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Big changes for druidsFollow

#1 Jan 06 2011 at 11:28 AM Rating: Excellent
Quote:
Restoration

* Omen of Clarity now procs from damage spells and attacks instead of proc from damage and healing spells.
* Rejuvenation now costs 16% of base mana, down from 26% of base mana.
* Nature's Bounty proc effect removed and replaced with a new effect - Increases the critical effect chance of your Regrowth spell by 20/40/60%. In addition, when you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 10/20/30%.
* Empowered Touch now increases direct healing done by Healing Touch, Regrowth, and Nourish. (Old - Increased healing by Healing Touch and Nourish only)


Balance

* Typhoon now deals nature damage to target in front of the caster within 30 yards.
* Shooting Stars now lasts 12 sec, up from 8 sec.
* Balance of Power now increases spell hit rating by an additional amount equal to 50/100% of any spirit gained from item or effects. (Old - Just 50/100% of your Spirit)


Feral

* (Mangle) Mangle now deals 300% normal damage, down from 360%. Additional damage reduced by 17%, from 1044 to 870.
* Thrash base damage has been reduced by 17%, from 243 to 202. Bleed effect base damage also reduced by 17%, from [ 7.8% of AP + 455 ] to [ 7.8% of AP + 379 ]
* Lacerate damage has been reduced by 17%, from [ 11.5% of AP + 295.99 ] damage + [ 0.038% of AP + 118.4 ] bleed over 15 sec to [ 9.58% of AP + 246.66 ] damage + [ 0.032% of AP + 98.65 ] bleed over 15 sec.
* Frenzied Regeneration now regenerates 0.15% of max health for each point of rage, down from 0.3%.
* Swipe base damage has been reduced by 17%, from 171 to 143.
* Maul now scales from 30% of Attack Power, down from 36%.
* Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.
* Pulverize now deals 100% weapon damage, down from 120%. Base additional damage reduced by 17%, from 541 to 450.
* Leader of the Pack now causes you to gain 8% of your maximum mana, up from 4%.
* Thick Hide now increases armor while in Bear Form by an additional 26/52/78%, up from 11/22/33%.



That's pretty massive between rejuv buffing nourish cast time, rejuvenation costing almost 1/2 as much mana, regrowth refreshing lifebloom (I think, it's not explicitly stated here, but I thought that was part of the ET change)

I guess healing wasn't fine.

I'm amused by swipe being nerfed, because it was certainly hitting too hard, but I do like the thick hide change. I still don't get the FR nerf, but meh

Edited, Jan 6th 2011 11:32am by Xsarus
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#2 Jan 06 2011 at 11:36 AM Rating: Excellent
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I'm cool with the RJ change. My biggest fear is that keeping up 3 RJs may become a necessary part of our rotation if the buff proves too strong.

I'm assuming Malfurion's Gift is still capable of giving LB OOC procs?
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#3 Jan 06 2011 at 11:39 AM Rating: Excellent
That's what I'd assume, and keeping three rejuvs up should be pretty easy, even if it is a shorter hot these days.

It's a reason to pick up the talent again though.

Edited, Jan 6th 2011 11:41am by Xsarus
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#4 Jan 06 2011 at 11:45 AM Rating: Excellent
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Sir Xsarus wrote:
That's what I'd assume, and keeping three rejuvs up should be pretty easy, even if it is a shorter hot these days.


I suppose so, I've just been liking the freedom in the rotation lately. There's a lot of leeway to cast what you need when you need it without having to worry about buffs falling off.

But with that drop in RJ cost, I guess I'll be using it a lot more anyway. Certainly will make swiftmend easier to use again.

Also:

Quote:
Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.


Smiley: frown

Edited, Jan 6th 2011 9:48am by someproteinguy
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#5 Jan 06 2011 at 11:50 AM Rating: Excellent
It also makes casting a rejuv to use the mastery actually practical, especially with the instant hot from rejuv.

Oh confirmed on the ptr that regrowth is refreshing lifebloom

Yeah, blue post on the loss of fear immunity was basically that druids are immune to so much CC already it was a bit OP

Edited, Jan 6th 2011 11:51am by Xsarus
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#6 Jan 06 2011 at 12:11 PM Rating: Default
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Anyone got some good rotation macros for balane Druids??
#7 Jan 06 2011 at 12:28 PM Rating: Good
Rotation macros? I don't see how that would be beneficial considering entering into eclipse phases can be random at times with the talents we shoot for. The rotation isn't that complicated to figure out, especially when you have an add on like Boomkinator. :-)

I wonder why they decided to give Omen of Clarity to feral and take it away from Resto? That's kind of weird.
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#8 Jan 06 2011 at 12:36 PM Rating: Good
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Removing OoC from Resto druids kinda make sense, since we are going back to cast a lot of rejuv. It would proc a lot, probably, and RJ will cost almost nothing now. Although they could just lower the chance, dunno.

