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#1 Aug 21 2011 at 6:03 PM Rating: Good
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Hey all so I recently just keep back and so right now just deciding what job to go either warrior or thief atm.. so my question is, is thief DD? I know they do TH but I hear they tank now and I'm not really a tanking sorta person.. I would rather do DD on thief dont really care if damage isnt great sorry for asking a dumb question just cant seem to figure out thank you very much in advance appreciate your answer!!!
#2 Aug 21 2011 at 7:36 PM Rating: Default
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spiggy994 wrote:
Hey all so I recently just keep back and so right now just deciding what job to go either warrior or thief atm.. so my question is, is thief DD? I know they do TH but I hear they tank now and I'm not really a tanking sorta person.. I would rather do DD on thief dont really care if damage isnt great sorry for asking a dumb question just cant seem to figure out thank you very much in advance appreciate your answer!!!



It's one of the lowest DD on the totem pole. WAR is the best. We only tank inside of abyssea or when there's no "real damage" outside on hard stuff. On trash we'll tank without trying unless a DNC or NIN is in the party.
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#3 Aug 21 2011 at 8:40 PM Rating: Decent
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If you are not a moron, THF dd is amazing.
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#4 Aug 21 2011 at 10:04 PM Rating: Default
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LordTrey wrote:
If you are not a moron, THF dd is amazing.


Math is hard.

EDIT: Actually, screw it, I know the math won't mean a damn thing to you, but go to the official forums THF board, under the "Screwed again: Proposed THF job adjustments.". Kinematics shows a hasso WAR is over 40% higher on the DD totem pole on not trash.

tl;dr: Don't call peoples moron, moron.

Edited, Aug 22nd 2011 12:06am by ElvaanTHF
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#5 Aug 21 2011 at 10:25 PM Rating: Decent
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Nope, THF is obviously healer.

Also, DD and tank are synonymous.
#6 Aug 22 2011 at 9:38 AM Rating: Excellent
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Inside abyssea and outside abyssea are 2 completely different games. Inside, EVERYONE is an epic DD if they can use a crit WS. Period.

Thf is only a tank in very low man situations that, if you dont like them, never have to do. Inside abyssea, thf can tank a lot of things, but when every DD has over 3k HP and MP for healers is limitless and everyone does obscene damage, ANY DD can tank.

Quote:
If you are not a moron, THF dd is amazing.


You will have to define 'amazing' and then reduce that a few notches because not everyone has your mandau, or a twashtar. For joesmoe thf OUTSIDE abyssea, the damage simply wont be there.

Can thf be a respectable DD? Sure if you put a lot of effort into it to catch up to an AH level drg/war/drk etc. A good/great thf can beat on most people? Hell yeah. Can a top tier thf match a top tier war/drg/drk etc? @#%^ no.

But the thing about FFXI is, ANY job can stand out among the masses if you put the time into it. Some jobs just have an easier time doing it, but if you find someone with the same effort into a better DD oriented job, they will mop the floor with you.

Just as an example, i started pimping out my brd for battle a while back. Most recent (non-abyssea) parse had me at #3 out of an alliance. I beat everyone but a ukon war (by only a little bit) and beat a drg (but lost when you count the wyvern). I mopped the floor with sams, nins, and everyone else. on BARD. Now, had I been on thf i would have kicked even more ass and probably taken the parse. Had I been on my drg i would have curbstomped everyone.

You can be 'impressive' on thf compared to other players. But the problem with that is that most other players just suck. If you take the time to understand HOW dd works in a rather technical sense (or just follow the advice of those who do) you will be a god among men, but thats only because most of the playerbase is ignorant o how to really do damage. Not because thf is an 'amazing' DD.
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TLDR: Knowledgable player DD>>>>>>Ignorant player DD. 'heavy' DD>'light' DD. Thf is a light DD(for lack of a better term. Its not a war/drg/drk). If you take the time to gear/understand DD, you will be better than the vast majority of the playerbase no matter what job you play. But that doesnt make thf 'amazing'. That makes you an informed person beating ignorant and/or lazy people.

