alangstdffa wrote:
So for example.....
/equip feet "Cure clogs"
/ma "Cure V" <t>
/wait 1
/equip feet "Blessed Pumps"
Do I need the /wait 1, or does it need to be more?
Actually, you don't even need a /wait in most cases. However, if you leave it out in the specific macro above, it might interpret as an equipment toggle. What I mean is if you put two "/equip" commands for the same slot adjacent to each other, it will treat it as a toggle and ignore whichever one was already equipped. So if you take the "/wait" out, and start the cast with Blessed Pumps equipped, then it will probably ignore the last line re-equipping them. However, if you did something like this it would work:
/equip feet "Cure Clogs"
/ma "Cure V" <t>
/equip ear1 "Roundel Earring"
/equip feet "Blessed Pumps"
This would work with no /wait. Kind of a minor detail but I wanted to throw it out in case you're hurting for additional macro lines. This can save you one.
Murzade wrote:
I'd actually go so far to say to write off goliard, with the exception if you happen to have marduks (very few whm fall into this anyway)
Even when you have Marduk, Avocat Pigaches still work as equal a resting piece. However, Goliard Clogs can be nice for things like Aspir as well, as they have INT and Magic Accuracy.