer. Lack of dia and other buffs/debuffs seem more useful than double dipping the job. Dancer and bard can pair quite nicely though.

Two dancers can work, but it can also easily fail. I'ld be less than thrilled to deal with that in a pick up, but would be confident with friends.
#12 Oct 13 2009 at 7:48 AM Rating: Excellent
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Sandmasterr wrote:
Its still a form of haste, you attack faster getting more DoT and even with the changes to tp gain, your still increasing ws frequency, especially when haste is applied to the lower delay


No, it isn't, and now you're starting to piss me off because people who don't understand the difference are going to have false information because you keep insisting that they are more or less the same thing.

Haste

1) Decreases weapon delay
2) Does not decrease tp/hit
3) Increases DoT
4) Significantly increases WS frequency
5) Decreases recast timers for spells

Dual Wield

1) Decreases weapon delay
2) DOES decrease tp/hit
3) Increases DoT
4) Very slightly increases WS frequency sometimes, but sometimes decreases it.
5) Has no effect on recast timers for spells

There is absolutely no reason for you to ever refer to dual wield as a form of haste. It's not true, and it creates confusion among people who don't know the difference. All it does is help you be lazy in explaining your arguments.

Edit: spelling

Edited, Oct 13th 2009 9:49am by KaishenRamuh
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#13 Oct 13 2009 at 9:28 AM Rating: Good
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"Its still a form of haste, you attack faster getting more DoT and even with the changes to tp gain, your still increasing ws frequency, especially when haste is applied to the lower delay."

This makes 0 sense. haste and DW are totally separate and have 0 to do with each other. Having more of one does not enhance the other in any way shape or form.

Add 1 haste at 0% haste, then add 1 haste to 10% haste. The 1 haste when you start at 10% will increase your attack speed more than the one haste you added to 0% haste.

Let's say you have 1% dual wield, add 1 haste.

Then you have 40% dual wield, add 1 haste

Adding that 1 haste is the exact same increase.

They are totally separate of each other, I don't see why you'd call it a form of haste.
#14 Oct 13 2009 at 9:32 AM Rating: Decent
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#4 could be better phrased as what it changes your tp/hit to and what it was leaving you with your minimum hits to 100.

A) Yay if you over shooting to 105 tp beforehand
B) Boo if you were now hitting 99.7 tp afterhand

Generally speaking, DW doesn't change your WS frequency especially with such low tp weapons. The likelihood of a dagger user landing at odd numbers over 100 is common, factor in saber dance or joy/merc and you'll quite often over shoot 100.

IIRC, there are a couple dagger combos coupled with DW+suppa+mirke that hit scenario B.
#15 Oct 13 2009 at 11:08 AM Rating: Default
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Only two issues, the one addressed above, no raise, and obviously 67-74 Mire camp.

Honestly the no raise thing can really be a pain. if either u or your friend have a mule with whm 25+ your good.
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#16 Oct 13 2009 at 11:31 AM Rating: Default
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No, it isn't, and now you're starting to piss me off


aww, your getting pissed off @ correctness on an internet chat forum, how sad.

Haste and Dual Wield do very similar things. Anyone with half a brain knows they're independent of each other, but they are the only 2 things in the game that increase attack speed via reducing the delay of your weapon.


Quote:
Haste

1) Decreases weapon delay
2) Does not decrease tp/hit
3) Increases DoT
4) Significantly increases WS frequency
5) Decreases recast timers for spells

Dual Wield

1) Decreases weapon delay
2) DOES decrease tp/hit
3) Increases DoT
4) Very slightly increases WS frequency sometimes, but sometimes decreases it.
5) Has no effect on recast timers for spells


Both of which, for me as a DD, is their primary uses.

Getting pissed off over something so trivial is pathetic.
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#17 Oct 13 2009 at 11:36 AM Rating: Good
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I main healed almost every single party I was in from 40-75 excluding mire parties without a hitch. 2 DNC would be overkill. You'd be better off getting a DNC and a support job with /WHM for backup.
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#18 Oct 13 2009 at 5:39 PM Rating: Default
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subbing COR for Chaos roll means you need to have a DRK in the pty for it to be any good, and it won't increase the pty DMG by 10%, it would increase their attack by ~10%. The DMG increase the pty receives would depend on the defence/lvl of the mob your fighting.


Actually 10% attack boost increases your damage by MORE than 10% provided you are fighting something beyond EM. The level correction function works like so:

Lets say you have something 6 levels above = -0.3 Level correction

Example #1 (200 att/200 def) -0.3(LC) = 0.7 PDIF

now add 10% attack (20 attack)

(220 att/200 def) -0.3(LC) = 0.8 PDIF

0.8/0.7 = 14.3% damage increase

Example #2 (100att/200 def) -0.3LC = 0.2 PDIF
110/200 -0.3LC = 0.25PDIF
0.25/0.2 = 25% damage increase


Example #3 300att/200 def -0.3 LC = 1.2 PDIF
330/200 -0.3 = 1.35
1.35/1.2 = 12.5% damage increase


So you are correct in saying it won't equal 10% damage, it will be MORE.