Edited, Aug 22nd 2011 3:56pm by Banalaty
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#7 Aug 23 2011 at 11:20 AM Rating: Decent
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Thanks for your input and thanks others too... I kinda worded it all wrong sorry I know thief isnt the go to DD cause WAR probably out damage easy but I mean in abyssea or new dynamis what do thiefs mainly do other then pull?
#8 Aug 23 2011 at 9:22 PM Rating: Default
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Math hardly matters when few players play well enough to actually reach that high damage on war.

Amazing = being useful in almost every situation. Generic war or mnk DD on some big NM hardly kills it any faster than a THF. And not having an Emperian weapon is hardly an excuse. Well, not inside abyssea. Outside yeah it makes a difference. Glad i finished mine.

TLDR = Math is great for min/maxing. It is not great for comparing real world events where people are involved. Most of the player base uses a poor selection of equipment, does not utilize spellcast, nor watches timers with recast. People who do no take advantage of these utilities I call morons.

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#9 Aug 23 2011 at 9:27 PM Rating: Default
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BTW, it is not like damage really matters. It is all about kill speed. The difference in time it takes to take down a NM with war, mnk, nin ect is hardly less than with a THF (esp if we can use SA).

I could care less about what the numbers I do actually are. Just how much I accomplish per run. As I accomplish most everything about as fast as can be done using my thief I use the word amazing to describe it. It is not like I called it unparallelled or unbeatable, but the average player most certainly would find the rate I kill things to be amazing compared to how they do it regardless of the jobs they use.

Play smart and THF is amazing aka dont be a moron.
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#10 Aug 24 2011 at 10:15 AM Rating: Good
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So basically the same thing. Smart player>ignorant/lazy player. You are just calling smart players 'amazing' and ignorant/lazy=moron. I only avoid your definition because when you DO see someone pushing that potential on a stronger DD job, it is quite obvious and really does put thf to shame. But if im in the same party as a Ukon war in my LS (not the ukon guy i almost beat on brd, different and more epic dude :P) it is utterly shocking how much difference there is.

My thf makes 95% of the player base look really stupid. Ive been outparsing, out tanking, and out everything-ing most DDs on thf for years. My drg always had a SLIGHT edge at 75, and the war had a SLIGHT edge over my drg at 75. Things have changed. My drg is no longer 'slightly' ahead of my (now improved with twashtar90 even) thf. My own Drgs way ahead and has no empy/relic(working on mythic :P). Said war has also jumped up even more with his ukko. It is no longer a 'slight' edge against thf anymore WHEN you find someone that isnt a moron on a job like war, drk or drg.

This is still outside abyssea. I really dont care in the slightest about who does more damage inside because it usually takes longer to proc a mob than kill it no matter what job you are on. Everyone is god mode in abyssea and it has more to do with procing things than killing things. Anyone can kill anything in there once its proced so making a fuss about who DDs harder than whom is rather banal in abyssea.

I still disagree that a smart thf is 'amazing' because you are looking at teh wrong factors. If you work hard to excel as thf you can stand out, beat most joe smos: True. If you work JUST as hard at war, you will be broken beyond belief. You are comparing a Thf played well against a buncha scrubs as if that makes a war played well less devastating. You should, in fact, be comparing the same person playing both jobs (which would be the OP choosing one or the other). Whatever effort the OP or anyone puts into thf, the same effort put into war will have noticeably more damage output.

