Forum Settings
       
Reply To Thread

Regarding haste gear in DRG burnsFollow

#1 Sep 09 2009 at 9:42 PM Rating: Default
Scholar
**
435 posts
I'd like to point out that using certain pieces of haste gear, namely walahra turban and swift belt, in specific DRG burn parties is a bad idea. The specific burn parties are those that don't have a RDM or WHM (why would you) or BRD. Note that this means you have no outside form of haste, all haste is from your gear. Also note that this is all assuming uncapped acc, so is mostly for use by not so pimped out DRGs.

Here is my reasoning:

Ohat provides 10 acc. If this increases your acc % from 90 to 95, you get a 5.56% ( 95/90 = 1.0555555... ) increase in total dmg. W.Turban gives 5% haste. With no other haste gear, that is a 5.26% ( 100 / 95 = 1.05263158 ) increase in total dmg. It would required having 5% haste prior to equiping W.Turban to be even with Ohat at 90% acc.

Life belt provides 10 acc. If this increases your acc % from 90 to 95, you get a 5.56% ( 95/90 = 1.0555555... ) increase in total dmg (same as above). Swift belt provides 3 acc and 4% haste. Assuming you have a 90% hit rate and no other haste gear, this will provide a ~5.9% ( 100/96 * 91.5/90 = 1.05902778 ) increase in total dmg (some reduction due to the -atk). This is better than life belt at 90% acc. They are both about even at just over 6.0% total dmg increase at 83% acc, assuming no other haste. Lower acc than this, life belt will win.

So for most DRGs, even those with little acc gear, swift will beat life belt (i have 2 acc rings,fowling, chiv chain, life belt, and full pole merits and get about 90% acc on colibri).
NOTE THAT the 4% haste is not enough to make W.Turban beat Ohat (assuming that the swift acc+ puts you at 90% acc, if swift puts you over 90%, then W.Turban wins), especially if your acc % is less than 90%. So stop using only W.Turban and Swift belt. Swap that W.Turban to your OHat.

REMEMBER, THIS IS ONLY IN CASES WHERE THERE IS NO OUTSIDE HASTE, I.E. SOLO AND IN DRG BURNS.


A useful observation:

When trading acc for haste (like with Ohat and W.Turban)

Let H1 = 100 - your current haste. (4 % haste would be 96)
Let A1 = your current acc % (hit rate).
Let A2 = your acc % after adding a piece of gear.
Let H2 = 100 - your haste after adding a piece of gear.

If H1 > A2 and A2-A1 >= H1-H2 then go with the acc.

For example, swaping Ohat for W.turban as above:

H1=100
A1=90
H2=95
A2=95

since 100 > 95 and 95-90 >= 100-95 we can see that Ohat is the better choice.

This originates from the way to calculate increase in dmg from acc and haste. Haste is calculated as H1/H2 (100 / 95 = 1.05263158). Acc is calculated as A2/A1 (95/90 = 1.0555555...).

Go throw this knowledge at those bandwagon SAMs w/ only W.Turban and sucking on acc.

Correct me if i made a mistake or two.

man, now i really need to go get a swift belt and stop drg burning in W.turban
#2 Sep 09 2009 at 9:52 PM Rating: Excellent
Scholar
***
1,423 posts
Well, assuming homam hands legs and feet swift belt




So assuing we're wearing homam hands legs and feet, turban puts you from 13 to 18

5/100-18 = 5/82 = 6.09% increase.

W/ ohat your hitrate would have to be 82% at this point to match turban's increase. I don't even have acc that low on my polearm sam. Don't see why a drg would.
#3 Sep 09 2009 at 10:08 PM Rating: Decent
Scholar
**
435 posts
well yeah, but IMO that much homam takes you out of the "not so pimped" catagory. I'm talking more to those who are in certain combinations of turban, AJ/Askar/SH, Tarrasque/Relic/dusk, life/swift, barone/aurum, amir/tabin/savage/askar
#4 Sep 09 2009 at 10:10 PM Rating: Good
Scholar
***
1,423 posts
dusk gives haste too >.>

So lets say only 1 piece of homam, dusk shoes and hands + swift


5/100-17 = 5/83 = 6.02% increase

Would need lower than 83% for ohat to be better. And again, I have higher hitrate than that on tomoe sam w/ no acc songs/rolls/food.
#5 Sep 09 2009 at 10:36 PM Rating: Default
The rule of thumb was you'ed need X(I think it was 10) amount of haste before it would become viable w/o some sort of outside haste. With /sam and with dusk W turban swift belt and homam why wouldn't you build a haste set?

