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STR is much greater than DEX for every WS?Follow

#1 Jan 07 2011 at 7:59 AM Rating: Decent
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So earlier this morning i got into a discussion with my LS leader about gear setups for weapon skills such as dancing edge and eviseration.

He stated, and the rest of the ls that was awake at this time who totally backed him up, that full on STR build for these WS would be much better dmg output than dex.

i stated that dex loosely breaks down into crits as well as are the main mods for these ws.

he rebuttled that if i added dex it was only for straight up acc, did very little towards overall damage of the ws and that plain acc must be hard to come by on gear and STR in the long run contributed more because of increased att, and pdef.

granted the entire time he stated he was just a mage, and didn't know for sure. dumber still the rest of the ls backed him up... then again all that was on at 4am this morning were mages, too.

sorry if the title offended anyone, i'm stating that that statement is wrong or at least not entirely true.

even though THF is not my first main (war) and my newest/second to 90, i'm still relatively new, but nearly every thread on this forum states go DEX mainly for ws.
#2 Jan 07 2011 at 8:27 AM Rating: Excellent
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For DE, Evis, mandalic stab and rudra's all have a dex mod of 30%. After you apply the alpha, (value that reduces stat modifiers on WS based on your level), it works out to the equivalent of a straight 25%. So every 4 dex on avg will raise your base damage by 1. Str increases your base damage (called Fstr) as well at a rate of roughly 4str=1base damage, so it also is the 'equivelent' of a 25% mod. In a vacuum, str and dex have about the same impact on overall damage. Then str adds a smidge of atk and dex adds a smidge of acc instead. Pretty close overall. Sharkbite has a 50% dex mod so dex beats str every time there.

The catch is that Str has a hard cap when it stops adding damage. The amount of str you need to reach this cap is based on 2 things. The base damage of your weapon (you need a LOT more str to cap on a D120 Gaxe than you do a D40 dagger), and the target monster's vitality.

You can add dex forever (see abyssea with 200+ dex upping your damage). You can only get full power from str for a little while. If you have a str atma (SA or VV) in abyssea, you probably dont need any more str unless its some hardcore Mnk NM with craploads of vitality.

Most WS have a str mod AND benefit from Fstr so it has a double whammy effect because it gets counted twice in the damage equation. So a 30% Str mod WS is still really about 4str=1base damage. 4str also will likely raise your Fstr by 1. So if you add 4str, you will get 2base damage instead of 1. For teh VAST majority of WS str ALWAYS wins because it has teh double whammy effect. Thf doesnt get this so it is usually pretty close.

So if both str and dex are pretty much identical with the only difference being adding additional acc via dex or atk via str, you should remember that Str can cap while dex cant. Also that we often stack with SA which adds more oomph to dex to pass up str by a good margin. SO if you are choosing between a 5str ring or a 5dex ring, the dex ring is the safer bet. On high level mobs, the acc is welcome. On lower level mobs, you are more likely to be capping str anyway. Dex is the safer bet across the board and doesnt mess up your set if you SA+WS.
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#3 Jan 07 2011 at 2:52 PM Rating: Good
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Something else to consider - Evisceration is critical-based, so in situations you're using it (abyssea, mostly), DEX has the additional effect (although slight) of boosting crit chance. There comes a point where your atma will cap your crit rate, but until then go with DEX.

There is an argument, because of the way attack gets factored into Mandalic, that you should gear STR, and thereby attack, for it. I'm not sure where the breakpoint falls there.

Also, it should be needles to say, but if the WS is stacked with SA, loading DEX will blow any other stat out of the water.
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#4 Jan 07 2011 at 6:15 PM Rating: Excellent
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Quote:
He stated, and the rest of the ls that was awake at this time who totally backed him up, that full on STR build for these WS would be much better dmg output than dex.


This is false. Instead of going into the math too deeply however I'm just going to give the focal points on why.

Secondary Mods vs fSTR (base damage calculation) -- for every 4 strength you raise base damage by one up until the cap at which point strength won't give you any more damage aside from 2 str == 1 attack. DE and Evisc both have a 30% dex mod meaning for every 4 dex you get 1.2 wsc which is multiplied by alpha value, roughly resulting in 4 dex == 1 base damage.

