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Conspirator New thf abilityFollow

#1 Dec 01 2010 at 6:04 AM Rating: Decent
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Conspirator (THF Lv.87 Ability Delay: 5 min. Effect Duration: 1 min.)Enhances accuracy and "Subtle Blow" effect for party members within area of effect. Does not affect the party member being targeted by the enemy.
#2 Dec 01 2010 at 7:28 AM Rating: Decent
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The concept was good, the implementation bad <.< No surprise since we are talking about thf here. This is bad enough being 1min duration in a 5min recast, but wow, "Does not affect the party member being targeted by the enemy"? This makes no sense. Subtle blow is only useful with solo or the least amount of ppl at the mob as possible. This is essentially another JA that we will never use. As i'm usually solo tanking stuff, i know i won't use this if it won't affect me.
#3 Dec 01 2010 at 7:47 AM Rating: Decent
Yep thf gets crap again... Would have expected we would get something like war and mnk are gonna get next update but i guess that would have been 2 powerful o.0.
Well at least im gonna have another excuse when my ls asks stupid questions when i dont tp in th5 or use lol thf,s knife.
TH whore is now rangers job :P
#4 Dec 01 2010 at 8:25 AM Rating: Decent
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This really isn't that bad. I'd use it at lvl 99 if we end up getting Paladin tank fights (probable). The new PLD, DRK, SAM, DRG abilities only work against their "killer effect" target and it is COR instead of RNG that gets triple shot. I also guarantee MNK's "Impetus" will have a cap (probably something lame and easy to reach) and monks will baww over it AFTER the patch. WAR "Blood Rage" is the most appealing to me but it's 30 seconds and we know critical hit damage increase caps at + 50% and includes gear, abilities traits AND atmas (like RR) so we'll probably hit the cap naturally pretty soon anyway. None of the new abilities are that great; kinda filler fluff. There has been a trend in the past two updates where people LIKED stuff in the notes that sucked in game because of a stupid cap or poor implementation, and several things people DIDN'T like in the notes ended up working out. The real meat has been the content they added which is never in the notes (RR atma, Abyssites, Weapons/Gear, Rudras Storm not sucking and etc). I don't expect this update to be any different

BTW they never mentioned trait upgrades (only new additions) and we're scheduled to hit TH III at level 90 since TH2 will be /45 thf able. Since Th1 is 150% drop rate and TH2 is 200% drop rate then TH III should be 250% drop rate and I wouldn't mind an upgrade like that (the trait is far better than the gear). I dislike the concept of treasure whore ONLY, but if I'm allowed to fight and play without restrictions I LOVE having the strongest treasure hunter trait, and nobody bitches about me not using TK or not using atma of dread (I sold my TK...they seriously don't care) so I'm looking forward to TH III in the menue. The new corsair and red mage stuff excites me (regain roll and GAIN-AGI ... and I bet by level 95 Gain DEX and Gain STR ..../drool) I'm not upset about the job abilities at all.

Edited, Dec 1st 2010 9:37am by Melphina
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#5 Dec 01 2010 at 8:46 AM Rating: Decent
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I'm calling it now...it probably will share a timer with feint lol...

And with rng getting TH (sort of) and DNC getting another ability to do more damage...it looks like I have very little reason to play thf in the future...
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#6 Dec 01 2010 at 8:56 AM Rating: Good
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Subtle blow in groups is pretty much moot anyway so it does seem a little wierd to make it a non-solo ability, and forced on a non-tanking group.

Ill use it but it will be for free crappy agressor. I wont turn down an acc buff. Making it AOE is just that much better. An extra boost for zergs. Something to prop us up on evasive mobs when feint is down. Free acc is free acc and no one should be complaining about that. It may be less than what we were hoping for, but its not a BAD ability. There is no way to make a JA that gives AOE acc boost bad.

Also, it might give hate akin to the warcry/rampart/etc line of JAs and give us a decent hate tool should we hit 6 people with it. Another good thing to have for low-manning even if the buffs dont help us while tanking.

With a 5 min recast, i wouldnt expect any hard numbers on rngs "TH ability" anytime soon as testing would take ages.

