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#1 Feb 28 2010 at 11:53 AM Rating: Excellent
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Worse than footwork
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MNK: We may see an ability that would grant higher accuracy and subtle blow in exchange for lowered TP gain and a WS restriction
#2 Feb 28 2010 at 12:08 PM Rating: Good
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Wow, that's almost as big of a slap in the face as Pups getting A level H2H skill.
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#3 Feb 28 2010 at 12:36 PM Rating: Decent
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How much acc would it need to be good? +40? +50?

Just like footwork is good for SADK this could have a use, even just popping for lurkers/new THF mobs and then canceling.

/end optimism

Praying for Martial Arts upgrade somewhere in the next 24 levels, dropping total delay <300 is a huge bonus to tp gain.
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#4 Feb 28 2010 at 12:53 PM Rating: Good
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There's no way it could be good. There's not enough gear swaps you could possibly make to somehow make it effective. Funny how the playerbase is all caught up on store TP and WS frequency - so they give us a JA that inhibits it. Cute.
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#5 Feb 28 2010 at 1:34 PM Rating: Default
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you know what was a real slap in the face, all the players that completely ignored pup in parties, events, everywhere, to invite mnks, wars, sams a while back, but my guess is monks forgot about that.

so pup has there time to shine for once, I think they earned it.
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#6 Feb 28 2010 at 1:36 PM Rating: Decent
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xbobbobx wrote:
you know what was a real slap in the face, all the players that completely ignored pup in parties, events, everywhere, to invite mnks, wars, sams a while back, but my guess is monks forgot about that.

so pup has there time to shine for once, I think they earned it.
No.
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#7 Feb 28 2010 at 1:48 PM Rating: Excellent
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xbobbobx wrote:
you know what was a real slap in the face, all the players that completely ignored pup in parties, events, everywhere, to invite mnks, wars, sams a while back, but my guess is monks forgot about that.

so pup has there time to shine for once, I think they earned it.

Or you can just make your own pts. I lv'd pup from 7 to 75 (it was 12 but i delv'd) it in 3 weeks. One week of which there was 4 days icouldn't play at all because AT&T sucks

Edit: and it's not that pup as a job sucked, it's because the people who play pup suck. The first time I lost a parse on pup was at lv 65. Being so far ahead of the DDs especially at lower levels, I invited other pups a few times. The first time was at east ronf S. The other pup did 5% less on the parse than me in melee and my automaton outparsed his by 10%+

Edited, Feb 28th 2010 2:55pm by Veggeto
#8 Feb 28 2010 at 2:12 PM Rating: Default
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Or you can just make your own pts. I lv'd pup from 7 to 75 (it was 12 but i delv'd) it in 3 weeks.


if only you could, I use to have bards and rdms join the party, say I'm a moron and leave, and many occasions. Seen that on drg back in the day.

just because you can make parties doesnt mean people will join, there are alot of aholes out there.

but either way, just suck it up and let another job have its day.
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#9 Feb 28 2010 at 2:24 PM Rating: Default
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Nilatai the Intelligent wrote:
xbobbobx wrote:
you know what was a real slap in the face, all the players that completely ignored pup in parties, events, everywhere, to invite mnks, wars, sams a while back, but my guess is monks forgot about that.

so pup has there time to shine for once, I think they earned it.
No.


^this
#10 Feb 28 2010 at 3:24 PM Rating: Good
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As a PUP and MNK, this is a very interesting development for me. I identify as a PUP "main", so I'm understandably thrilled that PUP is becoming a top tier DD. However, coming at the expense of MNK is unfortunate. I know MNK has some DD advantages to PUP natively - higher Martial Arts traits, Focus, Kick Attacks, some better DD gear (Destroyers, Byakko's Haidate, etc). But it seems like those advantages don't compete with an A skill H2H user WITH a puppet.

One way MNK could carve out more of a niche... tanking ability! I was thinking of what MNK has that PUP can't compare with, and I thought of MNK's role in Salvage as an awesome tank.

What about adding new JAs/gear to enhance tanking? Counterstance buffs? Pumping up Subtle Blow (perhaps AoE effect on your party like WHM's Auspice, as opposed to Penance focusing on the enemy's TP gain). Increasing base DEF to go with that super high MNK HP?