I do agree to an extent about the damage doesnt really matter thing, but that is ONLY in abyssea. Outside, damage very much matters. When I am on thf (instead of drg) and our war is absent or on cor or something, the alliance damage and killspeed really takes a tangible hit. We actually just refuse to do BIG zergs (AV and other things. Not crap like kirin) if he isnt there because his presence it that palpable. (and the parses agree :P)

This is not to say that thf isnt useful, or that it is incapable of doing meaningful damage, but there is no point in fooling ourselves into thinking we are on the same level as other jobs in raw power just because most people playing them suck. If WE played other jobs with the same fervor that we play thf, we would be on a whole different level. I get to see it daily every time i job change from my Twash thf to OA2 lance 5hit drg. Its still Good player>Scrub, but a second factor still Strong DD job>other jobs, but the player makes a greater impact than the job. But get a good player on a strong job and you will see sparks fly.
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#11 Aug 24 2011 at 12:29 PM Rating: Good
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Hey ban, I wonder about your statement whether you would beat your DD oriented brd on thf. You lose 20% haste by switching out from brd to thf, which is negated somewhat by casting time, but 20% is still a significant bit. I wonder if it really would have been that different switching out to thf, now if another brd was present or something, yeah sure hands down your thf would have won.
#12 Aug 24 2011 at 1:26 PM Rating: Good
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Quote:
Most of the player base uses a poor selection of equipment, does not utilize spellcast, nor watches timers with recast. People who do no take advantage of these utilities I call morons.


Yeah, how dare people play without using 3rd party tools. What douches.
#13 Aug 24 2011 at 1:45 PM Rating: Excellent
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I honestly havent given it TOO much thought as i just kinda assume thf would win. It gets shakey comparing support jobs with strong buffs vs normal melee because you have to ultimately make a decision on how you include buffs or lack of. I get free double march on brd, but far inferior gear (especially TP gear), lower skill, no offensive JAs/Traits of any kind.

Just compared TP sets (as that is the starkest contrast. WS is mostly heca)
Thf has (over bard):
3% DW
19 atk
58 acc
4% crit rate (and 8% crit damage)
16% TA
5% DA (epona+twilight)

All basically in exchange for double march. Of note is the rather rediclous cast time to keep up 2 marches. Its a lot in a constant melee scenario. With haste spell, my thf has 40% haste, my brd with haste+2xmarch has 61%. Brd gets 47.3% more atk speed than thf if both get haste.....eesh i didnt realize it was that much. Just never sat down and really looked at it.

Thfs big advantages are 16% TA, 5% DA, 58 acc and the cherry 3% DW. The TA alone adds nearly 30% more attacks over time. The acc accounts for 29% higher hit rate.

With teh DA/TA hierarchy, my thf with 16%da, 13%TA gets a net of 42.9% more attacks. Brd gets 8%. That leaves my thf with 132.3% more attacks than brd and a 29% hit rate boost in acc and a measly 19 atk (~4%ish more damage) and a series of smaller boosts (4% crit rate, 8% crit damage) and any solo SA/TAs competing 47% more atk speed from marches.

The 32% more attacks from DA/TA counters the 42% more hits from bard haste at a net 8% more dagger swings in any given timeframe in favor of bard. The 29% hitrate curbstomps that hard and the WS edge goes to thf easily. Even in a capped acc scenario the little things should still give the edge to thf. ~4% damage from atk, 4% crit rate on pants. 8% crit damage, Sneak/Trick attacks etc should all counter that 8% more atks and put thf over the top. The casting time to maintain 2x march is painful on brd as well and likely undoes that 8% all by itself. Seriously, 2min duration, 2x8sec casting duration. It sucks. I do have 43% cast cast so thats still ~5sec casts and roughly 2:30 duration, so still 10sec/150sec casting. Theres 7% of your melee time dead and gone even with decent FC gear and medium duration gear (need a few more big pieces).
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Anyway, i hadnt really given it much thought until now, but, ball-parked, it looks like (my) thf probably has an little edge in the TP phase on (my) brd. A HUGE one on non-acc capped mobs with a monstrous acc bonus. Thf always has the WS edge and that ignores SA/TA.

The exact parse i reference above was actually an einherjar one, so acc was not an issue. I have messed with brd in abyssea and it is far less impressive. Outside I can spam rudras like no tomorrow and get aftermath up constantly. Inside, rudras blows without SATA for crit and brd starts deflating fast just using Evis and acc becomes an issue believe it or not. Brd is forced into spamming evis onry and looses all aftermath. It also has less flexibility on atmas than Thf because I can force crit rudras (can get away without GH), have native triple so not as bent on Apoc. My twash thf can get superb results from virtually any combo of RR(Locked) and either 2 of GH/SanScy/Apoc/Omni and enjoy depending on what im doing specifically aftermath. Brd gets no aftermath and is pigeonholed into RR/GH/Apoc and never using rudras, in addition to its severe acc deficiency.

