Viska wrote:
To be completly honest I find the COR AF3+2 to be ....kinda meh (Other then bottes), especialy when it comes to quick draw. I feel the Body should have had some sort of major MAB on it and other pieces with some minor MAB on it. The feet; I think, are pretty good with the 10%. I think the set effect should have been each piece knocks off recast timers for Quick Draw.
I'm not saying that the DD stats aren't great, but compared to the many other job's sets I feel like we were spread too thin being the Hybrid that we are. It should be very apparent that with the addition of atmas it is too difficult to try to hit melee or Ranged mixed with Quick Draw and WS. To really excel at something on COR you really have to go for it and cuase another area to be modest at best.
If the full set bonus is a low proc % I think I will be a little more then disheartened. I'm definately not one to QQ in the forums and it is what it is at this point. Perhaps this is for another thread but I'm curious what the COR community thinks about the direction of our favored job.
Ath
I agree with most of this. I think QD is clearly the way to go in Abyssea and only the boots are a must-have in that regard. I too am shocked they didn't give us a single piece with MAB on it (except the neckpiece with a whooping +3), instead opting to give us MAcc which is highly debatable if we even need it.
I actually don't think they split the stats up much at all...all the pieces, even the neck and back armor, tells us they want us to be Rangers with a gun...except they won't give us a better, CHEAPER bullet (yes, I've read about how Oberon's is SUPPOSED to be that, but it just isn't...blame greed, blame lack of mats or whatever, but reality is the bullet is stupidly expensive on many servers, and the bullet damage does not even exceed a Silver Bullet, and that can be used at LVL 50 by RNG...), so it is still stupidly expensive to play that way. They also completely overlooked COR as far as triggering weaknesses so even if we do play like that, you STILL need a RNG for all the RA WS triggers.
But, that being said I feel they got that wrong too because they gave us so much RAcc and almost no RAtt or STR to help with the low damage output. I know COR's have less ACC innately than RNGs, but come on....I can already land more Slug Shots on T3s than some RNGs do. I really do hope the Triple Damage Augment trigger rate goes up by a good percentage per piece (and not just 1-2%)...it's really all that's keeping me going and collecting the pieces at the moment.
SE should take whoever is in charge of COR gear and get rid of him too...since they are changing directors and stuff everywhere anyways. I felt they got it right for a lot of classes (DRG, WAR, BLM, WHM, and others come to mind), but really missed here with COR.
Edited, Dec 18th 2010 4:07am by dawkins965