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Am I doing this right?Follow

#1 Jun 13 2009 at 12:45 AM Rating: Decent
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So basically I recently started FFXI, and COR has become my main job.
I have no high-ish level COR friends, so I have no one to ask for help with COR or see if I'm doing stuff right.

I am a COR/NIN most of the time, I would do COR/RNG but honestly it's way too expensive shooting for TP at my level, and I take all the hate and die because I don't have shadows. I dual wield a decent DPS sword or dagger in my mainhand, and an Archer's Knife in my offhand. I read on here that if you're meleeing as COR, using 2 RACC weapons is retarded, since you don't have any real DPS. So yeah, I use Archer's Knife in offhand for the +RACC since I use gun wses not dagger or sword.

All my gear is +AGI, DEX, ATK, ACC, and RACC, but mostly RACC and AGI.

As for fighting, I melee until I get 100% TP, then stand back outside of weapon range and use my range WS.

For rolls, usually I start off with either Hunter's or Chaos roll, which I put on all the frontline jobs, if there is a RNG in the pt I always use Hunter's roll, and make sure they get hit with it. I try and always have COR roll on everyone, unless the pt sucks and it's taking forever to kill mobs, so then I put RNG and DRK roll on everyone until the fight is about to end, then I throw up COR roll, for the boosted exp. I usually don't bother with Healer's roll unless, once again, the party is hella slow or taking a rest.

tl;dr version:
I am a 36 COR/NIN.
I use a DD sword or knife in mainhand, Archer's Knife in offhand.
My gear is mostly RACC+ and AGI+, which I swap for ACC and DEX while I am meleeing.
I stand back and WS with gun as soon as I'm at 100%.
I use COR roll and switch between RNG and DRK roll, mostly.

So yeah, what should I be doing different?

edit for grammar and sh*t

Edited, Jun 13th 2009 4:46am by getcrunkho

Edited, Jun 13th 2009 2:27pm by getcrunkho
#2 Jun 13 2009 at 5:05 AM Rating: Excellent
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Unless you've got Slug Shot and a Mercurial Kris, I think most of us career corsairs would not approve of using melee for your WS, though it's good that you're trying to deal damage. Furthermore, a lot of us would probably prefer /RNG over /NIN for the accuracy and such, but if you dual wield Archer's Knives it's still pretty good until level 60, at which point /RNG is clearly the better DD option.

I'm really not sure how you're pulling hate unless your parties have had severely underachieving DDs, the only time I really pulled a lot of hate was when I got my first Hexagun and started shooting bats in Garlaige. I do think it's good to try to keep melee skills up for endgame, so if you wanted to shoot even within melee range to keep your numbers down and keep your melee skills from going too rusty, that'd probably be okay until you WS, then you're right to step back.

As for rolls, Hunter's and Chaos are kinda the bread and butter of frontline rolls, but depending on your party's accuracy you could swap in a different melee roll especially at later levels and especially if the right job is in the party. COR roll is something of a waste unless you're doing long chains or soloing, the bonuses just aren't that great and faster kills mean more exp than COR roll is bound to give. I would give 2 melee rolls and give your mages Healer's Roll, it can really reduce the downtime at lower levels. At 40 you'll get Evoker's Roll and then it's pretty much a given that you should be doing all 4 rolls (2 frontline, 2 backline) unless some tools make you pull (avoid this).

Looks like you're on the right track, but you'll need to bite the bullet or rather buy the bullets if you expect to get respect as a corsair. It can get very expensive, but it's worth it to do your best. Later on, with a Mercurial Kris and a Joyeuse you can rapidly melee for TP to WS without sacrificing your damage numbers, but that's generally not true until higher levels, although it is a lifesaver considering how expensive Steel Bullets are.

Good luck, matey!