Thanks for that interlude to my slow work day XD I needed some food for thought :P

Edited, Aug 24th 2011 5:15pm by Banalaty
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Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
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#14 Aug 24 2011 at 2:59 PM Rating: Default
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Fynlar wrote:
Quote:
Most of the player base uses a poor selection of equipment, does not utilize spellcast, nor watches timers with recast. People who do no take advantage of these utilities I call morons.


Yeah, how dare people play without using 3rd party tools. What douches.


Not playing with tools that actually make it possible to utilize all the gear we have accessible results in poorer performance. Even with awesome complex multi macro set/book macros, having to hit some many button presses simply makes it to where you use less gear or have slower ability use time.

The tools are free, well proven to work and fix may ffxi problems. The only reason not to use them is playing on a console system. Plus the time it takes to properly build or edit an xml gives you extra familiarity with the possibilities you can get from gear in certain situations. There are all of 0 reason not to use it.

Also spellcast lets you use find and replace when upgrading armor in macros. Sure makes adding new gear into macros so much easier.
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#15 Aug 24 2011 at 3:25 PM Rating: Good
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Yeah, sorry, I wasn't really going into the math too much, just pointing out that Haste is an extremely potent buff at this point, and brd definitely has that buff in favor of its DD potential. Glad I could cheer up your day.
#16 Aug 24 2011 at 3:28 PM Rating: Excellent
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Ive never been a fan of spellcast personally. I like more manual control over what i wear and when. Extended macros have served me rather well over the years. I started on ps2 for years, then moved to PC. I still remember the day that I broke down and got windower. I finally ran out and no longer had space to have sharkbite on my main macro set and only had DE with easy access. That did me in. (This was when you only had 10 CTRL/ALT lines for your whole char)
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Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#17 Aug 24 2011 at 4:42 PM Rating: Good
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Quote:
Not playing with tools that actually make it possible to utilize all the gear we have accessible results in poorer performance.


Not using steroids that actually make it possible for athletes to push their bodies to the fullest extent results in poorer performance.

Pick holes in the analogy all you want, but the point is that it becomes a dangerous, slippery slope when we start regarding people utilizing unofficial "performance enhancers" and whatnot as if they were the norm rather than the exception. This is the same kind of reasoning that backed the whole "yeah, I use a bot to camp kings / duped in Salvage+Nyzul runs / [insert other unscrupulous activity here]; it's OK because everyone else does it too!" argument back in 2004-2006 or so.


Quote:
The only reason not to use them is playing on a console system.


Actually, it isn't.

I use windower and windower macros too, but I'm not about to go and say that anyone who is using ingame macros, whether because they are forced to or because they do not wish to change for any reason, is a gimp or a moron or whatever.
#18 Aug 24 2011 at 5:50 PM Rating: Good
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Banalaty wrote:
Ive never been a fan of spellcast personally. I like more manual control over what i wear and when. Extended macros have served me rather well over the years. I started on ps2 for years, then moved to PC. I still remember the day that I broke down and got windower. I finally ran out and no longer had space to have sharkbite on my main macro set and only had DE with easy access. That did me in. (This was when you only had 10 CTRL/ALT lines for your whole char)


This is pretty much my position on spellcast. I could see using it for simple things like gear thats only activated during certain times of the day or moon phase (since those are just annoying to begin with), but having just about everything automated with a push of a button feels a bit cheap to me. I see it the same way I see someone using one of those old programmable controllers on a fighting game. Sure it makes doing combos easier, but it just cheapens the experience.
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#19 Aug 24 2011 at 8:38 PM Rating: Good
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lol, for me it is actually less about it being 'too' easy or anything like that and more that i prefer the manual control for a functional reason, not a play experience reason. Its the little things.

