Hello pup community I have recently returned to FFXI after a long break and started a new account and I plan on taking Pup to 80 as my first job. I have always been interested in puppet master but I was so involved into learning about Sam since that was my last job I never took the time to educate myself on how to play a pup so I lost interest fast. This time around is different though before I even came back to the game I knew I wanted to level pup and have been trolling these forums for a little while now as I level up and hit 30 so I can unlock the job. Now before you make any assumptions I am not a bandwagon player I knew nothing of the updates to the job prior to me coming to these forums and reading. But I do have some questions before I start so I do not make any expensive mistakes from the start. I plan on grabbing SS as my first frame for early level soling and partying and then VE later on when I need the atom to tank for me. Is this an acceptable frame for what I plan on using it for or should I look into VE first? My main concern with getting VE is I would be using flashbulb and strobe to help the atom hold hate, however when I begin partying I do not want to the atom to rip hate from the tank.
Sharpshot -> Stormwaker -> Valoredge -> Soulsoother -> Spiritreaver. For most pups, this is the best order. Sharpshot's ranged skill is abitch to cap at first, so getting it at level 10 vs level 20/30 is a huge benefit. It's also our best party puppet early on, because it's damage easily out paces valoredge for a long time, and the jungles/garliage, with their piercing weak mobs.. mmmmmm
For solo though, I don't think you really understand how pup solo works after the nublet levels. Pup solo is vastly different than bst solo; the master tanks, not the puppet. Even with it's sexy def buff, Valoredge still isn't an amazing tank for anything you'd solo for exp. However, pup gets a sh*tton of evasion (both from gear and traits), and Stormwaker gets cures up to Cure IV, as well as enfeebles and nukes to support you. The dynamic is reversed, essentially. Stormwaker is better to get second, because having your magic skill leveled up is vital the further you get in the game. Not being able to quickly get Cure V at 66 is always disappointing, and the Tier IV/V nukes that Spiritreaver gets access too at high levels, in combination with the ridiculous amount of MAB pup can get, makes us one of the best Magic Damage jobs in the game.
Sadly, as much as I love Valoredge, it's only benefit is that it has durability that far outstrips the other pets. It's sort of like our version of CurrierCarrie, but with less HP and more damage output. VE shines in kite fights and such, but it's generally the last puppet obtained because all puppets have melee skill, so it's the easiest to skill up.
As of right now I plan on using the following attachments:
Tension Spring II
Turbo Charger (when I can afford it)
Auto repair kit II (possibly)
Opic Fiber (when I can afford)
Am I missing anything from this list or should I remove anything? Also from what I gather it seems like Monk would be an acceptable subjob until around 50 when you would get warrior's double attack JT and pup gaining Martial Arts II. Am I wrong in this assumption? Any input would be greatly appreciated
As far as I recall, attuner/flame holder don't stack, and attuner doesn't work on mobs under T, so you're probably better off using Tension Spring I in it's place. you can wear both tiers of attachments, btw, if you didn't know. Lemme think... for pre-daze Sharpshot, I'd recommend this setup:
Tension Spring II
Turbo Charger (if/when you can get it)
- Alternative: Accelerator (Until you get Turbo Charger)
Target Marker (On mobs it applies to; Same as Attuner; T+)
- Alternative: Stabilizer (If fighting mobs that Target Marker doesn't work on)
Shock Absorber (100 HP stoneskin is brokenly strong until around 30)
Auto-Repair Kit II
Flashbulb (If solo, or in a party and the tank needs it; don't use it if you're with plds 37+, it's really @#%^ing annoying to cast flash and get a "no effect" message)
- Alternative: Auto-Repair Kit (If you need extra oomph to your ARKII's regen, like if the mob has nasty damage AoE)
- Alternative: Eraser (If fighting mobs with nasty AoE debuffs; Crabs, Worms, Bats, Triple Bats, Beetles, etc)
- Alternative: Stealth Screen (whichever you prefer)
Optical fiber is pretty meh for melee frames. The miniscule benefit it gives isn't worth the slot it takes up 9/10 times. It's real use is for mage frames. As for inhibitor, if you want to use that, go for it. I'm not a fan of it for a multitude of reasons, none of which are worth delving into here.
I'm not a fan of replicator either, I'd rather keep the wind maneuvers to keep my turbo charger/scope active. Up til around 30, Shock Absorber/Accelerator II/ARK II should be enough to keep the puppet alive with occasional Repairs, after that, you just need to learn to not let your puppet WS at the start of the fight, and how to keep it alive.
Speaking of; that's one of the things you'll have to learn. Sharpshot can be a bitch to keep alive w/o a really good tank, so you'll have to be able to know how to hold back with it. Basically, always keep a watch on your puppet's TP, and the mob's HP, and how much hate the tank has, and don't let the puppet WS if it's going to rip hate AND get killed. If it's not going to rip hate, you're good. If it's going to rip hate, but the mob won't live long enough to kill it, likewise. If the puppet's gonna get killed though, it's not worth it unless you're activate recast is up. Learning hate control is a pretty crucial part of the job.
WEll I only plan on soloing while I am waiting on a pt that's why I was going to pick up VE as the second frame so that way I have SS for pts and VE for soloing
Stormwaker's Cures are a lot more useful when soloing than VE. That, and it's enfeebles are amazingly handy, and the occasional nuke is always nice for kill speed.