Edited, Jun 13th 2009 8:06am by Maruraba
#3 Jun 13 2009 at 5:46 AM Rating: Excellent
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Beyond what Maruraba said, I would add that if you INSIST on meleeing for tp (which I would strongly strongly advise against), at the very least, please properly gear for it. There's not a lot of acc gear at your level, but there will be as you increase in level, and it is really important that you take advantage of it if you melee. Gear swaps are a wonderful thing, and all that r.acc and AGI gear isn't doing a damn thing for you when you aren't shooting. Swap it in for WS, but use melee gear otherwise.

Or, better yet, shoot for tp!
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#4 Jun 13 2009 at 10:26 AM Rating: Decent
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Thanksss for the advice, especially about melee > cor rolls, I never would have figured that out.
:D
I should have mention that I do gear swap when switching from melee to ra. I switch most of my ACC and DEX and AGI gear out for RACC and RATK stuff.

also @ pulling hate; most of the time I get invited to sh*tty parties with crap dd and a sh*tty tank (this is level 30~ we're talking about), and I usually do 100+ dmg per shot, while the rest of my pt is doing 10~30 dmg per hit. If it's a really good pt, and the dd are hitting well and the tank is keeping hate, then I will shoot for TP, but it adds up a lot, and I end up spending ~18k in bullets for ~10k exp. Not really worth it, imo. When I get to 30 I am DEFINITELY switching to /RNG, seeing as I already have a bunch of /RNG latent equips and RNG gets barrage at that level, then Trailer's Kukri at 61. So yeah, it's not like I'm sticking to /NIN forever.

So yeah, any more advice or criticism or anything?
o:
#5 Jun 14 2009 at 5:22 AM Rating: Decent
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I think you are doing it wrong at that level. The most damage you can deal out at that level is shoot for TP and WS with dagger (Cyclone). Ranged WS's suck until you get slug shot. /RNG is needed for RACC early on although dual-wielding RACC Archer's knives as /NIN is reasonable.

It's hard to pull hate as a COR since you are doing a lot of rolling. So unless you are starting the fights with WS's, something is wrong with the party.

COR roll doesn't help as much when you are fighting IT's. You'll kill faster with 2 melee rolls which will get you more chain bonuses which add more xp than COR roll. COR roll becomes useful in meripo where fast kills and endless chains on VT mobs are possible and the added xp bonus really adds up. Give both Hunters and Chaos in early levels.

Edited, Jun 14th 2009 6:22am by Dartagnann
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#6 Jun 14 2009 at 6:48 AM Rating: Decent
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Quote:
I am a 36 COR/NIN.
I use a DD sword or knife in mainhand, Archer's Knife in offhand.
My gear is mostly RACC+ and AGI+, which I swap for ACC and DEX while I am meleeing.
I stand back and WS with gun as soon as I'm at 100%.


I see either 2 options here

1. Go farm so you can shoot for TP(a PLD level37+ shouldn't have a problem keeping hate)

2. If you insist on meleeing and going the cheaper route, sub RNG anyway. Get the /RNG gear, melee for TP(if you must) but shoot some shots off randomly as well. You won't pull hate if you're doing melee damage most of the time.

Quote:
I use COR roll and switch between RNG and DRK roll, mostly.


COR roll is reserved for when your pt runs out of mobs when you have hunter's/chaos up.
#7 Jun 14 2009 at 7:03 AM Rating: Good
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Dart makes a good point, I forgot about Cyclone at those early levels.

Those numbers sound extreme on both ends to me, but anyway, yeah, melee rolls can really boost your frontliners' performance, although a crappy, undergeared, non-food-eating DD is going to be a waste no matter what you do. But have some self-respect, you're a support role job and can pick and choose your parties. Not saying you need to be a Princess or anything, but there's nothing wrong with having standards, especially considering ammo costs. Politely suggest things they can do to do better without just "telling them how to do their jobs" or go get a better party.