Sometimes, someone pulls a group of gears in salvage and is sonic thrusting them to death. I put on my TH gear (macro) then select aeolian edge from my menu so i stick TH on all of them before he roflstomps them. If i want to do damage with it, i hit my AE macro with MAB gear and stuff. If i did spellcast for AE, i couldnt do that. Sometimes i wanna open with SA but have TH gear on. Sometimes i WS and dont change back to TP gear instantly so I can get the SC animation and see how much the SC does instead of blinking and loosing that info. Just little things like that would bother the hell out of me.

The other reason is preference. THere are 3 ways to do stuff. Typing commands. Macros. Menu.

I started on PS2+controller so i cant fathom swapping to keyboard onry. And its stupid to try to put down the controller every second and type commands. I choose controller.

Menus. I hate menus. I macro virtually everything. Hate menus.

Which leaves me using macros. I am ALWAYS going to hit a macro for SA. So i put my extended macro lines with it. Same with TA, WS, flee, PD, /ra, Shadows, everything. So what exactly would spellcast add when i would still hit my AE macro and spellcast puts on dex/MAB gear? Nothing hitting the macro wouldnt do in the 1st place, except annoy me by doing the SAME thing when i hit the menu to do it with TH gear on to AOE TH a group of mobs.

Edited, Aug 25th 2011 12:08am by Banalaty
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Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#20 Aug 25 2011 at 6:22 AM Rating: Good
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what i like about spellcast is that i can control my equip sets with one simple file. Being based on XML also makes it easy organize (and by extension, easy to read), and also easy to maintain organized. I swapped to spellcast because i was tired of so many files on my drive and having to manage them.

Edited, Aug 25th 2011 8:23am by Laphine
#21 Aug 25 2011 at 7:48 AM Rating: Good
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Quote:
Sometimes, someone pulls a group of gears in salvage and is sonic thrusting them to death. I put on my TH gear (macro) then select aeolian edge from my menu so i stick TH on all of them before he roflstomps them. If i want to do damage with it, i hit my AE macro with MAB gear and stuff. If i did spellcast for AE, i couldnt do that. Sometimes i wanna open with SA but have TH gear on. Sometimes i WS and dont change back to TP gear instantly so I can get the SC animation and see how much the SC does instead of blinking and loosing that info. Just little things like that would bother the hell out of me.



Yes you can banalaty. It just takes a little work. The AE thing is actually pretty easy to do with just a variable flag.

And silly wanting to see SC animation, just shout to your whm and make sure he throws you a cure right as you WS so you won't blink.... lol. Just kidding, I usually keep blinkmenot off, seeing SC is the only reason why I even turn it on anymore. Or if I want to see myself meleeing in my WS gear, cause I think it looks awesome!
#22 Aug 25 2011 at 8:13 AM Rating: Good
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or use blinkmenot hehe. I should be nice to prevent unlocking the target when solo sa/ta too. Well, i imagine lol. Never used it.
#23 Aug 25 2011 at 9:34 AM Rating: Good
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I realize there are work arounds to most things if you put more effort into it, but I just dont see the great gains as someone who uses macros to fire spells/abilities as it is. Could i find some way to right in "dont change gear when i do an action when HP is under 25% so i dont blink and whm cant cure me"? sure. Could i write in the aeolian edge thing? Sure. Can i also find some way to say "YES change gear udner 25% because im dual boxing and my rdm cure macros have <Aanalaty> so they dont misfire if i blink"? Probably. Could i do this for every condition that i seem to run across? yeah.

Would it be more efficient? Sure. Every time i see me do a 2nd atk round in SA gear that i didnt change out of wouldnt happen.

Do i really care to create an entire code that imitates what my brain would tell me to do in any and all circumstances so that the avatar does what i want it to? Not really. Its far more effort than i want to put into it just so that I never do a melee round in WS gear that i didnt change out of.

