Baseline Test
Greater Colibri
TOTAL HITS: 350
AMOUNT LANDED: 250
HIT RATE FOR RUSH: 71.43%
33% (4)
24% (3)
41% (5)
24% (3)
24% (3)
41% (5)
41% (5)
16% (2)
24% (3)
33% (4)
16% (2)
24% (3)
24% (3)
24% (3)
24% (3)
24% (3)
24% (3)
41% (5)
41% (5)
33% (4)
33% (4)
24% (3)
41% (5)
41% (5)
24% (3)
33% (4)
16% (2)
24% (3)
16% (2)
24% (3)
41% (5)
33% (4)
33% (4)
33% (4)
16% (2)
24% (3)
33% (4)
33% (4)
41% (5)
41% (5)
24% (3)
24% (3)
24% (3)
41% (5)
41% (5)
24% (3)
33% (4)
33% (4)
24% (3)
33% (4)
24% (3)
16% (2)
33% (4)
33% (4)
41% (5)
33% (4)
24% (3)
24% (3)
24% (3)
33% (4)
24% (3)
24% (3)
24% (3)
24% (3)
16% (2)
33% (4)
16% (2)
41% (5)
33% (4)
33% (4)
Melee Damage Player Melee Dmg Melee % Hit/Miss M.Acc % M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit% Shiva 5885 29.81 % 141/76 64.98 % 30/49 38.86 10 64/95 79.40 7.09 %
Noticed whilst testing: Seemed to fluctuate between 64%~66% for melee hits, blood pact accuracy seemed incredibly high in comparison.
Observed Hit Rate for Melee: 64.98%
If Accuracy==Evasion, Hit Rate is 75%. Every 1 acc/eva results in a 0.5% change in this. Avatars do not have any level correction (which is usually 4acc/level bonus/penalty) so 336-20=316 acc, minus my merits (3 merits, 9 acc total).
Therefore we can conclude that Avatars have a base of ~307 accuracy.
Also of note is the unusual increase in accuracy of Blood Pacts compared to Melee Accuracy. Overall BP accuracy is listed at ~71%. This strongly hints at some sort of innate accuracy bonus with blood pacts, which could be in the form of raw accuracy or a lower cap on hit rate. Assuming it's one or the other, we can conclude:
-Blood Pact Accuracy has an innate bonus of ~10-15 accuracy when performing physical blood pacts.
OR
-Blood Pact Hit Rate has a lower cap (perhaps 70%)
Testing Summoning Magic Skill
Very simple premise. I will add 10 summoning magic skill in the form of Evoker's Ring, which should add accuracy to both/either Blood Pact/Melee accuracy. I suspect 1 summoning magic over the cap will give 1 accuracy, or in other words, +0.5% hit rate. If this is true, Evoker's Ring should increase my Hit Rate by an impressive 5%. I do not think it will affect melee hits however. Let's see.
Greater Colibri
TOTAL HITS: 350
AMOUNT LANDED: 262
HIT RATE FOR RUSH: 74.86%
33%
(4)
41% (5)
16% (2)
24% (3)
33% (4)
16% (2)
8% (1)
41% (5)
33% (4)
16% (2)
33% (4)
24% (3)
16% (2)
41% (5)
33% (4)
33% (4)
24% (3)
41% (5)
41% (5)
33% (4)
33% (4)
33% (4)
41% (5)
33% (4)
33% (4)
24% (3)
24% (3)
33% (4)
24% (3)
24% (3)
16% (2)
16% (2)
33% (4)
24% (3)
33% (4)
16% (2)
41% (5)
33% (4)
33% (4)
41% (5)
24% (3)
33% (4)
33% (4)
24% (3)
33% (4)
33% (4)
33% (4)
33% (4)
41% (5)
41% (5)
41% (5)
33% (4)
41% (5)
41% (5)
24% (3)
16% (2)
33% (4)
33% (4)
41% (5)
33% (4)
24% (3)
33% (4)
41% (5)
33% (4)
16% (2)
41% (5)
24% (3)
33% (4)
24% (3)
41% (5)
Melee Damage Player Melee Dmg Melee % Hit/Miss M.Acc % M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit% Shiva 6804 30.87 % 157/84 65.15 % 30/52 39.78 14 63/96 79.64 8.92 %
Observed Hit Rate for Melee: 65.15%
No difference in melee hits, proving Summoning Magic Skill over cap bonus do not affect them. Blood Pact hits have indeed increased by 3.43%, which falls short of the 5% increase expected, but is far too high to suggest 2 skill is 1 accuracy. I suspect with a larger sample set it will even out to 5% as expected. Therefore, I can say with some confidence that:
1 Summoning Magic Skill over cap = 1 Accuracy
Enhances Avatar Accuracy Bonus
Finally, the same test was performed but with Evoker's Spats. I suspect I will only see an increase on Blood Pact again, though the amount I have no idea.