I am by far much more excited about the drg breath-on-demand regardless of SJ i have been dreaming of for years. And a 1 minute (shared) timer is WAY shorter than i was expecting. (Expected 5 min, or 3 if we were lucky).

So far pleasantly surprised overall. But as Melph said, the main dish is yet to come with the content. Dont forget about AF3 body/hands! I expect EPIC stats on all the bodies, thf included. AND, we already got our obligitory TH item in our feet, so at least the crowning piece (body) with expected UBER stats wont be wasted on a damn TH piece.
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Aanalaty, Mithra of San d'Oria
99Thf/99Drg/99Rng/95Pld/Secret Job 92
Bonecraft-100+3 7/29/08
Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#7 Dec 01 2010 at 9:56 AM Rating: Good
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Here's a thought. I wasn't allowed to melee a lot of old end game HNM's because I fed too much tp. It's pretty evident that S-E is still building up for their new level 99 end game content and I wouldn't doubt that will include PLD tanks at lvl 99 HNMs. I've wanted natural subtle blow for years, and while it's not a trait it's a step in the right direction to cure an old headache (the potency will have to be determined). S-E said they had plans for all jobs, and those plans included allowing thief to deal greater damage in end game as well as a few other tweaks. We should get TH III trait this update, and I'm one of the strongest DD's in abyssea thanks to RR and SA + abyssites. People have told me they're jealous of all I bring to the table because I can tank like a champion while out DDing most of them AND I have the highest treasure hunter trait and evasion to boot. Whenever I stack a SA or TA + evisceration it turns heads, but my DoT is phenomenal as well since my 58% melee crit rate plus solo sa/ta alone are terribly destructive! S-E hasn't forgotten me, they just haven't overbuffed me directly through abilities, but I still feel more powerful than ever and others agree that thf is a great job.

It's like Banalaty said; I'm expecting amazing stats on thf AF3 body and hands and I have no idea what other content they will add, but I expect two more max hp/mp abyssites and another furtherance for starters (+ 60% max hp and +30 all stats is /drool!!). If they add a third celerity abyssite I could have 8 hour traverser stone recast (3 per RL day) and another two sojurns would grant me 48 minutes per stone. That doesn't even touch potential new atmas or weapons/gear. And don't forget that /nin sub will soon grant Dual Wield 3!!! That's just a taste of what I'm expecting, but S-E has released a lot of powerful content. There's bound to be even more content for us at 90 so I have no doubt we will be pleased.

Edited, Dec 1st 2010 11:05am by Melphina
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#8 Dec 01 2010 at 3:43 PM Rating: Decent
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Recast and duration ratio makes is what makes this useless IMO.

My problem with ALL of the new abilities is these are just NOT epic. This is level 90!!! We should be looking at abilites that makes everything that came before seem vastly inferior in comparrison. Instead I see mediocre/boring stuff they could have handed out at level 25.



#9 Dec 01 2010 at 5:13 PM Rating: Good
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Quote:
It's like Banalaty said; I'm expecting amazing stats on thf AF3 body and hands


Residing last hopes in gear and not the job itself...I've sadly reached that point as well ; ;

I think most of my bitterness comes from not being asked to come as THF in my LS at all in the past 6 months or so...Everytime I try I get told to change to something else even though I have the best geared THF in my entire ls, yet the one who shows up in full aurore gear with almost no WS gear to be found gets to come THF every single time

...but of course why not? TH and to a lesser extent feint is all that is asked for of THF. And nothing else of real value being added to the job is not helping that...

/rant
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#10 Dec 01 2010 at 5:27 PM Rating: Default
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Mistress Melphina wrote:
. Since Th1 is 150% drop rate and TH2 is 200% drop rate then TH III should be 250% drop rate and I wouldn't mind an upgrade like that


We're not getting TH III, RNG got that instead (see Bounty Shot). What we got was a crappy useless ability and every other job being able to get TH II from /THF.



