Thiefcat made one hell of a guide.. following it will get you the victories barring plain bad luck. Ramuh is the toughest of all the Avatars. They all like to start with a Bloodpact to begin the fight. Since they aren't outlined, I'll talk about them really quick:
Titan
Rock Buster - The damage isn't the scary part, it's the bind effect that goes with it. The great thing about this Bloodpact is that you can avoid it pretty easily. Titan will start off with Rock Buster.. soon as you see him charge it up, run away from him. You'll see the <yourname> is too far away. If you get hit with it, don't panic. Just fight as normal, and be prepared to use a couple hi-potions. After that, fight Titan as normal.
Leviathan
Tail Whip - This one inflicts gravity if it hits you. This could be worse than bind since it lasts longer. Avoid this the same way you avoid Rock Buster. Just run away from the Avatar till you see the <yourname> is too far away. Fight as normal after that.
Garuda
Aerial Armor - Ok, chalk this one up to a huge brain fart. Aerial Armor is blink, Searing Light is an AOE. AOE's go through and drop Blink. Pretend as if Garuda didn't do anything. First time I fought Garuda, I forgot that basic AOE fact, and waited till Carby dropped blink. This was on the last of 3 searing lights, and Astral Flow wore off JUST as Carby was beginning to charge up Searing light. This will interrupt and cancel Searing light. Oh well, lesson learned.. destroyed Garuda the next time out.
Shiva
Frost Armor - This can be dangerous if you get seriously unlucky. Do what you can to cast Searing Light before Carby gets too many whacks at Shiva. Last thing you want is a burnt Searing light because Carby was Paralyzed. Didn't happen to me, but I can see it happening to others.
Ifrit
Burning Strike - Not dangerous at all except to your HP. Come with a few extra Hi-potions for this fight. In my experience he hits harder than any of the other Avatars. Other than that, fight him as normal.
Ramuh
Thunderspark - Oh do I hate this move. Both times I fought Ramuh he cast Thunderspark as I was charging up Carby. Both times I got carby out before he hit me, and avoided getting Carby paralyzed. Cast a quick paralyna, Astral flow, and used Searing Light. The thing that kept killing me is that Ramuh would use Thunderspark AGAIN after he got to the bottom. Strategy that ended up helping me was to let carby melee Ramuh at the bottom. Run up a decent distance (just short of the bend), watch my bloodpact timer, then release Carby as soon as it was up. Ramuh came up, I cast carby again and used Searing light. Finished as normal.
Trying to wait for Ramuh to finish Carby off that second time is very risky. On the fight I lost, Ramuh missed like 3 times in a row, and I ended up dropping Astral Flow JUST as I was using Searing light, just like I did against Garuda the first time.
Just a few miscellaneous notes that helped me:
-- The avatars will normally finish off your second carby a little earlier due to their use of their 2 hour. Be ready to cast carby a little earlier than you may want. If you're a little unlucky, the Avatar will save their 2 hour for your 3rd carby AND you. This is doubly bad in that it kills carby and puts you very low on HP. If this happens, IMMEDIATELY use a Hi-pot, then IMMEDIATELY cast carby again. If you have smn skill maxed out, you should be able to get him out on the first or second cast. Use another Hi-pot if needed, an ether if needed, then use that last searing light. I had to do this on 3/6 Avatars. It does work. Aquaviel for the win ^^ Oh, I use Hermits Wand and Heko Obi +1 as well.
-- Do raise your smn skill to cap. I scoffed at this too, thinking that smn skill doesn't do anything. Well, My carby was getting decimated by the avatars way too fast, and Searing light was resisted about 50% of the time. I brought Smn skill to 63 and Carby held out longer, got resisted less (about 10%), and I also noticed a mark improvement in interruption rate while recasting Carby under Duress. That last one could just be coincidence, but I don't believe the first two are. Level your Summoning Skill!
-- Last note, Sometimes, I just got unlucky and the Avatar would finish off Carby too quick, so that when I recasted Carby and the Avatar got to the bottom, My bloodpact was 20+ seconds away from being ready. Don't Try to wait for it to come up. You'll end up losing carby too quick, and probably get hit by the Avatars 2 hour to boot. Run back up while Carby melees, wait for Bloodpact to come up, Release, and recast. Then continue on.
Well, those are my additions to this great guide, hope they help.
Edited, Sun Feb 26 16:25:31 2006 by ChaosRook
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