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Brought SMN out of retirement, could use some advice please.Follow

#1 Aug 10 2010 at 11:20 AM Rating: Excellent
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I've resurrected my old character after a year of it being inactive, but it's probably more like 18 months since I've played properly. Lots of new activities and new shinies! Not to mention the level cap raises. Primarily after gear advice and a little macro help. Any other tips/tricks welcome.

Looking over my gear, I've got adequate stuff, but nothing outstanding, basic hMP build in there and a Summoning Skill build I think. My main problem, forgot where things need to go in macros! Such as swapping out the -Blood Pact timer items to get the Summoning Skill items in before the pact fires off.

Gear I already have as follows:
Weapon- Full set NQ staves
Sub- Staff Strap
Range- N/A
Ammo- Phantom Tathlum
Head- Elite Beret, Evokers Horn, Cobra Hat, Austere Hat
Neck- Summoning Torque, Beak Necklace +1
Ear1- Antivenom Earring
Ear2- Insomnia Earring
Body- Errant Houppelande, Vermillion Cloak, Evokers Doublet, Austere Robe
Hands- Evokers Bracers, Austere Cuffs
Ring1- Evokers Ring
Ring2- Ether Ring
Back- Invigorating Cape
Waist- Heirarch Belt
Legs- Evokers Spats, Austere Slops, Barons Slops
Feet- Evokers Pigaches, Austere Sabots

Can't seem to find my Carbuncle Mitts and I've never had a YY Robe.

My SMN is 75, not done any meriting on it as yet. Only sub really available so far is WHM40. Will need to work on SCH and RDM, should I look at raising anything else as a sub?

Expansions, I have RotZ, CoP, ToAU, WotG. Don't have any of the mini add-ons yet.

Macros, I need to re-write the whole lot. Last computer died so I didn't have chance to upload them to the server to copy to the new one. Hind sight is brilliant :P Been looking at the guide that is on Wiki so I've an idea where to go with writing them. It's just knowing what to put in them in terms of gear swaps for different commands. Summon, assualt, pacts, siphon, favour, etc.

Oh and I've no idea what this Avatars Favour thingy is, that's new.

Any advice would be very welcome. :)


TL:DR returning 75 SMN, need advice.
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#2 Aug 10 2010 at 3:55 PM Rating: Decent
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Sounds like you never really did anything.

I'd recommend:

ZNM
Limbus
Dynamis
Sprite thingie (did that ever get a proper name?)
Magian Trials
First mini expansion
Latest Abyssea expansion

I won't give any macro suggestions because those are generally something you self feel how you want them.

Favors depend on your playstyle. I just use it as -2 perpetuation, or fool around as MP tank with Diabolos refresh favor.
#3 Aug 10 2010 at 4:13 PM Rating: Excellent
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It seems like you had the basics pretty well-covered before you left. Most of what you are missing from the old days are endgame items, particularly relic armor from Dynamis and Nashira/AF+1 from Limbus. One thing you're missing that you should remedy as quickly as possible is the Sacrifice Torque. This serves two purposes: it will wake you up if you're slept and have an avatar out by draining your HP, and it is almost always better than Summoning Torque for physical BPs. Another fairly easy thing to go after would be a Fay Crozier which can have some pretty awesome augments such as avatar perpetuation -3 (saving you the trouble of picking up HQ elemental staves).

New and interesting items you might not know about:
-Summoning Belt
-Fenrir's Crown
-Morana's Pigaches
-Augur's set
-Serpentes set
-Trial of the Magians (has many staves which are incredible for SMN, but a lot of work to obtain)

The first three drop from semi-new NMs that are not very hard to kill. They can all be soloed on SMN, but the Morana's Pigaches one can be a pain. The Serpentes set comes from Abyssea, and the hands are fairly easy to obtain while the feet require a bit more work. They're an awesome idle set though for when you don't have an avatar out. The Augur's set is rumored to come from Abyssea but I haven't seen confirmation, it may actually be from Walk of Echoes.