Balance almost untouched, though another 4 seconds to Shooting Stars seens nice. It`s even a bigger punch now, I suppose. I didnt undertand the difference in Typhoon, though.

Feral tank getting nerfed. Yet again. I wonder what the hell they are thinking. Though they gave a lot more armor to bear now.


Since I`m balance/resto, dps wont change much, but now that I was getting used to almost never cast rejuv, gonna go to a rotation with LB on tank, RG to refresh that, RJ on raid with WG and some Nourish. HT is going out of the rotation, probably.
#9 Jan 06 2011 at 12:52 PM Rating: Excellent
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Yeah it just seems like a big shift: going from a OOC being the reason everyone spec'd into resto, to having it not even be proc'd by heals.

Going back to RJ spam... I dunno, RJ did need a buff. Come to think of it I rarely used it before unless WG was on CD; which I suppose isn't how they intended things to be. I'm kind of surprised they lowered the mana cost though, of all the things they could have done.
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#10 Jan 06 2011 at 1:29 PM Rating: Excellent
Brisin wrote:
Feral tank getting nerfed. Yet again. I wonder what the hell they are thinking. Though they gave a lot more armor to bear now.
A nerf to damage, but as long as you can hold aggro that's not an issue, and 33% extra armor to 78% extra armor is quite a decent buff.
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#11 Jan 06 2011 at 3:25 PM Rating: Excellent
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My reaction to feral tanking: Smiley: cry

I have a tough enough time when I need to use AoE, and now it's getting pounded again. Sigh Smiley: frown
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#12 Jan 06 2011 at 3:48 PM Rating: Good
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Sir Xsarus wrote:
Brisin wrote:
Feral tank getting nerfed. Yet again. I wonder what the hell they are thinking. Though they gave a lot more armor to bear now.
A nerf to damage, but as long as you can hold aggro that's not an issue, and 33% extra armor to 78% extra armor is quite a decent buff.


They're just putting Druid armor up there with all the other classes. It's not as much a buff as it is a fix.

My Druid, in ilvl 340 gear with Thick Hide, has 30k armor.
My Paladin, with a crappy green shield and quest rewards from leveling, has 34k armor.

And I laugh at the Bear nerfs. If the rumors are right, the 17% nerfs are just tooltip fixes since they did the double nerf back in the previous patch already. Still, Bear survivability, utility and now also damage has been shot to sh*t.

My Paladin is still rocking 30k Word of Glory heals on himself while spamming one button for AOE threat.

It makes NO sense.
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#13 Jan 06 2011 at 4:15 PM Rating: Good
You missed the biggest one!!!!!!

Quote:

The tauren racial trait War Stomp can now be used while shapeshifted.



And this is a more complete listing of the druid changes including the increase to shred and decrease to bleeds :-

Quote:
Druids


* Barkskin is no longer dispellable.
* Healing Touch is now trained at level 78, up from level 3.
* Lacerate damage has been reduced by approximately 20%.
* Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
* Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
* Maul damage has been reduced by approximately 20%.
* Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well.
* Nourish is now trained at level 8, down from level 78.
* Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
* Rake damage has been reduced by 10%.
* Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost has been reduced from 26% to 16%.
* Rip damage has been reduced by 10%.
* Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
* Talent Specializations

o Balance

+ The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.
+ Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 15%.

o Feral

+ Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
+ Pulverize weapon damage percent has been reduced to 80%, down from 100%.

o Restoration

+ Empowered Touch now also affects Regrowth.
+ Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.


* Glyphs

o Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
o Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.


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#14 Jan 06 2011 at 4:18 PM Rating: Excellent
Mazra wrote:
Sir Xsarus wrote:
Brisin wrote:
Feral tank getting nerfed. Yet again. I wonder what the hell they are thinking. Though they gave a lot more armor to bear now.
A nerf to damage, but as long as you can hold aggro that's not an issue, and 33% extra armor to 78% extra armor is quite a decent buff.


They're just putting Druid armor up there with all the other classes. It's not as much a buff as it is a fix.

