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Any new traits found yet?Follow

#1 Sep 09 2010 at 3:27 AM Rating: Decent
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Some nutter must have grinded there arse off in the past 12 hours.
#2 Sep 09 2010 at 3:44 AM Rating: Decent
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Whirl of Rage + Final Sting = Zanshin
Vanity Dive makes Accuracy Bonus

Credit to Rena at BG. Disseverment + Vanity Dive gogogo!

EDIT: Almost forgot, Goblin Rush + Benthic Typhoon = Skillchain Bonus

Edited, Sep 9th 2010 5:45am by Beleren
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#3 Sep 09 2010 at 5:24 AM Rating: Default
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Wow zanshin thats pretty sweet. Like the others too.
#4 Sep 09 2010 at 10:11 AM Rating: Default
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Zanshin isn't very useful for BLU sadly. In order for Zanshin to proc, you must miss. Most BLU's know that if their ACC is below say 80%, they need more ACC food(pizza/sushi). So there isn't a single instance in the whole game where Zanshin would be useful for the trait alone. If you're soloing trial mobs say EP-T, you should be at the 95% ACC cap anyways. So unless you are setting the spells which just so happen to give the trait, don't bother setting Zanshin. If the proc rate compensated for the loss off sushi, I might see a use for it but it doesn't. Double attack is a far more useful trait despite the fact the spells are more or less useless.
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#5 Sep 09 2010 at 10:32 AM Rating: Good
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Auroral Drape makes Fast Cast~ (saves 1 point only, but an improvement is an improvement)

Osmosis makes Magic Defense Bonus... more costly than previous combination, but also more useful.

Magic Barrier makes Max MP Boost.

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Just to make QC that much more awesome, it makes Dual Wield (but we can't get DW2 by setting all three, unfortunately).

And, last one, Fantod makes Store TP.

Source: Rena @ BG
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#6 Sep 09 2010 at 5:42 PM Rating: Decent
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ShadowedgeFFXI wrote:
Zanshin isn't very useful for BLU sadly. In order for Zanshin to proc, you must miss. Most BLU's know that if their ACC is below say 80%, they need more ACC food(pizza/sushi). So there isn't a single instance in the whole game where Zanshin would be useful for the trait alone. If you're soloing trial mobs say EP-T, you should be at the 95% ACC cap anyways. So unless you are setting the spells which just so happen to give the trait, don't bother setting Zanshin. If the proc rate compensated for the loss off sushi, I might see a use for it but it doesn't. Double attack is a far more useful trait despite the fact the spells are more or less useless.


If the zanshin trait we get from this works like the zanshin trait that SAMs get, then to say it's worthless is kinda dumb. Zanshin adds an Accuracy bonus on the repeat swing. According to Wiki, it's +35 accuracy. That's a substantial amount. There was a bunch of math done on it earlier, but to totally discount it is to play it like SAM did before. I'd be interested in seeing if we get the full Zanshin effect (which we should since we're getting it from main) or if we only get the "subjob" effect.

I'd have to run a lot more numbers to see how it would affect BLU and, since I doubt it will affect missing on spells, it's still impacting a much smaller scale of our damage output, but any chance to redeem a hit (especially with the extra accuracy on it) means more TP.

One final note: Final Sting is 1 Set point and Whirl of Rage is 2. Final Sting makes a pretty decent spell, especially if you can use it for full effect, and Whirl of Rage is STR+2/DEX+2 for 2 set points. I'd say that I'd most likely be setting these spells any way. Getting Zanshin is the gravy here.
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#7 Sep 09 2010 at 8:16 PM Rating: Decent
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Dracoth wrote:
ShadowedgeFFXI wrote:
Zanshin isn't very useful for BLU sadly. In order for Zanshin to proc, you must miss. Most BLU's know that if their ACC is below say 80%, they need more ACC food(pizza/sushi). So there isn't a single instance in the whole game where Zanshin would be useful for the trait alone. If you're soloing trial mobs say EP-T, you should be at the 95% ACC cap anyways. So unless you are setting the spells which just so happen to give the trait, don't bother setting Zanshin. If the proc rate compensated for the loss off sushi, I might see a use for it but it doesn't. Double attack is a far more useful trait despite the fact the spells are more or less useless.