As far as macro timing, it's pretty simple. Obviously you should be idling in your perpetuation down gear. Right before you hit your BP, you need to have your BP timer reduction gear swapped in. You can do this in the same macro or two separate ones. Immediately after triggering the BP, you are safe to swap into your accuracy/attack gear or whatever you want on for the BP itself. So in summary:
/equip BP timer gear
/pet "Blood Pact" <t>
/wait 1
/equip pet acc/atk/mab/whatever gear
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#4 Aug 11 2010 at 4:23 AM Rating: Excellent
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I did start to dabble in some endgame stuff, but never enough to pick up any equipment. My hours at work changed at the time and I had to drop it. Do have Sky access and Tavnazia sccess, some Dyna experience, helped on a couple of God fights. And I was a brand new 75 and I only have a grand total of 2 merits.
Thanks for the advice though :) Before I get into doing anything team-oriented such as Limbus and Dyna, want to make sure macros and such are in order, and get the hang of playing the game again. For starters I'll look at the belt and crown while I look into finding a Dyna LS, and pick up a torque. Start small with one thing at a time, don't want to jump into all activities immediately and get overwhelmed.

Edited, Aug 11th 2010 6:24am by RoxyKitty
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#5 Aug 17 2010 at 4:03 PM Rating: Excellent
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Don't forget karura hachigane :)
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#6 Aug 18 2010 at 9:45 AM Rating: Good
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Godsgreen wrote:
Don't forget karura hachigane :)

Oh man, just goes to show how much I take that for granted these days. Good call, although that may have been around longer than 18 months at this point I'm not sure. Better safe than sorry with an item that important.
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#7 Aug 18 2010 at 6:38 PM Rating: Good
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I have a few questions about Summoner as well and I thought it would fit better here rather than a new thread. First off I'll start by saying my summoner is level 62 but I've got a few items ready for it from playing on my thief. I enjoy summoner and I'd like to make it my main mage job.With that said I'd like to ask a few questions.

Sub Jobs
I'd like to know how /red mage sub job stacks up with /scholar, especially with regards to MP replenishment. /rdm looks a lot more versatile at lvl 80 than /sch does but I'm also curious to know how valuable dispel, phalanx, and stoneskin are with no native enfeebling or enhancing magic skill. Finally I'd like to ask how often you guys use /whm at events and what kind of event setups you use it for... if any.

Magic Skills
I'm going to merit Summoning magic 8 times but I'd like some input on how valuable enfeebling and/or enhancing merits are. I'd assume they're only really beneficial if you're subbing /scholar, but nevertheless I'd like some input on which choice you'd recommend and why.

Special stats for Macroes
I'm familiar with the basics of summoning magic macroes and how to use my staves and perpetuation gear. What I'd like to know is how to implement blood pact recast delay into my rage and ward macroes. I believe I read that you can use both blood pact ability delay as well as maximum summoning magic skill gear in the same blood pact but I haven't found the info on it recently and I'd like a refresher on how that would work. For example, if I have both Penitent's Hat as well as Evoker's Horn can I use both of them in the same macro and not screw it up, or will I have to limit myself to one or the other?

Gear Selection:
My knowledge of summoner gear cuts off around the ZNM/salvage era and before then. I already have a perpet -3 + pet attack/r attack + 8 Fay Crozier and the level 35 pieces for morrigan's head, legs and feet. I also have Avocat's Pigache's and Goliard's Chapeau plus the summoner's belt and Conjurer's Ring. I don't know anything about abyssea or VNM drops for summoner though and the only other major rare/ex set's I'm familiar with are Oracle and Zenith plus misc things like Yinyang and Evoker's Ring. I'd like to know what kind of toys I may want from the newest stomping grounds S-E has added in the past year and a half.

Aside from that I think I'm pretty good for now. Thanks for the info ahead of time. I appreciate the responses.

Edited, Aug 18th 2010 8:42pm by Melphina
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#8 Aug 19 2010 at 3:43 AM Rating: Good
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Quote:
Sub Jobs
I'd like to know how /red mage sub job stacks up with /scholar, especially with regards to MP replenishment. /rdm looks a lot more versatile at lvl 80 than /sch does but I'm also curious to know how valuable dispel, phalanx, and stoneskin are with no native enfeebling or enhancing magic skill. Finally I'd like to ask how often you guys use /whm at events and what kind of event setups you use it for... if any.


I use /WHM and /SCH. Not sure I'd bother with /RDM yet but others may use SMN more frequently than I do and disagree. Dispel is actually available with /SCH. I tend to play SMN more solo or in small groups rather than as a SMN in alliances though. So for me I guess I could consider /RDM as at least it'd have stoneskin but I often need to tele >.>

Quote:
Magic Skills
I'm going to merit Summoning magic 8 times but I'd like some input on how valuable enfeebling and/or enhancing merits are. I'd assume they're only really beneficial if you're subbing /scholar, but nevertheless I'd like some input on which choice you'd recommend and why.


