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#1 May 16 2011 at 12:05 PM Rating: Good
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Dynamis report, part 1 of 4 - The Basics:

OK, now that dynamis is figured out a bit (see threads on BG or AH, I have no BG links sorry), we actually had a successful dyna run last night ^^

We got some like 252 coins to split among 8 people in just 2 hours in Sandy. It no longer costs 500k, it's super fun, runs are shorter, and soon (we hope) currency prices will start to drop. Total win.

My info here is based on my limited understanding and is not fully researched. I just want to give people the gist so they can get in and have fun. We'll all know even more in the coming days.

Real quick intro into how it works (as currently understood):
- Dreamland zones remain unchanged. The following is for all other zones.
- You can enter dyna once every earth day (not sure if it resets at JP midnight or what)
- You must have a key item in your possession (permanent, costs 50k). Buy this from a gob in any of the beastmen strongholds.
- When buying your KI, just trade the gob 50k. DO NOT trade him 500k unless you want a timeless hourglass lol
- You are given one hour of time, which can be extended to 2 hours by killing the time extension stones
- Start by killing all 5 TE stones in the zone
- Then just pull mobs, proc on them, add TH, and kill them
- As you kill more TE stones, procs change: 0-2 TEs don't do much more than give you time, 3 TEs will make your procs blue !!, 4 will give yellow, and 5 give red. Red !! procs are supposed to make currency drop. Mobs we procced on often dropped 3 coins, and we got one 100. No fancy gear or special drops other than pop items.
- AF seems to drop at the same rate as always, which is nice. You don't need to mess with TEs if you only want AF.
- Proccing is based on the mob's job. For magey mobs, proc with magic (BRD, BLM, RDM). For certain jobs, proc with JAs (like THF). For some jobs, proc with WS (SAM, WAR, etc). More on this in part 2. See threads for better mob/job lists.
- You can proc at any time, regardless of the mob's TP moves or spells.
- If you proc on a mob, it will supposedly have its 2hr locked. This is especially helpful for RNG mobs, NIN mobs, and NMs.
- WS mobs are a little tricky because they just die too quickly. There are too many WS to try, and they all deal too much damage.
- Supposedly the quested WS proc more often.
- If you can proc on an NM, you have a nice chance at 100 pieces and other gear and stuff.
- Have fun ^^

Edited, May 16th 2011 2:44pm by SelkaSeraph
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#2 May 16 2011 at 12:33 PM Rating: Good
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Dynamis report, part 2 of 4 - Procs:

- There are three proc types, based on the mob's type: magic, JA, and WS
- So far that's as specific as I can make it. There are probably some that don't work but they haven't been verified. I believe even low lvl WS like Red Lotus Blade work, and I think I saw Blizzard (1) work.
- Understanding of JA is that it has to be targeting the mob in some way (i.e. Arcane Circle shouldn't work)
- You can proc at any time: while mob is doing TP move, casting, or stunned.
- The same move (WS, song, whatever) can be used multiple times on the same mob. If stun didn't work once, try it again.
- I guess it's possible that the last two statements could lead one to believe that you can't proc at certain times, but I'm not 100% certain. Just passing along our experience/knowledge so far.
- I came on PUP/SCH last night (various reasons, not too important to the discussion). My job was to kill the TE mobs (more on that in part 4), DD regular mobs/NMs, and proc. Theoritically, that should give me access to all 3 types of procs.
- On magic mobs, I saw all kinds of things work: Stun, Drain, many Threnodies, Thunder IV, not sure what else. BRD was amazing at procing mage mobs.
- We had terrible luck on JA mobs (next time our THF will be /dnc, which is supposed to be great at JA procs). Saw Weapon Bash work once or twice, but I think that's it ; ;
- Saw a number of WS work, including: Mandalic Stab, Evisceration, Stringing Pummel, Tornado Kick, and String Shredder.

