For the sake of puppetmaster's everywhere, I thought we could start a wish list thread. Not necessarily for the upcoming February/March Updates, but just more in general. Feel free to chime in with realistic wants and I will add them to the first post as I get time.
Stout Servant II
More Martial Arts
Ability to force a nuke/cure out of combat.
Level 99 tier of resist slow/amnesia = Immune to these effects
Overdrive: Seems very lack luster now a days. In fact in abyssea I feel overdrive is = where the pet should be all the time.
New Animator: Id like to see +100 hp/mp, 25% fast cast and 10% haste for the automaton
Repair oils stack to 99
Repair oil 3
Non-hp related oils: Mp, haste, buffs, etc Give oils more utility
last light/dark attachment: Numerous ways this can go. Read the last thread and cant find a single best idea for either.
the ability to save attachment / head/frame sets: (Deactivate, macro1(whm frame +attachments), activate!
pets mp to be visible below their hp bar
New head/frame: Possibly a buff oriented one
New ws: VE and SS both need a crit ws
Ability to set which WS it can use (only make Canibal blade allowable)
Ability to set the distance: EG /pet stayback stays at max range /pet melee sends pet into melee range
Pet gear that doesnt cripple the master. No one should have to choose from 5% self haste or 5% pet haste
Seperate spell timers for each casting group (eg enhancing, healing, elemental, dark)
Ability to rest independently of pet, or have pet rest on its own
For defensive pet attachments to be more useful, and for the automaton's base defense to be raised a decent amount.
For Valoredge to be turned into a viable tank, with a visible-to-all health gauge, better hate-keeping tools pre-ventriloquism, and for it to be able to be healed by all
Level 99 Group 3 merits
Share buffs/gear: 3 minute duration 5 minute reuse. Any MAB, Haste, ACC, ATK on the masters gear will benefit the pet too.
Share maneuvers: 3 minute duration 5 minute reuse. Manuevers will benefit the master. 1 wind maneuver would add the +stat as well as any attachment based benefits such as haste, evasion, ranged acc etc.
Tactical Switch: Reduces the timer by 20s per rank (80s reuse instead of 180)
Deus Ex Automata: Each rank increases the starting hp/mp by 5% (max 25%)
Extended Maneuvers: Each rank increases the duration of manuevers by 15 seconds (max 2:15, for a total of 3:15
Reduced overload: Each rank is equivalent to adding 1 more peace of gear with this effect.
Edited, Feb 1st 2011 10:58am by dustinfoley
Edited, Feb 2nd 2011 4:24pm by dustinfoley