If you aren't ever going to level BLM then I'd go with summoning magic skill all the way. Otherwise you'll want 8/8 Enfeebling and 8/8 Elemental for BLM.

Quote:
Gear Selection:


Abyssea has a lot of new shinies. I'd suggest checking out the wiki pages for each abyssea zone. I can't think of any VNM items which are relevant but no doubt someone else will put me right. A piece I think most peeps are after right now are Augur's Brais. The best way to check for SMN gear you might be interested in is still Alla's gear by job stuff here.
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#9 Aug 19 2010 at 3:58 AM Rating: Good
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Thanks for the input.

Quote:
If you aren't ever going to level BLM then I'd go with summoning magic skill all the way. Otherwise you'll want 8/8 Enfeebling and 8/8 Elemental for BLM.


I do intend to get 8 summoning magic skill merits. Because of that I could consider enfeebling OR enhancing OR Ninjutsu. Interestingly enough Ninjutsu caught my eye because now that the NI line of the elemental wheel is sub jobbable and Kurayami and Hojo NI will one day be subbale I was thinking of playing around with them in ballista on my thf/nin. But that would be a niche use for the second set of merits and I'm going to merit summoning magic first when I hit merit level. I won't be leveling blm so I don't need to worry about elemental magic but if summoner get much use out of enfeebling I'm thinking I'll end up 8 summoning and 8 enfeebling for when I'd sub /sch.
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#10 Aug 19 2010 at 9:13 AM Rating: Excellent
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Mistress Melphina wrote:
Sub Jobs
I'd like to know how /red mage sub job stacks up with /scholar, especially with regards to MP replenishment. /rdm looks a lot more versatile at lvl 80 than /sch does but I'm also curious to know how valuable dispel, phalanx, and stoneskin are with no native enfeebling or enhancing magic skill. Finally I'd like to ask how often you guys use /whm at events and what kind of event setups you use it for... if any.
Ignoring what they have in common, /SCH offers -na spells, Erase, Regen II, Reraise, Drain, Aspir, Sleeps, Strategems (Accension/Manifestation are amazing), Sublimation, and B+ skills mostly for Sleeps, Drains, and Aspirs. /RDM offers Barspells (single target only with half skill), Blink, Stoneskin, Phalanx, and the crowning jewel of Convert.

Convert, to me, isn't worth giving up everything /SCH can offer, especially since /SCH offers it's own MP recovery tools. We can Ward for Blink and Stoneskin, so those are purely for convenience, and Noctoshield is marginally more potent than a half level Phalanx, even with merits. Earthen Ward's duration is signficantly longer than Stoneskin, and while you can potentially cap SS at 350, Earthen Ward is always static no matter gear (and AoE). We can Ward for -Na spells too (Spring Water), but since Ward is on a universal timer, having the -na spell from sub is more efficient.

Of course, this is all subject to change at 82 when we'll have access to Refresh, but I'd still be hard pressed to give up all the tools /SCH offers for what amounts to Convert and Refresh. I'm admittedly biased against Convert on SMN. On RDM, I almost have a 1:1 convert ratio for HP:MP naturally, so I don't have a lot of +HP gear. This doesn't translate so well into SMN. I'm a Taru. :(

Now as far as skills are concerned. Phalanx, at 118 skill, will only reduce damage by 9 points. 8 merits would only bring that up to 11. Noctoshield will hover around 13 points. Stoneskin fairs slightly better, but at 118 enhancing, you'd need 141 total MND to cap it, 136 total MND with 8 merits. Earthen Ward will do 210 (80*2+50) consistently. Enfeebling (and elemental I guess) is a crapshoot since you're loosing well over half your skill of a main and all the magic accuracy it includes. This goes the same for Ninjustu, too. /SCH offers the work around of B+ing your skill so you can actually sleep things! 8 merits will never change anything in enhancing or enfeebling (or ninjutsu but that's outside the realm of SMN so I don't care what you do).

Dispel is, fortunately, naturally accurate, so a half level enfeebling skill doesn't matter. Both /SCH and /RDM offer it.

I stopped using /WHM when /SCH offered most of the same tools. Boils down to offering Viruna, Stona, Divine Seal, and Barspellras. I only bring out /WHM if I knew I'd be using Viruna and Stona a lot, for specific mobs.

