I offer this to anyone who might see this information as an advantage.
Also to just say that in my own words, people who think they should just use Cure I and spam it as much as possible in the mid-levels with the addition of Regen are retards, and should honestly look up efficiency in the dictionary and see what you are not doing.
Cure – 8 Mana – 30pt Heal – 2 Second Cast Time / 5 Recast (By Allakhazam)
Cure II – 24 Mana – 90pt Heal – 2 Second Cast Time / 5 Recast (By Allakhazam)
Cure III – 46 Mana – 176pt Heal – 2 Second Cast Time / 5 Recast (By Allakhazam)
*Please note that Cure 3 becomes efficient when it starts curing for 172.5 points*
I am not sure on Cure IV maybe I’ll repost when I get the money for it, and while Allakhazam is the bomb for knowing which spells are available their information on the spells are generally lacking “Heals a GREAT DEAL” so I will not quote Cure IV.
Now for those who would say, I’m a moron and should Spam Cast Cure 1, let me hit you with a bat. Take this equation into consideration. Let’s pretend you have already casted Regen on someone so in your mind you are just a curing machine
You Start Off On Your Curing Spree –
One Cast of Cure 2 (at maxed potential (less moon cycles etc…)) is equal to…
C1, C1, C1 – You just healed for an astonishing 90pts of Curing Power. It however took you… 2 Second + 5 Seconds Recharge + 2 Second + 5 Second Recharge + 2 Seconds…
That’s right it just took you an astonishing 16 Seconds to do what Cure 2 could do, in 2 Seconds. But woah, lets keep going and see how far the rabbit hole goes eh?
One Cast of Cure 3 (at maxed potential (less moon cycles etc…)) is equal to…
C1, C1, C1, C1, C1, C1 for 180 Points at (2+5)+(2+5)+(2+5)+(2+5)+(2+5)+2 = 37 Seconds! Wow you just broke a land speed record, considering that all could have been done in 2.5 Seconds using Cure III.
C2, C2 for 180 Points at (2+5)+2 = 9 Seconds!
But what about the hate?! You are going to catch agro if you cast C2 or C3…
This is all pretty much relevant to the group you are in and the damage they do, per person…
This next part is all theory, which is panning out thus far to be pretty close to being true
In theory your heal is the same as smacking a mob for the damage you heal times 2, in one failed swoop. So if you heal for 90, and any given person in your group has -not- hit for 180 then guess what you now have agro. Now this is not, if your group has done 180 damage, it is if any single fighter has not done 180.
I didn’t put Provoke into this equation because honestly, I’m not sure anyone knows how much hate Provoke makes, we all just know it works, and seems to increase as the warrior increases levels.
So if your group is pretty tight, you will be fine using the more efficient Cure 2, or Cure 3…