Those MNK possible updates sound pretty lackluster from a DD perspective, but thinking about it more, maybe they could be a useful tool for moving MNK to a bit of a different role?
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#11 Feb 28 2010 at 3:29 PM Rating: Excellent
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Unless they changed CS to where you lose defense, which would be broken, wouldn't expect much from an update in that. Base defense means nothing if they don't adjust counterstance as I had just described.

Penance is better than auspice. Directly inhibits enemy TP gain. From when it hits you, from when you hit it, from when other people hit it. Auspice only goes for the players hitting but doesn't lower the tp the enemy gains from it's attacks, but that's besides the point. Just w/ a cor and mnk in a pt, can already cap subtle blow rather easily, so would be a dumb update if they did something like that.
#12 Feb 28 2010 at 3:47 PM Rating: Good
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This is no hyperbole:

I literally logged into FFXI following the update notes and started leveling PUP.
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#13 Feb 28 2010 at 3:49 PM Rating: Good
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Veggeto wrote:
Unless they changed CS to where you lose defense, which would be broken, wouldn't expect much from an update in that. Base defense means nothing if they don't adjust counterstance as I had just described.


I assume you mean to where CS causes you to not lose defense. Hey, it's possible! Is it any more broken than giving PUP A skill to go along with an automaton? Probably not.

Veggeto wrote:
Penance is better than auspice. Directly inhibits enemy TP gain. From when it hits you, from when you hit it, from when other people hit it. Auspice only goes for the players hitting but doesn't lower the tp the enemy gains from it's attacks, but that's besides the point. Just w/ a cor and mnk in a pt, can already cap subtle blow rather easily, so would be a dumb update if they did something like that.


Yeah, but if MNK could natively share Subtle Blow, a COR with Monk's Roll is unnecessary. You could do the same thing with no COR, or free up a COR to do another roll.

And just because Penance is better doesn't mean it can't be replaced. It's not unthinkable that S-E could make a merit trait obsolete. Or that you could pair Penance/Chi Blast with a new Subtle Blow AoE ability, using one when the other is down.

All of this is still "LOL Subtle Blow" (yes, I know it does have some uses), but it's something.

Trying to be positive here instead of just saying PUP just made MNK obsolete, which is the more immediate/obvious reaction.



Edited, Feb 28th 2010 4:51pm by Anza
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#14 Feb 28 2010 at 3:55 PM Rating: Excellent
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Subtle blow isn't the answer to this. It's a great JA, but leave the AoE subtle blow to the mages, it has no place on mnk. If anything give that PoS JA to nin, as they have more subtle blow traits than mnk to begin with.

Point is there are so many ways to cap subtle blow, it's just not the answer. If you want to give mnk something, give it something useful. Even if it's not for damage, subtle blow just isn't the right direction to go with it.
#15 Feb 28 2010 at 4:15 PM Rating: Good
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Veggeto wrote:
Subtle blow isn't the answer to this. It's a great JA, but leave the AoE subtle blow to the mages, it has no place on mnk. If anything give that PoS JA to nin, as they have more subtle blow traits than mnk to begin with.

Point is there are so many ways to cap subtle blow, it's just not the answer. If you want to give mnk something, give it something useful. Even if it's not for damage, subtle blow just isn't the right direction to go with it.
I've posted this a few times already but w/e.

I can see this being very beneficial if the NIN JAs are subable.

Otherwise the only real boon to MNK will be a full 5mins of Acc+ from JA. Smiley: glare
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#16 Feb 28 2010 at 4:27 PM Rating: Good
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Hurray Focus2? 1.5 with the downsides? And having Pups bumped up to almost as skilled as us in H2h.

I really hope they are just testing the waters with some of these things. Monk is great and all but I really want to see more then "Congratulations! you get another ACC+ Ability! Oh, and subtle blow because we know how much you guys love it."
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#17xbobbobx, Posted: Feb 28 2010 at 4:37 PM, Rating: Sub-Default, (Expand Post) dont forget monks base stats are alot higher then pups also.
#18 Feb 28 2010 at 8:11 PM Rating: Default
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Nilatai the Intelligent wrote:
xbobbobx wrote:
you know what was a real slap in the face, all the players that completely ignored pup in parties, events, everywhere, to invite mnks, wars, sams a while back, but my guess is monks forgot about that.

so pup has there time to shine for once, I think they earned it.
No.