Pup specific:
- Saw these work for sure: SP, Tornado Kick, String Shredder, Deploy.
- Possibly saw Light Maneuver proc, but may have been Deploy and I didn't notice. Kinda hectic. Also, I think it was a WS mob (not JA), so I'm a little baffled. I believe Deploy also worked on a WS mob. I tried to spam random maneuvers on a number of mobs after that and had no luck, so idk
- Had no luck at all with Flashbulb, Strobe, or Shield bash (puppet style). Tried on many types of mobs.
- Though it doesn't mean much at this point (not enough testing), I had no luck with Can. Blade or Bone Crusher. Didn't test any WS under SP because SP and TK worked at least once and tried to spam them.
- I had no luck casting spells on mage mobs. I saw the DRK's drain work, but I didn't get lucky with it. Probably just bad luck on my part. I tried drain, aspir, sleep, dispel, and a few low tier nukes.
- Please provide more input when you get it!
- For the record, I haven't tried voidwatch and don't know much about it. I have no clue if it has the same or similar proc system.

Edited, May 16th 2011 2:45pm by SelkaSeraph
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#3 May 16 2011 at 12:43 PM Rating: Good
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Dynamis report, part 3 of 4 - Quick Guide:

In my limited experience, I came up with the following strategy (theoretical so far, haven't tried yet):

- Bring a BLM, BRD, and THF/DNC. Maybe a healer of some kind, maybe not necessary. This should minimize people and maximize profit, if you can do it.
- As a trio, sneak around and kill the TE mobs first. It's sometimes difficult to get a clean pull on the TE stone without his buddies seeing, so having dark/light sleeps and a DD to kill are recommended. Usually the stone has 1 or 2 close friends, sometimes they are alone, and sometimes they wander. Everything repops within just a few minutes; don't panic if you have to rr and try the pull again.
- TE maps here. Xarc map here. Windy map. No map for Windy or Jeuno that I know of, but the stones are easy to find. Look at the Glacier map to see the name of each TE stone (i.e. Admantking Image in Bastok, Warchief Tombstone in Sandy, etc)
- Once you have all the TEs (and the KI that goes with it), proceed to kill stuff:
- Find a nice safe, open spot that has a number of mob types you can pull safely
- The THF should concentrate on JAs when they are up and WS when you have them. One idea is to have a mob of each available and spam what you have on each mob as necessary.
- BRD is amazing at proccing mage mobs. Just sleep it and spam Threnodies over and over in rapid succession. BLM can work on this one too. We didn't have much luck with BLM procs, but they have many spells to try and not enough mob hp to do it lol
- Once you proc on a mob, just kill it (with TH) and move on.
- If having too much trouble proccing, just kill the damn thing and move on. There are tons of mobs to choose from. Don't expect many drops from these mobs.
- NMs shouldn't be too bad as long as you can get a clean pull. Watch out for charm in Sandy, but they go down easily enough.

Edited, May 16th 2011 2:46pm by SelkaSeraph

Edited, May 16th 2011 3:41pm by SelkaSeraph

Edited, May 16th 2011 8:05pm by SelkaSeraph
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Selka - Bismarck server
#4 May 16 2011 at 1:31 PM Rating: Good
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Dynamis report, part 4 of 4 - Frustration:

So my job in last night's dyna was to start by killing all the TE stones, then move on to dd as normal. All stones seem to be the same as before (1000hp), pretty easily one-shotted without many ice up. For safety, I put up all 3 ice and went for max damage in all my gear. No reason to mess around here. I'm extremely displeased with how it works.

I found that if you deploy on the mob (retrieve or no), the nuke does NOT claim it for your group/party/ally. The mob's name doesn't turn red and you don't get the TE or KI when it dies. This goes back to the fact that nothing but a melee hit from your puppet actually claims it for you. Total BS.

Also, one-shotted stones die funny (I think this is different from pre-update). After being one-shotted, their eyes turn red, they have a sliver of hp for a few seconds, you can't engage them at all at this point, stuff links to them (going after whoever had hate), and then they die. In my opinion, this isn't very fair, but that's how it is. You have to pull the stone when it won't link anything else (almost impossible with sound agro mobs).

For these reasons, I do not recommend PUP solo killing the TEs. I want to play with this some more, but it's not looking good yet. I had to claim the mob (myself, with melee attacks, JAs or spells) while my pet was casting. But then hate of the surrounding mobs is on you ; ;

I had a few horribly frustrating deaths due to some annoying circumstances, and almost tossed up my hands and told the BLM to do it. Thank goodness for reraise on /sch.