Mistress Melphina wrote:
Special stats for Macroes
I'm familiar with the basics of summoning magic macroes and how to use my staves and perpetuation gear. What I'd like to know is how to implement blood pact recast delay into my rage and ward macroes. I believe I read that you can use both blood pact ability delay as well as maximum summoning magic skill gear in the same blood pact but I haven't found the info on it recently and I'd like a refresher on how that would work. For example, if I have both Penitent's Hat as well as Evoker's Horn can I use both of them in the same macro and not screw it up, or will I have to limit myself to one or the other?

If you use Spellcast, precast in -BP Timer, midcast in BP gear, aftercast in Idle or Perp gear.

If you don't use Spellcast... the concept is that exact same. Have your -BP Timer gear on before you activate the BP. Avatars check your gear at the time they use the ability. So inbetween when you use the BP and when the Avatar uses the ability, while it's readying, equip your gear.

As for what to equip for a BP, that depends on what you're using. Physical Rages will favor Enhances Accuracy, Enhances Attack, and Skill. Magical Rages will favor Avatat|Pet: MAB and skill (and magic accuracy but there's not much out for it). Wards exclusively favor Skill.

Mistress Melphina wrote:
Gear Selection:
My knowledge of summoner gear cuts off around the ZNM/salvage era and before then. I already have a perpet -3 + pet attack/r attack + 8 Fay Crozier and the level 35 pieces for morrigan's head, legs and feet. I also have Avocat's Pigache's and Goliard's Chapeau plus the summoner's belt and Conjurer's Ring. I don't know anything about abyssea or VNM drops for summoner though and the only other major rare/ex set's I'm familiar with are Oracle and Zenith plus misc things like Yinyang and Evoker's Ring. I'd like to know what kind of toys I may want from the newest stomping grounds S-E has added in the past year and a half.

AF, Relic, Marduk, Oracles, Goliard, and Nashira will cover a lot. Nashira has become even more useful since /SCH offers Drains and Aspirs too, for MAcc and Dark. If we could ever figure out where Augur comes from, that'd be amazing. Teal will fill in for spells outside of Avatars.

Some items to look into are Spurrer Beret, Lore Robe, Arcane Robe, Serpentes set, Summoning Belt, Caller's Sash, Accord Hat (if it's found), Tiresias' Cape, and Divertr Ring. -Emnity Gear is useful in super low-man or solo situations, but not terribly important, keeping hate more on the pet and less on you.

Edited, Aug 19th 2010 9:14am by jlejeune
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#11 Aug 19 2010 at 9:30 AM Rating: Good
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Just to expand on the subjob selection, once you hit 80, /RDM is extremely useful. Convert is a godsend for party play. I may be biased there, being an Elvaan. /SCH unfortunately doesn't offer the same benefits to SMN as it does to most mages. Things like Light Arts & Conserve MP don't work on our Blood Pacts or avatar perpetuation. The main benefits really are Sublimation & Aspir. Which are great and all, but you can't rest with Sublimation on unless you use Earthen Ward which nearly negates the benefit from Sublimation in the first place. There are times when you can use /SCH effectively, but in my opinion /RDM and /WHM are the staple subjobs at this time.

jlejeune wrote:
If we could ever figure out where Augur comes from, that'd be amazing.

It's been found; drops from Abyssea. The brais come from the T3 VNM in Abyssea Konschtat (Hadal Satiator).

Also, on top of the other gear people have suggested for you, never neglect the relic armor from Dynamis. Summoner has some of the best relic armor out of all jobs. Every single piece is useful except the cape. I suppose even the cape is useful for Tarus now that Convert is available.
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#12 Aug 19 2010 at 9:37 AM Rating: Good
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Pergatory wrote:
Which are great and all, but you can't rest with Sublimation on unless you use Earthen Ward which nearly negates the benefit from Sublimation in the first place.
I can't think of too many times I'm not using Earthen Ward, since I'm usually giving it to everyone else too.

Pergatory wrote:
It's been found; drops from Abyssea. The brais come from the T3 VNM in Abyssea Konschtat (Hadal Satiator).
At least it's not Walk of Echos, I guess.
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#13 Aug 19 2010 at 2:55 PM Rating: Good
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Ahh yes, I do remember how nice summoner relic armor is. I'll be going back into dynamis to get it sooner or later. Also Nashiira reminded me that Limbus offers AF +1 upgrades. I really like the Evoker's Doublet +1 but aside from that there isn't too much that stands out to me. The Horn +1 looks decent but not game breaking. Am I correct in assuming the Body +1 is the only real af worth upgrading?