Someone has to be at the bottom and it should be PUP.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#19xbobbobx, Posted: Feb 28 2010 at 10:26 PM, Rating: Sub-Default, (Expand Post) arent you an ahole, your parents must be proud, run up stairs and ask them.
#20 Feb 28 2010 at 11:18 PM Rating: Good
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My parents were proud 'till I told them I started leveling PUP. Now they're ashamed.
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#21 Mar 01 2010 at 1:17 AM Rating: Excellent
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My parents were proud 'till I told them I started leveling PUP. Now they're ashamed.


They do tend to get that way when they catch their sons playing with dolls.
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#22 Mar 01 2010 at 7:14 AM Rating: Good
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AlexanderrOfAsura wrote:
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My parents were proud 'till I told them I started leveling PUP. Now they're ashamed.


They do tend to get that way when they catch their sons playing with dolls.
Smiley: laugh
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#23 Mar 01 2010 at 9:59 AM Rating: Excellent
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I don't even care that much about Pup getting an A in H2H. I don't know why Joe Pup comes in here saying we had it coming though. Not like Mnk is the most popular job in the game either. We have Salvage and what? The majority of the playerbase will take a 2 hander over a Mnk in nearly any situation. Go wave your Pup flag in the Sam forum or something.
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#24 Mar 01 2010 at 10:55 AM Rating: Good
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Not to mention we went years being thought of as the sh*t job. In any case, yeah giving them A doesn't really bother me either. I love my job and that's not gonna change.

That idea for a new ability is kinda weak though. But when you think about it, we aren't allowed to WS and they reduce TP gain? If we can't WS anyway, why even touch the TP gain?

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#25 Mar 01 2010 at 11:07 AM Rating: Good
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But when you think about it, we aren't allowed to WS and they reduce TP gain? If we can't WS anyway, why even touch the TP gain?
Less incentive to use the JA and sub DNC would be my guess.
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#26 Mar 01 2010 at 11:39 AM Rating: Decent
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Well, with 24 new levels incoming, I think SE did that because the gap between skill levels is going to widen substantially. Still, Monk does not have much to offer over Pup anymore so you've got to see if SE gives you anything useful (Note: A JA that restricts WS is not useful, SE!) since Pup's automaton is ALSO getting an update. I guess I have to eat my words about Pup being lol now...




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#27 Mar 01 2010 at 12:01 PM Rating: Decent
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We will really need to see the numbers till you get an idea about how well or bad this will work. Heck most of our damage comes from DOT anyways, added acc will raise that even more. The extra acc will make us gain tp faster then we will gain less tp per hit so the time to get to 100% tp may not change much at all. Now lets say you are getting 15% more acc from the job ability, now lets say you do 15% less ws damage from the trait. If you are doing 70/30 on dot vs WS damage you will still get a decent damage increase.

we will just have to wait and see if/what we get to come to any conclusion on how this ja will turn out.
#28 Mar 01 2010 at 12:07 PM Rating: Decent
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darkhorror wrote:
We will really need to see the numbers till you get an idea about how well or bad this will work. Heck most of our damage comes from DOT anyways, added acc will raise that even more. The extra acc will make us gain tp faster then we will gain less tp per hit so the time to get to 100% tp may not change much at all. Now lets say you are getting 15% more acc from the job ability, now lets say you do 15% less ws damage from the trait. If you are doing 70/30 on dot vs WS damage you will still get a decent damage increase.

we will just have to wait and see if/what we get to come to any conclusion on how this ja will turn out.
W/ pizza near or at acc cap on anything worth having a mnk melee on in the game. Your acc won't be low enough to the point where the x-acc could offset a decrease in ws frequency. And it's closer to 65/35 tbh
#29 Mar 01 2010 at 12:46 PM Rating: Good
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xbobbobx wrote:
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Or you can just make your own pts. I lv'd pup from 7 to 75 (it was 12 but i delv'd) it in 3 weeks.


