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Blade: Kamu the MysteryFollow

#1 Oct 24 2008 at 11:12 PM Rating: Excellent
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Blade: Kamu is killing me. I have tested so many times I am driving myself insane. I have tried everything including removing offhand katana and I can not control damage for anything. My consistently better numbers are on HIGHER level mobs, and no not killing lower level mob in single hit. Attack seems to do jack sh*t while mobs defense clearly plays a role.

The description leaves out any mention of crit yet this ws seems to crit. Senj/perdue leaves me with 9 tp with no double attack. The non spike damage are extremely consistent again without double attack on just about everything. I have busted out 750+ Kamu several times now when a double attack procs it rockets this ws damage. The offhand hit is as damaging as the first hit if not more, this is seen when 4tp return ws and is very close to half the damage of a normal non spike.

This may seem confusing to some but this ws does not follow the rules of our old ones. I am tired of digging through the cesspool of BG threads who is 95% devoted to Insurgency talk. If anyone can help me understand this a bit better I would love it.

Looking at our ws options I would say Jin when berserk is up Kamu when down if you have the Str/Int build for it. But Im not buying the mods completely yet, people closed the book on this ws way too fast.

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#2 Oct 25 2008 at 1:04 AM Rating: Good
I believe that there are more to these mythic weaponskills that we currently know of. Right now on BG the talk is mainly about Insurgency because that is where more people are seeing strange spikes. I don't believe you will find a lot of players talking about Kamu mainly because of the DD menatily of "Blade: Jin Damage or better"

Some of the evidence of the weaponskills have been seen in Insurgency, Expiacion, and Primal Rend. With Insurgency and Expiacion, there have been strange spikes reported when the TP returned is normal (no double/triple attacks etc). However in the case of Insurgency, someone reported only landing 2/4 hits, yet the damage output was the same as landing all 4 hits. In the case of Expiacion, the WS was done at 200% on a Fallen major and did close to 700 dmg, but then it was done again on a much weaker Wingrat at 100% TP and it only did around 300 dmg.

It has been said before that weaponskills cannot Critical unless it is in the description or forced via Sneak attack of Mighty Strikes. I believe that there are one of two things going on here: Either the Mythic Weaponskills do not follow the trend of earlier weaponskills not being able to do a critical unless forced or stated in the help message, or the new weaponskills have a small % chance to proc double damage on one of the hits. Now since the later sounds a bit silly, I am willing to go with it being a critical hit during the weaponskill.

Edited, Oct 25th 2008 2:05am by ImmortalAlchemist
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#3 Oct 25 2008 at 2:24 AM Rating: Excellent
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Would I get laughed at for saying the following two words:

Magic. Critical.

?
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#4 Oct 25 2008 at 7:02 AM Rating: Good
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At this point no I would not laugh at just about anything. When I first read about Kamu I was not impressed with the testing and could not just immediately call it crap. I should have been flattening the mobs in The sanctuary of Zitah but I was not instead the normal non spikes did 300-400 the exact same on Steelshells in tree without defense buff on.

I have Atonement as well and it acts a hell of alot like Atonement in its extreme consistency when you factor out double attacks. Death Blossom same sort of consistency but I never saw a damage spike w/o a double attack.

Its like Pdif means jack for these ws, when I berserked I saw no notable increase in damage but clearly a reduction in damage when crabs used defense boost.

I have a suspicion that these are pure stat ws sorta like magical ws but with ability to crit/da and miss hits like a physical.
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#5 Oct 25 2008 at 2:01 PM Rating: Decent
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I've gotten the NIN DNC and DRG WSs, the DRG one says it crits so the dmg fluctuations in that are understandable, but the NIN and DNC WSs fluctuate wildy on damage for no visible reason that I can figure. My conclusion is that SE rushed them and they're just full of bugs that will be weeded out in future updates.
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#6 Oct 25 2008 at 2:26 PM Rating: Default
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Quote:
I don't believe you will find a lot of players talking about Kamu mainly because of the DD menatily of "Blade: Jin Damage or better"