You'ed need to have as veg put it around 83-84% to make replacing the haste gear w/ acc gear. DRG being the second most accurate job in the game I'm not all that worried about it.

Interesting post though. You just haven't been around long enough to have known the 10% haste or bust stuff which is old now a days any way. May not even apply.

This game has changed to many @#%^ing times.

So who's buying the new Beatles rerererererelease?
http://www.thebeatles.com/
____________________________
DRG FAQ

Lancer
Lindblum
#6 Sep 10 2009 at 5:38 AM Rating: Good
Sage
***
1,208 posts
Ketrel wrote:
The rule of thumb was you'ed need X(I think it was 10) amount of haste before it would become viable w/o some sort of outside haste. With /sam and with dusk W turban swift belt and homam why wouldn't you build a haste set?


I believe this way of thinking has been successfully refuted. Basically any amount of haste will help you out in the long run. Especially when the goal is to not have down time for reengaging. Yes I know it happens, but you can make it a rare occurrence. Regardless, a comparison of Turban vs. Ohat is almost always going to go to the Turban in an over time analysis, because 5% haste is more potent than 10 acc, even starting at a base of 0% haste. Besides, any situation where you are in a drg burn, your acc should probably be at or close to cap imo.
#7 Sep 10 2009 at 5:52 AM Rating: Excellent
***
3,959 posts
Meldi wrote:
Regardless, a comparison of Turban vs. Ohat is almost always going to go to the Turban in an over time analysis, because 5% haste is more potent than 10 acc, even starting at a base of 0% haste.
Actually, it's not -- 95/90 > 100/95, so O.Hat wins if you're getting the benefit of all its Accuracy.

Of course, usually we throw in at least Dusk hands as well, so it's a little moot. Smiley: laugh

The rest, as ever, is spot-on.

Edited, Sep 10th 2009 10:22am by Lucinus
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#8 Sep 10 2009 at 6:26 AM Rating: Decent
Sage
***
1,208 posts
Lucinus wrote:
95/90 > 100/95


This comparison is faulty because you are not accounting for time. Going from 0-5% haste will produce more hits "in a given time" than adding 5% to your hit rate, as long as your base accuracy is over a certain amount (usually about 80%). In the situation you are talking about, the haste would actually produce 95-96 hits in the same amount of time that the 10 accuracy would produce 95 exactly. That is why haste is so powerful.

This is relevant to drg burns because the object of the pt is to position yourself so that you are always engaged and never have to reengage.
#9 Sep 10 2009 at 6:33 AM Rating: Excellent
***
3,959 posts
I don't quite agree, because we're looking at swings rather than hits here. In such an instance, we'd be looking at either capped or theoretical perfect accuracy, in which cases O.Hat is already redundant.

Although, in a DRG burn, you wouldn't go in with only 5% Haste anyway so it's moot. Smiley: laugh

Edited, Sep 10th 2009 10:36am by Lucinus
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#10 Sep 10 2009 at 6:42 AM Rating: Good
***
3,883 posts
It's a case of adding 5% to a given hit rate vs. multiplying by 1.05%. 100 damage 100 swings at 70% means 7000 damage. Add 5% hitrate for 7500 damage. If you add 5% haste (x1.05) then you're at 7350 damage (don't ask me how you got half a hit, if you round you only got 7300).

Howeverrrrr~ Add any other haste, which really is not that hard to obtain (dusk hands are becoming dirt cheap as people go for HQs and feet are starting to follow) and you're starting to pull ahead.