if only you could, I use to have bards and rdms join the party, say I'm a moron and leave, and many occasions. Seen that on drg back in the day.

just because you can make parties doesnt mean people will join, there are alot of aholes out there.

but either way, just suck it up and let another job have its day.


it's a shame you got word filtered, b/c i was going to respond that they were right: you are a moron. i'd not join your party either, and it has nothing to do with whatever job you're on.

yay for optimistic PUPs, but no one whose knuckles don't drag on the ground seriously thinks PUP w/ A h2h skill is anything but throwing game balance out the window. unless they buff MNK, which they won't.

mild sidenote, that post about base stats and h2h skill you made in this thread really showed how much thought you've put into this (not much). very silly to suggest the former makes anything like the contribution of the latter.
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#30 Mar 01 2010 at 12:47 PM Rating: Good
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I was under the impression that mnks got a HUGE boost from the update notes. I don't understand mnk very well, but aren't the extra skill hth levels from 75-99 going to raise your weapon damage by over 25%?

I doubt we are going to see a hagun with 110 damage because it will make relic trash. Unless they do something to scale down the bonus given to mnks weapon damage at 99 they are going to be massively powerful yes?
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#31xbobbobx, Posted: Mar 01 2010 at 1:46 PM, Rating: Sub-Default, (Expand Post) all i hear is a bunch of whiny butt hurt, princesses bitching and moaning they they are worthless now.
#32 Mar 01 2010 at 1:53 PM Rating: Good
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xbobbobx wrote:
all i hear is a bunch of whiny butt hurt, princesses bitching and moaning they they are worthless now.

deal with it. go level sam then.
I'm officially calling troll on this guy.

NEXT!
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#33 Mar 01 2010 at 1:54 PM Rating: Good
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xbobbobx wrote:
you know what was a real slap in the face, all the players that completely ignored pup in parties, events, everywhere, to invite mnks, wars, sams a while back, but my guess is monks forgot about that.

so pup has there time to shine for once, I think they earned it.


You haven't been in my dynamis then. there are pups that get invites for flashbulb. The good ones do fairly decent damage. Infact the party leaders would often fight over who gut these pups. It's not always about the job the personality and ability of the person playing the job can make a big difference.

As for the OP, I wonder why SE would do something like this to call it an ability. I don't know why focus wasn't more like defender where it would last the same duration as the recast. Another thing would be when a monk misses each miss would have a chance to stack auto-boost to acc and attack until the target was hit.

No WS and less TP with an unknown acc bonus? This better give something like 100% accuracy or it might only be useful for hundredfist.

Edited, Mar 1st 2010 3:26pm by Saricks
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#34 Mar 01 2010 at 1:56 PM Rating: Decent
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Pup's new h2h skill total is now 302, monk 299 @ 75.
If I understand correctly we won't see lvl 99 until the last update, in November.
After November when other jobs can sub monk and use counterstance and Chi blast if they wanted to(don't know why they would but they could). SE will have effectively taken anything that made monk unique and given it to other jobs. And monk will still be stuck using /nin.
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#35 Mar 01 2010 at 2:31 PM Rating: Good
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xbobbobx wrote:
all i hear is a bunch of whiny butt hurt, princesses bitching and moaning they they are worthless now.

deal with it. go level sam then.


i have SAM leveled (and my PUP, which will obviously be worlds better than yours) is almost done. i'm talking about game balance, not "wahhhh, i got nerfed". if they buff masters too much, there's no point in even having a MNK job. any idiot can see that.
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#36 Mar 01 2010 at 2:34 PM Rating: Good
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BarberofSeville wrote:
I was under the impression that mnks got a HUGE boost from the update notes. I don't understand mnk very well, but aren't the extra skill hth levels from 75-99 going to raise your weapon damage by over 25%?

I doubt we are going to see a hagun with 110 damage because it will make relic trash. Unless they do something to scale down the bonus given to mnks weapon damage at 99 they are going to be massively powerful yes?


