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Question about subbing /BLUFollow

#1 Feb 12 2010 at 9:26 AM Rating: Decent
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Is this feasible? I love Dragoon and I love BLU but I was curious as to how well they would work together, if at all?

Edited, Feb 12th 2010 10:47am by Aevilesth
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Orcish Barrciader: 1/1
Strongarm Zodvad: 2/2
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#2 Feb 12 2010 at 11:01 AM Rating: Excellent
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Absolutely fantastic for solo if your only aim is to go out there and kill things. Horrible for party play. Don't rely on blue spells that aren't called Cocoon or that aren't your Healing Breath triggers.
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#3 Feb 12 2010 at 11:53 AM Rating: Excellent
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Lucinus wrote:
Absolutely fantastic for solo if your only aim is to go out there and kill things. Horrible for party play. Don't rely on blue spells that aren't called Cocoon or that aren't your Healing Breath triggers.


^This

/BLU is an amazing solo sub. The vast majority of your spells are low MP, fast casting, and debuff the mob despite having a low magic skill. I use head butt, sprout smack, and cocoon as my trigger spells.
#4 Feb 12 2010 at 12:05 PM Rating: Decent
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Thanks alot guys :) I greatly appreciate the help! Would it be nearly impossible to find a group though as a DRG/BLU?
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-Bismarck- 50DRG/25WAR -San d'Oria- Rank 5

Hunting Redcords(All were solo'd):
Thousandarm Deshglesh: 2/2
Orcish Barrciader: 1/1
Strongarm Zodvad: 2/2
Sureshot Snatgat: 2/2
Warcheif Vatgit: 1/1
Foddercheif Vokdek: 2/2
Golden Bat: 1/1
Fungus Beetle: 1/2
#5 Feb 12 2010 at 12:33 PM Rating: Good
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Aevilesth wrote:
Thanks alot guys :) I greatly appreciate the help! Would it be nearly impossible to find a group though as a DRG/BLU?


Unless you want to be main healer (which is pretty dangerous pre~70ish and downright suicidal pre-60), you'll always be asked to /WAR or /SAM (or /NIN, but don't listen to that if it's an XP party) in XP.

DRG is quite capable of soloing to 75 as /BLU, though (you'll still want /WAR /SAM etc. once you get there).
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#6 Feb 12 2010 at 1:22 PM Rating: Decent
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Setting aside things like "when I want free RR," in what situations do you guys go for /RDM or /WHM over /BLU? It seems like I see DRG/BLU extremely frequently these days.
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#7 Feb 12 2010 at 1:40 PM Rating: Decent
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/WHM is pretty much my default sub for normal everyday things. It's good for healing in exp, and has proved very useful in nyzul, sky (farming), etc.

/BLU for solo exp or campaign battles where I can get RR, or big solo/duo NMs and fights where stuff hits hard.

/RDM only comes out for avatars really, and even then it's not a big advantage over /WHM.


And before anyone asks: No, wyrm mail does nothing for /BLU.
#8 Feb 12 2010 at 1:43 PM Rating: Good
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If I'm soloing mobs that don't hit so hard that I need Cocoon, I might choose to go /rdm because having Dia II can speed up fights quite a bit, and Barspells for HB trigger are just as good as Power Attack/Sprout Smack. Having the ability to cure without your wyvern doesn't hurt either. I'll go /whm pretty much only when I either want to have the teleports for convenience or for some other obscure things like need -na spells.

Generally though I use /blu more often than the others. Oh, when I do farming in Sky I'll usually be /whm just for convenience, RR, Raise, Teleports and free sneak is pretty handy.
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#9 Feb 13 2010 at 2:43 PM Rating: Decent
Edited by bsphil
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Aevilesth wrote:
Thanks alot guys :) I greatly appreciate the help! Would it be nearly impossible to find a group though as a DRG/BLU?
Nearly impossible? No.

I think you'll be killing your invite rate though. /WAR til 70, /SAM after that for parties. Once you get a wyrm armet you can go back to /BLU for meriting as the main healer, though if you don't have anyone else with raise you should probably go /WHM.

Edited, Feb 13th 2010 2:44pm by bsphil
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#10 Feb 14 2010 at 7:13 AM Rating: Decent
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soopafeen wrote:
Setting aside things like "when I want free RR," in what situations do you guys go for /RDM or /WHM over /BLU? It seems like I see DRG/BLU extremely frequently these days.


"when I want free RR" is about the only time I go /Whm, or when doing some FoV's and I'm feeling cheap. I use it in campaign most often, but that does just come right back to "when I want free RR"

No Saurian or Wyrm, and I have crap for gear, so never tried Exping /Mage. Some day though...

Sir CorLeonisX wrote:

And before anyone asks: No, wyrm mail does nothing for /BLU.

I always imagined this was true(Since the job traits are kind of artificial) but I wasn't sure about it.
Can't really think of any trait your Wyvern would have a use for anyways though(Besides Auto-Regen).
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#11 Feb 14 2010 at 5:59 PM Rating: Decent
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Personally I use Foot Kick as my Healing Breath trigger. The +1 AGI, though nominal, does more for your solo'ing than +1 MND. Same MP cost and casting time too.

