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TH+1 but thief can't use it?Follow

#1 Jul 17 2010 at 4:34 PM Rating: Decent
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http://i6.photobucket.com/albums/y234/humblejoe/ffxi_20100713_203127.png

Sorry for my ignorance on the new stuff, but seeing this picture make me sick.
#2 Jul 18 2010 at 10:20 AM Rating: Good
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Doesn't bother me, it's not what sold me on the job. At most, non-THFs can have TH1+1 (TH2+1 when TH2 becomes subbable, /thf isn't many jobs' preferable sub). We can have TH2+2, and what's to say we won't get more in the next 2 level cap rises, right? TH trait is more potent than gear ones too I think.
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#3 Jul 18 2010 at 11:54 AM Rating: Decent
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Traits are more potent and I would bet my mog house that the next update will give us TH3 as a trait. That being said, I don't care. The sooner they give another job our level of TH or better, the soon we can not get invited to anything for any reason and then maybe SE will figure out something is wrong.

While on the topic of TH+ gear, is anyone else REALLY hoping they let the THF's knife get upgraded? I will cry if other melee are swinging DMG:120 weapons while we're still using that thing unbuffed. :\
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#4 Jul 18 2010 at 5:13 PM Rating: Default
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ElvaanTHF wrote:
Traits are more potent and I would bet my mog house that the next update will give us TH3 as a trait. That being said, I don't care. The sooner they give another job our level of TH or better, the soon we can not get invited to anything for any reason and then maybe SE will figure out something is wrong.

While on the topic of TH+ gear, is anyone else REALLY hoping they let the THF's knife get upgraded? I will cry if other melee are swinging DMG:120 weapons while we're still using that thing unbuffed. :\


Here's the problem, if they add another dagger with higher DMG and TH+1 your going to be forced to wield that and the thief's knife.

So it has to be an upgrade trial.

Personally I hope that it's something long and difficult like killing 20,000 tonberries solo so that it will give the true career THFs a leg up over the TH whores like the Thief's Knife used to before SE turned it into a trash item.



Edited, Jul 18th 2010 8:20pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#5 Jul 18 2010 at 5:55 PM Rating: Excellent
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because killing 20000 ep tonberries totally shows how dedicated you are to being a thief.
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#6 Jul 18 2010 at 6:30 PM Rating: Default
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Buront wrote:
because killing 20000 ep tonberries totally shows how dedicated you are to being a thief.


You misunderstand the reason why I want this. It has nothing to do with showing anything.

A BLM who leveled Thief in AF1 and INT rings as a treasure hunter whore so that it could be taken out of the closet only when TH4 is needed won't go through all that for an extra +1 to Treasure Hunter.

Back when the Thief's Knife was an rare and expensive item it allowed the Thief who owned it to be accepted into an endgame shell for being a Thief.

These days if you don't have a bunch of mage jobs and BRD leveled you aren't getting into a top endgame shell because almost every single Thief has TH4.

Yes it would be brutal, but it would also mean a return of Thieves being accepted to endgame shells because they are a Thief.



Edited, Jul 18th 2010 9:42pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#7 Jul 18 2010 at 6:41 PM Rating: Good
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that wouldn't change anything. people who use thief for a th whore will still do the quest, even if it isnt their highest priority. at best you buy one month after you get it finished.
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#8Lobivopis, Posted: Jul 18 2010 at 6:47 PM, Rating: Sub-Default, (Expand Post) That's why you make it brutal enough that they won't.
#9 Jul 18 2010 at 7:02 PM Rating: Good
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So you basically want SE to admit that the job should be pigeonholed into only having TH for its usefulness?

If anything, I want them to put a cap on TH (4 would be nice), give us natural TH3 and that be the end of it.

Much more important things to fix on the job than helping stuff drop...
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#10 Jul 18 2010 at 7:03 PM Rating: Excellent
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Quote:
Personally I hope that it's something long and difficult like killing 20,000 tonberries solo so that it will give the true career THFs a leg up over the TH whores like the Thief's Knife used to before SE turned it into a trash item.