Quote:
/SCH offers the work around of B+ing your skill so you can actually sleep things! 8 merits will never change anything in enhancing or enfeebling (or ninjutsu but that's outside the realm of SMN so I don't care what you do).


Yeah, this is what I was looking for confirmation on. A B+ rating is nice and from reading up I understand that in most end game scenarios mobs can either be reliably enfeebled with standard gear setups or they're so resistant they need elemental seal to land on. The middlegrounds for enfeebling resistance is supposed to be pretty slim and from observing other mages I've noticed this even on my thief. The standard setup for blm and rdm is 8/8 enfeeb/elemental but since I'll be meriting summoning that limits my choices. I guess the second set of magical merits isn't going to be too relevant to me then. In the event my group NEEDS stronger enfeebles I'll probably have a red or black mage alongside me anyway. Good enough! I'm also aware of the natural magical accuracy dispel carries along with it, and I REALLY like Lunar Roar! I suppose it's a given statement but I have all 9 of my terrestrial avatars and my 8 spirit summons. I'm on the second to final battle to complete ToAU and I'm going to grab Alexander and Odin once I finish leveling. I'll be better received on summoner than on thief for that fight anyway.

Quote:
If you don't use Spellcast... the concept is that exact same. Have your -BP Timer gear on before you activate the BP. Avatars check your gear at the time they use the ability. So inbetween when you use the BP and when the Avatar uses the ability, while it's readying, equip your gear.


This is exactly what I wanted to know. Your post was extremely informative. Big rate up for your input and thank you to everyone else who chimed in on your opinions of sub job and etc. It seems a lot of people have a personal preference to one sub job over another just like they do with Avatar's Favor. I'm a Mithra and I merited maximum HP boost 8 times because my only other job up until now has been thief. I have a feeling I'll get more use out of convert than I will from sublimation and when the next level increase comes if S-E doesn't nerf refresh or throw some other curve ball at me I think /rdm will be a done deal for my primary choice. I'll have to try it out when I finish leveling and see for myself.

I can't think of anything else I'd like to add to I'll stop here. Thank you for your help guys.

Edited, Aug 19th 2010 4:58pm by Melphina
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#14 Aug 19 2010 at 11:49 PM Rating: Default
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At least it's not Walk of Echos, I guess.


I think it is actually worse, since T2s are said to be 2 hour repops with no alternatives since there is only one in the whole game compared to 8 of the other VNMs (who are also on 1 hour repops).

Not to mention you need to actually make people "waste" their abyssea time to help you farm these (unless you are one of the 4 or so overpowered jobs that can solo them).

But I guess you at least do not have to unlock a tier 3 or something in Walk of Echoes. So if you actually have trusty friends and a server where nobody knows about the brais, it should be relatively fast to get.
#15 Aug 20 2010 at 9:21 AM Rating: Good
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Mistress Melphina wrote:
Also Nashiira reminded me that Limbus offers AF +1 upgrades. I really like the Evoker's Doublet +1 but aside from that there isn't too much that stands out to me. The Horn +1 looks decent but not game breaking. Am I correct in assuming the Body +1 is the only real af worth upgrading?

Noooo! Feet first! They give perpetuation -1. I did horn as well, it's a nice piece for Spirit Taker (MND+6 INT+6). The body decent as a resting & BP timer piece, I guess, but it will be replaced eventually by Yinyang Robe for BP timer (or Summoner's Doublet which is equal), or Oracle's Robe/Mahatma Houp/Lore Robe for resting (or many other pieces which are equal, such as Errant Houp which is very cheap or Yigit Gomlek which is free).

Mistress Melphina wrote:
The standard setup for blm and rdm is 8/8 enfeeb/elemental but since I'll be meriting summoning that limits my choices. I guess the second set of magical merits isn't going to be too relevant to me then.

This is correct. Summoning skill is the important one. Others really won't affect SMN that much for 99% of the summoners out there. There are, of course, exceptions. It all depends on what you use SMN for.
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#16 Aug 20 2010 at 3:54 PM Rating: Good
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I think everyone has hit all of the major equipment pieces. I thought I would add my 2 cents as far as sub job selection goes.