The largest advantage to this is the fact you can set every other slot to HP+ and keep one slot for Cocoon. This means that you can trigger healing breath at a higher HP than otherwise, increasing your survivability.

I've done meripos before with no mage, just me drg/blu and a DNC and we still pulled in 20+k/hr. I find myself rarely using /whm now unless I'm doing something I know I will be reliant on sneak/invisible.

As a side-note, I just got my Ethereal Earring this week and OMG it's changed my /mage life on DRG.

Edit: Just noticed about the Wyrm mail thing, damn shame it doesn't work cos you could give your wyvern magic attack bonus which would increase the amount of healing breath (When Deep Breathing wears off if you don't use it you get message: <Insert wyvern name here>'s Magic Attack Bonus effect wears off.

Edited, Feb 14th 2010 7:02pm by Jimie
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#12 Feb 15 2010 at 1:36 AM Rating: Good
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Jimie wrote:
Personally I use Foot Kick as my Healing Breath trigger. The +1 AGI, though nominal, does more for your solo'ing than +1 MND.
Total placebo, neither of them are going to do anything. You set the spell in question for the cast time and MP cost, not the AGI.

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Edit: Just noticed about the Wyrm mail thing, damn shame it doesn't work cos you could give your wyvern magic attack bonus which would increase the amount of healing breath (When Deep Breathing wears off if you don't use it you get message: <Insert wyvern name here>'s Magic Attack Bonus effect wears off.
Incorrect, MAB does not affect breathing. Just ask a BLU.

Chalk the text on Deep Breathing up to a dev having a brain-fart.
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#13 Feb 15 2010 at 2:27 AM Rating: Decent
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Personally I use Foot Kick as my Healing Breath trigger. The +1 AGI, though nominal, does more for your solo'ing than +1 MND. Same MP cost and casting time too.

cost 2 points to set instead of 1 too, where you could probably get something better than 1 agi.

as for main healing in (merit)party, i'd say /rdm /whm are sometime safer.
the main problem i see is the cast range in some areas like bottom g.colibri camp that have some small ledges you can't climb, if someone get whacked up there and you can't get close enough, chances are they die if you're the only healer.
at least if you goes there as /blu, make a pollen hb macro, may helps for that.
#14 Feb 19 2010 at 1:30 AM Rating: Decent
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/Blu is nice. But, I generally prefer /whm simply for tele's/raise/free s/i. I did try /dnc once, on a whim. I didn't like it at all.

Oh, and /nin is indeed useful when you get to xping in whitegate areas. I dunno how many times I had to run back to my mog house and change to /nin cause the tanks couldn't hold hate on birds. If you have a really good tank that knows what they are doing /sam or /war is lovely. If you have a ninja tank with no sata and just uses voke, you want /nin or you'll need lots of raises.

Yeah, /nin is trash... but anymore we all don't get the perfect pt with sata a perfect tank, cor or brd, and constant haste. It don't happen. So, /nin is indeed useful in crappy pt situations.
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#15 Feb 19 2010 at 1:37 PM Rating: Decent
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Incorrect, MAB does not affect breathing. Just ask a BLU.

Chalk the text on Deep Breathing up to a dev having a brain-fart


This
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Is this feasible? I love Dragoon and I love BLU but I was curious as to how well they would work together, if at all?


Some thing I want to make clear. You wont be using any BLU spell to deal damage. The Only thing you should be using MP for is casting Cocoon and to trigger HB. Maybe to cast wild oats, I like to use it to pull. You're still pretty low level so you probably wont have the amount of mp to piss away that I do.

I like to set my spells for Regen Healing Breeze and sheep song. Its a pretty low level combo so you may be able to do it. Besides that I set my trigger spells sprout slap, foot kick, and wild oats. Next comes Cocoon then fill my remaining set points with STR then DEX.

Edit: There may be another trait I set but I dont remember it right now.

Edited, Feb 19th 2010 2:38pm by ketrel
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#16 Feb 19 2010 at 2:32 PM Rating: Good
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The One and Only ketrel wrote:
Some thing I want to make clear. You wont be using any BLU spell to deal damage. The Only thing you should be using MP for is casting Cocoon and to trigger HB. Maybe to cast wild oats, I like to use it to pull. You're still pretty low level so you probably wont have the amount of mp to piss away that I do.


Actually, there is one case I can think of that you do use /BLU spells for damage, which is the 5-1 Archlich fight (level cap 50). I always do that fight for people on 50RDM/25BLU + 50DRG/25BLU (Bourdonaisse) + whoever needs the fight. We cluster together, I heal, refresh/haste/dispel, my brother on DRG pwns skeletons with Bourd, and when the little skeletons get too close we both Battle Dance, taking them out in one fell swoop (they have really low HP, so 2x Battle Dances will take them out). Of course, his DRG has constant Refresh because I'm there on RDM, and in the general case you won't use /BLU spells for damage, but this does work in this one specific instance.
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#17 Feb 19 2010 at 2:38 PM Rating: Decent
Edited by bsphil
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Jimie wrote:
The +1 AGI, though nominal, does more for your solo'ing than +1 MND.
No. You have to reach a certain amount of evasion+ on DRG to actually start evading more than the absolute floor of 5% evade rate against a merit level mob. That amount on DRG is equivalent to more than you should ever be using. I wouldn't be surprised if it was more than you COULD use.