You do have a point there. Anyone know what the H2H increase will be as we level up. SE might even give more Martial arts traits. aside from skill I know H2H has it's own damage class that increases with level. How much will this bonus increase as we increase in level?

If the base damage increases and we gain more martial arts traits the damage potential per hit could be significantly greater then the bonuses souly from H2H skill.

I'm not into the mechanics here so if I'm wrong about this just be nice and post some info explaining thing. I agree with the last poster but in a different approach. If they nerf the masters what good will they be when other jobs excel beyond them.


Edited, Mar 1st 2010 3:45pm by Saricks
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#37 Mar 01 2010 at 2:52 PM Rating: Default
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March Update :

PUPs, after years of receiving stones in their faces (most of these stones being pebbles ^^), finally become a very potent DD.

Cheers !


I wonder if people will invite pups over mnks now, in a merit PT for example. Would be fun to hear something like

- "please try and invite PUPs"
- "oh a MNK asks for an invite, you're ok?"
- "nah MNKs are weak versions of PUPs"
- "yeah I agree, lolMNK"

Cheers ! ^^
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#38 Mar 01 2010 at 3:01 PM Rating: Good
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I'm sorry, MNKs. Looks like PUP is MNK 2.0, just like SCH was BLM 2.0.

I don't know what to say, but I hope they give you a better update than what they mentioned in the Twitter notes. :/

That said, I'm happy for my PUP friends.
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#39 Mar 01 2010 at 3:34 PM Rating: Excellent
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Aliekber wrote:
I'm sorry, MNKs. Looks like PUP is MNK 2.0, just like SCH was BLM 2.0.

I don't know what to say, but I hope they give you a better update than what they mentioned in the Twitter notes. :/

That said, I'm happy for my PUP friends.


The really bad thing for MNK is that the PUP update is coming this month. Any MNK job adjustments will be at a later time. That gives the often simple-minded FFXI community time to solidify any conclusion that PUP has made MNK obsolete. By the time MNK does get improvements of its own, it's likely to have a newly acquired bad reputation to overcome. It's very, very hard to overcome those stigmas.

Just ask a PUP - a good PUP+automaton can already parse on par with top DDs. It's just that it got a bad rap from the combination of:
(a) a frequently lemming-like player base (SAM or GTFO, something I think MNKs can understand),
(b) a bad start for PUP (which has seen a LOT of improvement as a job through the past couple years, through much better DD gear availability, puppet skill cap increases, a truly great set of merits, etc. Plus just added knowledge of a complex job that people really didn't understand when it was new.), and
(c) a lot of dumb players who simply can't play a somewhat more complex job and make PUP look bad.

On a purely objective basis, I'd say PUP got WAY too much of a buff (maybe B skill would have been fair, but A?) As a PUP, I have a bias though and I'm practically still jumping up and down with joy a day and a half after the news was revealed.

I hope MNK gets something useful that is blatantly obvious to the FFXI community. Perhaps the future isn't as reliant on being a great DoT job as it once was, but it would be a shame to not see something that the whole FFXI community can easily agree is a MNK's specialty. I'm personally hoping for something to add top notch tanking ability, especially as there will be quite a bit more leveling to do with the level cap raise...

Still, things change. BLM, RNG, and NIN all spent time in the spotlight as the "it jobs", and things are a lot different for those jobs now than they used to be. DRG went from LOL to respected. SAM went from just another DD to the only thing some people will accept as a melee. SCH introduced some chaos into the accepted order of all things mage. This appears to just be another cycle, and this time PUP is getting a big boost at the expense of MNK. It's not "fair", but it's not really inconsistent with the history of FFXI either.

And if anything, I think PUP can have some sympathy for MNK. Career PUPs who have been unfairly treated and who can now happily stick it to bandwagon SAMs is one thing, but I think a PUP who isn't a jerk can empathize with other jobs who might get kicked when they're down. It's not like MNK has ever been thought of as a "princess" job. I've seen a lot of PUP MNK overlap too, we H2H users gotta stick together sometimes! As my PUP self speaking, I hope my MNK brothers get a nice big buff of their own in due course. (Of course, being a PUP and a MNK myself, I'd be all for the rise of Hand-to-Hand Fantasy XI XD)

Edited, Mar 1st 2010 4:43pm by Anza
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#40 Mar 01 2010 at 3:57 PM Rating: Decent
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MercureGilgamesh wrote:
wonder if people will invite pups over mnks now, in a merit PT for example. Would be fun to hear something like

- "please try and invite PUPs"
- "oh a MNK asks for an invite, you're ok?"
- "nah MNKs are weak versions of PUPs"
- "yeah I agree, lolMNK"

Cheers ! ^^



More like lolmerit party.

