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#1 Aug 19 2009 at 1:43 PM Rating: Decent
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Hey im lvl 70 whm taru, I'm trying to beat maat anyone have a good guide to follow? He keeps killing me in like 1 minute.
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#2 Aug 19 2009 at 1:48 PM Rating: Decent
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You are sleeping him with Repose, right? I had no trouble doing this at 66 with an Apollo's Staff and capped Divine; I would think that if you were 70 you'd have similar accuracy with just a NQ Light Staff, if not even better accuracy. He didn't manage to damage me at all through Blink/Stoneskin. I didn't even have my AF legs because I'm a moron and forgot them.

Repose made this fight into a total joke. At least before, you actually needed to put some effort forth into making a good tanking set.

Edited, Aug 19th 2009 5:48pm by Fynlar
#3 Aug 20 2009 at 6:59 AM Rating: Decent
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What I did as an Elvaan was just use regular AF set and got the bat earrings and drank the blinding potion to boost up your evasion then just keep curing yourself with Cure IV when you get low hp. Make sure to take a vile elixer to replenish your mp and hp after you two hour of course.
#4 Aug 25 2009 at 10:14 AM Rating: Decent
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any ideas how i can lvl my Divine skill?
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#5 Aug 25 2009 at 10:36 AM Rating: Decent
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ChenoFF wrote:
any ideas how i can lvl my Divine skill?


Divine includes Flash, Banish, Holy, and Repose. Go to a Besieged or tag along with a skillup party and just cycle through those (avoid Holy and the higher Banish tiers so you get the best spells cast / mp spent ratio).
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#6 Aug 25 2009 at 11:58 AM Rating: Decent
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Quote:
Divine includes Flash, Banish, Holy, and Repose. Go to a Besieged or tag along with a skillup party and just cycle through those (avoid Holy and the higher Banish tiers so you get the best spells cast / mp spent ratio).


Also, don't neglect gear! Divine Torques (+7 Divine Magic Skill) pop up on the AH with a decent frequency... Divine Earring (+3 Divine Magic Skill, rare) much less so.

Rarer gear choices to boost your Divine Magic skill exist (Skirnir's Wand (+3, camped from this NM) and Templar Sabatons (+5, ISNM Call to Arms) but these may well be overkill. Stick to the suggestion about spamming Flash/Banish/Holy/Repose in Besieged and maybe pick up a Divine Torque if you find one on the AH and you should be set.
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#7 Aug 25 2009 at 12:42 PM Rating: Good
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Quote:
Skirnir's Wand


Definitely wouldn't want to use this in place of a Light/Apollo's, for the same reason RDM doesn't wear a Thanatos Baselard.

Besides, if you wanted only to see just how high you could get your Divine skill for lulz, a Water Staff would be better.
#8 Aug 26 2009 at 1:26 AM Rating: Decent
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The Fynlar of Doom wrote:
Quote:
Skirnir's Wand


Definitely wouldn't want to use this in place of a Light/Apollo's, for the same reason RDM doesn't wear a Thanatos Baselard.

Besides, if you wanted only to see just how high you could get your Divine skill for lulz, a Water Staff would be better.
Or dual Holy Wand +1s, which gives you the same Divine Magic +10 and still lets you do Hexa Strike. Smiley: grin

(Or, for that matter, wait for Windsday and use a Mighty Pole. Divine +13.)
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#9 Aug 26 2009 at 1:36 AM Rating: Good
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I don't think I've ever even seen a Mighty Pole before. I honestly don't think it's even on the AH listing on my server, but I could have somehow overlooked it. (I did completely overlook the Spider Torque eons ago; it is why I went straight to buying an Enfeebling Torque).

In any case, the item is still definitely more useful for auto-translate abuse than anything else.
#10 Aug 26 2009 at 5:52 AM Rating: Good
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I beat Maat as an Elvaan WHM66 with just a Light Staff and uncapped Divine Magic skill on my first attempt. I didnt wear any Divine Magic Skill+ gear beside the AF pants. He was by far one of the easiest Maat fights to win.
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#11 Aug 26 2009 at 6:37 AM Rating: Good
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Quote:
Definitely wouldn't want to use this in place of a Light/Apollo's, for the same reason RDM doesn't wear a Thanatos Baselard.

Besides, if you wanted only to see just how high you could get your Divine skill for lulz, a Water Staff would be better.


*nod* I was mainly putting it there for lulz and to lay out all of the options for the OP. I don't think I've ever seen a Skirnir's wand in-game and I sure as hell have never seen Templar Sabatons... but, they exist and could (in the case of the latter) be of some use. I keep trying to convince my LS to try Call to Arms but it's Puk or nothin' these days.