Now as for the ACC struggle... why? Why do you have to struggle? I could understand if you don't have the room for merits, but you do. There wasn't enough ACC gear out there? Hydra is pretty cheap right? Maybe a body with some ACC on it, as there are several. Relic hands too although, like I said, just buy dusk. Assault earring. Could have some ACC in your ammo slot. Need I go on?
____________________________
"I've got more hot than a cow has moo"
FaffyOfDiabolos is now OfPandy.
From Unlocked to Uncapped - Faffy's Complete DRG Guide
#11 Sep 10 2009 at 10:54 AM Rating: Decent
Scholar
**
435 posts
The 10 haste or bust idea is what i am talking about. It got refuted because you almost always have outside haste, but i am talking about no outside haste. Lets say, like me, your only haste gear is dusk hands and W.Turban. In the case of no outside haste and not /sam, Ohat would win over W.Turban because i only have 3% haste before W.Turban and Ohat would not put me over the acc cap. Now if i also had dusk feet, then i would wear W.Turban all the time. Like i said, this is advice for the not so pimped DRGs that may not have access to Limbus/speed belt.
#12 Sep 10 2009 at 11:06 AM Rating: Excellent
***
3,959 posts
That's not why the 10% Haste Or Bust idea got refuted, it got refuted because it's silly.

For a starter Haste set, W.Turban and Dusk Gloves make for very acceptable gear on their own. Hell, Dusk Gloves on their own are almost peerless for TP gain. Just eat pizza if you're worried about Accuracy wobbles.

Before anyone mentions Colibri stealing food, you're almost guaranteed to have outside Haste there anyway so it's moot.
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#13 Sep 10 2009 at 1:24 PM Rating: Decent
Scholar
**
435 posts
10 haste or bust is silly when applied to other EQ slots because there isn't anything that can match the haste gear for those slots, but OHat and W.Turban are nearly matched. Even w/ dusk gloves, 97/92 < 95/90. And regarding colibri stealing food, I made a point that this is only for DRG burn w/ no outside haste ( 6 DRG or x DRG + DD or 1 COR in the mix) or solo. I personally have never been in a DRG burn on anything but colibri, and solo i don't usually eat food anyways, not that i solo much outside of campaign anymore. I'm not trying to start a fight, but in cases of no outside haste and deciding between Ohat and W.Turban, if you get the full benefit from Ohat, you MUST have atleast 10% haste w/ W.Turban for them to be equal. I guess you can ignore the comment about SAMs b/c i forgot about hasso haste.

If you take the ever so common DRG in STR rings, warwolf belt, random other gear, and W.Turban, they certainly don't have enough acc to merit W.Turban over Ohat w/ no outside haste.

Maybe this is too application specific to be of use, or it's a bit too complex a scenario to get across with text.

Ultimately what i'm trying to say is that, for a run of the mill DRG w/o much endgame gear (not many of the frequent posters, but probably more of the lurkers), when in a situation where you don't have outside haste or hasso, Ohat is probably better than W.Turban.
#14 Sep 10 2009 at 1:44 PM Rating: Good
Scholar
***
1,423 posts
As said earlier, pizza for non birds if you're having acc problems and using haste gear > straight meat food + using acc over haste.

As far as birds go, I don't see how you're having an acc prob to begin w/.

So let's say you don't have homam and all that special stuff.

Let's look at available acc options.

292 polearm skill w/ 61 dex (base for hume drg/whm) +5 from rajas

Polearm of choice/empty/empty/Tiphia
Turban/chiv chain/brutal/diabolos (Free)
sh/dusk/rajas/nq acc ring
empty/swift/af+1(good to have anyways if you're doing healing breath)/Amir boots.

91.1% hitrate on lv 82 birds
94.6% hitrate on lv 81 birds.

If you don't have the 9 acc from af+1, there's also askar which is 8-9 acc at the VERY LEAST you should have pahluan which is 4 acc, so 88% on 82 and 92 on 81.

I don't see why there'd be any reason to use ohat and life belt over swift and turban seeing how close u can get w/ basic low cost acc gear.

Add pcc, hq sh, ect and you're capped very easily w/o much effort at all.
#15 Sep 10 2009 at 2:24 PM Rating: Decent
Scholar
**
435 posts
I personally use:

Thal/pole/empty/tiphia
turban/chiv/fowling/spike
askar/dusk/woods/woods
amemet+1/life/barone/savage

I havn't beaten CoP yet, so no rajas/af+1/brutal
I was told back when i got my askar that askar > AJ > SH. maybe that has changed since SH > AJ now. I'm like 90% certain that i have a fake 6 hit, atleast from my experience in dynamis, but i'm probably getting hit sometimes there. If i should switch back to AJ or SH, just let me know.
Don't have access to amir/paluwan b/c everyone i know who wants an assault static either wants nyzul only, already has one, or can't be bothered to give me enough information to organize it, and nobody shouts for assaults besides leujam and nyzul. I should get Tabin +1 in the meantime, they just slipped my mind for so long.
Havn't had any luck with askar legs, and i wouldn't call this "low cost" considering how infrequent drops are.