Edited, Mar 1st 2010 2:59pm by Terrous

Edited, Mar 1st 2010 3:00pm by Terrous
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#41 Mar 01 2010 at 4:12 PM Rating: Decent
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I can pretty safely say, If my pup becomes better than my monk, and SE doesn't do something epic for monk, i doubt i will play much longer. I have been a monk since day one. it took me 5 years to get a 2nd job to 75 simply because i had to much fun on monk to want another 75. i have put so many countless hours into making my monk the best it can possibly be, and i am currently working on Spharai. not to mention one of my biggest dreams ever has been 300 skill, (as can be seen in the post i made before i actually thought it through) and pup gets it first

If SE permanently flushes all this down the toilet....my ffxi heart will be crushed and i can't see myself playing to much more.

I'll give them to december to fix this...

Edited, Mar 1st 2010 5:17pm by Rassitier

Edited, Mar 1st 2010 5:17pm by Rassitier
#42 Mar 01 2010 at 4:20 PM Rating: Decent
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Anza wrote:
Aliekber wrote:
I'm sorry, MNKs. Looks like PUP is MNK 2.0, just like SCH was BLM 2.0.

I don't know what to say, but I hope they give you a better update than what they mentioned in the Twitter notes. :/

That said, I'm happy for my PUP friends.


The really bad thing for MNK is that the PUP update is coming this month. Any MNK job adjustments will be at a later time. That gives the often simple-minded FFXI community time to solidify any conclusion that PUP has made MNK obsolete. By the time MNK does get improvements of its own, it's likely to have a newly acquired bad reputation to overcome. It's very, very hard to overcome those stigmas.

Just ask a PUP - a good PUP+automaton can already parse on par with top DDs. It's just that it got a bad rap from the combination of:
(a) a frequently lemming-like player base (SAM or GTFO, something I think MNKs can understand),
(b) a bad start for PUP (which has seen a LOT of improvement as a job through the past couple years, through much better DD gear availability, puppet skill cap increases, a truly great set of merits, etc. Plus just added knowledge of a complex job that people really didn't understand when it was new.), and
(c) a lot of dumb players who simply can't play a somewhat more complex job and make PUP look bad.

On a purely objective basis, I'd say PUP got WAY too much of a buff (maybe B skill would have been fair, but A?) As a PUP, I have a bias though and I'm practically still jumping up and down with joy a day and a half after the news was revealed.

I hope MNK gets something useful that is blatantly obvious to the FFXI community. Perhaps the future isn't as reliant on being a great DoT job as it once was, but it would be a shame to not see something that the whole FFXI community can easily agree is a MNK's specialty. I'm personally hoping for something to add top notch tanking ability, especially as there will be quite a bit more leveling to do with the level cap raise...

Still, things change. BLM, RNG, and NIN all spent time in the spotlight as the "it jobs", and things are a lot different for those jobs now than they used to be. DRG went from LOL to respected. SAM went from just another DD to the only thing some people will accept as a melee. SCH introduced some chaos into the accepted order of all things mage. This appears to just be another cycle, and this time PUP is getting a big boost at the expense of MNK. It's not "fair", but it's not really inconsistent with the history of FFXI either.

