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#1 Oct 05 2011 at 3:32 PM Rating: Decent
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If I can't get the Bedlam+2 (the coins and the later VNM's being the main concern, a lack of ls really kills doing a lot of things...), what other gun(s) should I go with? I was thinking the ratk+ Mayhem or the Miramar would be best.

EDIT: almost forgot: Any and all discussions/suggestions would be welcome and very helpful. Thank you in advanced.^^

Edited, Oct 5th 2011 2:33pm by Vestrivan
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#2 Oct 06 2011 at 3:28 AM Rating: Good
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Vestrivan wrote:
If I can't get the Bedlam+2 (the coins and the later VNM's being the main concern, a lack of ls really kills doing a lot of things...), what other gun(s) should I go with? I was thinking the ratk+ Mayhem or the Miramar would be best.

EDIT: almost forgot: Any and all discussions/suggestions would be welcome and very helpful. Thank you in advanced.^^


MAB (ice path) Mayhem +3. Thankfully, one of the easiest Magian weapons to make due to near constant Ule. Range ice weather. The big chunk of MAB is a nice boost to QD (which you're probably able to fire off frequently) plus it's a strong ranged weapon just due to good DMG. 6 more DMG is FAR more useful than R.Acc+6 on Miramar, you can easily make up the R.Acc with the copious amounts of huge R.Acc gear these days (Navarch hat/body/hands, Mirador trousers, Praeda Sabatons, etc.)

If you wanted a purely WS or /ra focused gun, you could also do a fire path Mayhem (R.Atk) or a pure WS focused gun (Anarchy with TP bonus, aka Martial Gun v.2.0). But in my eyes, the QD focused gun is overall more useful these days AND is easier to make, making it your first priority if you're not going for WOE/Empy guns.

Miramar (Coffinmaker v.2.0) is just a cheap AH hold-over until you get a better magian weapon. It's decent, but only until you make a better weapon.

Edited, Oct 6th 2011 5:29am by Anza
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#3 Oct 06 2011 at 7:59 AM Rating: Decent
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I still don't have my Armageddon, so in the meantime I'm using an MAB Mayhem and a 10% WS damage Anarchy.
The mayhem is for Aby where going /RDM and stacking MAB and AGI is easy, making QD/LS builds quite nice.
The Anarchy is for stuff outside of Aby (limbus, einherjar, nyzul, dynamis). Here QD and leaden salute are not as powerful and a good melee TP/Slug build will outdamage most other setups. Adding 10% to a 2k slug is 200 damage. Not many other ways to boost that WS by that amount (although I suspect the STR/RATT Mayhem might be close).

Haven't done much WoE and no voidwatch to date so I'm not sure how those guns stack up in that setting. Been working hard on the Armageddon with a group before wandering into those actvities.
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#4 Oct 07 2011 at 7:02 PM Rating: Default
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Dartagnann wrote:
I still don't have my Armageddon, so in the meantime I'm using an MAB Mayhem and a 10% WS damage Anarchy.
The mayhem is for Aby where going /RDM and stacking MAB and AGI is easy, making QD/LS builds quite nice.
The Anarchy is for stuff outside of Aby (limbus, einherjar, nyzul, dynamis). Here QD and leaden salute are not as powerful and a good melee TP/Slug build will outdamage most other setups. Adding 10% to a 2k slug is 200 damage. Not many other ways to boost that WS by that amount (although I suspect the STR/RATT Mayhem might be close).

Haven't done much WoE and no voidwatch to date so I'm not sure how those guns stack up in that setting. Been working hard on the Armageddon with a group before wandering into those actvities.



Would WS dmg+10% or TP+100 anarchy actually beat MAB mayhem for Leaden salute in Abyssea? If average LS dmg is 3k+ in Abyssea, WS dmg+10% adds another 300+ dmg, which is quite a lot, although I'm not sure if it beats MAB+10. Also note that TP+100 gun can also boost Leaden Salute dmg considerably, I was able to hit 3.3k in Abby with martial gun(TP bonus gun) without weather bonus/temp/roll. Although I'm not sure if TP+100 or dmg+10% is better or worse than MAB+10.


