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Varrying Degrees of SalvageFollow

#1 Jun 12 2009 at 5:13 PM Rating: Good
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Yeah, another one of these questions. I'd like some input as to what other CORs happen to do or prefer to do in Salvage. I've always gone as WAR for tank/DD, but recent changes may allow me to put my oft-unused COR job to some use... yeah, I know, you read that correctly. Turns out, a lot of people just don't have any clue as to what a COR does. All they see is that it can't provide Haste/March, thereby relegating it to a second tier job for Salvage (and many other events... at least on my server).

I hate to admit it, but I find myself in the same position.

That's not to say that I don't understand how to do my job: when to double up, what rolls to do for who and when, etc. etc. I also have (aside from no Skadi gear) very nice gear for my COR, with proper TP/SS/Det/LS/QD sets. What I do not have is any sort of MP set, my reason being that I swap everything out for QD.

So what it comes down to is, how do you use COR in Salvage? Which support job do you most often use? For 35s? For bosses? How do you set up your macros (<--- big one - I can't seem to get an accessible way to hit stuff like Para/Erase/Curaga and still hit rolls and stuff on the same palette)? Which cells do you find invaluable? If you were in a group of 6-7, when would you expect to get certain cells? Any specific situations that you use some rolls in that wouldn't be obvious? Anything else you have learned from experience?

Really, anything... I just need help. I want to put my COR to more use, especially in Salvage, but I don't want to embarrass myself, or let my group down, either. I think quite a few of my fears could be put to rest if I felt confident in my macros, but since the only thing I use COR for is the occasional merit party with LS (and soloing, of course), I never really put any effort into mine. Any advise would be greatly appreciated.
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#2 Jun 12 2009 at 6:05 PM Rating: Excellent
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I pretty much only go COR for boss runs, so my experience only pertains to that. I always go /WHM. I know, flame me, hate me, whatever. An extra paralyna/Erase/Curaga on boss runs saves the day and takes heat off your mages. I tend to only keep the 4 rolls I use on the pallette I use, the rest are on a unused pallete that I can copy and paste from quickly as the need arises. For the most part, farming for 35's would be normal DD rolls to get through mobs as quick as possible. FOR MB's it varies. Sometimes I do 2x DD rolls. If we are light on healing I will sub in MNK roll to cut down on TP spam, and seeing as how MNKs are our tanks it makes a pretty decent impact. For Zhayolm I do 1x DD roll and BLU roll to cut back on "4400 needles" (can't recall the name of the move)

To further expand on my macros:

Ctrl-
1-Mage roll #1
2-Mage roll #2
3-DD roll #1
4-DD roll #2
5-BLM roll (dunno why this is here.. )
6-Snake Eye
7-Paralyna
8-Erase
9-CureIII
0-/ra <t>

Alt-
1-Double-up
2-WS gear
3-WS macro
4-Melee gear (I dont melee much, lot of AoE and it usually isn't worth it)
5-Ballad (also use this pallette if I am /brd for MOAR MPZ)
6-Ice shot
7-Earth shot
8-Light shot
9-Dark shot
0-Pull macro

I could make a lil space for a Curaga macro, but I do that from the menu.

Edited, Jun 12th 2009 10:10pm by ShamanTaru
#3 Jun 12 2009 at 6:54 PM Rating: Excellent
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A Salvage MB is the best use of /Whm in the game, don't apologize for using it there.

Monk's Roll is also useful for lots of things leading up to MB.. Frogs, Mini Chariots, G1, G3, triple gears, etc.

I also have Paralyna/Erase macro'd (as well as Cure III), and use Curaga/II from the spell list. You have the time to be on top of those status fixes - let the healer(s) focus on other things that you can't do.

I'd only consider making Curaga II a macro for ZHMB.

Edited, Jun 12th 2009 11:14pm by Carrilei
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#4 Jun 12 2009 at 7:17 PM Rating: Good
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Wow, that's... exactly what I was looking for. I was leaning towards /whm anyways (I name my ctrl-0 and ctrl-9 macros 'Discharge" and 'Inertia'), but you just condensed what was 2 and a half palettes of semi-useless junk into one neat package I can organize in a more familiar way.

The 4400 Needles thing is new to me, I was unaware that it was magic damage. What other rolls might be useful? I already know about MNKs rolls, and DNC roll for Brainjack, but what about if you have say WAR or SAM as tanks, and no MNK? Would you still use MNK's roll and another roll, or use two different rolls?