Edited, Dec 1st 2010 7:28pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#11 Dec 01 2010 at 11:38 PM Rating: Good
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Upgrades to existing job traits have never been mentioned in the patch notes yet they were given anyway. WHM got Auto Regen II at level 76, DRK got got a new tier of attack bonus at 76, PLD got a new defense bonus tier at 76, MNK got an added Martial Arts at 82, and we got an additional tier of critical hit attack bonus somewhere between 81-85. The trend carries across the board. S-E's patch notes only include the levels upon which a job first learns a new trait it never had leading up to that level. Why do you think this will be any different? S-E will probably sneak TH III in at level 90 without telling us just like they did all the other upgrades to existing traits. It keeps true to form.

Edited, Dec 2nd 2010 12:40am by Melphina
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#12 Dec 02 2010 at 1:36 AM Rating: Good
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Eh, it seems like we're always getting retarded recast timers and wierd random conditions like this.

SE is in love with that magical 5 minute THF timer. Although not working for the mobs hate target?....I don't know what to say. All I can do is laugh at this point lol.

I'm starting to agree with Lobi /frightened. It really is starting to seem like the dev in charge of THF updates is intentionally trolling us.

I'm just waiting to see which JA it shares a timer with.
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THF90/BLM90/BRD90
#13 Dec 02 2010 at 4:27 AM Rating: Decent
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So today I guess I did something foolish. I thought to myself, instead of crying in my beer, perhaps I will be proactive and try to get something done to change the course we are on.

Having read that SE likes to read BG, I posted there.

http://www.bluegartr.com/threads/100999-To-SE-Suggestions-for-job-abilities-traits-I-would-like-to-see

Flamed & locked in record time.

I have to say that a majority of the posters in the THF forums seem highly intelligent. I forget I am playing with a bunch of children sometimes. Ever see the trial scene in the movie Idiocracy? That sums up my BG posting experience.

From your point of view as a THF player, how would you feel about tier II SA and TA? Like that or not, I'd like to hear your ideas too. Maybe SE will realize what retards the BG gang are and look here instead. LOL
#14 Dec 02 2010 at 8:21 AM Rating: Decent
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this could allow dd parties to actually hit dangerous mobs without causing TP spammage. might mean that more than 1 token TH whore thief gets to come to events. especially if it can be merited to a lower recast. tier 3 merits yes please.
#15 Dec 02 2010 at 8:34 AM Rating: Good
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Dont forget we might get DW2! /gasps! (/rolls eyes and puts on /nin again)

Does anyone else feel like we got ninjad an evasion bonus 5? I 'feel' more evasive than ever these days, but never really parsed eva before (and my PC died a couple weeks ago so all parses be deded anyway). I am wondering if there is anyway to check if we got 5 or not. I just need to start parsing again more in general. My 'feelings' also say i am triple attacking more, but i dont ever trust my gut for measuring things like eva or TA procs. human brain sucks bawls at that and all. Need to go check this stuff, but am i the only one 'feeling' more triples and evasion?



SE does sometimes seem like that evil genie that takes your wishes and twists them into some nightmare.

Thf: We need to feed less TP!
SE: Hes a 30 sec 5min recast JA that increases subtle blow....for everyone but the tank!
Thf: We need native DW!
SE: Here you go Dncs! DW4!
Thf: NO! We said T_H_F not D_N_C
SE: Oh my bad dawg! Heres.....DW1! Enjoy subbing ninja anyway!
Thf: We need increased HNM damage!
SE: Heres a 5% boost to crits!.....no....8%! boost to something that happens.....occasionally!
Thf: We need more hate control!
SE: Heres a 5min JA to move hate when most mobs die in under 5 min!
....
.....
....
Many moons later:
SE: Eh....heres a 1min weaker version on a 1 min timer.
Thf: /worships evil genie

Exaggeration, but yeah, SE does have a tendency to drop the ball on implementation of perfectly good ideas.
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Aanalaty, Mithra of San d'Oria
99Thf/99Drg/99Rng/95Pld/Secret Job 92
Bonecraft-100+3 7/29/08
Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#16 Dec 02 2010 at 10:22 AM Rating: Good
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I think everyone is missing the HUGE update Thief is getting in this patch...

We're getting our offhand weapon back! No more Thief's Knife and no more armlets!