Lobi's still sore about that change after all these years... For the record I wouldn't even bother with something dumb like 20K Tonberries solo. And I doubt anyone would ever accuse me of being anything but a true career thief.

Quote:
Yes it would be brutal, but it would also mean a return of Thieves being accepted to endgame shells on the merits of being a Thief.
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That's why you make it brutal enough that they won't.


If you mean being accepted to end game shells for nothing more than treasure hunter... I guess. I pity anyone who feels the only merit a thief has in an EGLS is treasure hunter.

Quote:
Back when the Thief's Knife was an rare and expensive item it allowed the Thief who owned it to be accepted into an endgame shell for being a Thief.


Back when the thief's knife was a rare and expensive item we also didn't know it only added 1% to drop rates and was much weaker than a true level of the job trait itself. This was 2004/2005 when we also thought "strength is the bowl and attack fills the bowl" for damage and other ancient concepts long since forgotten (should monk use O Kotes when their artifact gives 4 strength??)

Lobi I think you're being a hypocrite here. For years we've been looking for a reason to be accepted into end game shells other than "oh hey she has TH4". We also want more time in the active group fighting instead of "quick throw her in the alliance at 5% and then kick her once she hits it". I could probably get accepted into almost any end game shell I wanted to. Even if I didn't have Th4 my thief is geared well and I play it skillfully. People who know me understand that I can do much more than just "th whore". I will never advocate the line of thinking that railroads us into that ONE role and nothing but.... especially then you're considering an item that increases droprates by a paltry 1%. If people view 1% higher drop rates as reason enough to invalidate everything else I have in terms of gear and skill then that's fine.... I don't wanna join that group of people anyway. I'll let someone else kill the 20K tonberries and be swapped in and out for the final few percent while I actually get to do my thing if the fight is one which allows it.... better them than me. That's not a very nice way to put it but it's my honest opinion.

Kalisa Wrote:
Quote:
If anything, I want them to put a cap on TH (4 would be nice), give us natural TH3 and that be the end of it.

Much more important things to fix on the job than helping stuff drop...


Bingo, my thoughts exactly. I fully support this idea. Having a "brass ring" to reach for is a cop out to suck at the job. I will never advocate anything that encourages more people to suck worse at thief. We've gotten a better image over the years because people have begun to show what thief can do, I do not want to regress to the old stigmas of yore.

Quote:
That's why you make it brutal enough that they won't.


They will if they want that "brass ring" as you put it. The only thing that idea would do is make a lot more sh*tty thieves who level it for nothing more than TH whore so they can get the princess treatment with their "brass ring". Screw that, I want nothing to do with it.

Edited, Jul 18th 2010 10:00pm by Melphina
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#11 Jul 18 2010 at 8:33 PM Rating: Good
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Yeah because THFs in 2005 with that knife were NEVER sh*tty.
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#12 Jul 19 2010 at 2:37 AM Rating: Decent
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So a few THF rage because a belt THF can't use give a treasure hunter of unknown potency to other jobs ...
How should NIN react when SE gave BLU and DNC dual wield and some dual-wield equipment NIN can't equip either ? And if they don't increase NIN dual wield tiers, DNC will have the same tier.
If I remember well, someone from the raging crowd thought that THF should have gotten dual wield ... Oh, the irony.

Edited, Jul 19th 2010 3:01pm by SeeYouTaru
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#13 Jul 19 2010 at 6:13 AM Rating: Excellent
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#14 Jul 19 2010 at 7:54 AM Rating: Excellent
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I dont want to spend the next 6 months coming home after work killing tonberries to prove to everyone else im a "REAL" thf. I have already grinded for YEARS on gear/merits and developed a more skillful playstyle to prove to myself (and others as a side effect) that I am a dedicated thf.

I see the point trying to be made, and the concept has some merit. But an endless solo onry grind that is SOOOO painful that only the most hardcore would ever attempt let alone complete with a shiny trophy at the end that screams "Im a real thf!" already exists. Its called twashtar. Its called heca+1, homam, merits, dedicated trick attack set, dedicated Racc sets, eva sets, magian daggers, and every other little thing you can grind away at for a thf to bring it up to the next level over a thf with TK and AAs. That great thf trial is called FFXI.