But wait, it gets weirder. If you go for regular stones for hp or mp, other funny stuff happens. (BTW, regular stones have different names from TE stones. A few have red eyes, but almost all seemed to be hp or mp). So I nuked a stone and brought it to a sliver of hp. Then my puppet and I got hp or mp like usual. Then the mob died unclaimed and with no drops or exp. I'm actually OK with missing exp and drops from stones, but damnit, I want TEs and KIs! Why can the blue/green stones drop hp/mp, but the TE stones don't give TEs? Utter crap.

So, I'm thinking of either posting on the official forums or calling a GM. By all logic, I should totally be able to nuke a stone and have it claimed to me. The cool part about pup is that Deploy doesn't make sneak or invis wear, so getting TEs SHOULD be easier for us than for BLM. As for now, I'm about ready to give that job to the BLM (if you have one). I'd love to be able to do it on my own, but the system is broken... and not in our favor this time. Next dyna run, I'll call a GM and maybe let them watch or something. Good luck ; ;
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#5 May 16 2011 at 2:38 PM Rating: Decent
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There are easier ways to one shot if you cant use soulsoother.

barrage should do 1000-1400 dmg, you can use burts and have it open with AP or AS both of which should one shot it and claim agro.

#6 May 16 2011 at 3:10 PM Rating: Good
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SelkaSeraph wrote:
- Understanding of JA is that it has to be targeting the mob in some way (i.e. Arcane Circle shouldn't work)


Not sure this is correct - I'm almost certain that the other day when I was in I saw Wind Maneuver proc (from Kayn, I wasn't on PUP).

Thanks for the posts though, lots of good information ^^
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#7 May 16 2011 at 3:35 PM Rating: Good
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dustinfoley wrote:
There are easier ways to one shot if you cant use soulsoother.

barrage should do 1000-1400 dmg, you can use burts and have it open with AP or AS both of which should one shot it and claim agro.


I'm honestly not sure if Barrage of a WS will turn the mob red, but I will test it soon. I *think* only melee hits work. That's a pretty good idea, nonetheless. How long does it take now to get to 100 tp with the crappy new buras? I think I'll get a headache thinking and crying about that lol
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#8 May 16 2011 at 3:36 PM Rating: Good
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Anza wrote:
SelkaSeraph wrote:
- Understanding of JA is that it has to be targeting the mob in some way (i.e. Arcane Circle shouldn't work)


Not sure this is correct - I'm almost certain that the other day when I was in I saw Wind Maneuver proc (from Kayn, I wasn't on PUP).

Thanks for the posts though, lots of good information ^^

Exactly! I could SWEAR I saw Light maneuver proc, so I'm really just not sure what to think about JA procs anymore. Thanks for the info ^^
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#9 May 16 2011 at 3:45 PM Rating: Decent
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SelkaSeraph wrote:
dustinfoley wrote:
There are easier ways to one shot if you cant use soulsoother.

barrage should do 1000-1400 dmg, you can use burts and have it open with AP or AS both of which should one shot it and claim agro.


I'm honestly not sure if Barrage of a WS will turn the mob red, but I will test it soon. I *think* only melee hits work. That's a pretty good idea, nonetheless. How long does it take now to get to 100 tp with the crappy new buras? I think I'll get a headache thinking and crying about that lol



I wanna say it takes 300 seconds , aka 5 min. In which case barrage is every 3 minutes. I was just thinking about the DAD nerf, and how ranged keeps agro no matter what, but spells drop agro if you retrieve first thats all.
#10 May 16 2011 at 4:47 PM Rating: Good
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Yes it takes exactly 300 seconds. So still a quasi meditate, just not 1/10 as awesome.
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#11 Dec 01 2011 at 9:04 AM Rating: Good
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NECRO BUMPUP

Been messing with bst and pup solo in dynamis as of late to fund my spending habits -.- a few things I wanted to add to this thread from what I discovered recently. Just a back story before that though!

