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AF+1 feet questionFollow

#1 Nov 05 2010 at 9:50 AM Rating: Decent
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Is is still worth it to get AF+1 feet since the coming of Spirit jump? debating if I should upgrade them or not...
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#2 Nov 05 2010 at 11:07 PM Rating: Default
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AF and AF+1 feet share the same effect, no difference. Also, it is only known that the tp+ effects don't work with the knew jumps. To my and wiki's knowledge there's nothing about testing damage effects from these or things like volans greaves.
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#3 Nov 06 2010 at 10:39 AM Rating: Decent
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After further reading, seems that AF/AF+1 feet aren't worth it since Spirit jump is way better, guess that answers my question xd
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#4TheHolyDragoonSeraphus, Posted: Nov 07 2010 at 9:14 AM, Rating: Sub-Default, (Expand Post) Probably the most worthless of the AF+1 was the feet, very situational, I used them for solo before I got amir or homam for the Evasion Skill.
#5 Nov 08 2010 at 11:12 AM Rating: Good
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AF+1 feet are for 5 more dex on oldschool jump. They still add the 10% atk boost to jump so you should be jumping in AF anyway. 5dex is just more crit rate and acc so why not if its sitting around. Its not a big deal now since, as you said, the new jumps are WAY better, but wyverns still die and then its back to oldschool jump again.
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#6 Nov 08 2010 at 3:40 PM Rating: Decent
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Does Soul Jump actually shed any enmity like High Jump does? I know that Spirit Jump is virtually hateless; I've wondered if Soul Jump is the same.
#7 Nov 08 2010 at 9:17 PM Rating: Decent
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Neither sheds hate. Both have basically 0 enmity, and I have no idea how potent the supposed "enmity suppression" is, nor how to accurately test it.
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#8 Nov 09 2010 at 1:08 AM Rating: Decent
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I think the enmity suppression merely means that the new jumps themselves don't cause any hate. Don't think they have any sort of lasting effect on enmity.
#9 Nov 09 2010 at 8:48 AM Rating: Good
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There has been anecdotal evidence that it does something to the enmity after since it is so commonly followed by a drakesbane as they give so much TP. Opening a fight with jump>drakes "seems" to get significantly less hate than just opening with drakes, but it is just anecdotal so i dont put much stock in it as i like scientific method better :P

The jump itself gives virtually no hate though and is easily confirmed. I was getting my mule the celerity off the tonberries so he had to claim. I pulled with Bio1 and ran back to my 2xBoxed lv 85 drg/blu. I spirit jumped the mob as it ran by to save my poor little lv 50 mule.
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A spirit jump for a few HUNDRED damage did not pull hate off of a pull with bio 1 for crying out loud. My mule died xD

But any "supression" effect following the jump will be very hard to test if its possible at all.

I think the only way to test supression beyond the jump itself is to jump and MISS and then use the normal dispel enmity tests. But that would be really annoying to pull off. Perhaps get a nin mob down to 1 shadow, spirit jump, then follow up with the normal enmity tests immediately afterwards. /shrug. Its a way to start.
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#10 Nov 10 2010 at 6:13 PM Rating: Decent
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Quote:
Opening a fight with jump>drakes "seems" to get significantly less hate than just opening with drakes


Assuming you're talking Spirit/Soul Jump here, this is very possible actually, considering that the first successful attack performed against a mob seems to get some sort of bonus to hate. For example, ever had scenarios where one person engages a mob with a low-damage hit, and then a second after someone else hits it for higher damage than the first guy? Going purely by the numbers, the 2nd guy should be stealing hate off the 1st guy, but typically that isn't what happens. The person who landed the lower-damage hit will usually still have hate immediately after that, unless the 2nd hit was leaps and bounds ahead of the 1st one. (I'm only talking about immediately after the 2nd person connects with his hit; whoever has hate 10+ seconds after that is all situational)

In other words, any sort of "bonus" hate gained by the first successful attack on a mob *might* be negated if the first attack is Spirit/Soul Jump, and if that's the case, a WS after that wouldn't be getting as much hate as it would if it were the first action.
#11 Nov 12 2010 at 1:32 PM Rating: Decent
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Just the action of claiming gets something like 300 CE and 900 VE, idr the exact numbers. That's 2/3 of a voke + whatever hate you would get from what you claimed with.

Edited, Nov 12th 2010 2:32pm by heldemon
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#12 Nov 14 2010 at 2:12 AM Rating: Good
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And what's the action of dealing 1k damage with a single hit supposed to give?
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#13 Nov 14 2010 at 3:19 PM Rating: Decent
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http://kanican.livejournal.com/31338.html
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#14 Dec 08 2010 at 2:19 PM Rating: Good
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heldemon wrote:
Just the action of claiming gets something like 300 CE and 900 VE, idr the exact numbers. That's 2/3 of a voke + whatever hate you would get from what you claimed with.

While it's true that claiming does have a certain initial enmity with it, I did some testing myself a while back taking that into consideration by 1: allowing plenty of time to go by allowing VE to decay, and 2: letting the mob nearly beat the puller to death to make sure CE was reduced as well. Even with absolutely no enmity left on the mob aside from agro itself, neither spirit nor soul jump would pull hate (unless used consecutively). I posted a SS of a small sample a while back, I'll see if I can dig it up again.

Edit:
SpiritJump


Edited, Dec 8th 2010 3:20pm by Reiterpallasch
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