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H2H merit questionFollow

#1 Feb 03 2010 at 3:07 PM Rating: Good
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Just had a quick question regarding H2H merits. I seem to recall it posted at one point something about damage tiers when it comes to the amount of merits you put into H2H. It was something like 3 merits equals another tier, then another tier at 8 merits. Trying to adjust my weapon merits some, was considering adding some to H2H, but wanted to check on this first.

Thanx in advance.
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#2 Feb 03 2010 at 4:27 PM Rating: Excellent
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That sounds right... base HtH Damage is calculated by multiplying your skill by .11 and adding 3..

So at 2 merits you'd have a base damage of floor(280*.11) + 3 = 33.8 which floors to 33

At 3 merits you'd bump up to 34 damage (floor(282*.11 + 3) = floor(34.02) = 34).

At 7 merits you'd have 34.9 floored to 34
and at 8 merits you'd have 35.12 floored to 35.
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#3 Feb 03 2010 at 5:18 PM Rating: Excellent
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h2h skill gives base damage with

h2h skill * .11 + 3.

so, 276 (capped skill before merits) gives

276*.11 + 3 = 33.36 (rounds down to 33)

at 3 merits, it's 282*.11 + 3 = 34.02, the first time it goes up.

at 8 merits, it's 292*.11 + 3 = 35.12, the last time it goes up.

the cutoff points are 282 and 291. so, if you get a faith torque, you'd get your first base damage up just from the torque, and your second (and last) one at the 5th merit.

base damage would go up again at 300 skill, which is why monks sometimes complain that we don't get any of those random little + skill items like headsman's ring (since we end up at 299 skill with capped merits + torque).
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#4 Feb 03 2010 at 5:26 PM Rating: Excellent
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Dammit pahn... now my helpful post is eclipsed by your helpful post. People will just be like "oh well I'll just search milich for the answer, rather than read the first reply"...


bastard.
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#5 Feb 03 2010 at 5:28 PM Rating: Excellent
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That's exactly the info I was talking about. Thanx guys! :D
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75+ DRG/BLU/DRK/MNK/SMN ~ 75 THF/SAM

Bastok: 10 ~~ Assault/Nyzul: Captain/100
ZM: Done ~~ ACP: Done
CoP: Done ~~ AMK: Done
ToAU: Done ~~ ASA: Done
WotG: 27 ~~ Campaign: Medal of Altana $$$$

Server: Ramuh
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#6 Feb 06 2010 at 7:01 PM Rating: Decent
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Ok, another question. Does anyone here know if the same goes for Scythe, Great Sword and Sword? Realize that's a lot of weaps, but again, trying to rework my weapon merits. Wanted to know if those had similar damage tiers.

Thanx in advance.
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75+ DRG/BLU/DRK/MNK/SMN ~ 75 THF/SAM

Bastok: 10 ~~ Assault/Nyzul: Captain/100
ZM: Done ~~ ACP: Done
CoP: Done ~~ AMK: Done
ToAU: Done ~~ ASA: Done
WotG: 27 ~~ Campaign: Medal of Altana $$$$

Server: Ramuh
LS: Latent
#7 Feb 06 2010 at 7:32 PM Rating: Excellent
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MinscandBoo wrote:
Ok, another question. Does anyone here know if the same goes for Scythe, Great Sword and Sword? Realize that's a lot of weaps, but again, trying to rework my weapon merits. Wanted to know if those had similar damage tiers.

Thanx in advance.


nope, only h2h. that's why our weapon says +DMG on it.

physical damage is calculated by

base damage * pDIF

pDIF is what ATT does (it's a comparison b/w your ATT and mob DEF). base damage is determined by your weapon damage + fSTR (a comparison of your STR to mob DEF that's a bit simpler than pDIF).

so for all but h2h, base damage is the number on your weapon + fSTR (fSTR usually varies between 0-10~ depending on what you're fighting). but h2h damage is your h2h skill * .11 + 3, + whatever the +DMG on your weapon is.

so for DRK, you may be using a scythe with say d93 on it. that adds together with your fSTR, and your base damage is around 100, which gets multiplied by pDIF to determine your damage (pDIF is usually somewhere between 1 and 2; a crit adds 1 to it and raises its cap). a MNK w/ h2h merits using destroyers will have d35 from his h2h skill, plus 18 from destroyers getting her to 53 weapon damage, and around 60 base damage once you add fSTR.

this whole setup is why MNK was traditionally the heaviest DD; if you add both MNK's swings together, it's like swinging a d120 weapon with significantly lower delay than a scythe. it's also why faith baghnakhs are so good; you have lower +DMG on the weapon, but most of your base damage comes from h2h skill anyway. in our pre-hasso heyday, there simply wasn't the potential for a ridill WAR or any 2hander save probably amano SAM to keep up with a 25% haste monk. however, once hasso was implemented, the increasing returns of haste meant that 2handers can always get 10% more haste than a MNK (provided they have the gear), which means that once haste gets up over 50%~/60%~, 1handers will be left in the dust.

of course, it's always been the case that player aggressiveness and gear are heavy factors, and further than every DD when played to its potential is/was a strong contributor to any party, so these potential comparisons were never that important.
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#8 Feb 10 2010 at 4:55 PM Rating: Good
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Milch, your last post has probably been DEFINITIVELY the most informative post on damage calculation I've ever read.

...and I've been scanning and reading Alla job forums for damn near 5 years trying to learn as much as I possibly could about every aspect of this game. Thank you.
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