Other advice? Money. Bullets, cards, good equipment, HQ food, etc., are your friends, and they all cost. The cost of corsair was one of the big stumbling blocks for me taking up the job, but I stuck with it and learned how to make money to keep myself afloat. If you can raise the funds quickly enough, you should do just fine.
#8 Jun 14 2009 at 7:30 AM Rating: Good
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Well, make sure it's Gust Slash unless the AoE is okay.
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#9 Jun 14 2009 at 3:33 PM Rating: Decent
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okkk thanks so much~
So what I'm going to start doing is keeping up DRK and RNG roll on frontlines, and WHM and COR roll on backlines; be /RNG and switch off meleeing and ra-ing for TP, and use Cyclone WS when I get it @ 42 or 43 or w/e.
Umm yeah I keep all my gear totally updated for my level, most of it being HQ, and umm yeah.

Do you guys have any suggestions for making gil?
I think I am too retarded to figure out gardening, fishing is hella slow, and the only other jobs I have leveled are 30 RNG, 30 WAR, 20 NIN, and 15 THF~ so what should I do?
#10 Jun 15 2009 at 5:28 PM Rating: Good
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Other than BCNM...crafting. But that won't get you instant gil.

Farming perhaps, but once again it's going to be slow. Gil is out there to be had but sadly the amounts you are going to need for COR (even just rolls) will be hard to come by unless you work hard at it. There is no 'easy' methods for making gil otherwise we would all be doing it.
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#11 Jun 15 2009 at 8:25 PM Rating: Good
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There is no fast way to make gil in this game without having invested a lot of time into it already. People with a high level crafts or a lot of seals sitting around or lots of high level jobs or perhaps most importantly, a powerful LS, can make a crapton of gil. If all you have is what you stated you're going to be looking at 15-20k/hour tops farming crap or maybe fishing.

COR DD is perhaps the most expensive job in the game. I wouldn't advise it unless you have the gil to back it up. You can play COR as more of a support style (as /DNC or god forbid, /WHM) and cut your costs significantly but don't let anyone on these boards know or they'll rip your head off. Plus you may not enjoy that but I did...you get the sweet Slugshot damage and you get the fun of gambling for buffs. Standing in the back line and spamming bullets isn't why I wanted to play COR.
#12 Jun 17 2009 at 9:14 AM Rating: Good
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While pulling in a exp party, is it possible to still do a 4 roll rotation between Melee's and Mages?

When I'm competing for pulls and also bringing in long pulls I find that i can consistently do around 3 rolls.

And when you start your rotation should it be:
Melee Roll > Mage Roll > Melee Roll > Mage Roll

#13 Jun 17 2009 at 10:32 AM Rating: Good
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I would recommend doing:

Mage -> Mage -> DD -> DD

If you are consistently applying your rolls every minute but not starting the cycle over again until the first roll is about to wear off, this order will allow you the most time to keep the DD buffs on yourself.

Edit: spelling

Edited, Jun 17th 2009 2:32pm by KaishenRamuh
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#14 Jun 17 2009 at 11:20 AM Rating: Decent
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I can't remember the last time there was a consistent need for 4 rolls.
#15 Jun 17 2009 at 2:20 PM Rating: Good
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If you're pulling, and sooner or later you get asked to, then it's 3 rolls. If you're not, there's no reason not to do 4 unless you're using Corsair's Roll on everyone (and yeah, it's everyone or no one for me), for the reasons KaishenRamuh mentioned.

Also, I noticed getcrunkho's post mentioning using DRK and RNG rolls on the frontlines. I would add that they are the basic "go to" rolls, but you need to be aware that having the right job in the party can lead to other rolls being more useful. If you've got a THF and a WAR, for example, I find that Rogue's Roll and Fighter's Roll will totally outdo the damage you'd get from a non-boosted Chaos Roll. I also like Samurai Roll a lot if you have a SAM available, though if it came down to an optimized SAM or WAR roll, WAR is better. A lot of the other rolls are fairly situational, but most of them are good to have on hand if you end up using your corsair for a lot of things.

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