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Job Adjustments and Additions Part II Follow

#1 Jul 09 2009 at 3:23 AM Rating: Decent
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Quote:
Circle-type Abilities

Up until now, the benefits granted by Circle-type abilities have been lackluster relative to their ability delay. The July version update will see these abilities imbued with additional effects for greatly enhanced usability.

The following abilities will benefit from the above adjustment:
Holy Circle / Arcane Circle / Warding Circle / Ancient Circle / Killer Instinct
#2 Jul 09 2009 at 4:43 AM Rating: Excellent
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Odds are they'll add something really gimmicky onto it and/or just make the duration a little longer.
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#3 Jul 09 2009 at 5:36 AM Rating: Default
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I'm hoping it's an acc and/or atk boost or something while the 'killer' traits are active.

Oddly that might actually make beastmaster good.

We'll see when the update is actually here.
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#4 Jul 09 2009 at 11:30 AM Rating: Good
I can see our additional effect as Shock spikes for some reason... I'm not sure why...
#5 Jul 09 2009 at 1:55 PM Rating: Good
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I'm betting on the +haste effect they were originally supposed to have. I'm also hoping on extended duration/potency of the killer effects.
#6 Jul 09 2009 at 1:59 PM Rating: Decent
Edited by bsphil
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Kaiselius wrote:
I'm betting on the +haste effect they were originally supposed to have.
Eh?
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#7 Jul 09 2009 at 2:04 PM Rating: Decent
That was for beast master onry
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#8 Jul 10 2009 at 5:54 AM Rating: Excellent
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Incoming Subtle Blow effect!
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#9 Jul 10 2009 at 9:03 AM Rating: Excellent
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My guess is that it'll give a buff to the pt relevant of the job.
DRG = acc bonus
DRK = atk bonus
PLD = def bonus
SAM = additional effect: missiles

Or something to that effect. I just hope the effects are useful and not only active while fighting specific mobs.

Here's hoping for a lower timer too. 5 mins seems fair. I'd get to use it every run during ISNM then.
#10 Jul 10 2009 at 12:15 PM Rating: Excellent
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I lol'd at the missiles
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#11 Jul 10 2009 at 11:09 PM Rating: Decent
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se said thei'll "greatly" enhance the ja, so i could see most buff fiting(maybe multiples) but i guess we could get anything and it would "greatly" enhance the use of the circles anyway

the effect can be the same for the 5 jobs since it all work on a different family(maybe slighty lesser for bst since the family can varie)

and instead of recast- i'd say maybe duration+(2mn+1 from af), since they add that because of the long recast(not likely it'll be worth meriting ancient circle recast)
#12 Jul 21 2009 at 1:00 AM Rating: Decent
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From what I gather they're still only useful vs the type of monster they help you against. I run into alot of dragons!..
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#13 Jul 21 2009 at 3:36 AM Rating: Excellent
It's actually Dark Knight's that would get the shaft the most, considering that at least Dragoons have Puks and Skoffins to fight, which are a common mob choice for Mamool Ja Staging Point merit parties, whereas one would have to go a bit more out of the way to deal with Arcane type mobs.
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#14 Jul 21 2009 at 9:29 AM Rating: Good
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Who's up for a drk burn in sky!
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