Im a min-max efficiency whore. But even that is to far for me. I would have to create such an elaborate spellcast that it isnt feasible. Everytime my char didnt do something that I wanted to in the exact way i want it to, i would get pissed off and add more code. It would never end and even I, as a min-max obsessed person, am willing to give up that little edge in gear swap accuracy to human error for my peace of mind.

Besides, I want there to still be somewhere i can work on to improve my game. I dont want my elaborate scripts to be my attempt to perfect my gameplay. I still want my brain to perfect the gameplay WHEN im playing, not set it up beforehand.
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Aanalaty, Mithra of San d'Oria
99Thf/99Drg/99Rng/95Pld/Secret Job 92
Bonecraft-100+3 7/29/08
Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#24 Aug 25 2011 at 4:06 PM Rating: Default
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Sounds like you need to use blinkmenot as well.

SC makes it far easier to have the control you describe over macros. Due to the way set inheritance and the ability to have more than one set of gear equipped in union in the order you chose, you can setup wonderful special circumstance options like TH geared AEs or use Fastcast, evasion, haste, and DD gear all in there proper parts for whatever time possible in ways extended macros cannot function (due to the poor performance of wait in windower macros).

It also gives you advantages in key binding. Simply using the same name for certian sets like idle, mdt, pdt, ect across all files allows for binds to call these sets and for them to work universally on all jobs.

The fine tuning that is so easily achieved via spellcast makes the game feel far more liberating. You can break out of the macro and use text commands for less often used abilities/equipment sets. And no editing macros or anthing needed when you know these special circumstances arise.

SC is in no way some autopilot that just makes the game button pressing. It actually increases the viability of text commands and removes the need to use SE formating when doing so (no need to use roman numerals, extra spacing, quotation marks or <> around things like <t> or <me> can type //mug t).

If for nothing more than better management of TH gear I would encourage every THF to at least have a basic spellcast XML
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#25 Aug 26 2011 at 7:34 AM Rating: Good
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Blinkmenot is god. Well. It is and it isn't. If you have another way of removing the ja stun it's God. If you don't it was a mild annoyance for me unless I toggled combatself to OFF.

Spellcast I have a light version of, but utilize for my more situational macros as Bana said. I'm not coding in an essay for everything. Certain things sure, and as Trey mentioned the ease of syntax compared to SE's version makes the Lite version useful. As for putting in all of my variables for my 14 gearsets, no way.
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#26Innuendoze, Posted: Sep 09 2011 at 6:38 AM, Rating: Sub-Default, (Expand Post) You don't play thief to do damage, you play it to get more loot. You can certainly do very nice damage whilst getting more loot, but if you want to smash some sh*t then you play a heavy DD. A thief is also a good evasion tank, but loses out to ninja, which produces far less mob TP moves.
#27 Oct 07 2011 at 8:26 AM Rating: Default
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Innuendoze wrote:
You don't play thief to do damage, you play it to get more loot. You can certainly do very nice damage whilst getting more loot, but if you want to smash some sh*t then you play a heavy DD. A thief is also a good evasion tank, but loses out to ninja, which produces far less mob TP moves.




You do know Thieves can use Ninja as a support job, right?

There's also this dagger which has a +10 Subtle Blow stat named Auric Dagger.

Thieves play more for speed than raw power. With Triple Attack merits/gear and Double Attack gear/Atma, Thieves can certainly do well as a fighter. Remember, those Heavy melee jobs have high delay weapons for all that power, so things are balanced out in that regard.

As a tank, Thieves can certainly hold up well against anything that doesn't have an absurd amount of accuracy or Piercing weapon resistance (see: any skeleton or slime).




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#28 Oct 08 2011 at 3:04 PM Rating: Decent
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I'm well aware of the benefits of subbing ninja. But it only gives you 15 subtle blow, and you need another 35 from gear to cap. If you want to cap subtle blow on thief, you need to make a lot of sacrifices. The fact that you suggest using auric shows the magnitude of the problem: you're having to use an inferior weapon to reduce your tp feed.

