@ Sandmasterr
The sample size of that test is 100 kills with each level of treasure hunter. The testing method is sound but he would have to perform thousands of kills to get a reliable sample size. As Banalaty said, the treasure hunter 3 fields are higher than that of Treasure hunter 4 in some instances. I also have a problem with this statement
Quote:
The traits increase the % of the roll for a drop, while the +1 items just add an additional 1 (TH2+1) or 2 (TH2+2) rolls for double/triple drops of same item.
If this was the case Th1 and Th2 would
VASTLY increase drop rates beyond that of TH2 which they clearly do not. There is no conclusive evidence that treasure hunter increase the number of times an item is rolled for. All data points to it raising the percentage that an item will drop when the mob dies (a higher chance with one roll still). To explain this I'll use a hypothetical example
If I'm killing a mob with an item that drops 25% of the time I will average 25 drops in 100 over an infinite sample size. There is solid proof that Treasure Hunter 1 multiplies drop rates by 1.5 and Treasure Hunter 2 multiplies drop rates by 2.0. Therefore with Th1 I would have a 37.5% drop rate and with TH2 I would have a 50% drop rate. Now here's where the concept of treasure hunter +1 items adding rolls falls apart. If Treasure hunter +1
added a roll then that 50% would be rolled for three times with a 50% chance of dropping each time. This would result in 0.5^3 == 0.125. That means there is a 12.5 chance the item would
not drop and an 87.5% chance the item
will drop. That would mean if an item's base drop rate was 25% the TK + AA combo would be MORE POWERFUL than the TH2 job trait itself, since the job trait would increase drop rates by 25% whereas the TK and AA would tack on a bonus 37.5%. This does not happen. If an item had a 35% drop rate then by that logic TH2 would raise the drop percent to 70% but adding TK and AA would raise the drop rates to 97%. There is never an instance where an item drops that frequently even with Th4, and there are some items that do exhibit an approximate 35% drop rate with zero treasure hunter. The random number generator is random, and 100 kills is far too small a sample size to give a reliable confidence rating. The concept that TH+ items increase the number of times an item is rolled for is flawed and has no backing within the game.
ALL known drop data supports the concept of TH + items further increasing the chance of an item dropping with one singular roll per kill. The basic formula is this
(Base Drop Rate x TH Job Trait Bonus) + TH Item Bonus == Final Drop Rate %
Where the base drop rate is the drop rate without treasure hunter, the TH job trait bonus is 1.5 for Th1 and 2.0 for Th2, and the only "mystery" is the TH item bonus impact (IE: that of TK and AA), but there have been tests with larger sample sizes which support a 1% increase per piece. This is also why TH items become more valuable as the base drop rate plummets
If base drop rate is 25% then
(25% x 2.0) + 2 == 52%
You go from 50% to 52% giving TH4 a 4% increase over TH 2
If base drop rate is 10% then
(10% x 2.0) +2 == 22%
You go from 20% to 22% giving TH4 a 10% increase over TH2
If base drop rate is 3% then
(3% x 2.0) + 2 == 8%
You go from 6% to 8% giving TH4 a 33% increase over TH2
And finally if an item had a 1% drop rate
(1% x 2.0) + 2 == 4%
You go from a 2% drop rate to a 4% drop rate giving TH4 a 200% increase over TH2
In every scenario TH4 will increase drop rates over that of TH2. It just becomes more profound as the base drop rates get lower and lower.
Edited, Aug 25th 2010 12:06pm by Melphina