For exp, a monks job is to do the most Damage Over Time (DOT) during the battle. We don't do this by using a huge WS with a /THF and/or /DRK (

), we do it by punching as fast and as hard as possible.
/WAR allows us to:
1)
Double Attack.
What's that mean? It means you can get an extra
fucking attack. Without a brutal earring, no other job allows this. Post 51, the more you attack, the more you kick: which is another
fucking attack.
You will cream your shorts when you see your charachter attack 4 times (1 attack round: which is two punches, 2 double attacks) and kick on the end.
Your tank will hate you, as will the /THF's and /DRK monks who lurk here.
2)
Beserk Beserk increases your attack for 2 minutes. /DRK has an inferior version of this. /THF doesn't even have that.
3)
Warcry It's a quickie Zerk.
The only thing us monks really worry about is damage. Everything we wear we do so to increase our damage output. ATK and STR are our primary concerns, any other stat besides ACC is not really a concern.
Endgame, we have our own little playground called King Ranperre's Tomb (KRT). We go down there to rape skeletons.
A MNK/THF will suck there standing next to two MNK/WAR's.
A MNK/DRK would die, a lot, in KRT. I'd totally invite one to watch it.
Sure, you can play the game however you like. However, if you plan on finishing the game and meriting, you better have WAR at 37. Or you'll be missing out on some of the greatest EXP in the game.
And it's the most fun I've ever had in EXP.