Greater Colibri
TOTAL HITS: 250
AMOUNT LANDED: 196
HIT RATE FOR RUSH: 78.4%
33% (4)
33% (4)
33% (4)
24% (3)
24% (3)
24% (3)
24% (3)
24% (3)
24% (3)
33% (4)
41% (5)
33% (4)
33% (4)
24% (3)
41% (5)
41% (5)
41% (5)
41% (5)
33% (4)
24% (3)
33% (4)
33% (4)
16% (2)
33% (4)
41% (5)
33% (4)
33% (4)
33% (4)
33% (4)
33% (4)
41% (5)
41% (5)
33% (4)
33% (4)
24% (3)
41% (5)
33% (4)
33% (4)
24% (3)
33% (4)
33% (4)
41% (5)
33% (4)
33% (4)
16% (2)
24% (3)
16% (2)
41% (5)
41% (5)
41% (5)
Melee Damage Player Melee Dmg Melee % Hit/Miss M.Acc % M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit% Shiva 8063 28.12 % 185/72 71.98 % 30/52 39.39 20 64/91 78.20 10.81 %
Surprisingly, the effect has affected both BP and melee hits! The increase also seems substantial, with an average of a 7% increase in hit rate (melee) and 7% increase in hit rate (BP). This equates to a +14 accuracy bonus for both melee and blood pacts.
Now the final question, does this boost stack? We can easily test this by using both Summoner's Bracers and Evoker's Spats. Since we have confirmed Summoning Magic Skill only applies to Blood Pacts, the only boosts to Melee hits should be in the form of both of these accuracy bonuses. I suspect I will see +28 Acc (or +14% hit rate from base, so 79% hit rate). It can be assumed if it stacks it will also apply to Blood Pacts.
Melee Damage Player Melee Dmg Melee % Hit/Miss M.Acc % M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit% Shiva 10077 100.00 % 241/64 79.02 % 30/52 40.03 11 63/91 79.00 4.56 %
And there you have it. The bonus does indeed stack, and the amount is the same.
Conclusions
Blood Pacts
*Blood Pacts get some form of accuracy bonus similar to how Weapon Skills do. This bonus is either +10~15 accuracy or a hardcap of 70%, further testing on Wyrms needed.
*Avatars have ~307 accuracy at Lv75
Summoning Magic Skill
*Summoning Magic Skill adds 1 accuracy for every 1 skill over the cap.
*Only works on BP hits.
Enhances Avatar Accuracy
*Adds 14 accuracy.
*Works on melee and BP hits.
*This effect stacks.
Implications
-Evoker's Spats are by far better than any other leg pieces which grant Skill instead (for accuracy purposes). The bonus granted by Enhances Avatar Accuracy would only be matched by a whopping +14 Summoning Magic Skill.
-Generally speaking each piece of "Enhances Avatar Accuracy" will improve your hit rate by 7%. So both Summoner's Bracers and Evoker's Spats will give you a 14% increase in hit rate (unless you're capped that is).
Edited, Oct 14th 2009 7:23pm by kegsay
Edited, Oct 15th 2009 2:53am by kegsay