Also, do you find it better to change staves for each QD: on normal floors, on some NMs, during certain zones, just for MB? Do you find WS damage to be a factor, or should I concentrate on one or the other?
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Dooom wrote:
BG elitists <3 haste.

Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#5 Jun 12 2009 at 9:54 PM Rating: Excellent
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I go /whm in salvage also, for the same reason as the others stated... to help with status cures and some backup healing on bosses.

I have my macros set up differently than anything I've seen mentioned. Being a BLM also, I'm used to needing way more than one palette to do what I do. So for COR, for example, palette 1 is my COR/RNG stuff, palette 2 is all 20 rolls. Palette 3 /dnc stuff (with the COR stuff in the same spots and the /dnc stuff replacing the /rng stuff in those spots. 4 is the rolls again. etc etc.

For WHM I have it a little different. It's on a 5th palette with paralyna, erase, cure 3 (all /whm stuff in the spots that /rng stuff, /dnc /war etc stuff are in elsewhere). If i hit up to palette 4, i have my 20 rolls. If i hit down, i have some extra WHM stuff (stoneskin, blink etc).

So ill hit up, hit the roll I want, moved back down and double-up is alt-1 etc.

As for play style... Chaos/fighters and evokers/SCH on the climb. Sub fighters out for MNKs on certain NMs and bosses. If a healer drops dead, DNC roll in case of emergency. I occasionally use MAB roll (like the ghost in AR for one). And if there's no MNK tank, I'd think that'd make MNK roll even more of a priority.
#6 Jun 12 2009 at 10:50 PM Rating: Good
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I go as /whm also but I do not use mp gear as I shoot most of the time anyways. Except against mini chariot and boss, then I camp discharge and inertia. I use Magus/Mnk Roll when fighting ZR boss.
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Morrigan's Robe Set: 5/5
SUBS: WHM NIN RNG DRK DRG DNC SCH
#7 Jun 12 2009 at 11:23 PM Rating: Good
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I don't even mess with Scholar's the majority of the time, at least when I have Incus unlocked. Unless you're in a spot where you know MP will be tight, or you have nothing else to do thanks to the cell situation, I'd favor contributing damage on normal mobs as the roll is simply not needed. Of course on MB's, 4 roll rotation is standard.

Make sure you're diligent in picking up temporary items, especially if you're going to put yourself in harm's way for melee TP. Strange Milk is very nice, and Dusty Potions can also be helpful. Know when to get out of AoE range, and when it's okay..

Some examples per zone.. In BF the only real issues at all with AoE are the Wamouras early on, and the 3F gears that you need to kill at the same time - those would be the best places to use your meds. In SS, you can melee CC, but make sure you're at the side/back as to avoid the breath attacks. I wouldn't recommend meleeing Dekka, as the Amnesia/Silence/damage is not fun - ranged is okay on him though. Can melee Arra Qiqirns as they're pretty much zerged, but don't melee Bhoot/Flayer/Chariot. And stay far, far away from the ZH frogs. Frog Chorus is 25'. 25' is the maximum distance to use a ranged attack, so that's also out. Wait for it to use a TP move, then run in to roll - feel free to blink a couple QD's at it while running in/out.

Edited, Jun 13th 2009 8:12am by Carrilei
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#8 Jun 13 2009 at 7:35 AM Rating: Decent
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I have my macros set up differently than anything I've seen mentioned. Being a BLM also, I'm used to needing way more than one palette to do what I do. So for COR, for example, palette 1 is my COR/RNG stuff, palette 2 is all 20 rolls. Palette 3 /dnc stuff (with the COR stuff in the same spots and the /dnc stuff replacing the /rng stuff in those spots. 4 is the rolls again. etc etc.