Summary: 4 strength raises base damage by 1 but caps relatively fast on daggers. 4 dex will also raise base damage by 1 but has no cap, and also affects evisceration's criticals. Roughly speaking

1 dex == 1 strength, but dex does not cap whereas strength does.

Sneak Attack:

This is important. The dex mod of sneak attack has no cap and is 4 times more beneficial. Whereas you need 4 str to raise base damage by 1 when you use sneak attack it's a 1 to 1 ratio. This 1 dex == 1 base damage

Summary:
1 dex is worth 4 points of strength, making dexterity four times more important than strength when you stack sneak attack.

This rule is not 100% foolproof but rather 98% and the law to go by. 2 strength raises attack by 1 and 3 attack is ~~~ 1% average pDIF increase so that will affect the final result, but it will be so minuscule that it won't have any bearing on the final verdict.


Final Summary: If you are performing a weaponskill or using sneak attack a thief gets more benefit from dexterity than they do from strength. Thief is a unique class, and the only job this rule applies to. Every other melee job will get more benefit from strength than dex regardless of what they're doing, and I have a strong hunch your linkshell leader has never played thief. While it's true that str >>> dex for war, monk, drk, etc, this role is reversed on thief, and this is one of the little intricacies that makes the job so fascinating to me. I'm a little dex/crit whore, and I have enough dex/crit power that I can rival and outdo most other players on their various jobs.

One final thought. Don't ignore strength and attack. While I don't recommend gearing for strength before dex, I DO recommend using it where you can. There are a lot of pieces that incorporate both strength AND dex (hecatomb), and our raider's armlets has the whole kit and kaboodle (str, dex, accuracy, attack), while some armor slots don't have any awesome dex choices but great attack choices (the back has some great attack options). If you follow the basic rule that 1 point of dex is better than 1 point of str, but get as much of everything as you can you'll do just fine.
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#5 Jan 08 2011 at 4:00 AM Rating: Decent
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If you don't have Raider's Armlets +1, drop everything you have now and get them. They are that good.

I am currently a hypocrite to this but I recently sold my firstborn for an OaT Polearm and so need something new to bargain with...
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#6 Jan 08 2011 at 11:15 AM Rating: Decent
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what if you don't have raider's armlets +1 because you upgraded them to raider's armlets +2... :D

Seriously though, Melphina and Banalaty summed it up pretty spot on. I just wanted to add that if you are in abyssea, chances are you have enough STR from atmas/cruror bonuses that you probably have capped fSTR already due to our low base damage. I only have 1 abyssite of furtherance, and with that and atma of the strong arm I am sitting at about 125 STR just in my TP set.
#7 Jan 08 2011 at 11:39 AM Rating: Good
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Quote:
There is an argument, because of the way attack gets factored into Mandalic, that you should gear STR, and thereby attack, for it. I'm not sure where the breakpoint falls there.


Mandalic stab is very funky with how it works. Thf breaks the rules on most WS 'rules'. Mandalic stab goes even further and breaks Thfs 'rules'.

While the quoted statement technically is true, it is only true if you do not stack it with SA or TA (which you should never aim to do). If you use SA+ManStab, dex beats ANYTHING because it is roughly the same as str without factoring in SA. SA pushes dex WAY up in value. Oddly enough (one of the funky things about ManStab)if you use TA+ManStab, Agi is actually more potent than dex at 100tp as odd as that sounds. Not by much, but by a hair. Even without AF+1 hands. It is really odd, but its true.

Also of note, with Raiders+1/2 giving a boost to dex power on SA, dex has even more weight on SA+WS than it ever has before nfor SA+Anything.
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#8 Jan 08 2011 at 6:51 PM Rating: Default
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Edited, Jan 8th 2011 8:54pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#9 Mar 07 2011 at 10:22 AM Rating: Decent
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what role does attack play in thief's weaponskills and SA/TA?

str i understand but attack has often confused me and while my gear is nothing short of awful i'd still like to set it up right.