I usually go pup/dnc with Ranger pet to solo Dynamis - Windurst. TE is the hardest part of this and it was mentioned before this post how much dmg rng autos should do to statues, but 1000-1300 is not possible with barrage fully powered, more like 900 with 3 wind maneuvers and 1k ish with Armor shatterer at 100tp and fire present for flame holder. They have some kind of -damage taken or something ( Remembers BLM days and nuking them for half the dmg you would do to a normal non statue mob, around 85 cap being able to one shot them as BLM automaton ). Tanking the mobs as /dnc isn't that bad with /dnc ja procs and muffins barrage and ranged attacks procing WS mobs averaging 70ish Tuku Whiteshells a run. On bst I average 90 to 110.

Here is what I found out recently when I went to farm duo for the first time with a fellow LS mate, Strobe and flashbulb ALSO proc WS mobs, I'm assuming Disruptor would as well ( I haven't tested that ) if it does I may just go with the WHM auto to be safe ( I have more close calls on PUP soloing dynamis than I do with BST ) which would be great!

If this was already posted somewhere then I apologize, I just found it awesome that the offensive pet abilities are all WS procs. Only thing I can't do anymore with a WHM auto is Orc NMs because of their charmga, before I would just proc it then let SS solo them. One thing I still haven't seen is deploy or maneuvers proc mobs, can anyone clarify and back up this? Maybe I'm really unlucky.

WS PROCS
Barrage
Flashbulb
Strobe
Ranged Attacks
Automaton WS's
Your WS's
[Testing]Disruptor

Edited, Dec 1st 2011 10:07am by takawaka
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#12 Dec 01 2011 at 12:07 PM Rating: Good
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Quote:
If this was already posted somewhere then I apologize, I just found it awesome that the offensive pet abilities are all WS procs. Only thing I can't do anymore with a WHM auto is Orc NMs because of their charmga, before I would just proc it then let SS solo them. One thing I still haven't seen is deploy or maneuvers proc mobs, can anyone clarify and back up this? Maybe I'm really unlucky.

Nitpick! :P Offensive puppet abilities. BP: rage procs magic and bst pet abilities proc JA.
#13 Dec 01 2011 at 8:24 PM Rating: Good
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I do believe I posted this in another thread about a week or two ago. Though at the time I was not sure of Barrage Turbine or Disruptor proccing at the time.

From what I've seen Disruptor does proc but I'm still trying to confirm this.(a few of the times it activated and procced I couldn't confirm if it was Disruptor or Strobe doing the proccing because they were done so close.) I havn't tested it like I've been wanting to mostly because I've been spamming dreamlands over cities and sticking to nightmare mobs which don't have buffs to dispel. :/

I'm glad to hear that Barrage Turbine procs, since I stick to VE for better survivability against AoEs, Weaker WS for more chances to proc, and learning that Shield Bash from VE also procs ws mobs.

Maneuvers/Deploy do not proc at all. If told this is wrong I put in place the POIDH policy because I have yet to see it in the last two months. XP
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#14 Dec 02 2011 at 4:41 AM Rating: Good
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Sharain wrote:
Quote:
If this was already posted somewhere then I apologize, I just found it awesome that the offensive pet abilities are all WS procs. Only thing I can't do anymore with a WHM auto is Orc NMs because of their charmga, before I would just proc it then let SS solo them. One thing I still haven't seen is deploy or maneuvers proc mobs, can anyone clarify and back up this? Maybe I'm really unlucky.

Nitpick! :P Offensive puppet abilities. BP: rage procs magic and bst pet abilities proc JA.


Thanks sharcats! * tugs on tail *




@Dragonmasterxxxx
Yeah I vaguely remember seeing deploy proc once unless it used one of its abilities and didn't see it. so I'm not so sure myself. Didn't see Disruptor go off because i was smashing them quick ><. I'm pretty with the WHM Auto / PUP/dnc setup its pretty decent :D about 70 a run. Saw muffin proc brds with enfeebles too, I was worried auto magic would be considered something else like ranged atks. I CANNOT WAIT FOR THE UPDATE THOUGH. Man...


Edited, Dec 2nd 2011 5:44am by takawaka
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#15 Dec 07 2011 at 8:13 AM Rating: Good
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Deploy/maneuvers *used* to proc, but that was ninja-nerfed when they updated the CoP zones. Sorry for the confusion! I guess we can now rule it as confirmed that they no longer proc.
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