Anyway. There's a serious lack of viable +divine magic pieces available below level 70. With a decent DM skill, however, AF Pants alone should be enough to land a decent Repose... if not, camp the AH for the Divine Torque and Divine Earring I guess? I'm not sure what the OP's DM skill is, but with the July update it really shouldn't take more than a couple of runs in Besieged to bring it up to ~180.

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#12 Aug 26 2009 at 7:26 AM Rating: Good
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Of course, using Repose is going to be the easiest way, but if its going to take you a really long time to cap your Divine Magic skill then you can just kill him the old-fashioned way without using Repose at all.

It's really simple. Come in with a Yagudo Drink or two, a decent amount of mulsums (instant use, 10 MP), 2-hour ready to be used, buff up and just cure yourself for a few minutes and its over. No need to engage him.

Edited, Aug 26th 2009 11:30am by michelobmidgard
#13 Aug 26 2009 at 8:24 AM Rating: Decent
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Do you know how to cure yourself while taking a hit? Reason I ask is this is a skill you may not learn until you start leveling a job like PLD and I can see you not lasting more then a minute if you keep getting interupted. There are lots of posts here on beating maat, lots of strats from stacking evasion gear, to sleeping, some people even melee maat on whm. I fought him years and years ago so barely remember the fight. I had gotten a drop doing something random, think I was helping a friend at the time farm his bow and got it. Anyways, on a whim went in at lv 68 naked, had 1 high potion on me, and beat him 1st try and finished with mp to spare.

So in short my 2 tips are; 1 go anywhere, go to the dunes if you want and practive curing while a mob is attacking you if you don't already know how.

Second tip is debuff him, use para slow and blind. Beating maat is about curing yourself to a certain amount of HP recovered. There was some debate a while back about it being a set amount of time (but if that were the case then wouldn't everyone beat him in the same amount of time?)

Things like blink bands and potions can be useful as they cannot be interrupted. (If you want to know why I said 2 tips then gave three read Forrest Griffin's Got Fight :D)

The best advice I can give you though is take this fight for what it is worth, it is designed to test you as a whm, to make sure you know how to cure yourself in a difficult situation. You want to pay attention to what Maat is doing, be keeping an eye on your MP consumption and in the end there is a bit of luck involved. If he back to back assuran fists you and doesn't miss I hope you had SS up and were a bit lucky ^^

Edited, Aug 26th 2009 12:27pm by dorrinb
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#14 Aug 26 2009 at 11:25 AM Rating: Good
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dorrinb wrote:
Beating maat is about curing yourself to a certain amount of HP recovered. There was some debate a while back about it being a set amount of time (but if that were the case then wouldn't everyone beat him in the same amount of time?)
It's a set amount of time from when you engage. If you spend a lot of time buffing before-hand, you'll necessarily have a longer overall time.

Maat gives up at 5 minutes after engaging (you don't even have to hit him; you DO have to take action against him).

If it were about "recover X HP", the Repose-and-do-nothing strategy wouldn't work at all. (It's how I won mine.)

The one thing I'm wondering is if it's like THF's Maat in that, if WHM isn't your first Maat fight, you have to actively beat him down... (If it is, then it's not worth doing until 71 as an "extra" fight. Get him silenced, melee up to 100% (keep Solace up and cure yourself to help charge Holy), Black Halo, IWing, Hexa Strike, MB the resulting Light with Holy...)
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#15 Aug 26 2009 at 11:41 AM Rating: Decent
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Quote:
Beating maat is about curing yourself to a certain amount of HP recovered. There was some debate a while back about it being a set amount of time (but if that were the case then wouldn't everyone beat him in the same amount of time?)


No. Maat gives up 5 minutes after you initially attack him (assuming you don't die before then or anything)

I never cast a single Cure on my fight. I won almost immediately after landing my 4th Repose (Repose lasts 1:30 unresisted). Figure it out.


Quote:
The one thing I'm wondering is if it's like THF's Maat in that, if WHM isn't your first Maat fight, you have to actively beat him down...


Nope. WHM Maat wasn't my first and I still won this way.

I'm not sure why THF Maat doesn't seem to work the same way (at least according to accounts that I've heard). THF Maat is a bitch to fight at 70 either way though. If THF isn't your first and you still want to beat THF Maat I highly recommend getting it to 75 or at least closer to 75, you'll have a much easier time actually duking it out.

Edited, Aug 26th 2009 3:45pm by Fynlar
#16 Aug 28 2009 at 8:24 AM Rating: Decent
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ty for the info and correction. As I said it's been a while, I beat Maat back when you merited in Kuftal tunnel and RNG burn pt's in moon were this mythical beast not many people ever saw or had even heard of :D Cripes then repose just makes this retardedly easy.
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