I have /RDM /WHM and /SCH all available and I must say that I use all of them. It really does depend on what you will be using your SMN for. I tend to use /WHM during events where I know I'll be in a party with a RDM or if teleport spells are needed. I like to use /SCH for soloing. It provides Reraise, sublimation, a viable sleep and aspir. I've found myself going to abyssea parties as /RDM. I'm a Taru SMN, so obviously I'm far from a 1:1 ratio on my convert but I have a decent set and it nets me a good amount of MP (usually 900 about, but more in Abyssea obviously).

I think after the next few updates, RDM will likely become more of a default sub for me. Convert, Refresh, Haste, Stoneskin and Blink might be too much to pass up. Having to use Earthen Ward to give yourself SS is often a pain and a waste of a Ward pact. I get back just as much MP (if not more) from Convert than I do sublimation. Unless your fighting aspirable mobs, /RDM will always pull ahead for MP regeneration. If your primary role in whatever party you are in is to DD, then I think /RDM will serve you better than the other sub job choices. If you're main healing or assisting with status removals, then /SCH or /WHM will obviously be better.

I honestly think it worthwhile to have all 3 sub jobs leveled.

Edit: And welcome back! :)

Edited, Aug 20th 2010 5:56pm by Sasaraixx
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#17 Aug 20 2010 at 6:20 PM Rating: Good
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Mistress Melphina wrote:
The middlegrounds for enfeebling resistance is supposed to be pretty slim and from observing other mages I've noticed this even on my thief.

There is, but it mostly plays around with duration. Most people outside dedicated debuffers don't notice it or care.

Mistress Melphina wrote:
This is exactly what I wanted to know. Your post was extremely informative. Big rate up for your input and thank you to everyone else who chimed in on your opinions of sub job and etc. It seems a lot of people have a personal preference to one sub job over another just like they do with Avatar's Favor. I'm a Mithra and I merited maximum HP boost 8 times because my only other job up until now has been thief. I have a feeling I'll get more use out of convert than I will from sublimation and when the next level increase comes if S-E doesn't nerf refresh or throw some other curve ball at me I think /rdm will be a done deal for my primary choice. I'll have to try it out when I finish leveling and see for myself.
Everyone will find that one subjob that suits them at a majority of events, and pull the other two out when the situation calls. As long as you have all three, you're fine.

SCH to me isn't so much about comparing Convert to Sublimation as it is have a variety of tools while still keeping some MP recovery ones. Convert is obviously the best MP recovery JA, but at the cost of versatility SCH provides. Fortunately, we can replicate a lot of it with BPs. Unfortunately, that ties up our timers even more. It's a give and take, and you'll find a preference. Mine is (obviously) /SCH at the moment.

Pergatory wrote:
Noooo! Feet first! They give perpetuation -1. I did horn as well, it's a nice piece for Spirit Taker (MND+6 INT+6). The body decent as a resting & BP timer piece, I guess, but it will be replaced eventually by Yinyang Robe for BP timer (or Summoner's Doublet which is equal), or Oracle's Robe/Mahatma Houp/Lore Robe for resting (or many other pieces which are equal, such as Errant Houp which is very cheap or Yigit Gomlek which is free).

I did the feet, legs, and head. The legs give you a net total of -1 Enmity. It isn't much to write home about, but it does something. I had the items, so I turned it in for +1. Let's you store the AF set too, if saving them for level cap stuff is your thing.

Mellowy wrote:
I think it is actually worse, since T2s are said to be 2 hour repops with no alternatives since there is only one in the whole game compared to 8 of the other VNMs (who are also on 1 hour repops).

Not to mention you need to actually make people "waste" their abyssea time to help you farm these (unless you are one of the 4 or so overpowered jobs that can solo them).

But I guess you at least do not have to unlock a tier 3 or something in Walk of Echoes. So if you actually have trusty friends and a server where nobody knows about the brais, it should be relatively fast to get.
I really didn't want to do Walk of Echoes. It's bad enough that a few pieces that they actually added for SMN are in it, but I really do not have the time for another event. I can handle Abyssea VNMs more readily. Wasting Abyssea time isn't even that much of a problem, don't even need an EXP party, since you can turn in 3 stones for 90-99 minutes for future use.

Edited, Aug 20th 2010 6:21pm by jlejeune
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