Personally I don't see much point in STR/rattk path. COR has very high WS frequency with save TP+regain roll, so it gains very little benefit from rattk+ during TP phrase. It really only benefits you when you use slug shot, then you may as well do Anarchy for Slug shot. Either 1) TP+100 Anarchy, which IMO better for harder content like Voidwatch if you're using slug since you gain TP so fast without shooting any bullets that high delay doesn't matter, and racc bonus when you WS is always important for higher lv content. Or 2) WS dmg+10% Anarchy, which is better in easier content like limbus/einherjar/nyzul etc.

And quite possibly use MAB mayhem for LS if you're doing Voidwatch outside of Abyssea, or when you do Dyna with elemental Obi equipped.



Edited, Oct 7th 2011 9:05pm by Afania
#5 Oct 08 2011 at 7:08 AM Rating: Good
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I also went the MAB/ice route, to serve as a placeholder whilst I slowly worked on a Bedlam. I have to say I was quite happy with the MAB Gun, the base damage is pretty respectable and that MAB bonus is quite hefty for a single slot.

Also as a previous poster mentioned, the trials are really quite easy compared to other weapons. Unlike other weather conditions, ice weather is almost constant in Ulegerand Range, and even when its not up it generally only stops snowing for a very short time. Its very rare that a game day passes in the range without any snow at all, even if its not been forcast.

IIRC I fully completed the trials over a single weekend, and that was with RL obligations cutting into my playtime.
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#6 Oct 11 2011 at 7:16 AM Rating: Decent
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Quote:
Would WS dmg+10% or TP+100 anarchy actually beat MAB mayhem for Leaden salute in Abyssea? If average LS dmg is 3k+ in Abyssea, WS dmg+10% adds another 300+ dmg, which is quite a lot, although I'm not sure if it beats MAB+10. Also note that TP+100 gun can also boost Leaden Salute dmg considerably, I was able to hit 3.3k in Abby with martial gun(TP bonus gun) without weather bonus/temp/roll. Although I'm not sure if TP+100 or dmg+10% is better or worse than MAB+10.


Don't use the WS damage 10% gun in Aby. Use it outside of Aby for now. Use the MAB gun in Aby since the MAB boosts QD and LS.
Outside of Aby the TP +100 suffers due to the fact that missing the mob with slugshot is unlikely these days due to high enough marksmanship skill. Given slugs can average 1.5-2.5k, there's little you can do gear wise that will get you 150-250 extra damage on a WS.

Voidwatch might be an exception where the bosses are high enough level to miss slugshot on. Since I don't plan on doing VWNM until I've completed my armageddon, it's not really an issue for me.
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#7 Oct 23 2011 at 5:41 PM Rating: Good
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I found that on a number of VW mobs, Slugshot will actually beat Wildfire for damage due to fire resistance or general MDef on the mob, so having a backup slug gun is never a bad idea if another weapon will outperform Armageddon on Slug.

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#8 Oct 24 2011 at 8:49 AM Rating: Decent
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Doubt any of the magian guns will beat armageddon due to the aftermath (if you are actually shooting which you might be doing in a slugshot setting). Either the WS 10% dmg gun or the Fire elemental magian gun would come closest but have significant lower damage rating and no aftermath.

Of course if the question is Bedlam +2 vs. fire Mayhem +3 for slugshot, that's pretty legitimate.
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#9 Oct 27 2011 at 8:15 PM Rating: Default
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Dartagnann wrote:
Doubt any of the magian guns will beat armageddon due to the aftermath (if you are actually shooting which you might be doing in a slugshot setting). Either the WS 10% dmg gun or the Fire elemental magian gun would come closest but have significant lower damage rating and no aftermath.

Of course if the question is Bedlam +2 vs. fire Mayhem +3 for slugshot, that's pretty legitimate.




TP+100 for more racc in VW seems decent for slugs, even arma 95 can't get that much racc at 100 TP.
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