To be quite frank, I and most every other "serious" thf have other goals/aspirations in-game than some rediculously time consuming trial for TH+1. The exceptional thfs on this board and elsewhere in-game can and already have been accepted to (in most cases i assume) great EGLS. The people that would really be after this trial would be the fresher thfs that cant. Those thfs already lack the connections and gear(maybe skill too) to be accepted. Those people have MUCH bigger fish to fry to improve their thfs than 6months for TH+1 while still sucking.

IMO, this would actually stunt the growth of newer thfs by another 6months (or however long it takes) while they chase this down isntead of actively workign to improve their thf while also throwing thf as a whole back into the TH exclusive role. If I decide im not wasting all my free time in life for months just to get TH+1 but someone else in my LS does, that person will become the exclusive TH whore and I will basically never see thf again in light of my other jobs (Drg, Pld, Rng). It doesnt matter if this person is a naked mule or someone who cares about thf as I do. The LS would DEMAND more TH, so the merits of the person are completely ignored in favor of TH+1. I agree with melph that this is a HUGE leap backwards. Thfs should be judged on their skill+gear. Not on a new TK+1 and AAs. There are FAR better ways to stand out from the crowd now than something like this.
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#15 Jul 19 2010 at 9:07 AM Rating: Excellent
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Quote:

You misunderstand the reason why I want this. It has nothing to do with showing anything.

A BLM who leveled Thief in AF1 and INT rings as a treasure hunter whore so that it could be taken out of the closet only when TH4 is needed won't go through all that for an extra +1 to Treasure Hunter.

Back when the Thief's Knife was an rare and expensive item it allowed the Thief who owned it to be accepted into an endgame shell for being a Thief.

These days if you don't have a bunch of mage jobs and BRD leveled you aren't getting into a top endgame shell because almost every single Thief has TH4.

Yes it would be brutal, but it would also mean a return of Thieves being accepted to endgame shells because they are a Thief.


and now that same BLM can come THF/BLM for the last 5% and then D2 everyone...Ouch
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#16 Jul 19 2010 at 10:26 AM Rating: Decent
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In reality, THF is just another generic DD that you can afford to add to your run if you happen to have enough support/tanking/etc to accomplish your task. This is what we should ask SE to fix--Lob wants to fix it with THer. I think he's on the right track, but rather than be a TH whore, it'd be nice if there was something SE could add to THF that, casual THFs would only add marginal value to, but exceptional THFs could have a large impact.

I'm not very good at coming up with stuff like this--but maybe if the potency/duration of feint were enhanced by the amount of damage the THF does as part of feint landing (i.e. gear up your largest SATA+hide+WS) and have a huge bonus to ACC.

Alternatively maybe something like TH value increases as the percentage of the damage done to the target that was done by the THF increases. Gogogo solo THF DD in HNM. :D (maybe cap this to be 2 x the "average" damage a person could do in a party based on the number of individuals on the hate list).

#17 Jul 19 2010 at 12:16 PM Rating: Decent
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I normally just lurk around in the THF forums, today looking around for some thf 80 possible weapon options(thf 80 last night yay!--had to throw that one in there :D)..erhm on to the actual post..

Not sure if anyone cares, but that kinda looks like an add-on augmented piece; the ones we get from the keys obtained from the different BC fights(meaning SE didnt necessarily plan to do it, it was just randomly picked from some generator)

Edited, Jul 19th 2010 2:18pm by Grimvx
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#18 Jul 19 2010 at 12:53 PM Rating: Good
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Grimvx wrote:
I normally just lurk around in the THF forums, today looking around for some thf 80 possible weapon options(thf 80 last night yay!--had to throw that one in there :D)..erhm on to the actual post..

Not sure if anyone cares, but that kinda looks like an add-on augmented piece; the ones we get from the keys obtained from the different BC fights(meaning SE didnt necessarily plan to do it, it was just randomly picked from some generator)

Edited, Jul 19th 2010 2:18pm by Grimvx


Grats on 80 THF.