See, this is my problem... I took a modified version of my WAR palette that I used while leveling, so it's all COR/RNG oriented, and that's palette one. Once I hit 75, I took all the /whm some of the /rdm stuff from my BLM book and combined them with the Roll and QD aspect of my existing COR palette, and put them on the next page. I then took all the QD and Rolls that I didn't normally use during leveling, and put them on a separate page for copy/pasting. It's just too clunky for me. Right now I have things set up in a way that it isn't very fast to switch from one page to the next and do things on the fly, So I want to get rid of that altogether. I think I'll go with something like this, maybe:

Alt: (This is exaclty how I have my /rng set, except WS is Fire Shot if I am mainly /ra with WSs, and I have 3 WSs as the first 3 spaces on the top line, followed by Barrage, Sharpshot, etc.)
0 - Idle Gear (Melee with movement speed+ and Orochi Nodowa)
9 - /ra Gear (also my command for /ranged attack)
8 - WS
7 - Light Shot
6 - Dark Shot
5 - Ice Shot
4 - Earth Shot
3 - Fold
2 - Snake Eye
1 - Double Up

Ctrl:
0 - Cure III
9 - Paralyna
8 - Erase
7 - Curaga
6 - Dancer's Roll
5 - Monk's Roll
4 - Fighter's Roll (?)
3 - Chaos Roll
2 - Scholar's Roll
1 - Evoker's Roll

Which leaves only BLU roll out... maybe I put that in ctrl6, and DNC where Curaga is? I'll have to try it out and see how it feels.

As far as when to melee and when not to, I shouldn't have too much of a problem holding back my urge to rush in and swing. I have quite a bit of Salvage experience, I know all the zones fairly well, just from a completely different (and much more carefree) perspective. I just don't want have this kind of responsibility and mess up, so I got to try and stay relaxed, and remember that I'm not a noob. It's all in my head, it's all in my head...

I think most of the other stuff is situational, so if need be I can add a page above this palette with a few things like Blindna and Viruna, etc., but I don't ever remember anything like that being a problem as WAR. Maybe it's all the meds I carry around with me, I guess I'll find out when people start yelling at me for stuff.
____________________________
Dooom wrote:
BG elitists <3 haste.

Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#9 Jun 13 2009 at 3:28 PM Rating: Good
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guess i'll expand a bit on this but try to keep it brief cuz i've said exactly the same thing in other threads before. Palette wise I really like having a group of 3 palettes for COR/WHM with the main palette being the middle one so I can access everything I need with up or down. Typically I only go up for rolls and only go down for SS n blink so I spend most of my time on the main palette which has stuff like c3, paralyna, erase, ranged attack+gear, tp set, max MP set (doubles as running gear with wlegs in it), double up, snake eye, fold, random deal, light shot, dark shot, ice n earth also).

As for playstyle, I do have a max MP set but I'm not married to it. The first time I tried to /mage anything on COR, I just piled on MP but then found I couldn't QD or WS or melee without losing the majority of my MP pool. That's when I built /mage only hybrid sets. Basically, I keep the same earrings, back n belt on full time. (Loquac., antivenom, lieutenants cape and ocean rope)... which is 150 or so MP on those spots alone. I'm not losing much acc, racc or agi on the earrings. Bucc belt hurt a lil to give up but not losing any racc off the back either. So I can shift seamlessly between styles of play while maintaining an MP pool of at least 317 MP at all times. I eat pot au feu or sushi depending on how much gear I have unlocked and what floor we're on. Typically i'll get ranged cell before anything else so i'll be shooting. I'll either get incus next (or sometimes not at all) or magic. On normal mobs i'll melee while retaining my 300+ MP..can QD whenever I want and keep that MP. And for the boss, i'll usually slip back into my max MP set before we port and have almost 500 MP to help out with (we only take one legit healer on our runs 95% of the time. It's on the BRD and COR to provide the back-up support). Basically I'm set up to do whatever it needed ot me most at the time.

On the wasp rampart, i'll even ditch my hybrid set completely, switch to my /war macros and just all out attack because healing really isn't needed. 3k+ slugs on the other hand are always welcome there :).
#10 Jun 13 2009 at 3:34 PM Rating: Decent
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TDGSW wrote:
On the wasp rampart, i'll even ditch my hybrid set completely, switch to my /war macros and just all out attack because healing really isn't needed. 3k+ slugs on the other hand are always welcome there :).

I'm waiting for the day when the mob dies in a flash, and I Slug the rampart to smitherines. It has yet to happen in over 2 years, as I'm always overly cautious, but someday...

Doing ramps without auto-attack on sucks =/
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#11 Jun 13 2009 at 5:26 PM Rating: Decent
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I Detonatored the hell out of the first floor rampart before. 300tp even.
#12 Jun 13 2009 at 6:26 PM Rating: Good
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<<I'm waiting for the day when the mob dies in a flash, and I Slug the rampart to smitherines. It has yet to happen in over 2 years, as I'm always overly cautious, but someday...

