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Equalizer broken or just worthless?Follow

#1 Jan 15 2012 at 9:31 PM Rating: Excellent
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184 posts
Quote:
Dropping the conclusions to testing in the first post for convenience.

I'm satisfied with the amount of testing I have done, and I've been able to predict the results I've gotten with pretty good accuracy.

Findings:

* Equalizer damage reduction is applied after all other sources of damage reduction are calculated.
* Equalizer damage reduction is a function of the damage to be taken by the hit (after all other damage reduction is applied), auto max HP, and number of Earth Maneuvers.
* Equalizer is least effective on automatons with high HP and other sources of damage reduction.
* Equalizer if most effective on automatons with low HP and no other sources of damage reduction.



New equations for Equalizer:

* 0 Earth Maneuver: (DamageTaken/AutoMaxHP)*.09
* 1-3 Earth Maneuver: (DamageTaken/AutoMaxHP)*.24*#EarthManeuvers
Damage Taken after all other reduction applied. Value assumed for three maneuvers; needs confirmation.



Conclusions:
Equalizer is worthless.

* On a Valoredge with max HP, both armor plates, and Anwig; damage reduction will be ~30HP when taking 1000 damage with two earth maneuvers up.
* On a magebot with minimum HP and no other source of damage reduction; damage reduction will be ~368HP when taking 1000 damage.
At face value, this may seem decent, but when does a PUP keep two earth maneuvers stacked on a magebot?



Other Observations:

* PUP native damage reduction at 99 is 9%
* Valoredge and Sharpshot have native 12.5% damage reduction
* Stormwalker has no native damage reduction.
* Harlequin was not checked for native damage reduction Existing values for Armor Plates appear slightly off, but are more than reasonably accurate.




Test Target: Sabotender in Kuftal for 1000 needles.
Total Damage Taken by Auto: 500 (master in range)

Auto:
SoulWalker, RepairKit 1&2 Only
Damage taken: 455; Stout Servant is giving 9% -PDT

Valor Edge, RepairKit 1&2 Only
Damage Taken: 392; VE native -PDT = 12.5%

Valor Edge, RepairKit 1&2 + -10% PDT Anwig
Damage Taken: 343 Total -PDT = 31.4%;
I calculated 31.5% (342.5 DMG taken) Numbers work.

Valor Edge, RepairKit 1&2 + Anwig + Armor Plate 1&2 + 0 Earth Maneuver
Damage Taken: 271 Total -PDT = 45.8%;
I calculated 46.5% (268 DMG taken) based on numbers from:

Quote:
New Armor Plate Values

Quote:
# Armor plate 1
0 earth mav -5% pdt
1 earth mav -7.5% pdt
2 earth mav -10% pdt
3 earth mav -15%pdt
# Armor plate 2:
0 earth mav -10.2% pdt
1 earth mav -15% pdt
2 earth mav -20% pdt
3 earth mav -25%pdt


Valor Edge, RepairKit 1&2 + Anwig + Armor Plate 1&2 + 1 Earth Maneuver
Damage Taken: 236 Total -PDT = 52.8%;
I calculated 54.0% (230 DMG taken)

Valor Edge, RepairKit 1&2 + Anwig + Armor Plate 1&2 + Equalizer + 1 Earth Maneuver
Damage Taken: 231 Total -PDT = 53.8%;
I calculated 59.49% (202.54 DMG taken) based on adding Equalizer calculation from ffxi wiki.

Quote:
=IF(#EarthManeuv=0;(DMGtaken/MaxHP)*(0.1);(DMGtaken/MaxHP)*(#EarthManeuv*0.25))

MaxHP = 2276

Observations: Calculated values drift from actual as we add more -PDT (rounding?) Summing all other -PDT before running the Equalizer calculation doesn't work either.

Conclusion: Addition of the equalizer gave an actual -PDT of 1% in my small test.

Has anyone else done any testing on Equalizer recently?







Edited, Jan 15th 2012 8:32pm by MornOfLakshmi

Edited, Jan 22nd 2012 12:02pm by MornOfLakshmi
#2 Jan 16 2012 at 9:31 AM Rating: Decent
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906 posts
I could be wrong but i believe it is because your pets current hp at the start before 1000 needle is 100% meaning you get a 0% addition.

