I finally have some time to post this. A short review of Vajra after a few events:
Thank you:
I want to say thank you to all the people who helped me get this dagger. It was a long journey. I was surprised to see there are a lot of nice people in this game. People I did not know at all sometimes gave me free alexandrites.
In random order thank you: Seeko, Tsola, Syagin, Dazusu, Metro, Casto, Neo (Dhamel), Ehud, Cinon, Thanopstru, Shaka (royal taru), Yarko, Rizko, Airplane, Dryroot LS, Metrosio, Brotherhood, Guyle, Arcon, Kani, Megaboss LS, Fuuun, Chiefbootron and all other people I am forgetting now. Thank you!
Quest:
The end of the quest is a lot of fun and had me worried. I want to explain it for people who will do this quest in the future.
This is the rat I have started to hate over time: Pararoon. He took all my alex ;_;
http://i15.photobucket.com/albums/a372/Breaze/Vajra3.jpg
Next a scene in the palace. I finally get Vajra (locked).
http://i15.photobucket.com/albums/a372/Breaze/Vajra4.jpg
Now you have to do a solo BC fight against a Hydra type monster. I was dreading this moment for months. Because I worried about getting d/c during the fight. If you d/c during the fight you get kicked out of the area when you log back in. And you lose all your T4 items.
The fight against Zahak (Hydra) was very easy. I only used one hi-potion here. Bolts do not proc on Hydra. You have to take of its heads with weaponskills. For some reason my Hydra glitched and I had to do four weaponskills. Maybe this is normal.
http://i15.photobucket.com/albums/a372/Breaze/Vajra5.jpg
After Hydra you fight Balrahn. He uses your weapon against you and does dagger weaponskills in my case. After you get him to 80% HP he will use Mandy stab and he says something. At this point you have to weaponskill him with Mandy stab. I used weaponskills at 100 -> 200 -> 300 tp. But I also read you can go 300 -> 200 -> 100 tp. If you go the second option you have to wait for the aftermath to wear off. Which is annoying.
Important bring bolts to this fight. Blind, acid and bloody all proc on Balrahn. Your inventory will love you for it. I used sushi to land bolts but looking back meat should have worked just as well. Again this fight is really easy. It is nearly impossible to lose. Unless you d/c.
http://i15.photobucket.com/albums/a372/Breaze/Vajra6.jpg
After you win there is a CS. You can find the rest of the quest info on wiki:
http://wiki.ffxiclopedia.org/wiki/Forging_a_New_Myth
Looks:
The weapon looks like it comes from India. It has this exotic look. I love it. It goes really well with skadi body. Good job SE on the design.
http://i15.photobucket.com/albums/a372/Breaze/Vajra10.jpg
SA testing:
A short test: Vajra enhances SA effect: how?
My prediction for this test:
I predict that Vajra "enhances SA" will work the same or a bit better then X's. That seems fair and realistic to me for a dagger that is hard to get and starts with a lower base damage: 31 vs 34.
thf/nin SA test with gear:
STR 65+16
DEX 82+54
attack 410
no food during all tests
Test1:
Area: South Gustaberg
Four rounds with different daggers:
I wanted to use behemoth knife as a control dagger. Since its base damage is 31, the same as Vajra. Too bad somebody jacked the price on my server for behemoth knife. AH history is 10k ten times in a row. And I could not buy it for 30k. Price jackers can kiss my Vajra.
thf knife, base dmg: 28 (control dagger)
All targets - Tunnel worm:
1. 525
2. 540
3. 514
4. 529
5. 539
6. 533
7. 515
8. 549
9. 528
10.527
high:549 low:514 average:529,9
X's knife, base dmg: 34 Increases crit damage
All targets - Tunnel worm:
1. 614
2. 624
3. 616
4. 561
5. 601
6. 577
7. 535
8. 574
9. 603
10.616
high:624 low:535 average:592,1
Vajra, base dmg: 31 Enhances SA effect
All targets - Tunnel worm:
1. 605
2. 595
3. 572
4. 579
5. 597
6. 603
7. 517
8. 614
9. 591
10.587
high:614 low:517 average:586
Oh dear do you see that? X's knife average:592,1. Vajra average:586. First test and X's beats Vajra on SA. SE please don't do this to me. Well it is a small sample size. So that should/could be the problem. Right SE?
Vajra/X's, base dmg: 31 Enhances SA effect, Increases crit damage
All targets - Tunnel worm:
1. 597
2. 643
3. 667
4. 671
5. 658
6. 660
7. 654
8. 666
9. 668
10.598
high:671 low:597 average:648,2
No surprise here. This tells me the bonus of both Vajra/X's stack with each other.
Test 2:
Area: Wajaom Woodlands
This second test is on Lesser Colibri. I left out my control dagger here. I was shocked to see the results from test 1. X's knife beating Vajra was a fluke. Right SE?
X's knife, base dmg: 34 Increases crit damage
targets - two Lesser Colibri (EP):
1. 696
2. 682
3. 657
4. 592
5. 688
6. 647
7. 596
8. 605
9. 601
10.641
high:696 low:592 average:640,5
Vajra, base dmg: 31 Enhances SA effect
targets - two Lesser Colibri (EP):
1. 583
2. 621
3. 656
4. 687
5. 708
6. 580
7. 627
8. 640
9. 652
10.566
high:708 low:566 average:632
Ouch! X's knife average:640,5. Vajra average:632 After my first euphoric feeling of getting the dagger and seeing how pretty it looks this was painful to see. X's knife wins this round again! Small sample size bla bla bla.
