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H Kotes and Dune BootsFollow

#1 Apr 29 2010 at 5:29 PM Rating: Good
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I picked up O Kotes off the AH the other day. Since I do a fair amount of soloing I'm considering trading them in for H Kotes. This would give me 5 less attack, but would remove the evasion -5. I use dodge earrings instead of attack earring when I solo and I full time sniper's rings. Also, this isn't a forever decision because I have my relic hands for when I get to that level (gogo free lot). This sound like a good idea?

Also, just wanted to say: picked up Dune Boots the other day. Now I just need to level into them :D
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#2 Apr 29 2010 at 5:31 PM Rating: Decent
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I'd personally never own a pair of Hkote. If you're worried about evasion, get some gloves w/ evasion on them. If not, then use your damage gear.

As for dune boots, grats, but footwork and footwork WS only. Fuma beat them.
#3 Apr 29 2010 at 8:47 PM Rating: Good
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So, would I be better off keeping the O Kotes for DD situations and maybe using a pair of Battle Gloves for solo? And are the relic hands better than the o kotes?

Thanks, I'm kinda confused on all of this. I'm coming from warrior, where they don't toss haste gear at you from the get go.
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#4 Apr 29 2010 at 10:31 PM Rating: Good
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Thydonon wrote:
So, would I be better off keeping the O Kotes for DD situations and maybe using a pair of Battle Gloves for solo? And are the relic hands better than the o kotes?


A lot of people here would probably say O.Kote for everything, solo or party, and ignore the evasion down.

I personally kinda liked H.Kote too though, as I soloed a lot on my MNK in the mid-late levels too. It depends on what you're doing with your MNK really, but if you have the gil to tie up in H.Kote it's not unreasonable to give up 5 Atk for 5 Eva if you solo a lot. That being said, if you're using H.Kote it's usually in addition to having O.Kote for party situations, not instead of. I had the R/E O.Kote, and kept my H.Kote for a while until eventually selling them. You could easily do the same - use H.Kote for now and sell em once you can equip Melee Gloves.

There's nothing wrong with continuing to use O.Kote even at 75, especially for WS. However, Melee Gloves are solid TP gloves and I wouldn't call anyone gimp for TPing in them. Giving up a little attack for the HP and Subtle Blow is the main tradeoff, and it's sometimes a worthwhile one. Losing the evasion penalty is nice for solo though, and obviously there a fantastic Chakra macro piece. O.Kote still beat Melee for WS.

Other endgame options include:
* Bandomusha Kote (replaces O.Kote),
* Noritsune Kote and Hachiryu Kote (for Acc),
* Usukane (for Acc, and for the 5/5 set haste bonus),
* Enkidu's Mittens, and Shikkoku/Shinku/Ginhaku Kote(good WS pieces, solid TP choices),
* Pahluwan and Cobra (second tier Acc pieces to hold you over until the better ones if you want an Acc+ option).

Some situational solo hands too - Denali, Rasetsu Tekko (great evasion piece), Danzo Tekko (nice campaign piece, particularly for MNK/DNC). None of these are good to use in an exp/merit party though.



Edited, Apr 30th 2010 12:34am by Anza
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#5 Apr 30 2010 at 7:12 AM Rating: Decent
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i actually got the O Kote..but i use them not only for the DD but also when lvling guard..the -5 eva helps a little to get hit..but i guess if you are not trying to get hit hahah H Kote should be alright...but i'd stick to o Kote personally
#6 May 02 2010 at 5:52 AM Rating: Decent
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haha, leveling Guard.
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#7 May 02 2010 at 1:46 PM Rating: Decent
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For soloing where evasion matters, you should use the AH buy-able Hanzo Tekko or (if you have them) the Rare/Ex Denali Wristbands. That's at 73 and 75, respectively. (Usukane gote is the best 75 option, but if you have those then you should know that already.) Another option is Rasetsu Tekko (or the +1's) at 72, although they don't give much evasion offensive power compared to other choices, so maybe not. As you move down in levels, the options for mixed gloves (evasion plus offensive power) decline, but there are a few gems. For example, check out Finesse Gloves (or the +1's), and Fencing Bracers, both at level 65. Below that, the only mixed option I find is Battle Gloves, at level 14.

FFXIAH.com was used to research this.

EDIT: Typo

Edited, May 4th 2010 12:43pm by NatePrawdzik
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#8 May 02 2010 at 2:11 PM Rating: Decent
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NatePrawdzik wrote:
Another option is Rasetsu Tekko (or the +1's) at 72, although they don't give much evasion compared to other choices, so maybe not.


what? rasetsu tekko +1 give THE MOST evasion on hand slot, and the NQ are tied w/ usukane for +10. For evasion, rasetsu/usukane are the best.

#9 May 02 2010 at 7:01 PM Rating: Decent
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moffatt wrote:
NatePrawdzik wrote:
Another option is Rasetsu Tekko (or the +1's) at 72, although they don't give much evasion compared to other choices, so maybe not.


what? rasetsu tekko +1 give THE MOST evasion on hand slot, and the NQ are tied w/ usukane for +10. For evasion, rasetsu/usukane are the best.


Agreed. Not having Usukane, Rasetsu are my preferred evasion hands too. I don't understand the Hanzo Tekko (Eva+6 Acc+6) recommendation, maybe Nate got these two confused? Most stuff that you'd be soloing with evasion, you won't need the Accuracy. The extra 2 Atk and 4 Eva on Rasetsu would generally be a better call. Same rationale as soloing in Arakan Samue over SH+1. Same evasion, but since you don't need the Acc from SH+1 the Atk/Subtle Blow on Arakan is generally better for evasion soloing.
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#10 May 02 2010 at 9:51 PM Rating: Good
I use Seiryu's Kote for the extra hp.
#11 May 03 2010 at 5:34 AM Rating: Good
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I use Seiryu's Kote for the extra hp.
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#12 May 04 2010 at 4:53 PM Rating: Good
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Little late on the discussion but OP asked about relic hands.

The NQ relic are useful, but a loss of 4 att from O's. The HQ however are only 2 less att with the bonuses of 3% hp and subtle-blow +5

If you have the chance to get the +1 you can sell the O's and put the gil towards Noritsune, assuming you're not close to getting usu hands. These 2 are a good combo for hand wear and not a bad trade off for 2 att if it gets you the extra +10 acc for focus down situations.

For solo where you need a better survival build, Denali and Seiryu are good choices and essentially free with some time investments.
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#13 May 04 2010 at 6:36 PM Rating: Decent
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On most things you're soloing you should be near capped accuracy so full evasion would do you better.

At the same time, the things you're fighting are probably relatively weak and you would do better off going more offensive for kill speed since survivability shouldn't be an issue. Of course it really depends on what you're fighting.

If you're fighting things that are decently weak you could also just go mnk/dnc in +agi and -eva gear and work on guard at the same time. Sure guard is pretty terrible to skill up, but chances are you aren't soloing that efficiently anyways so better to prep your mnk/pup ahead of time.

Personally I would just full time okotes and swap in battle gloves or any other evasion option for casting shadows what not.

Just to restate what was already said, dune boots shouldn't be full timed. If you don't have the low level fumas for lazy/luck/money reasons you need to at least buy the lvl 72 fumas.
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