EG.

2276/2276 hp = ( 0/2276 ) *.25 = 0% additional -pdt

You would want to try having him at DEA hp then get hit with 1000 needle with and without earth maneuvers.

At 25% hp (or w/e DEA starts you with):
1707/2276 hp, with 1 earth would add 18.7% additional -pdt
#3 Jan 16 2012 at 11:53 AM Rating: Good
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184 posts
Damage taken is defined as the amount of damage the automation has received and not the actual per hit damage currently being received? If so, that makes sense. [s]I'll treat "damage taken" as "Automaton current HP" and see what I get.

Thanks. Looks like its a simple misunderstanding on my part if that's the case.


Edit: Data shows -PDT of Equalizer is independent of Automaton's current HP.

Edited, Jan 16th 2012 3:48pm by MornOfLakshmi



Edited, Jan 20th 2012 9:25pm by MornOfLakshmi
#4 Jan 18 2012 at 1:41 AM Rating: Good
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184 posts
More testing tonight:

Test Target: Sabotender in Kuftal for 1000 needles.
Total Damage Taken by Auto: 500 (master in range)

Valor Edge, RepairKit 1&2 + Anwig + Armor Plate 1&2 + 2 Earth Maneuver
Damage Taken: 195 Total -PDT = 61.0%;
I calculated 61.5% (192.5 DMG taken)

-

Test Target: Sabotender in Kuftal for 1000 needles.
Total Damage Taken by Auto: 1000 (master out of range)

Valor Edge, RepairKit 1&2 + Anwig + Armor Plate 1&2 + Equalizer + 2 Earth Maneuver
Damage Taken: 358 Total -PDT = 64.2%;
I calculated 96.5% (35 DMG taken) Capping at 87.5% would give 125 DMG taken

-

Test Target: Sabotender in Kuftal for 1000 needles.
Total Damage Taken by Auto: 500 (master in range)

SoulWalker, RepairKit 1&2 + Equalizer + 1 Earth Maneuver
Damage taken: 418; Total -PDT = 16.4%;
I calculated 16.2% (419 DMG taken
)

Conclusion:

Something is borked.

The wiki equation for Equalizer worked great on the third test, but fell apart on the second. I need to do more samples, but it takes forever for Sabotender to build TP and use 1000 needles. I'm going to see if I can speed things up by testing /PUP.

Edit: Issues recreating these observations.



Edited, Jan 20th 2012 3:40pm by MornOfLakshmi
#5 Jan 19 2012 at 5:19 PM Rating: Good
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#6 Jan 20 2012 at 11:51 AM Rating: Default
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906 posts
Actually now that i look at it a few things come to mind.

1) stout servant 2 is -6.7% PDT
2) equalizer is PDT only
3) 1000 needle is considered magic dmg

soooo...none of these should work on it right? You would only expect mana channeler to have any affect right? That and VE's natural dmg mitigation, which is like 15% (pdt i think, not dt)

#7 Jan 20 2012 at 4:30 PM Rating: Good
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184 posts
dustinfoley wrote:
Actually now that i look at it a few things come to mind.

1) stout servant 2 is -6.7% PDT
2) equalizer is PDT only
3) 1000 needle is considered magic dmg

soooo...none of these should work on it right? You would only expect mana channeler to have any affect right? That and VE's natural dmg mitigation, which is like 15% (pdt i think, not dt)



I'm seeing 9% for stout servant at 99. This is based off of my 1st test using a Soulwalker with only repair kits installed.

Equalizer is PDT

1000 needles from cactuar is physical damage, and has been used to test -pdt successfully for years.

I'm still working on more trials. I've found PUP/BST as a good way to speed up TP gain by the Sabotenders. I plan to basically start from scratch testing the Equalizer.
#8 Jan 22 2012 at 12:53 PM Rating: Excellent
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184 posts
I'm satisfied with the amount of testing I have done, and I've been able to predict the results I've gotten with pretty good accuracy.