And if anything, I think PUP can have some sympathy for MNK. Career PUPs who have been unfairly treated and who can now happily stick it to bandwagon SAMs is one thing, but I think a PUP who isn't a jerk can empathize with other jobs who might get kicked when they're down. It's not like MNK has ever been thought of as a "princess" job. I've seen a lot of PUP MNK overlap too, we H2H users gotta stick together sometimes! As my PUP self speaking, I hope my MNK brothers get a nice big buff of their own in due course. (Of course, being a PUP and a MNK myself, I'd be all for the rise of Hand-to-Hand Fantasy XI XD)

Edited, Mar 1st 2010 4:43pm by Anza
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#43 Mar 01 2010 at 4:44 PM Rating: Excellent
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MercureGilgamesh wrote:
March Update :

PUPs, after years of receiving stones in their faces (most of these stones being pebbles ^^), finally become a very potent DD.

Cheers !


I wonder if people will invite pups over mnks now, in a merit PT for example. Would be fun to hear something like

- "please try and invite PUPs"
- "oh a MNK asks for an invite, you're ok?"
- "nah MNKs are weak versions of PUPs"
- "yeah I agree, lolMNK"

Cheers ! ^^


the annoying thing about this update (and also about crybaby PUPs) is posters like this who have apparently been playing for about a year and don't remember when MNK was an loljob that made all its own parties. we've received no notable updates since that time, either. i never had sympathy for PUPs (except for the horrible AI that @#%^ed with soloing; SE should have fixed that immediately). i like PUP. i dislike people who clamor for things that make the game worse, and then get them.
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#44 Mar 01 2010 at 6:31 PM Rating: Excellent
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What if the subtle blow increase meant that you give 0 TP to the monster per hit. Would that make it worth while? I don't know if feeding NM's TP is still an issue people worry about.
#45 Mar 01 2010 at 8:57 PM Rating: Good
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If it were zero TP, it would have some application, yes. You could essentially have Mnks chase around/tank certain NMs that are specifically not melee'd because of their TP moves. I don't know a ton offhand but i know there's some ZNMs that are typically magic onry and Ultima comes to mind, as well. It'd be a niche type ability, like Formless Strikes, but it wouldn't be entirely useless. Against Chariots and Frogs in Salvage it could also have some uses, if that were the case. However, i think an ability that makes us generate no TP whatsoever is likely a bit of a pipe dream.
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#46 Mar 01 2010 at 10:20 PM Rating: Good
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Attrebus wrote:
What if the subtle blow increase meant that you give 0 TP to the monster per hit. Would that make it worth while? I don't know if feeding NM's TP is still an issue people worry about.

you know subtle blow does have a hard cap, do you not? They may give something to mnk that would make them hit cap w/o assistance of auspice and cor buffs, but they're not going over the hard cap, sorry. not even a plausible idea.
#47 Mar 01 2010 at 10:58 PM Rating: Decent
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MercureGilgamesh wrote:
March Update :

PUPs, after years of receiving stones in their faces (most of these stones being pebbles ^^), finally become a very potent DD.

Cheers !


I wonder if people will invite pups over mnks now, in a merit PT for example. Would be fun to hear something like

- "please try and invite PUPs"
- "oh a MNK asks for an invite, you're ok?"
- "nah MNKs are weak versions of PUPs"
- "yeah I agree, lolMNK"

Cheers ! ^^


you sound like you're probably a douche irl too.

as an aside, anyone who thinks MNK won't get appropriately buffed on the way to 99 is retarded. you really think they're going to make PUP into MNK 2.0 and NOT give monk new abilities? use your brain.

ps. no one really invites mnks to merit now anyway, not when there are sams and drgs and wars lfg. what game are you playing?

edit: pps. damn, you already got put in your place, and someone ELSE already coined "MNK 2.0". teach me to reply before reading the whole thread.

ppps. i realized why i replied before i read the whole thread. people who get all gleeful in the face of someone else's hardship make me want to puke. on them.

Edited, Mar 2nd 2010 12:08am by Llester
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#48 Mar 01 2010 at 11:18 PM Rating: Good
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Quote:
What if the subtle blow increase meant that you give 0 TP to the monster per hit. Would that make it worth while? I don't know if feeding NM's TP is still an issue people worry about.


Hmm... Interesting thought. Using the notes as a basis to see where I could push the ability while still remaining realistic. Taking an optimistic stance here since Composure ended up being much nicer than originally thought.

~~ Speculation ~~

Player gains 1 TP per hit, always.

