I have been often wondering during my fighting as a Thaumaturge what specifically each spell has an affinity too. For the most part I remember but there is that odd occasion that I am unsure. The ZAM database does a great job in listing all the possible spells that a THM gets (with the addition of a few that are not in the game) but it doesn’t present these in a table format that makes it easy to see which spells are connected to either umbral, astral or neutral elements.
According to Lodestone the following is true:
Umbral = Earth, Ice and Water
Astral = Fire, Thunder and Wind
Neutral has no affinity
So when planning your spell builds for different occasions it is important to bear in mind what spells to set according to...
a) What you will be doing when fighting
b) How you have assigned your elemental points
Scourge and Banish
These two spells are seen by many THM’s as our version of nukes and some ways they are, but people forget they are much more than this. If you make a successful hit on an enemy with either of these spells you will not just hit it for damage but if it’s a full hit will also debuff the enemy with weakness to either umbral or astral magic.
This is where I believe these spells are more useful because its then when you follow up with another debuffs that you are making the most of what you can do.
The amount of Umbral spells we have compared to astral is much greater (about 5 to 1) so here I have presented the list for everyone to see at a glance. Some of you experienced THM’s out there will of course already know all of this and will remember most of the spells affinities already. I hope to help anyone taking on the class for the first time or assist you as you climb the ranking ladder.
So without further ado here they are:
Scourge I & II, Posion (water), Slow (Earth), Damnation, Bio I & II, Stygian Spikes I&II, All Absorb spells, Siphon MP I&II, Siphon TP I&II, Drain, Bind (Ice), Paralyze (Ice), Flashfreeze (Ice), Resurrect, Blind.
Sacrifice I, II & III, Shadowsear
Banish I&II, Gravity (wind), Dia I&II, Silence (wind)
No affinity magical attacks
Phantom Dart, Silouette, Shadowfall
No affinity Magic spells
Exaltation, Blood Rite I&II, Punishing Barbs, Dark Seal I&II, Initiation, Paradigm Shift, Emulate, Contagion.
Hope this provides some useful information.
Edited, Feb 26th 2011 2:58pm by EdyNOTB
Edited, Feb 26th 2011 3:00pm by EdyNOTB