The augment came from a chest in abyssea, btw.

Most THF really do not care because if they like THF enough to read about THF stuff they're as a rule not the TH-whore onry types.
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#19 Jul 19 2010 at 9:54 PM Rating: Decent
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I understant what Lobivopis is saying. No point in debating the syntax. Once upon a time career THF stood out and there was a lot of respect given to those who sacrificed countless hours in U temple getting a thief knife to help their linkshell friends.

Hey rather than upgrade THF knife by killing 10,000 generic tonberry, lets hope they make it so we have to compete to kill a tonberry NM 10,000 times.... and it only pops in a small room every few hours.
#20 Jul 20 2010 at 12:53 AM Rating: Good
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If you mean being accepted to end game shells for nothing more than treasure hunter... I guess. I pity anyone who feels the only merit a thief has in an EGLS is treasure hunter.
Heh, when I read this I read it as "E-Gaming-Supply LS." Well, I suppose that would be a close enough equivalent to any 'NASA' HNMls's that still exist.

Doesn't bother me. They still don't get TH2. I think it's a good idea actually. Give the other jobs a bit of coveted TH+1 so they can feel the pain if they want to hunt down that item and then have to (or be asked to) swap it in. I'd love if if all the other jobs had TH+1 weapons that they had to gimpify themselves with, especially if their event leader was retarded and made them full-time it. Meanwhile just give us another trait and that's that. Or remove TH altogether and just buff the job a little bit on the DD side, and re-invent hate control. In any event, watch them add increased potency to TH/TH2 at higher levels without giving any indication of an increase in the job trait menu, like with other job traits. Instead of just adding something that says "TH3". We'd never know, and that would be a bitch.
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#21 Jul 20 2010 at 8:59 AM Rating: Decent
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ElvaanTHF wrote:
Grats on 80 THF.

The augment came from a chest in abyssea, btw.

Most THF really do not care because if they like THF enough to read about THF stuff they're as a rule not the TH-whore onry types.



O.O thats awesome lol, I wasnt even aware abyss had augmented gear like that. would contribute to the ongoing thf discussion, but sadly I only ever get to play thf to its fullest in low man stuff


Edit: oh and thnx ^^

Edited, Jul 20th 2010 11:00am by Grimvx
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#22 Jul 20 2010 at 10:29 AM Rating: Good
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Shamaya wrote:
Quote:
If you mean being accepted to end game shells for nothing more than treasure hunter... I guess. I pity anyone who feels the only merit a thief has in an EGLS is treasure hunter.
Heh, when I read this I read it as "E-Gaming-Supply LS." Well, I suppose that would be a close enough equivalent to any 'NASA' HNMls's that still exist.

Doesn't bother me. They still don't get TH2. I think it's a good idea actually. Give the other jobs a bit of coveted TH+1 so they can feel the pain if they want to hunt down that item and then have to (or be asked to) swap it in. I'd love if if all the other jobs had TH+1 weapons that they had to gimpify themselves with, especially if their event leader was retarded and made them full-time it. Meanwhile just give us another trait and that's that. Or remove TH altogether and just buff the job a little bit on the DD side, and re-invent hate control. In any event, watch them add increased potency to TH/TH2 at higher levels without giving any indication of an increase in the job trait menu, like with other job traits. Instead of just adding something that says "TH3". We'd never know, and that would be a bitch.


A bitch? Hell no Shamaya, I'd love it. Yeah sure, THF would be unwanted even for TH for most things but uh, then some other DD can equip his sh*tty TH+ gear and sub THF and see how he rolls on the parse, then pull to boot!

Alas though, I would place all of my gear, gil and items on Treasure hunter III being in our job trait list at level 90.

Edited, Jul 20th 2010 12:33pm by ElvaanTHF
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#23 Jul 24 2010 at 2:11 PM Rating: Good
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ElvaanTHF wrote:
Alas though, I would place all of my gear, gil and items on Treasure hunter III being in our job trait list at level 90.


