Since square mentioned this awhile ago so I thought it might be fun to share our personal vision for the gear here! Want set bonus or no? Completely scrap the old stats and build off a new one? What direction you like to see it go?
Well when thinking up these stats I decided to build off the old stats. Especially since empyreon had a high concentration of cure pieces. Also I am going to assume there going to have comparable stats to empyreon.
Cleric's Cap +2
Def: 40 Vit +15 Damage Taken -10%
Increases Resistance to all status ailments.
Increase Emnity Lost When taking Physical Damage.
Set: Enhances "Protect" and "Shell"
Cleric's Brauilt +2
Def:50 Mp+50 Haste +5%
Fast Cast +5% Adds "Refresh" Effect
Enhances Afflatus: Misery
Enhances Regen: Effect
Set: Enhances "Protect" and "Shell"
Notes: Refresh is 2 a tick. Misery effect only works while equipped. Auspice accuracy caps higher and it's enlight effect is stronger and triggers on all swings. Esuna Gains the ability to remove 1 additional effect. The potency bonus to banish and cure based on damage is increased.
Cleric's Mitts +2
Def: 23 Mp+45 Magic Accuracy +15
Enfeebling Magic Skill+15
Light elemental Magic damage +10%
Set: Enhances "Protect" and "Shell"
Cleric's Pantaloons +2
Def: 42 Mp+30 Resistance +25
Increases Emnitity lost when taking Magic damage
Elemental Resistance spells +30
Increases Duration of Elemental Resistance spells.
Set: Enhances "Protect" and "Shell"
Note: Resist+ just means all resistance (ice fire.... +25) Square should consider this short hand for future pieces that increases and decrease all elementsXD
Cleric's Duckbills +2
Def: 17 Mind +10
Enhances "Stoneskin" Effect
Enhances "Blink" Effect
Enhances "Aquaveil" Effect.
Enhancing Magic skill +20
Set: Enhances "Protect" and "Shell"
Note: Stoneskin gets a 5% physical damage resistance effect when cast with this. Blink will have additional shadows and randomly give the flash effect when absorbing damage. Aquaveil gets a 5% magic damage reduction when cast with this along with 3 additional "blocks". Must be equipped when casted. Effects will not follow the spells when Accessioned.
Set: Gives a 2% physical and magical damage reduction respectively for each piece when casting protect and shell.
So what do you guys think? And what ideas do you guys have!?