If the zanshin trait we get from this works like the zanshin trait that SAMs get, then to say it's worthless is kinda dumb. Zanshin adds an Accuracy bonus on the repeat swing. According to Wiki, it's +35 accuracy. That's a substantial amount. There was a bunch of math done on it earlier, but to totally discount it is to play it like SAM did before. I'd be interested in seeing if we get the full Zanshin effect (which we should since we're getting it from main) or if we only get the "subjob" effect.

Unless Zanshin is changed that much while I gone, it won't be much of difference if your hit-rate is good to begin with. Zanshin got better when your base hit-rate going lower.
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#8 Sep 09 2010 at 8:46 PM Rating: Decent
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No, VZX, it hasn't changed much, which means, yes, it'll do more for us with lower accuracy, but no matter what our accuracy, it's still a boost. Especially considering I'll be setting the spells that give it anyway, regardless of whether I wanted Zanshin. We basically don't have to worry about Accuracy nearly as much as we used to with this up, meaning we can gear slightly differently.
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#9 Sep 09 2010 at 9:30 PM Rating: Good
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Saw someone on BG last night say Zanshin doesn't work with dual wield... anyone know if this is the case?
Won't worth with hand to hand, apparently, but idk about DW. Would kind of defeat the purpose, heh.
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#10 Sep 10 2010 at 6:32 AM Rating: Decent
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I was getting Dual Wield with some of the Empty spells and Final Sting. Tomorrow I'll poke through and figure it out.
#11 Sep 10 2010 at 9:34 AM Rating: Decent
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DemonOfHunger wrote:
I was getting Dual Wield with some of the Empty spells and Final Sting. Tomorrow I'll poke through and figure it out.

You sure? We know QC makes DW but Final Sting and the other Empty spells are all part of other traits.

Quote:
Most BLU's know that if their ACC is below say 80%, they need more ACC food(pizza/sushi).

You should be well above 80% barring stuff like Bloodeye Vileberry. 90% hitrate should be the minimum with a goal of 95%. Missing 4/5 hits is pretty bad for your DPS, not to mention your Head Butts.
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#12 Sep 10 2010 at 11:35 AM Rating: Decent
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Beleren wrote:
DemonOfHunger wrote:
I was getting Dual Wield with some of the Empty spells and Final Sting. Tomorrow I'll poke through and figure it out.

You sure? We know QC makes DW but Final Sting and the other Empty spells are all part of other traits.


It must be QC and Animating Wail. I missed the bit about that in one of the above posts.

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#13 Sep 10 2010 at 12:27 PM Rating: Decent
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You should be well above 80% barring stuff like Bloodeye Vileberry. 90% hitrate should be the minimum with a goal of 95%. Missing 4/5 hits is pretty bad for your DPS, not to mention your Head Butts


At 80% melee acc, your spell acc will be 95%(5/5 physical potency), so it shouldnt hurt your headbutts.
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#14 Sep 10 2010 at 1:37 PM Rating: Decent
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doctorugh wrote:
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You should be well above 80% barring stuff like Bloodeye Vileberry. 90% hitrate should be the minimum with a goal of 95%. Missing 4/5 hits is pretty bad for your DPS, not to mention your Head Butts


At 80% melee acc, your spell acc will be 95%(5/5 physical potency), so it shouldnt hurt your headbutts.

My TP and multihit sets don't have the same amount of accuracy in them before spell and PP bonuses. My base TP set has 46.5 accuracy and prior to this update would have lost some acc with gear improvements. My base spell set has 27. Add 30 accuracy for spells and I'm still only 5% over my TP set hitrate; some drops I'm working towards could conceivably eliminate that advantage, accuracy permitting. I'm willing to bet others have similar accuracy disparities (or lack thereof).

My Head Butt sets have a good bit of acc along with macc and haste so I'm covered regardless, but I'm aware that's not necessarily the case for others depending on how aggressively you're swapping gear. Either way, it's good practice and likely to your advantage to cap accuracy across all your sets whenever possible. It's also fairly easy for the most part, especially on older content.