For all we know, it already is at 80. The actual function of TH is still largely unknown due to the absolutely massive amount of testing needed to get a solid understanding of it. TH1 and TH2, as both appear in the list, are very likely to function in slightly different ways -- but with any other job trait, additional tiers of the trait have to be discovered by the community. For all we know, THF has a new tier of the trait every level, and we just don't have the tests and data to show it.
#24 Jul 24 2010 at 2:57 PM Rating: Good
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edit: ignore, didn't read posts all the way through, carry on...

Edited, Jul 24th 2010 5:00pm by Kalisa
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#25 Jul 24 2010 at 3:21 PM Rating: Good
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Calessa wrote:
ElvaanTHF wrote:
Alas though, I would place all of my gear, gil and items on Treasure hunter III being in our job trait list at level 90.


For all we know, it already is at 80. The actual function of TH is still largely unknown due to the absolutely massive amount of testing needed to get a solid understanding of it. TH1 and TH2, as both appear in the list, are very likely to function in slightly different ways -- but with any other job trait, additional tiers of the trait have to be discovered by the community. For all we know, THF has a new tier of the trait every level, and we just don't have the tests and data to show it.


Well, there's more testing than you give it credit for if you look, though the sentiment is correct; I was going off the assumption that an additional tier will be labelled seperately, as is TH1/2. That being said, I believe they gave them two seperate slots on the trait list just so people knew they existed, for the reasons you mentioned.
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#26 Jul 24 2010 at 6:51 PM Rating: Decent
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Everydamnnameistaken wrote:
I understant what Lobivopis is saying. No point in debating the syntax. Once upon a time career THF stood out and there was a lot of respect given to those who sacrificed countless hours in U temple getting a thief knife to help their linkshell friends.

Hey rather than upgrade THF knife by killing 10,000 generic tonberry, lets hope they make it so we have to compete to kill a tonberry NM 10,000 times.... and it only pops in a small room every few hours.


How about trade a THF knife to a ??? which pops all of the Sozus for a solo battle that drops an augmented Thief's Knife? The augments would be semi random, but always restricted to +DMG -DElay and TH+
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#27 Aug 05 2010 at 3:02 PM Rating: Decent
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sarsha2 wrote:
http://i6.photobucket.com/albums/y234/humblejoe/ffxi_20100713_203127.png

Sorry for my ignorance on the new stuff, but seeing this picture make me sick.



By any chance, have you met: Dipper Yuly ?
#28 Aug 18 2010 at 9:49 AM Rating: Decent
Meh That jug pet gives bst what every other job gets in the next update when they sub thf.
As long as there is no glich and the Th traits stack bst doesnt get anything outta that pet.... And anyways we dont even know how TH works after so many years and u wanna tell me a peep found out that this pet gives TH 1 and 2 in a few days of testing?
#29 Aug 22 2010 at 5:25 AM Rating: Decent
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Misread; disregard

Edited, Aug 22nd 2010 7:25am by Fynlar
#30 Aug 24 2010 at 4:53 AM Rating: Decent
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Melphina wrote:
Back when the thief's knife was a rare and expensive item we also didn't know it only added 1% to drop rates and was much weaker than a true level of the job trait itself.


For someone as adept at the gane as you, I think this was a pretty reckless comment.

Even this testing (which im sure all thf's have read) prove TH+1 items don't just add +1% to TH. More like a ~10% increase, or an increase to multiple drop rate, or an increase to how many times the roll is done.

I know +1 ingame means +1%, but there are always exceptions.

Theres no real proof to prove the below statment isn't true (or that it is):

The traits increase the % of the roll for a drop, while the +1 items just add an additional 1 (TH2+1) or 2 (TH2+2) rolls for double/triple drops of same item. (R)Ex items have caps so the maximum times /kill it could drop is 1, 2, or 3 times.