Quote:
Only two issues, the one addressed above, no raise, and obviously 67-74 Mire camp.


Yeah, I'd find someplace else besides the mire to go on dancer. Similar to BLM not fighting colibri.



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#19 Oct 13 2009 at 9:13 PM Rating: Decent
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Sandmasterr wrote:
Getting pissed off over something so trivial is pathetic.


Almost as pathetic as saying the same thing over and over even though it is wrong and you know it is wrong because you're too full of yourself to admit it.
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#20 Oct 14 2009 at 2:03 AM Rating: Default
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Almost as pathetic as saying the same thing over and over even though it is wrong and you know it is wrong because you're too full of yourself to admit it.


The only thing I was wrong about was saying Haste increases the benefit of DW. Other than that, i'll carry on saying/thinking,writing that DW is just another form of haste.

I'm not the one who's full of myself, you started off saying your going to 'Nit Pick' something i said, then it went to full out getting pissed off by it. Its evident from your posting in general that you like to disagree/correct ppl. Each to their own.
Quote:


Example #1 (200 att/200 def) -0.3(LC) = 0.7 PDIF

now add 10% attack (20 attack)

(220 att/200 def) -0.3(LC) = 0.8 PDIF

0.8/0.7 = 14.3% damage increase

Example #2 (100att/200 def) -0.3LC = 0.2 PDIF
110/200 -0.3LC = 0.25PDIF
0.25/0.2 = 25% damage increase


Example #3 300att/200 def -0.3 LC = 1.2 PDIF
330/200 -0.3 = 1.35
1.35/1.2 = 12.5% damage increase


So you are correct in saying it won't equal 10% damage, it will be MORE.


On average, it'll be 12-13% DMG boost. Anything where your hitting around 0.25 won't be anything you exp on. Scissor guard and cocoon should be dispelled / overwritten instantly so they don't count.

Either way, there are better ways to Utilize 2xDNC than to have one of them sub COR 50-75.

Pty's 10-37~40 make good use out of having subjob's like /COR /DNC /BRD in their pty's, especially for Drain Samba, and Hunter's roll @ 22.





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#21 Oct 14 2009 at 6:03 AM Rating: Decent
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My DNC is 73 and i've done alot of mainhealing (mostly on birds - East Ronfaure (s) and ToAU.)

The only problem is the initial few fights where the tp your generating is the same or less than what your spending depending on the crazyness of the DD's (silly DRK's)

Theres also the idea that 2x DNC can waste alot of tp if you both go for a heal the instancy of waltzes gives no room for cancellation
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#22 Oct 14 2009 at 6:26 AM Rating: Decent
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Sandmasterr wrote:

Quote:
Almost as pathetic as saying the same thing over and over even though it is wrong and you know it is wrong because you're too full of yourself to admit it.


The only thing I was wrong about was saying Haste increases the benefit of DW. Other than that, i'll carry on saying/thinking,writing that DW is just another form of haste.

I'm not the one who's full of myself, you started off saying your going to 'Nit Pick' something i said, then it went to full out getting pissed off by it. Its evident from your posting in general that you like to disagree/correct ppl. Each to their own.
Quote:


Example #1 (200 att/200 def) -0.3(LC) = 0.7 PDIF

now add 10% attack (20 attack)

(220 att/200 def) -0.3(LC) = 0.8 PDIF

0.8/0.7 = 14.3% damage increase

Example #2 (100att/200 def) -0.3LC = 0.2 PDIF
110/200 -0.3LC = 0.25PDIF
0.25/0.2 = 25% damage increase


Example #3 300att/200 def -0.3 LC = 1.2 PDIF
330/200 -0.3 = 1.35
1.35/1.2 = 12.5% damage increase


So you are correct in saying it won't equal 10% damage, it will be MORE.


On average, it'll be 12-13% DMG boost. Anything where your hitting around 0.25 won't be anything you exp on. Scissor guard and cocoon should be dispelled / overwritten instantly so they don't count.

Either way, there are better ways to Utilize 2xDNC than to have one of them sub COR 50-75.

Pty's 10-37~40 make good use out of having subjob's like /COR /DNC /BRD in their pty's, especially for Drain Samba, and Hunter's roll @ 22.





In the end, you can call it w/e you want, but it's as much a form of haste as double/triple attack is. They have different names for a reason, because they're not the same thing.
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