You say this like people are dismissing Kamu without cause. Fact of the matter is, it's consistently a full 300 damage worse than a mediocre Blade: Jin, and the accuracy down effect is not significant enough to eyeball. It's useful to make a Light skillchain, but that seems to be its only real utility unless someone actually bothers to unlock Nagi.
#7 Oct 25 2008 at 3:31 PM Rating: Decent
A lot of players I have talked to don't even bother to even unlock the waeponskill because they find it completely useless due to the fact that it doesn't do damage that is better than Blade: Jin. That is why you don't see a lot of people talking about it.
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#8 Oct 26 2008 at 7:37 AM Rating: Good
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The Acc down is actually pretty easy to see if fighting the same mob type for extended periods of time after not using it. Lucky for me after unlocking Kamu I helped friend unlock mnk and another whm friend with black halo. I went from 3+ shadow casts per fight down to 1 sometimes 2 at end of mobs life. This was always stacked with blind.

Its doubtful you will see the difference on a higher level mob that has capped acc against you. But the affect is there.

Tummie I hear you and I get what you are saying. However I do not agree with the peoples line of reasoning. And I still think BG extremely unorganized forum style has there colective heads up Darknights ass. Just click on about any other thread its always about Drk this and Drk that. Because for some reason Drk attracts Thug wannabee E-tards. And there forums are modded by a drama fest group of extremely questionable characters.

Yet this is where we are pulling the gospel from? And closing the book on WS that clearly CAN do much better damage. People were saying Mnk ws sucked badly until a few smart Mnk stepped up and said nope this WS kicks the hell outa HNM. Something Mnk was lacking.

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#9 Oct 26 2008 at 11:13 AM Rating: Good
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Gmanga wrote:
The Acc down is actually pretty easy to see if fighting the same mob type for extended periods of time after not using it. Lucky for me after unlocking Kamu I helped friend unlock mnk and another whm friend with black halo. I went from 3+ shadow casts per fight down to 1 sometimes 2 at end of mobs life. This was always stacked with blind.

Its doubtful you will see the difference on a higher level mob that has capped acc against you. But the affect is there.



When using Blade: Kamu I didn't even notice a difference on normal non-NM campaign mobs and I think those are like lvl 70-75 in terms of acc? I'd also like to point out the effect only lasts around 50% of your TP time from 0-100 which means you saving 8 shadows would mean the acc down is more than 20%. I may have to do more testing.

Edited, Oct 26th 2008 12:16pm by Kittyn
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#10 Oct 26 2008 at 12:18 PM Rating: Good
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Which Campaign Mobs? Most have notoriously high Acc for there assumed level. The quads I usually fight vary greatly in every way from battle to battle. You have to remember with Campaign the mobs level does change with battles won and lost. I usually Pld for Campaign and I can tell you they hit like a ton of bricks for a 70ish mob.

One thing to note was that lowering the defense of target did impact damage another thing I tested over time. However the use of berserk seemed to do jack unless I got a DA in which case it became difficult to quantify what ammount of boost was a DA, Berserk, or one of the many strange double damage spikes.

Ha I even thought I had it down as dusk to dawn ws until I got a bunch of spikes in a row during day time. As of now I am trying to think of Ninja related themes that may direct me to more testing.
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#11 Oct 28 2008 at 8:14 AM Rating: Decent
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i was thinking on this last night. Given some of the intersting things that SE likes to do to jobs/gear/skills, i made up a list of things to try:


ws damage proportional to hp's
ws damage based on accuracy rather than stat
ws that is magic attack rather than melee (ie MAB/MACC works?)
ws damage decrease with more tp gained (given that the perdu items activate <100tp)
ws damage based on moon phase/day/time
ws damage proportional to target's hp's
ws damage based on the amount of coffee in the player's blood....
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#12 Oct 28 2008 at 9:10 AM Rating: Good
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I will start with coffee testing, as this will be the easiest to quantify.

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