My Druid, in ilvl 340 gear with Thick Hide, has 30k armor.
My Paladin, with a crappy green shield and quest rewards from leveling, has 34k armor.

And I laugh at the Bear nerfs. If the rumors are right, the 17% nerfs are just tooltip fixes since they did the double nerf back in the previous patch already. Still, Bear survivability, utility and now also damage has been shot to sh*t.

My Paladin is still rocking 30k Word of Glory heals on himself while spamming one button for AOE threat.

It makes NO sense.
well damn. someone hates bears. I've stopped tanking entirely and geared for dps on my offset now.
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#15 Jan 06 2011 at 4:18 PM Rating: Good
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Wait, we learn HT at 70+ now instead of 3 and Nourish at level 8.

What the hell do we heal ourselves with for the first eight levels?
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#16 Jan 06 2011 at 4:22 PM Rating: Excellent
playing through the starting levels on a warrior, there is zero need for any healing at all.
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#17 Jan 06 2011 at 4:25 PM Rating: Excellent
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Mazra wrote:
What the hell do we heal ourselves with for the first eight levels?


Rejuvenation.

Or you know, you could just stand still for like 3 seconds and watch your health bar top off. Smiley: wink
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#18 Jan 06 2011 at 4:29 PM Rating: Good
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someproteinguy wrote:
Mazra wrote:
What the hell do we heal ourselves with for the first eight levels?


Rejuvenation.

Or you know, you could just stand still for like 3 seconds and watch your health bar top off. Smiley: wink


Doesn't work in combat. Smiley: schooled

And we learn Rejuv at level 8?
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#19 Jan 06 2011 at 4:32 PM Rating: Excellent
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Friar RareBeast wrote:
Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost has been reduced from 26% to 16%.


Smiley: grin

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#20 Jan 06 2011 at 4:47 PM Rating: Good
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That's going to completely change the playstyle, Rejuvenation becoming our trademark spell again.

The hell is going on?
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#21 Jan 06 2011 at 5:04 PM Rating: Excellent
That was my main point in this thread!! Did you even read the notes or my comments? Smiley: oyvey
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#22 Jan 06 2011 at 5:05 PM Rating: Good
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Sir Xsarus wrote:
That was my main point in this thread!! Did you even read the notes or my comments? Smiley: oyvey


Who's this guy?
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#23 Jan 06 2011 at 5:14 PM Rating: Good
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Mazra wrote:
Sir Xsarus wrote:
That was my main point in this thread!! Did you even read the notes or my comments? Smiley: oyvey


Who's this guy?


I know right?

Anyway, I guess I should poke my head in here more often seeing as i have 2 resto druids at cap now.

The rejuv change i think is much needed, and I don't think Its "part of our rotation" to always keep 3 rejuvs up. Which might be a bit stressful in 5 mans, But it helps Us in our "oh shi~ moments" by giving us a cheap faster small heal we can spam when there quick topping off to be done. In raids we will almost always have 3 rejuvs up 5 mans only when theres unavoidable aoe (or stupid dps) Now we have our front loaded spells back a bit

Also I'm really hoping that regrowth refreshes LB like you pointed out it might becuase that will be helpful. The changed to the glyph might make it more useful ish maybe. (refresh duration on targets 50% or below) Still not perfect but alittle boost
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#24 Jan 06 2011 at 6:01 PM Rating: Excellent
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Just went over the second list of changes.

We get that Bears have AOE issues and, as such, have to Tab-select and Mangle spam a lot.

Quote:
Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
Maul damage has been reduced by approximately 20%.


Not only did they nerf Swipe and Thrash, they also nerfed Mangle and Maul.

PvP changes... seriously piss me off.

Edit: Seriously seems like most of these changes were sparked by balance issues in PvP. Which leads me to believe that Blizzard should fire their Druid developers. They fail at basic balancing.

Edited, Jan 7th 2011 1:06am by Mazra
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#25 Jan 06 2011 at 6:03 PM Rating: Good
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O hai mostly PvP based changes.
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#26 Jan 06 2011 at 7:12 PM Rating: Excellent
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I like the change to HoT-style healing for druids, I might switch from Catbear to Cat/tree (or Cat/Feral PvP) until something is done with bears. I've been tanking on my druid since Kara/Gruul/Mag, back when we really could get every good cat and bear talent in one spec (beause there was no dual spec). When I could throw on a couple pieces of PvP gear to reduce incoming crit chance by 2.6% from Resil and have a huge amount of health to soak crushing blows. It was fun being the designated off-tank for raids where sometimes an extra tank was needed, and sometimes not.