If a RNG/THF gets both TH2, and a new Poach ability on top of that, I see no reason that a Thief should EVER be called upon to make items drop from NMs (not that you really need it for most NMs at this point; it's all about triggering weakness anyway).

I for one plan on bringing this up every time somebody starts complaining about drops and asking where my TH gear is.
#17 Dec 02 2010 at 12:39 PM Rating: Decent
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If a RNG/THF gets both TH2, and a new Poach ability on top of that, I see no reason that a Thief should EVER be called upon


^ How a lot of (stupid) LS leaders will see this.

I'm not convinced we won't get TH3 this update though.
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THF90/BLM90/BRD90
#18 Dec 02 2010 at 1:55 PM Rating: Good
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I would be more than happy to let somebody else be the drop-rate scapegoat for a while. TH3 would be welcome of course, but if the treasure spotlight is moving to another job, I no longer have any reason not to be damaging something to the best of my abilities. My biggest gripe about Thief has always been Thief's Knife locking us out of a more damaging offhand weapon.


We're getting more storage this update, which personally is going to allow me to carry a few extra gearsets to optimize my performance. Thief *does* have a lot going for it already, a huge part of this, as mentioned by other posters, is the versatility. We can melee, tank, use guns for ranged damage, and alter hate (as useless as this may seem with hate-reset lately). Plus we still have Sneak Attack and Trick Attack.


The lack of updates to Thief is also keeping a lot of non-committed people off of the job, and the people who know how to play it are sticking with it. This is doing wonders for Thief's image I'm sure. I hear less and less about "that sucky Thief" with his TK/Heartsnatcher combo, and more each day about how a Thief can solo whatever NM, or was a huge asset in whatever fight.


Also, on a less serious note, I am going to recommend that we no longer ask for new abilities or traits, since some of the few things Thief has been asking for *are* native dual wield, and a subtle blow stance of some kind, and now we've seen what happens when those ideas are heard.
#19 Dec 02 2010 at 2:05 PM Rating: Decent
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i dont see any reason why rng and thief abilities wouldnt function completely seperately.
#20 Dec 02 2010 at 2:09 PM Rating: Good
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As usual SE give us a really good ability but totally useless. SE is making all the efforts to make THF a indispensable job in any endgame situation and for it give us things like Accomplice/Collaborator, Feint, Trick Attack, and now this new ability. In my endgame ls the PLD can hold the hate even when the BLM party is spaming T3-4 GA3 and all the sh*t to trigger the weakenes, so... for what in the hell you need a THF if PLD don't have troubles in keep hate? The only two things that save us for be kicked from endgame forever is Feint when DRK zerg is coming and TH5 and for this we don't need all this stuff.

But the problem don't finish here, when you, tired of wait in a corner while others have fun, chose to go solo something then you realice it "OMFG all this sh*t is totally useless for solo! i'm @#%^ed!" Sneak Attack, Trick Attack, Accomplice, Collaborator, Feint (yes feint also, if you really need feint to land your hits that means the mob is strong enought to kill you before the recast is ready) Ambush, Assassin's Charge... all this abilitys have a common factor, ONLY WORK IN PARTY/ALLY, well... u can disengage, sleep the mob, turn around, use SA, endgage, spam the ws macro and then realice that the mob is wake up long time ago and facing you again...

Cause of this the first line of this post, the abilitys are great but we don't have anything to solo, all DDs can use them abilitys in party or solo w/o any diference, berserk, warcry, souleater, meditate, etc... but we only can stay quient spaming utsusemi and bloody bolts while charge tp for a ws, and w/o SA THF ws is just LOL.

I know, my inglish is a pain on your eyes but i'm doing my best sorry.

Edited, Dec 2nd 2010 3:11pm by Vodak
#21 Dec 02 2010 at 9:40 PM Rating: Good
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I thought it was a great idea, a way to possibly justify having thieves and some other DD's melee in situations. But then I saw the duration to recast is horrible. If they extended it to 3 minutes instead of 1, I think that'd be a better idea.
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#22 Dec 08 2010 at 6:43 AM Rating: Decent
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If you have hate or use it before you engage a mob everyone gets it. even you if u have hate
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