Doing ramps without auto-attack on sucks =/>>

I've seen this happen to other ppl a few times but I've been fortunate. I keep auto attack on though actually. I just make sure I'm facing the rampart and switch target once it spawns a new one (we kill so fast there's rarely more than one mob up.. even on the tragopan and colibri ramparts). When I have tp I usually either disengage or hop over to the next spawn early if possible. Being /whm, I quickly spam my dia II macro then slug it... can't quite 1-shot them but damn I come close lol. But I definitely try to grab a mob that hasn't been hit yet for WS. I can take about 95% of its life with my WS if I have chaos on. I'd love to go /war just ONCE and see how good I could do with berserk and my full WS gear lol.
#13 Jun 14 2009 at 4:11 AM Rating: Decent
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Quote:
So what it comes down to is, how do you use COR in Salvage?


I'm often the naked mithra who throws dices. But then we've done a lot of those cell cheap zones. Due to this I never attempt to go DD since I'm always last on getting gear to help my C rating markmanship.
#14 Jun 14 2009 at 5:15 AM Rating: Decent
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I'd estimate that Salvage groups lose 19.7% efficiency due to the prescence of naked mithra.
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#15 Jun 14 2009 at 8:22 PM Rating: Good
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Yeah, I found i'm pretty low on the "getting gear cells" totem pole too. I understand that how i'm being asked to play, i'm not a top DD or top healer or anything. But I'm probably more reliant on gear than just about anyone I'd think. Most of my MP pool when I'm maxing that out comes from gear. Sword skill keeps me a lil more reliant on accuracy gear than most. I find on bosses, I struggle to hit ranged attacks if I'm short half my gear. I die a little inside each time the BRD gets a weapon before I do lol. Not sure why he does but meh, I don't wanna be a squeaky wheel. Luzafs rin is nice to have at the end for buffing DDs without getting hit with discharge or inertia stream. Also have wlegs n skadi feet though lacking movement speed while desperately needing it has been an infrequent issue.

I also learned today that /sch is useless without an HP cell lol. I only just finished the sub and had never used sublimation outside of messing around with it in WG. Not having an HP cell renders it totally useless.

In BR it's usually a non issue but in AR, ZR and sometimes SSR, I have little or no gear for most of the run. It is a bit frustrating because I know I can contribute more with more gear cells but what can ya do?
#16 Jun 15 2009 at 5:20 AM Rating: Good
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for me i went cor/nin basicly to all my runs on salvage for my skadi set back then...(but then i only got bst/pup/blm/cor lol)

well what subs don't really matter cause u aint gona be getting a SJ cell anytime soon nor would u be even getting a sj cell (for me meh)

as for rolls on mages tend to be evoker/sch/warlock(odd enfeeble)
and for the melee mnk/drk/sam our group worked with that came to conclusion even with war and thf the war/thf rolls werent doing as much (just our group)

well if u got relic u may want to give your group a heads up on hooking you up a headpiece for ur rolls though
#17 Jun 15 2009 at 7:36 AM Rating: Decent
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well if u got relic u may want to give your group a heads up on hooking you up a headpiece for ur rolls though


It is my Salvage mantra. If all they want me to do is roll, then I at least want my hat that makes the rolls better.

Sadly "occasionally" bonuses isn't regarded that high. I've seen hats go to MNK and SAM before me (obviously to RDMs, but the others are more questionable).
#18 Jun 15 2009 at 8:46 AM Rating: Decent
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Giving turban to mnk sounds good, but giving it to SAM's over a cor is more discussable. It really depends how well the sam or cor are doing.

I started to use my COR recently in salvage, in bhaflau remnant ramparts farms. I go /war there and basically act like the 3rd melee, after the sam and thf (we go there with 5-6 max usually). It's great to basically oneshot rampart's NQ pops and take out 25% of those melee resistants puddings to finish them while still providing mage and melee buffs.

I'm thf usually rest of the runs tho, but I'm sure there will be an opening sooner or later to try cor somehwere else :D
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#19 Jun 15 2009 at 1:19 PM Rating: Good
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Don't forget that SAM's af head has enhances meditate that could give them additional 20-40 TP. Combine that with relic hands, that's 40-80 additional TP every 2.5mins (if meditate is fully merit). So, it is reasonable to give SAM the head piece before COR first.