Bear tanking just isn't fun right now. I'm not sure what would fix it, short of giving us a new spell or something. I was extremely disappointed that our one new Feral ability this x-pac was an Aspect of the Wipe clone on a 2 min CD that only lasts 6 sec.
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#27 Jan 07 2011 at 7:01 AM Rating: Good
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AstarintheDruid wrote:
I was extremely disappointed that our one new Feral ability this x-pac was an Aspect of the Wipe clone on a 2 min CD that only lasts 6 sec.


Druids to buttmunched this expansion when it comes to new abilities.

My Protadin got an instant cast AOE HoT, a 30% damage buff and a temporary pet that either heals, damages or mitigates 50% damage taken, depending on spec.

My Druid got a core AOE ability (the only useful one we have), a 6-second group-wide speed buff on a 2-minute CD that doesn't stack with Dash or Aspect of the Pack, and a Mushroom spell that's useless for three out of four specializations.

Yeah, fun.

Seriously, Paladins' level cap ability is a freakin' angelic pet that morphs depending on their talent spec and we get Wild Mushrooms that are useless for anything but cutesy flavor in PvP and for Balance AOE?
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#28 Jan 07 2011 at 3:22 PM Rating: Good
Yeah, I was originally really excited about Wild Mushroom, but now that I've actually played around with it, it's kind of meh. Priests get Life grip, Mages get Time Warp, it seems like a lot of the other classes got really awesome level cap abilities, and we got shafted. =/
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#29 Jan 07 2011 at 5:16 PM Rating: Good
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The original datamined list included a lot of tooltip changes that already went through. Here's the real current list for druids:
Quote:
* Barkskin is no longer dispellable.
* Healing Touch is now trained at level 78, up from level 3.
* Lacerate damage has been reduced by approximately 20%.
* Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
* Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
* Maul damage has been reduced by approximately 20%.
* Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well.
* Nourish is now trained at level 8, down from level 78.
* Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
* Rake damage has been reduced by 10%.
* Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost has been reduced from 26% to 16%.
* Rip damage has been reduced by 10%.
* Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.


Talent Specializations
Balance

* The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.
* Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 15%.


Feral

* Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
* Pulverize weapon damage percent has been reduced to 80%, down from 100%.


Restoration

* Empowered Touch now also affects Regrowth.
* Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.


Glyphs

* Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
* Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.


So for bears:
-Lacerate goes down. It's already pretty much only used to proc Mangle.
-Mangle goes down. Note that it's the % of weapon damage, the additional damage remains unchanged so it's probably more of a 20% drop than 25%, in line with the other bear changes.
-Maul goes down. They seem to want to keep it at its current damage compared to Mangle, so I'm not surprised.
-Berserk doesn't stop fears. Not used much in current content, but with Warriors and DKs being able to avoid fear and Pallies having their Skillbubble I imagined fear to become for tanks what magic dispelling is for healers. Guess I was wrong.
--Pulverize goes down. This comes to about a 20% reduction on all our single target abilities.

What doesn't change.
--Swipe damage stays the same. This was a tooltip fix from November.
--Thrash damage stays the same.
--Armor stays the same... I think. I need to dig up the various Cata changes but I *think* this went through in November, I'm just not as positive as I am about Swipe/Thrash.

So to summarize bears get about a 20% reduction in their single target damage. Given the damage I can pull with Vigilance stacks up I'm not surprised this happened. 30-35K mangle crits may be fun but it's probably overkill.

The full 4.06 patch notes as reported by Blizzard instead of datamined.
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#30 Jan 08 2011 at 12:17 AM Rating: Excellent
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I mentioned this in a thread in the general forum, thought I'd post it here too. The armor change isn't on live, so it is a mitigation buff. Works out to about 12-14%, depending on how good your gear is and what level mobs you're tanking. My druid would go from 31k to 41k armor, tooltip mitigation from ~55% to ~62%.
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#31 Jan 08 2011 at 8:31 AM Rating: Good
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My Paladin has 34 or 37k with Devotion Aura up.

It's not so much a buff as it is a fix.
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#32 Jan 08 2011 at 8:42 AM Rating: Excellent
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To be fair, I get the same 3k armor from Devotion Aura/Stoneskin totem that your pally does, so I would have 44k to your pally's 37k. And my armor total wasn't so much for a straight armor comparison from class to class as to see by how much it would go up.