By comparison, a ninja main has +35 +25 from traits alone. With subtle blow merits and myoshu (which is easily fulltimed) with +10 in gear (which can be done with minimal sacrifices) it's already at the cap.
This doesn't mean that ninja is a better job than thief, but it's better for the specific purpose of evasion tanking something with dangerous TP moves.

Edited, Oct 8th 2011 8:44pm by Innuendoze
#29 Oct 09 2011 at 2:39 PM Rating: Decent
I can take or leave Spellcast on melee jobs, but I wouldn't dream of it on my mages. Hitting precast>spell>midcast>idle 15 times a minute? Hell no.
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#30 Oct 10 2011 at 9:59 AM Rating: Good
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Its never that simple. Thf gets 60 free evasion non doesn't. Ninja can't get 60 Eva without 'sacrifices' just as a the can't get SB. Both jobs have some advantages and gear can be used to shore up the rest. It is utterly shocking to me the things i do as the without batting an eye my nin friend literally dies to and vice versa. (Damn you migawari!!)
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Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

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Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
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#31 Oct 10 2011 at 10:28 AM Rating: Decent
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Aanalaty wrote:
Its never that simple. Thf gets 60 free evasion non doesn't. Ninja can't get 60 Eva without 'sacrifices' just as a the can't get SB.


Kurayami and Yonin (with acc so high, the -acc isn't really a sacrifice), plus 1-2 extra shadows (depending on AF3+2 feet) I think make up that difference. Subbing /DNC also gives I think 1 tier of eva trait. I have two accounts, one NIN/DNC with mediocre gear and one THF/NIN|DNC with mediocre gear. The NIN/DNC really, really outshines the THF for solo survivability.

To be fair, at this point there's very little content that challenges either job's evasion tanking that much.
#32 Oct 10 2011 at 12:50 PM Rating: Good
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Nin/dnc is obviously the superior SOLO artist because of the ability to enfeeble/heal etc in 1 package so things like kurayami/paralyze/slow enfeebles+yonin go miles. No disputing that. But when in a group setting(what i think of for 'blink tanking') then other people are introduced.

I still (generally) feel Thf can rival ninjas for small group tanking where the all-in-one package nin/dnc aspects can be covered by other jobs (enfeebles, cures etc) because at that point, those additional aspects are covered leaving just shadows, evasion, and DD potential and thf starts to look far more attractive. This is the type of scenario that the tradeoffs start. Subtle blow, raw evasion, migiwari, collaborator etc. Nin can survive crap like glavoid OVER 9000! damage crap, thf can recover from hate reset moves more swiftly via collaborator. Nin gets easier subtle blow, thf gets raw evasion etc. Just depends on the mob and what resources are in your group that supports 1 or the other better.

Slight tangent: you mentioned acc not mattering, but i am rather pleased that acc is starting to actually matter again for high end mobs (may have to second guess that yonin :P). I did a bajillion Qilin zergs (T3 zilart VW) last night and parsed a few on my drg. There are finally mobs that challenge us with all our pimped out gear. Only ONE DD in the whole group was at acc cap (me!). Well more or less, i was at 94% so probably capped with margin of error and im the most accurate melee job in the game (mithra drg). Not even the other drg, wars, drks, or sams were capped and some were really low (all superbly geared DDs). 1handed DDs would need to strongly consider sushi again. 1 drk even popped sushi to try to help and couldnt cap.

It looks like SE is finally adding mobs with some teeth as we approach 99 and that makes me smile ^_^ (at 75 i was rather proud of having multiple gearsets designed for varying mob difficulty, but since abyssea, its just been 1 set. Might have to recreate some VARIETY again ^^)

Edited, Oct 10th 2011 2:55pm by Banalaty
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Aanalaty, Mithra of San d'Oria
99Thf/99Drg/99Rng/95Pld/Secret Job 92
Bonecraft-100+3 7/29/08
Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#33 Oct 11 2011 at 10:18 AM Rating: Decent
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2,418 posts
I use spellcast for 2 reasons...
1- I'm not doing anything with it that I wasn't already doing through multiple macro presses
2- It slows down the progression of my wrist problems (damn computer games...)
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