Findings:
  • Equalizer damage reduction is applied after all other sources of damage reduction are calculated.
  • Equalizer damage reduction is a function of the damage to be taken by the hit (after all other damage reduction is applied), auto max HP, and number of Earth Maneuvers.
  • Equalizer is least effective on automatons with high HP and other sources of damage reduction.
  • Equalizer if most effective on automatons with low HP and no other sources of damage reduction.


New equations for Equalizer:
  • 0 Earth Maneuver: (DamageTaken/AutoMaxHP)*.09
  • 1-3 Earth Maneuver: (DamageTaken/AutoMaxHP)*.24*#EarthManeuvers
  • Damage Taken after all other reduction applied. Value assumed for three maneuvers; needs confirmation.


Conclusions:
Equalizer is worthless.
  • On a Valoredge with max HP, both armor plates, and Anwig; damage reduction will be ~30HP when taking 1000 damage with two earth maneuvers up.
  • On a magebot with minimum HP and no other source of damage reduction; damage reduction will be ~368HP when taking 1000 damage.
  • At face value, this may seem decent, but when does a PUP keep two earth maneuvers stacked on a magebot?


Other Observations:
  • PUP native damage reduction at 99 is 9%
  • Valoredge and Sharpshot have native 12.5% damage reduction
  • Stormwalker has no native damage reduction.
  • Harlequin was not checked for native damage reduction
  • Existing values for Armor Plates appear slightly off, but are more than reasonably accurate.


Data

Needles DmgTaken DmgRdctn EQ Rdct -Pdt Other DmgTknOth DTO/MHP -PDT EQ% Calc EQ Rdct Calc MaxHP EM Frame AP1 AP2 EQ Anw
500 455 45 0 9.0% 455 0.35 0.0% 0 1283.0 0 SW 0 0 0 0
500 392 108 0 21.6% 392 0.17 0.0% 0 2276.0 0 VE 0 0 0 0
500 343 157 -1 31.6% 342 0.15 0.0% 0 2276.0 0 VE 0 0 0 1
500 271 229 -5 46.8% 266 0.12 0.0% 0 2276.0 0 VE 1 1 0 1
500 236 264 -7 54.1% 230 0.10 0.0% 0 2276.0 1 VE 1 1 0 1
500 231 269 -2 54.1% 230 0.10 2.4% 6 2276.0 1 VE 1 1 1 1
500 195 305 -3 61.6% 192 0.08 0.0% 0 2276.0 2 VE 1 1 0 1
1000 358 642 26 61.6% 384 0.17 8.1% 31 2276.0 2 VE 1 1 1 1
500 418 82 37 9.0% 455 0.35 8.5% 39 1283.0 1 SW 0 0 1 0
500 455 45 0 9.0% 455 0.42 0.0% 0 1080.0 0 SW 0 0 0 0
500 455 45 0 9.0% 455 0.42 0.0% 0 1080.0 0 SW 0 0 0 0
500 441 59 14 9.0% 455 0.35 3.2% 15 1283.0 0 SW 0 0 1 0
500 377 123 78 9.0% 455 0.35 17.0% 77 1283.0 2 SW 0 0 1 0
500 377 123 78 9.0% 455 0.35 17.0% 77 1283.0 2 SW 0 0 1 0
500 377 123 78 9.0% 455 0.35 17.0% 77 1283.0 2 SW 0 0 1 0
500 377 123 78 9.0% 455 0.35 17.0% 77 1283.0 2 SW 0 0 1 0
500 418 82 37 9.0% 455 0.35 8.5% 39 1283.0 1 SW 0 0 1 0
500 414 86 41 9.0% 455 0.37 9.0% 41 1215.0 1 SW 0 0 1 0
500 373 127 82 9.0% 455 0.37 18.0% 82 1215.0 2 SW 0 0 1 0
500 373 127 82 9.0% 455 0.37 18.0% 82 1215.0 2 SW 0 0 1 0
500 359 141 96 9.0% 455 0.42 20.2% 92 1080.0 2 SW 0 0 1 0
500 359 141 96 9.0% 455 0.42 20.2% 92 1080.0 2 SW 0 0 1 0
500 409 91 46 9.0% 455 0.42 10.1% 46 1080.0 1 SW 0 0 1 0
500 409 91 46 9.0% 455 0.42 10.1% 46 1080.0 1 SW 0 0 1 0
500 388 112 4 21.6% 392 0.17 1.6% 6 2276.0 0 VE 0 0 1 0
1000 761 239 23 21.6% 784 0.34 3.1% 24 2276.0 0 VE 0 0 1 0
500 388 112 4 21.6% 392 0.19 1.7% 7 2023.0 0 VE 0 0 1 0
1000 761 239 23 21.6% 784 0.37 3.3% 26 2107.0 0 VE 0 0 1 0
500 380 120 12 21.6% 392 0.31 2.7% 11 1284.0 0 Ssh 0 0 1 0
500 392 108 0 21.6% 392 0.31 0.0% 0 1284.0 0 Ssh 0 0 0 0
1000 785 215 -1 21.6% 784 0.52 0.0% 0 1498.0 0 Ssh 0 0 0 0
1000 745 255 39 21.6% 784 0.52 4.7% 37 1498.0 0 Ssh 0 0 1 0
500 392 108 0 21.6% 392 0.31 0.0% 0 1284.0 0 Ssh 0 0 0 0
500 333 167 59 21.6% 392 0.31 14.7% 57 1284.0 2 Ssh 0 0 1 0
1000 549 451 235 21.6% 784 0.61 29.3% 230 1284.0 2 Ssh 0 0 1 0
1000 667 333 117 21.6% 784 0.61 14.7% 115 1284.0 1 Ssh 0 0 1 0
500 364 136 28 21.6% 392 0.31 7.3% 29 1284.0 1 Ssh 0 0 1 0
1000 722 278 62 21.6% 784 0.34 8.3% 65 2276.0 1 VE 0 0 1 0
500 376 124 16 21.6% 392 0.17 4.1% 16 2276.0 1 VE 0 0 1 0
500 349 151 31 24.0% 380 0.35 8.4% 32 1080.0 1 SW 0 1 1 0
500 353 147 27 24.0% 380 0.30 7.1% 27 1283.0 1 SW 0 1 1 0
500 308 192 47 29.0% 355 0.28 13.3% 47 1283.0 2 SW 0 1 1 0
500 377 123 28 19.0% 405 0.32 7.6% 31 1283.0 1 SW 0 0 1 1