Edited, Jan 8th 2011 9:46am by AstarintheDruid
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#33 Jan 08 2011 at 9:43 AM Rating: Good
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AstarintheDruid wrote:
To be fair, I get the same 3k armor from Devotion Aura/Stoneskin totem that your pally does, so I would have 44k to your pally's 37k.


Assuming you have a Paladin/Shaman in the group who uses Devotion Aura/Stoneskin Totem instead of whatever they might be using, yes.

AstarintheDruid wrote:
And my armor total wasn't so much for a straight armor comparison from class to class as to see by how much it would go up.


I know, I'm just raging. Smiley: tongue
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#34 Jan 08 2011 at 12:08 PM Rating: Excellent
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And I'm trying to convince myself that I don't have to pay for a server x-fer and put up with 12 levels of Northrend on my 68 pally to be able to enjoy tanking.
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#35 Jan 10 2011 at 3:32 AM Rating: Good
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Just reroll a paladin from level 1, not like it actually takes time now and protadin leveling is so sickeningly OP it's not even funny.
(I'm serious, if I don't get half my quest completed in one pull I'm disappointed)
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#36 Jan 11 2011 at 1:20 PM Rating: Good
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Balance

Soothe is now instant cast, down from 1.5 sec cast.
Moonfire and Sunfire now costs 9% of base mana, down from 18% of base mana.
Fungal Growth now has a 100 yards range, up from 30 yards.
Total Eclipse now increases bonus damage from Eclipse by 16%, up from 12%. Each point of Mastery now increases the bonus by an additional 2%, up from 1.5%.


Feral

Rip now scales from 16.56/33.12/49.68/66.42% of Attack Power, down from 18.4/36.8/55.2/73.6/92%.
Rake now scales from 2.07% of Attack Power, down from 2.3%. Additional bleed damage now scales from 37.8% of Attack Power, down from 42%, base damage reduced by 10%, from 1859 to 1672.
Shred now deals 450% damage plus 1487, up from 350% plus 1156.
Skull Bash (Cat) / Skull Bash (Bear) now prevents spell from that school from being cast for 4 sec, down from 5 sec.
Maul now scales from 24% of Attack Power, down from 30%.
Lacerate now scales from 7.66% of Attack Power, down from 9.58%. Now makes enemies bleed for 35 + 2.56% of Attack Power, down from 35 + 3.2% of Attack Power.
Mangle (Cat) now deals 460% normal damage plus 1452, up from 360% plus 1136.
(Mangle) Mangle (Bear) now deals 235% normal damage plus 681, down from 300% plus 870.
Pulverize now deals 80% weapon damage, down from 100%. Additional damage reduced by 20% as well, from 450 to 360.


Restoration

Natural Shapeshifter now increases the duration of Tree of Life Form by 3/6 sec, down from 5/10 sec.
Tree of Life now lasts 25 sec, down from 30 sec. (What do you call a druid in tree form who melees? A combat log.)
Wild Growth now has a 8 sec cooldown, down from 10 sec. Base healing value increased by 30%, from 2866 to 3722.
Symbiosis now increases the potency of healing spells by 11.6% (Up from 10%) on target already affected by one of your HoT. Each point of Mastery now increases heal potency by an additional 1.45%, up from 1.25%.



Updated changes.

Bleeds get nerfed, Maz's favorite feral attack gets buffed as does the lame duck attack.

Resto gets less Tree, more HoT.
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#37 Jan 11 2011 at 1:44 PM Rating: Excellent
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WTB the equip bonus from this trading places with the mana cost debuff on this. I could use 10 more energy to DPS with per interrupt a lot more than making a boss with a nearly infinite mana pool use slightly more mana, if they even cast something after I interrupt Shock Blast/etc.
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#38 Jan 11 2011 at 3:46 PM Rating: Excellent
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(What do you call a druid in tree form who melees? A combat log.)


I assume this is some kind of subtle jest/hint from blizzard about standing around smacking the boss and praying for OOC procs? Smiley: rolleyes
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#39 Jan 11 2011 at 4:49 PM Rating: Good
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someproteinguy wrote:
Quote:
(What do you call a druid in tree form who melees? A combat log.)


