Glitterhands wrote:
Thanks for all the info. I'm currently sitting on about 31% cure potency (Still using Apollo's Staff, but I'm working on a Surya's through magian trials at the moment). Of note, the Augur's gloves look very useful. Decent stat bonuses as well as cure potency, so it's a win-win for me.
I'm one seal away from getting my +1 body, so quite some ways from getting a +2, but one of the reasons I'd like to hit a higher cap on potency is so that I don't lose out by equipping it. While it's possible my maths is out, the best I can hope to achieve as a bonus is +50 hp in Stoneskin, while an extra 10% cure potency could easily add up to 90+. If I can cap out cure potency in other areas (Surya's will be a huge help) then the Solace bonus on AF body will become infinitely more useful.
Was looking at Chloris on the Wiki, and it looks like there are a LOT of pop items required to unlock him. The pop items are dropped from NMs, and the NMs which drop those require NM KI's to spawn too, assuming no luck on gold pyxis. Are the NMs I need soloable, or am I better off buying the pop items I can and getting a team together to work on the KI's to pop Chloris?
Thanks for the info :)
The easiest way to go about Augur's would be to find someone that is doing the empy path that requires the chloris buds (h2h is the only one I can think of w/o looking it up). I see it spammed so often, that I doubt you would have trouble just running out to the spawn point and asking to help proc or something for the gloves.
The Tahrongi KI's in general are just a pain in the butt. I have had way more luck farming gold chests for pops when it is just one or two of us, then killing NMs. Usually what I do is find a mob I need to kill for a staff trial, go to Tahrongi with a friend, have them build up pearl and amber lights, while I work on my staff trial (which gives you the azure lights for time). During 1 trial, I usually walk away with tons of KI. Then I just have friends come out to finish up the pop sets with NM killing.