Hey all,
I've filled a lot of roles in abyssea: main heal on DD party, main assist, puller, physical DD and magical DD. Frequently I've done them in the same party. When xxx job logs, the pup can step up and fill the roll when the alliance would have otherwise been in a rough spot. I've found that, with the exception of magical DD, you can easily bring all the gear you will need for the other roles and perform quite well on pup/nin. This is just what I bring to make it happen.
Base set: your physical DD set.
Main heal: Full time the Buffoon's Collar, AF gloves, and AF legs. Just stay back and let the puppet do the work. Your job here is to not overload and maximize puppet output. Even with a DD job working as main assist I've found that the puppet alone is more than enough to heal a DD party (as long as the main assist is not in your party). I have not tried to pup/nin heal the party with the main assist, and I'm not sure I'd want to.
Main assist: Stack evasion. To keep the inventory consumption down, I just bring the big pieces: optical hat, evasion torque, and boxer's mantle. But if you even just had a dodge headband, spirit torque, and dodge cape you would get a large chunk of evasion at about 10% of the cost.
Pulling: All of the evasion gear from the main assist set, and Tsurara (and have the spell Hyoton: ni. Incidentally, this is great for pulling when soloing also). You can deploy your puppet on the mob currently being fought and go out to pull the next one. For some reason I get a real kick out of that.
So... to fill all of these roles when on pup/nin, beside my regular DD set I only bring:
Tsurara (Hyoton: ni strongly recommended, ichi takes too long to cast imo)
Buffoon's collar
AF gloves
AF legs
Optical hat
Evasion torque
Boxer's mantle
That's it. Seven slots and one spell. And many of you already macro in the collar and gloves, so it would just be five slots. I hope this helps you out, it's been great for me.
Edited, Sep 14th 2010 8:41am by Thydonon