Edited, Mar 7th 2011 11:25am by kingklops
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#10 Mar 21 2011 at 3:50 PM Rating: Decent
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They used to say that it was about 5 to 1 for attack versus Dex. It may not be quite like that anymore, but I'd imagine it's somewhere close to a 5 to 1 ratio.
#11 Mar 30 2011 at 9:04 PM Rating: Decent
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Been a while, but I believe att is factored in due to the reasoning that secondary mods don't affect (or don't have as potent an effect on) anything beyond the first hit of multi-hit weapon skills. This started the ideal that adding +att into the mix will extend the overall damage of multi-hits, or is better to use over otherwise minor dex/str values that you could otherwise place in the corresponding slot. Hence why people use Att/str back over dex/str back. If I'm wrong on this, then I would hope someone corrects me.

As far as the OP question goes, Melphina and Banalaty answered your question buy explaining the fSTR cap. This is where people tend to get lost when it comes to the str vs dex arguments, by not knowing how or when it caps and that it isn't the same for every job. Some cap rather low while others cap higher, thus what works on one job won't on another or for a different weapon on the same job because the cap has changed. Additionally comes the nuances of thf abilities such as SA/TA and variety of WS that favors the use of Dex/Agi over Str.

Plain an simple: Your LS didn't know what they were talking about when they argued that STR will -always- trump Dex. Even before Abyssea, thf had a limit to how much str was worth using over dex, but beyond that point dex and att was the way to go.
#12 Mar 31 2011 at 10:37 AM Rating: Good
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Sohza wrote:
Been a while, but I believe att is factored in due to the reasoning that secondary mods don't affect (or don't have as potent an effect on) anything beyond the first hit of multi-hit weapon skills.
WSC increases your base damage which affects every hit of the WS. You use an Attack back piece over a dex one for the simple reason that no dex back piece (nifty's being the best probably) comes close to Atheling, which everyone should have as it's a 100% drop with one KI needed to pop the NM, and easy to shout for help as people want the +2 mats.
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#13 Jul 06 2011 at 1:08 PM Rating: Decent
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Sorry to bring this back to the forefront again...

I'm still struggling with this.

I find it hard to grasp without some concrete examples. Like, x beats y because x has this much more dex which beats out the str of y.

Specifically, i'm interested in comparisons between pieces like +2 thf legs and tumbler trunks, alcide leggings +1 and lithe boots.

I find it difficult and I would appreciate some help.

If someone could provide an example, that would be amazing. Like, THF90 using Kila+2/Triplus on mob x caps STR at this number.

I know it's a lot to ask, but it'd really help me out.
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#14 Jul 06 2011 at 2:16 PM Rating: Good
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do you have excel in your pc? The best advice i can give is using Kinematics damage spreadsheet here

You can play around with different equipment and check which one provides the best output.

The str cap depends on your target vitality. Check this link.

Edited, Jul 6th 2011 4:19pm by Laphine
#15 Jul 06 2011 at 3:30 PM Rating: Decent
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Gunna check this stuff out when I get home asap!!!

Thanks!
#16 Jul 07 2011 at 7:21 AM Rating: Excellent
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Manque wrote:
Sorry to bring this back to the forefront again...

I'm still struggling with this.

I find it hard to grasp without some concrete examples. Like, x beats y because x has this much more dex which beats out the str of y.

Specifically, i'm interested in comparisons between pieces like +2 thf legs and tumbler trunks, alcide leggings +1 and lithe boots.

I find it difficult and I would appreciate some help.

If someone could provide an example, that would be amazing. Like, THF90 using Kila+2/Triplus on mob x caps STR at this number.

I know it's a lot to ask, but it'd really help me out.


For thief, it is pretty much really simple. point for point on Solo Evisceration and Dancing Edge, DEX = STR. So, go either way, HOWEVER. On SA + Evisceration and Dancing Edge, DEX is significantly better than STR, so my philosophy is given a piece with DEX and a piece with STR, I will go with the DEX unless there is a significant amount of str on the other piece.

AF3 +2 Legs vs. Tumbler Trunks is about 4% crit rate vs. 15 atk, meh, could go either way.
Lithe boots for the other. The 7 atk doesn't quite make up for the extra 3 DEX
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