Thydonon wrote:
So, would I be better off keeping the O Kotes for DD situations and maybe using a pair of Battle Gloves for solo? And are the relic hands better than the o kotes?
A lot of people here would probably say O.Kote for everything, solo or party, and ignore the evasion down.
I personally kinda liked H.Kote too though, as I soloed a lot on my MNK in the mid-late levels too. It depends on what you're doing with your MNK really, but if you have the gil to tie up in H.Kote it's not unreasonable to give up 5 Atk for 5 Eva if you solo a lot. That being said, if you're using H.Kote it's usually
in addition to having O.Kote for party situations, not instead of. I had the R/E O.Kote, and kept my H.Kote for a while until eventually selling them. You could easily do the same - use H.Kote for now and sell em once you can equip Melee Gloves.
There's nothing wrong with continuing to use O.Kote even at 75, especially for WS. However, Melee Gloves are solid TP gloves and I wouldn't call anyone gimp for TPing in them. Giving up a little attack for the HP and Subtle Blow is the main tradeoff, and it's sometimes a worthwhile one. Losing the evasion penalty is nice for solo though, and obviously there a fantastic Chakra macro piece. O.Kote still beat Melee for WS.
Other endgame options include:
* Bandomusha Kote (replaces O.Kote),
* Noritsune Kote and Hachiryu Kote (for Acc),
* Usukane (for Acc, and for the 5/5 set haste bonus),
* Enkidu's Mittens, and Shikkoku/Shinku/Ginhaku Kote(good WS pieces, solid TP choices),
* Pahluwan and Cobra (second tier Acc pieces to hold you over until the better ones if you want an Acc+ option).
Some situational solo hands too - Denali, Rasetsu Tekko (great evasion piece), Danzo Tekko (nice campaign piece, particularly for MNK/DNC). None of these are good to use in an exp/merit party though.
Edited, Apr 30th 2010 12:34am by Anza