Edited, Jun 15th 2009 2:19pm by RusticusSageo
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RDM BRD BLM COR PLD SAM BLU WAR THF MNK 75
Morrigan's Robe Set: 5/5
SUBS: WHM NIN RNG DRK DRG DNC SCH
#20 Jun 15 2009 at 1:53 PM Rating: Good
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Well yeah, tho the 2 pieces gives 140-160 tp, I never had 180tp meditate personally, I might be wrong.

We don't really give it as priority to our SAM because our SAM sucks bar one, who sadly have to come MNK except on bhaflau ramparts farms. So again, it depends on well how your ppl do.
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#21 Jun 15 2009 at 2:16 PM Rating: Good
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True, it's all depends on the party setup. I'm fortunate enough to come as RDM, BRD, COR or SAM depending on the zone and people we have (bard the least, since i fall asleep playing bard in salvage).
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RDM BRD BLM COR PLD SAM BLU WAR THF MNK 75
Morrigan's Robe Set: 5/5
SUBS: WHM NIN RNG DRK DRG DNC SCH
#22 Jun 15 2009 at 3:03 PM Rating: Decent
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jainaproud wrote:
Well yeah, tho the 2 pieces gives 140-160 tp, I never had 180tp meditate personally, I might be wrong.

We don't really give it as priority to our SAM because our SAM sucks bar one, who sadly have to come MNK except on bhaflau ramparts farms. So again, it depends on well how your ppl do.

Nothing wrong with a SAM tanking in Salvage, don't always need MNK!
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#23 Jun 15 2009 at 3:21 PM Rating: Good
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Yeah, I've tanked LAC on SAM before (but I think it is the easiest of the chariots to tank). And chasing people with my big butcher knife is fun lol. Soboro SAMs on the first few floors own too.
____________________________
RDM BRD BLM COR PLD SAM BLU WAR THF MNK 75
Morrigan's Robe Set: 5/5
SUBS: WHM NIN RNG DRK DRG DNC SCH
#24 Jun 15 2009 at 3:30 PM Rating: Decent
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RusticusSageo wrote:
Yeah, I've tanked LAC on SAM before (but I think it is the easiest of the chariots to tank). And chasing people with my big butcher knife is fun lol. Soboro SAMs on the first few floors own too.

@.@! Can have a weapon-change macro so you're not destroying your party lol. Won't do much damage with a Wooden Katana or Charm Wand :P
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ffxiah
#25 Jun 15 2009 at 3:47 PM Rating: Good
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Then it's not fun chasing the poor tarutarus...
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RDM BRD BLM COR PLD SAM BLU WAR THF MNK 75
Morrigan's Robe Set: 5/5
SUBS: WHM NIN RNG DRK DRG DNC SCH
#26 Jun 15 2009 at 4:08 PM Rating: Decent
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RusticusSageo wrote:
Then it's not fun chasing the poor tarutarus...

How'd SSMB go?
Was fine until Rust killed our RDM Taru with a crit from Hagun..
<RDM Taru> I'll never get my Bodb's Cuffs... NEVER!!!!!
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#27 Jun 15 2009 at 4:19 PM Rating: Good
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Should've gotten that blood/crimson cuisses RDM tarutaru.. muawahahaha (evil laugh).
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RDM BRD BLM COR PLD SAM BLU WAR THF MNK 75
Morrigan's Robe Set: 5/5
SUBS: WHM NIN RNG DRK DRG DNC SCH
#28 Jun 15 2009 at 4:24 PM Rating: Decent
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RusticusSageo wrote:
Should've gotten that blood/crimson cuisses RDM tarutaru.. muawahahaha (evil laugh).


... WTF guys, he actually put Storm Crackows on for this ...
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ffxiah
#29 Jun 15 2009 at 11:07 PM Rating: Decent
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Come on, it's not like a SAM charmed is dangerous.. most of their dmg comes from WS and they cannot WS while charmed >.> *grin*

Come closer taru, come closer.

MNK roll rocks on salvage chariots btw, and Magus roll is handy for zhayolm's boss too.
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#30 Jun 16 2009 at 9:09 PM Rating: Decent
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I went Cor/Whm to Arrapago Remnants tonight. Unfortunately it wasn't until right before the 5th floor chariot that I even got subjob. It actually helped. I found Monk's/Chaos + Dancer's for melee and Evoker's + Scholar's/Healer's for rdm + whm pretty helpful. Wish the NM's would drop something helpful besides Alexandrite tho.
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