Edited, Jan 22nd 2012 11:56am by MornOfLakshmi
#9 Jan 22 2012 at 6:32 PM Rating: Good
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906 posts
Odd that they added SS3 so soon after SS2

SS1 is confirmed at 5% at level 78
SS2 is confirmed at 6.8% at 95
SS3 is between 95 and 99 judging by your data


For the love of god though, someone update the wikis with the AP values so i can stop looking up the thread in the OF.

Armor plate 1
0 earth mav -5% pdt
1 earth mav -7.5% pdt
2 earth mav -10% pdt
3 earth mav -15%pdt
Armor plate 2:
0 earth mav -10.2% pdt
1 earth mav -15% pdt
2 earth mav -20% pdt
3 earth mav -25%pdt

Edited, Jan 22nd 2012 7:57pm by dustinfoley
#10 Jan 22 2012 at 6:48 PM Rating: Good
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906 posts
here is the level 95 post from offical forums.

Quote:
Pet Innate Physical Damage Taken -% & Armor Plate I/II TEST:

Innate: Stormwaker Frame: 6.8% | Harlequin Frame: 13% | Valoredge/Sharpshot: 19.2%

Armor Plate I: 0 = 4.6% (5%) | 1 = 6.6% (7%)| 2 = 9.8% (10%) | 3 = 14.8% (15%) (Rounded Numbers in Parenthesis)

Armor Plate II: 0 = 9.8% (10%) | 1 = 14.8% (15%) | 2 = 19.8% (20%) | 3 = 25% (25%)


So at 95 we had SS2 for 6.8%, and VE/SS had 12.4% pdt which stacked with SS2 for a total of 19.2
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