Edited, Aug 24th 2010 6:59am by Sandmasterr
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#31 Aug 24 2010 at 10:53 PM Rating: Good
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he killed 100 bees to find out if something gave a 1% droprate increase?.......
#32 Aug 25 2010 at 8:49 AM Rating: Excellent
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Small sample size is small. Not NEARLY enough to show any conclusive anything. Hell his TH4 rates are LOWER than the TH3 rates. Level of confidence for a 1% change with only ~100 kills is terrible.
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#33 Aug 25 2010 at 9:57 AM Rating: Good
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@ Sandmasterr

The sample size of that test is 100 kills with each level of treasure hunter. The testing method is sound but he would have to perform thousands of kills to get a reliable sample size. As Banalaty said, the treasure hunter 3 fields are higher than that of Treasure hunter 4 in some instances. I also have a problem with this statement

Quote:
The traits increase the % of the roll for a drop, while the +1 items just add an additional 1 (TH2+1) or 2 (TH2+2) rolls for double/triple drops of same item.


If this was the case Th1 and Th2 would VASTLY increase drop rates beyond that of TH2 which they clearly do not. There is no conclusive evidence that treasure hunter increase the number of times an item is rolled for. All data points to it raising the percentage that an item will drop when the mob dies (a higher chance with one roll still). To explain this I'll use a hypothetical example

If I'm killing a mob with an item that drops 25% of the time I will average 25 drops in 100 over an infinite sample size. There is solid proof that Treasure Hunter 1 multiplies drop rates by 1.5 and Treasure Hunter 2 multiplies drop rates by 2.0. Therefore with Th1 I would have a 37.5% drop rate and with TH2 I would have a 50% drop rate. Now here's where the concept of treasure hunter +1 items adding rolls falls apart. If Treasure hunter +1 added a roll then that 50% would be rolled for three times with a 50% chance of dropping each time. This would result in 0.5^3 == 0.125. That means there is a 12.5 chance the item would not drop and an 87.5% chance the item will drop. That would mean if an item's base drop rate was 25% the TK + AA combo would be MORE POWERFUL than the TH2 job trait itself, since the job trait would increase drop rates by 25% whereas the TK and AA would tack on a bonus 37.5%. This does not happen. If an item had a 35% drop rate then by that logic TH2 would raise the drop percent to 70% but adding TK and AA would raise the drop rates to 97%. There is never an instance where an item drops that frequently even with Th4, and there are some items that do exhibit an approximate 35% drop rate with zero treasure hunter. The random number generator is random, and 100 kills is far too small a sample size to give a reliable confidence rating. The concept that TH+ items increase the number of times an item is rolled for is flawed and has no backing within the game. ALL known drop data supports the concept of TH + items further increasing the chance of an item dropping with one singular roll per kill. The basic formula is this

(Base Drop Rate x TH Job Trait Bonus) + TH Item Bonus == Final Drop Rate %

Where the base drop rate is the drop rate without treasure hunter, the TH job trait bonus is 1.5 for Th1 and 2.0 for Th2, and the only "mystery" is the TH item bonus impact (IE: that of TK and AA), but there have been tests with larger sample sizes which support a 1% increase per piece. This is also why TH items become more valuable as the base drop rate plummets

If base drop rate is 25% then
(25% x 2.0) + 2 == 52%
You go from 50% to 52% giving TH4 a 4% increase over TH 2

If base drop rate is 10% then
(10% x 2.0) +2 == 22%
You go from 20% to 22% giving TH4 a 10% increase over TH2

If base drop rate is 3% then
(3% x 2.0) + 2 == 8%
You go from 6% to 8% giving TH4 a 33% increase over TH2

And finally if an item had a 1% drop rate
(1% x 2.0) + 2 == 4%
You go from a 2% drop rate to a 4% drop rate giving TH4 a 200% increase over TH2


In every scenario TH4 will increase drop rates over that of TH2. It just becomes more profound as the base drop rates get lower and lower.

Edited, Aug 25th 2010 12:06pm by Melphina
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#34 Aug 25 2010 at 4:51 PM Rating: Default
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If TH added a straight % to the drop rate then the lower the drop rate the greater the effect. More likely it adds a percentage of the base drop rate without TH.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
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