Mob gains ((1 + 3) - Subtle Blow %) TP

If we get +20 SB for the effect, then native trait + rajas + black belt + JA would be 50 SB, max.

Mob thus gains 2 TP per hit, or 1.5 with Penance up.

Not counting mob hitting player, would thus be 50 to 67 hits per TP move (25-33 each with 2 mnks using this).

If running at 1.0 cRatio, 4 fStr and 16% crit rate w/Destroyers (moderately tough mob), that's 3300-4400 damage done per 100 TP given to the mob. Not black mage levels, but certain impressive for a melee DD. By comparison, for roughly the same config:

Normal mnk: 1800-2400 dmg per 100 TP given
Footwork mnk: 2300-3100 dmg per 100 TP given
Sam: ~1700 dmg per 100 TP given (a bit more if they're subbing something with Subtle Blow)

Time it would take 2 mnks to hit that often with 59% haste (standard gear with black belt and usu feet, spell, double march), and assuming capped accuracy with the JA buff: 28-37 seconds. If 2 mnks, figure alternating Penances, so about 75 seconds for 2 TP moves from the mob, worst case. If the mob holds to 300 TP, that's almost 2 minutes per TP move. Since mobs are more likely to use TP moves after a big damage spike, and no weaponskills mean no big damage spikes, it's more likely to be at the high end of things.

Sounds ideal for low-man fights where you absolutely don't want to deal with mob TP moves, but don't have blms to throw at it (such as all the new NMs that are immune to grav/bind/sleep). A solo mnk will rarely see a TP move more than once per two minutes until the mob is below 25%, and even then won't see more than one per minute. Not a fast kill, to be sure, but certainly a safe one. Wouldn't mind using this on those bloody Zhayolm frogs >.>

Frankly, with this there's really no reason to restrict weaponskills. It'll just take you the equivalent of getting ~500 TP before you can use one.


Such a setup would pretty much hit the limit of what could be done to limit mob TP moves from the melee side. The only thing better would be 0 TP damage - which we have in counters - but we're unlikely to get that for general use. After that, raw damage has to improve.

However we're pretty limited on improving raw melee damage beyond what we currently use/recommend, even if we ignore accuracy entirely. About the only thing to change out would be acc ring >> flame ring, and str or att on neck (faith torque/CC/spike necklace/tiger stole). Kirin's Osode would probly be best body piece if acc is ignored, but that's about it.

A such, it would imply that you're pretty much stuck at fights that are ~50% longer than base (assuming nothing but 1 or 2 mnks for damage).

That would give us 3 fight modes: slower, extremely safe fights (new JA), moderately fast, fairly safe fights (Footwork), and very fast, somewhat risky fights (default). [Assuming 'safe' is measured in TP moves rather than, say, -ga spells.]

#49 Mar 02 2010 at 7:41 AM Rating: Good
This would arguably be better than BLM spells in those same TP-sensitive cases, wouldn't it? Given that any spell cast is 10 TP regardless of it's potency or accuracy, if something has TP moves you want to avoid you're not likely to be getting a lot of oomph out of the spells...I'd expect better dmg:TP returns from the MNK.
#50 Mar 02 2010 at 2:28 PM Rating: Good
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Well, I know that on Ultima, for example, tier 4 nukes hit for about 400, AM2 can hit for about 500. At 10 TP per nuke, that's 4000-5000 damage per 100 TP given to the mob, and roughly in the range of the above mnk with Penance up (though I don't have a parse of one of our older Ultima runs where we let the melee engage, so I'm not sure about its physical damage resistance level, which could reduce the effectiveness of the mnk in this scenario).

Of course Ultima has fairly heavy damage reduction against magic damage, and the above is only for max damage; accounting for resists, the average drops perhaps 10% on the tier 4s (AM2s tend to have fewer problems with resists due to m.acc from merits).

So on magic resistant mobs, yes, this could put a mnk roughly on par with a blm in terms of damage per TP given. Blms pull ahead when they can get closer to full damage on their nukes, or if the mob is resistant to physical damage.

#51 Mar 02 2010 at 2:41 PM Rating: Good
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Didn't you forget Ultra Slow, which is where you stack this new thing with footwork and penance as well?
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