AGI+1 is doing nothing.

I don't use Foot Kick because it costs one more blue magic point, and with my standard build I cap out at 25/25, so there's no room for taking foot kick over power attack.

Daythos wrote:
/Blu is nice. But, I generally prefer /whm simply for tele's/raise/free s/i. I did try /dnc once, on a whim. I didn't like it at all.

Oh, and /nin is indeed useful when you get to xping in whitegate areas. I dunno how many times I had to run back to my mog house and change to /nin cause the tanks couldn't hold hate on birds. If you have a really good tank that knows what they are doing /sam or /war is lovely. If you have a ninja tank with no sata and just uses voke, you want /nin or you'll need lots of raises.

Yeah, /nin is trash... but anymore we all don't get the perfect pt with sata a perfect tank, cor or brd, and constant haste. It don't happen. So, /nin is indeed useful in crappy pt situations.
Except instead of wasting time as /NIN you could just be /mage.



Edited, Feb 19th 2010 2:45pm by bsphil
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#18 Feb 19 2010 at 3:49 PM Rating: Excellent
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Actually, there is one case I can think of that you do use /BLU spells for damage, which is the 5-1 Archlich fight (level cap 50). I always do that fight for people on 50RDM/25BLU + 50DRG/25BLU (Bourdonaisse) + whoever needs the fight. We cluster together, I heal, refresh/haste/dispel, my brother on DRG pwns skeletons with Bourd, and when the little skeletons get too close we both Battle Dance, taking them out in one fell swoop (they have really low HP, so 2x Battle Dances will take them out). Of course, his DRG has constant Refresh because I'm there on RDM, and in the general case you won't use /BLU spells for damage, but this does work in this one specific instance.


Holy sh*t you got me. In the case that you do 5-1 and your brother is constantly refreshing you, its ok to use battle dance. I guess that was important enough to point out? The fact remains.. In an xp party or soloing the primary focus of your Blue Magic is to heal or set up Cocoon. The fact that the trigger spells happen to be damage dealing spells should be only seen as a coincidence.
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#19 Feb 19 2010 at 6:27 PM Rating: Good
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Aliekber wrote:
The One and Only ketrel wrote:
Some thing I want to make clear. You wont be using any BLU spell to deal damage. The Only thing you should be using MP for is casting Cocoon and to trigger HB. Maybe to cast wild oats, I like to use it to pull. You're still pretty low level so you probably wont have the amount of mp to piss away that I do.


Actually, there is one case I can think of that you do use /BLU spells for damage, which is the 5-1 Archlich fight (level cap 50). I always do that fight for people on 50RDM/25BLU + 50DRG/25BLU (Bourdonaisse) + whoever needs the fight. We cluster together, I heal, refresh/haste/dispel, my brother on DRG pwns skeletons with Bourd, and when the little skeletons get too close we both Battle Dance, taking them out in one fell swoop (they have really low HP, so 2x Battle Dances will take them out). Of course, his DRG has constant Refresh because I'm there on RDM, and in the general case you won't use /BLU spells for damage, but this does work in this one specific instance.
5-1 is ridiculously easy. You don't ever need to resort to something so bizarre. The last few times I did that fight, everyone but me zerged the main boss and I sat there Provoking the adds on WAR as they came in. What with hidden damage types working under cap, if it's really a problem, just find three SAMs and give them all Honebamis. There are literally enough people with SAM levelled in any given player's network of acquaintances to do this.

Honestly, I'm still trying to get my head around level capped fights being difficult (Airship's an exception to prove the rule -- I'm still trying to get my head around a level capped fight being difficult)
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#20 Feb 20 2010 at 6:13 AM Rating: Good
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Yeah, /nin is trash... but anymore we all don't get the perfect pt with sata a perfect tank, cor or brd, and constant haste. It don't happen. So, /nin is indeed useful in crappy pt situations.
Or you could /mage, and then be able to heal other people as well, since you're not getting Ichi off on birds and such.
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#21 Feb 21 2010 at 3:52 AM Rating: Good
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true /mage works better when the party of un-enlightened people will allow it. I think when I was exping thru WG areas I only got 1 party that let me come back as /mage, but then I was the only healer and they didn't seem to listen when I explained what it took for me to heal and what limitations there were.

Ninja tank and a couple sams trying to do ZOMG dmg to prove they weren't just bandwagon sams. Suffice to say it didn't end well.

Alot of people are still clueless about what Drgs can do. I even had a LS mate who was drg75 for a year before me wonder why my healing breaths were doing more then his, I use wyvern HP gear and he didn't. I had to teach him a couple things.
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