Vajra/X's, base dmg: 31 Enhances SA effect, Increases crit damage
targets - three Lesser Colibri (EP):
1. 803
2. 622
3. 752
4. 740
5. 708
6. 773
7. 815
8. 676
9. 720
10.830
high:830 low:622 average:743,9
Again no surprise here. Vajra/X's is a nice combo I think.
Test 3:
Area: Mount Z.
Now I am thinking does a monsters defense has anything to do with this? I mean will Vajra pull ahead on VT/IT monsters? Lets find out.
X's knife, base dmg: 34 Increases crit damage
target - one Hilltroll Ranger (VT):
1. 382
2. 314
3. 322
4. 331
5. 293
6. 380
7. 399
8. 385
9. 355
10.337
high:399 low:293 average:349,8
Vajra, base dmg: 31 Enhances SA effect
targets - two Hilltroll Ranger (VT):
1. 350
2. 401
3. 357
4. 340
5. 295
6. 336
7. 367
8. 356
9. 322
10.419
high:419 low:295 average:354,3
Okay that is more like it. X's knife average:349,8. Vajra average:354,3. Vajra finally wins a round. About time.
Vajra/X's, base dmg: 31 Enhances SA effect, Increases crit damage
target - one Hilltroll Ranger (VT):
1. 454
2. 341
3. 320
4. 315
5. 429
6. 336
7. 381
8. 357
9. 364
10.421
high:454 low:315 average:371,8
Aftermath:
Next up the attack boost on level 2 aftermath. I read something about it already on BG and I can confirm most of it.
http://www.bluegartrls.com/forum/showthread.php?t=71538
The Aftermath effects for Vajra last for 60/90/120 seconds.
Base attack in tp gear no food: 354
tp at 207 attack:376 - 354 = 22 attack
tp at 299 attack 413 - 354 = 59 attack
The level 3 aftermath is pretty awesome also. It should work well in situations where you can start a fight with 300tp. But holding tp in a merit party to force level 3 aftermath does not seem to work well. More on that later.
Vajra parse
Now it was time to put this dagger to the test in a merit party with some proper DD. I asked Yarko (pimp amano sam) and Rizko (Pimp war E.body and all the nice trimmings).
Camp: Mamool Staging point - North side.
Setup:
Breaze thf/nin (food red curry bun then yellow curry bun)
Yarko sam/war used Amano
Rizko war/sam used GA
Metrosio brd/nin
Luckk brd/whm
Syagin rdm/whm
Damage done:
http://i15.photobucket.com/albums/a372/Breaze/Vajra8.jpg
Yarko (sam/war) destroyed us and did 40% of all damage. No surprize there. What can I say? Hax weapon, hax job, hax skillchain. Kaiten <-> Mandy stab is light. King's Justice <-> Mandy stab is light. It was so much fun.
This parse lasted 1 hour and 5 min. The actual party was longer in which Rizko (war/sam) died twice. When he died Yarko stopped the parse. That was too bad because I am pretty sure I would have beaten Rizko if they kept the parse going.
And even in this parse I don't think I did that bad. Me 28% versus the war/sam 31%.
Damage taken:
http://i15.photobucket.com/albums/a372/Breaze/Vajra9.jpg
In my defence I did not take a lot of damage compared to the sam and war. But who cares about that right?
Aftermath level 3 in merits?:
When I started this party I wanted to test the aftermath level 3 effect. Is it good damage? Get 300tp -> WS -> get 2min double attack effect -> get 300tp -> WS -> ect. After 30 min Yarko asked me to use WS at 100tp. I did and he told me it looked better in the parse. It is too bad he did not save that very first parse. For now I am assuming saving tp to 300 is not the way to go in a merit party.
But further testing is needed.
Conclusion:
After a few days I have mixed feelings about this dagger. Yes it looks great and Vajra is a very decent dagger. It certainly is not bad. Vajra/X's makes for a great combo.
My prediction about the SA enhancement did not hold up. X's won on too weak and EP monsters. Vajra won by a small margin on VT monsters. I was predicting them do the same amount of damage. Or even Vajra pulling ahead in all situations. Unfortunately this did not happen.
The dagger seems to lack a bit of punch. Why is its base damage so low at 31?
I have this feeling SE had planned this dagger (and the whole mythic weapon line) for a long time. I am thinking they planned it even before the dagger update three years ago. Then when they finally realised the dagger they forgot to give Vajra the post-lvl-68-dagger-update.
From what I remember: Pre-dagger-update:
Mandau: 32 dmg
X's knife: 29 dmg?
Post-dagger-update:
Mandau: 39 dmg
X's knife: 34 dmg
It seems to me Vajra needs a boost in base damage it has never gotten. Lets say around 35-37 seems fair. This puts it right in between X's and Mandau. If SE decided to give Vajra a boost in base damage it would also show in the parse I did. I would have been even closer to the war/sam or I could have beaten him. Which seems fair to me.
Questions for readers:
1. How could I test the level 1 aftermath? Idea's welcome.
2. Is there something you want me to test and how? (please keep it realistic, I want to play the game also.)
Edited, Jul 8th 2010 12:24am by Breaze