That puts me at -13 acc behind your proposed EQ, i'm also a mithra so i imagine that makes up for the rajas dex. So i'd be at about 85% on 82 and 88% on 81 birds.

Yes i'm making excuses, but they are legit. I know quite a few other DRGs with less acc than I. Maybe you've forgotten or never experienced what it's like to be stalled in content or be a more casual player. The only EG i do right now is dynamis. No sky or sea access yet; i just don't spend a whole lot of time in game these days with school and other stuff.
#16 Sep 10 2009 at 2:45 PM Rating: Good
Scholar
***
1,423 posts
Unless askar is chaning your xhit, sh will beat it at uncapped acc. Again, diabolos earring is free. Pahluwan legs are your friend. Woodsman has more acc than rajas so not having rajas isn't hindering your acc.

Since you're not /war and don't have brutal, only pole grip. 2% hitrate from askar will go

104/102 = 1.96% increase

16 attack

Assuming 400 and dia II

((416/293)-.35)/((400/293)-.35) = 5.38% increase

5 str will be +1 fstr 75% of the time and +2 fstr 25% of the time

1 fstr = 1/94 = 1.06% increase
2 fstr = 2/94 = 2.13% increase

((1.06 x 3) + (2.13))/4 = 1.3275% increase

str + attack 1.3275 + 5.38 = 6.7075. The double attack will stay the same, you get extra tp from those hits, helps ws dmg via frequency, but the 6.7% gets cut down by the 40/60 split

.4 x 6.7075 = 2.683% increase

2.683 + 1.96 = 4.634% increase.

NQ sh at 90% hitrate is 5/90 = 5.5% increase.

Askar only becomes worth it when it drops you from 7 hits to 6 hits, I.E. during /sam
#17 Sep 10 2009 at 2:46 PM Rating: Good
****
6,580 posts
If you have under 85% acc on colibri, then you need to skillup your polearm to cap, or stop weaing Full AF.
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#18 Sep 10 2009 at 3:25 PM Rating: Excellent
***
2,270 posts
My mithra Drg/sam has 72 base dex.

A NAKED mithra Drg/Sam with 8/8 polearm has a 78.5% and 74% hit rate on the two levels of colis. Lets look at an "economy" haste build.

Thal=2dex
Pole strap
Smart grenade(free)
Turban
Chiv=5acc
Spikex2 (not even gonna spring for assault/fowling)
SH=10acc
Dusk Gloves
2xacc ring=10 acc
Amemet(+1)
Swift=3acc
Barone Legs
Dusk Feet

28 acc, 2 dex, 14% haste. 26acc(since 2 dex doesnt get the 2nd point due to rouding)=+13% hit rate.

Economy build=93.0% and 88.5% hit rate.Avg hit rate if 50/50 split of bird levels is 91.25%. This is the cheapest you can get on acc gear without being called out for not knowing wtf your doing (str rings+AF BS) and have a haste build. (as in, if you dont have a swift belt, it doesnt matter if its better than life or not since its not an immediate option etc)

Oh and then theres this +10 acc wonder called Hasso which brings you to 98.0% (OVER cap) and 93.5% hit rate.

Wow a Drg just shot PAST the acc cap on lower birds with a SH, two acc rings, and a chiv chain (and 3 from swift). And doesnt even need the two dex on thal to do it.

If you have polearm merits, you have NO excuse to even need the acc on Ohat/Life. Period. If you do, its because your wearing str rings and TPing in Pallas like an idiot.

This is why life/Ohat has died for drg. Even cheap skates can get ~90% without life belt or Ohat using dusk and other atk gear. If you are decently geared (Toss in tihpia, assault earring, fowling, some acc legs etc) you can get well over 90% hit rate WITHOUT hasso, or certainly hit 90 as a lolelvaan.