Edited, Sep 10th 2010 5:55pm by Beleren

Edited, Sep 11th 2010 5:24am by Beleren
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#15 Sep 10 2010 at 6:14 PM Rating: Decent
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If the zanshin trait we get from this works like the zanshin trait that SAMs get, then to say it's worthless is kinda dumb. Zanshin adds an Accuracy bonus on the repeat swing. According to Wiki, it's +35 accuracy. That's a substantial amount. There was a bunch of math done on it earlier, but to totally discount it is to play it like SAM did before. I'd be interested in seeing if we get the full Zanshin effect (which we should since we're getting it from main) or if we only get the "subjob" effect.


Because if your ACC drops low enough as to where Zanshin would benefit you, your overall DoT is in the toilet. Wiki claims SAM main receive a 45% Zanshin bonus on the main job. It's possible our version is that tier also. So essentially every 2 misses equals one proc if our trait works like that. The real question is why would you ever want to parse so low on ACC and that you need a crutch like Zanshin in the first place. It's not as if we get it for free like SAM or /sam. I must admit the 3pt set point cost ain't bad and gives useful dex/str, not so useful -HP though. The main problem here is Zanshin is useless on well geared BLU's like myself that parse over 90% ACC. The law of diminishing returns applies here. However, Double attack + ACC(pizza/sushi) provides better and more reliable returns... 'Nuff said.




Edited, Sep 10th 2010 7:16pm by ShadowedgeFFXI
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#16 Sep 10 2010 at 6:22 PM Rating: Good
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Reguarding zanshin: If we had the full 45% proc rate, its quite nice even at 95% acc. The 5% that misses would have a 45% chance of proc and then 95% chance to hit.....or essentially 2+% more damage on melee. Certainly not the best thing we can get, but all things considered, not to shabby either. You could consider its worth on par with 4acc, which is also about 2% damage.

At 90% acc, zanshins benefit is 4+% damage....better than our attack bonus if anyone is counting.

It would be worth noting if the proc was 25% or 45%

I'll probably be setting whirl of rage for the stat bonuses....prob worth the 1 set point for 2% of (melee) damage IMO.

Edited, Sep 10th 2010 7:26pm by doctorugh
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#17 Sep 10 2010 at 6:45 PM Rating: Default
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doctorugh wrote:
Reguarding zanshin: If we had the full 45% proc rate, its quite nice even at 95% acc. The 5% that misses would have a 45% chance of proc and then 95% chance to hit.....or essentially 2+% more damage on melee. Certainly not the best thing we can get, but all things considered, not to shabby either. You could consider its worth on par with 4acc, which is also about 2% damage.

At 90% acc, zanshins benefit is 4+% damage....better than our attack bonus if anyone is counting.

It would be worth noting if the proc was 25% or 45%

I'll probably be setting whirl of rage for the stat bonuses....prob worth the 1 set point for 2% of (melee) damage IMO.


I agree with setting Whirl of rage as that's pretty much a no brainer. We really need to test Zanshin out before this conversation continues. I'll prob use h2h on my BLU to test so I miss enough. It all comes down to set points with me doctorugh. We don't have enough to set every trait without sacrificing damage unfortunately. True it's only 3pts, but my setup at lv80 used all 50/50 points. With more useful spells such as Goblin rush(3pts) which combined with Whirl of rage(2pts) would max me out at 55/55.
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#18 Sep 10 2010 at 7:21 PM Rating: Decent
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DW and H2H are two different things, and we know that Zanshin doesn't work with H2H. I'd try club and/or blind pots. Just remove all your DA gear, stack on the haste, and if you haven't gotten a single Zanshin proc after 5-10 minutes of trials I'd be willing to assert it doesn't stack.
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#19 Sep 10 2010 at 8:05 PM Rating: Decent
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Man... I was hoping for TH1 with spell traits. lol Well, there still more to come I can still hope.
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#20 Sep 10 2010 at 11:40 PM Rating: Default
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Just talked to Vegetto, Zanshin does not work with Dual Wield.
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#21 Sep 11 2010 at 12:01 AM Rating: Decent
Beleren wrote:
Just talked to Vegetto, Zanshin does not work with Dual Wield.


What @#%^ing fail,,
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#22 Sep 11 2010 at 1:07 AM Rating: Decent
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Just ignore Zanshin's existence. The SAMs usually do.
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