I assume this is some kind of subtle jest/hint from blizzard about standing around smacking the boss and praying for OOC procs? Smiley: rolleyes
I don't know but it made me giggle Smiley: tongue
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One day, Maz, you'll learn not to click on anything Aeth links.
Horsemouth wrote:
At work I'm in charge of UID/PWD combos. When people forget their initial password, I punish them with their new PWD.
The new PWD is often something like : idbecoolerifiwasaethien
#40 Jan 11 2011 at 5:35 PM Rating: Good
Aethien giggles? I want to hear an audio clip of this.
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#41 Jan 11 2011 at 9:09 PM Rating: Good
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PigtailsOfDoom wrote:
Aethien giggles? I want to hear an audio clip of this.


Maybe he ate some mushrooms he found or something. o_0
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#42 Jan 11 2011 at 9:14 PM Rating: Excellent
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Horsemouth wrote:
PigtailsOfDoom wrote:

Aethien giggles? I want to hear an audio clip of this.



Maybe he ate some mushrooms he found or something. o_0


Seriously the Wild Mushrooms aren't for eating, they're for exploding. Smiley: oyvey



I wanna hear too!
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#43 Jan 12 2011 at 12:24 PM Rating: Default
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I am not at all pleased with the nerfs to feral dps. I find it all to be wholly unacceptable.

Edit: I could have sworn there was going to be nerfs to Rip and Rake but I guess I was wrong. Perhaps there won't be any nerfs to my dps then. But still, any changes to druid that reduce our ability to pwn face is all around unacceptable. As far as I'm concerned, a perfectly balanced druid is an OP druid.

Edited, Jan 12th 2011 1:42pm by Tavarde
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#44 Jan 12 2011 at 4:04 PM Rating: Good
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* Rake damage has been reduced by 10%.
* Rip damage has been reduced by 10%.
* Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.



Some of the posts were missing the changes, but they are there. Whether it turns in to a buff, a nerf or just a straight swap from bleeds to direct damage remains to be seen.

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#45 Jan 12 2011 at 4:14 PM Rating: Excellent
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Rip and Rake did get hit with the nerf bat, 92% of AP to ~67% of AP for Rip (at 5 CP) and 42% to 38% of AP for Rake. Mangle and Shred are getting buffed for an extra 100% of weapon damage. It's in their somewhere.
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#46 Jan 12 2011 at 9:01 PM Rating: Default
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So they ARE nerfing cat! Just ridiculous. What blizzard needs to do is worry about other classes and leave my precious feral dps alone. I'll say it again:

A balanced druid is an OP druid.
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#47 Jan 12 2011 at 9:15 PM Rating: Good
Please don't cry yet! Leave that to the rogues & mages etc.

Just wait and see how the buff to shred counteracts the nerf to our bleeds. For all we know we could end up slightly better off - no need to worry about the sky falling yet :)

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#48 Jan 13 2011 at 2:41 AM Rating: Good
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Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.


WTF

This is bullshit plain and simple BULLMOTHERFUCKINGSHIT.

edit: extra filter break to further express anger


Edited, Jan 12th 2011 10:42pm by Horsemouth
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#49 Jan 13 2011 at 2:47 AM Rating: Excellent
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All this no fear break, no poly in tree immune, no shift to break root is BS. Just nerf bleed damage a lot.

Shit it isn't hard.

Then will also care about more stats than mastery and Agility for DPS. Hit, exp, crit, and haste will all matter beyond, 'O your feral stack Agility and mastery fuck everything else.'

That is boring, make me care about what more stats than two of them, then try and balance my class. Until you do that it will be broken, if you think otherwise you are seriously retarded.

Edited, Jan 12th 2011 10:48pm by Horsemouth
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#50 Jan 13 2011 at 4:26 AM Rating: Good
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This is the TO THE GROUND Ghostcrawler I remember.

Druid anti-CC has been reduced to what now? Anti-snare and anti-polymorph? Our self-healing is utter sh*te and our damage output as well now.

In other news, Death Knight Death Strike now heals them for 20% of their health and Icebound Fortitude breaks stun and makes them immune to stun for the duration.

Lolbalance.

Next Druid nerf I predict will be adding a cast time to Flight Form and removing the ability to interact with items while shapeshifted.

And then I'll be out. Shaman is already much more fun in PvE for me.

Edited, Jan 13th 2011 11:31am by Mazra
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#51 Jan 13 2011 at 8:06 AM Rating: Good
Mazra wrote:
In other news, Death Knight Death Strike now heals them for 20% of their health and Icebound Fortitude breaks stun and makes them immune to stun for the duration.


BUT HERO CLASS
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