The only way to NEED ohat/life is to be geared like a dummy TPing in sun rings, wyvern helm and a warwolf belt. OR be POORLY geared and have no polearm merits. I have a little sympathy for the latter, but no Drg main should ever have this problem after getting a few merits under their belt. Period.
_________________
Edit: Lol i fail at counting. I forgot to include the 3 acc from swift belt. Edited Post to reflect 3 more acc.

Edited, Sep 10th 2009 11:14pm by Banalaty
____________________________
Aanalaty, Mithra of San d'Oria
99Thf/99Drg/99Rng/95Pld/Secret Job 92
Bonecraft-100+3 7/29/08
Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#19 Sep 11 2009 at 8:59 AM Rating: Default
**
536 posts
yep mithra base /sam 72Dex, 72Str with 5/5 str merits... (70/70 on /rdm)... so sweet lol.

In the twilight of my meriting days I preferred Drg burns over any other just because it was my pleasure. I found the best burns included a Haste mage (that's all they were req. to cast + melee or whatever) and/or a bard to make up for the lvl74 drgs I'd inv or the poorly geared ones. This ensured smooth chaining(infinite) and a fast pace. I don't really think a proper merits Drg-burn is complete w/o some sort of buffing.
#20 Sep 11 2009 at 11:23 AM Rating: Good
Scholar
***
2,007 posts
O-hat is so ugly you should be looking for reasons to NOT use it. I know i did
____________________________
(I don't speak any Non-Pet)
-Kairos lvl300 petmaster Caitsith
-----------------
This resulted in a backlash from the PLD. "He saved u lot from dying by using his 2hour!" *eyeroll* Bitch, please. I'm a mother-@#%^ing-DRAGOON. -Kellinda (Live Journal)
#21 Sep 11 2009 at 2:45 PM Rating: Decent
****
6,580 posts
if you're going to add a rdm for haste only, you may aswell add a brd+cor for buffs aswell.

In fact, at that point you may aswell just make all the drgs sub /sam instead of /mage.

My dinging-75 PT on rdm was 3Drg/Sam, Cor/Rng Cor/Nin Rdm/Whm (Brd was sh*t, no other brd available so got 2nd cor, very good puller). Rolls were Corsair/Chaos/Rogues/Samurai or Fighters. All had Drakesbane.

One drg was from my LS and very well geared, but the other two were mediocre at best (though had askar body and basic haste gear like dusk gloves + turban, and had WS swaps. So they weren't "gimp", they were doing it right, just didn't have the endgame gear yet). Anyway, even with 2 mediocre drgs, we still averaged 27k/hr without wivre. And that's measured on my composure timer, not expwatch (exp watch said 38k at peak rofl).

Seriously, get 3 drgs, 3 support (rdm brd cor, rdm brd brd, whatever) and you tear sh*t up so fast, even if the drgs aren't exceptionally geared.
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#22 Sep 12 2009 at 12:48 AM Rating: Default
**
536 posts
Yeah I agree thats ideal. The beauty of a drg-burn is that if you just get (only haste essentially minimum) + 5 74/75drg, you can still infinite chain colibri.

edit: (brds = + drgs)

Edited, Sep 12th 2009 4:50am by Rahkis
#23 Sep 12 2009 at 1:02 AM Rating: Default
**
536 posts
also in a drg burn, galka wars and sams as a focus for damage are awesome
#24 Sep 12 2009 at 2:54 AM Rating: Good
Avatar
***
1,060 posts
shadowkind wrote:
O-hat is so ugly you should be looking for reasons to NOT use it. I know i did


Turban isn't much better Smiley: laugh

3 DD 3 support deffinately makes for one of the most beastly merit parties ever. DRG/SAM, SAM/WAR or /DRG are deffinately awesome for DD, with RDM (haste), BRD (x2 march is win), COR or 2nd BRD.

I've never parsed march x2 vs min/march, but my money is on march if the rest of your gear/food/merits support it.
#25 Sep 12 2009 at 10:48 AM Rating: Good
***
3,883 posts
A good WHM/SCH getting ballad can more than adequately handle a merit pt. I was going full Hasso and we had no MP problems.
____________________________
"I've got more hot than a cow has moo"
FaffyOfDiabolos is now OfPandy.
From Unlocked to Uncapped - Faffy's Complete DRG Guide
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 35 All times are in CDT
Anonymous Guests (35)