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CON spells I'm looking forward to gettingFollow

#1 Feb 12 2011 at 11:19 AM Rating: Excellent
There are quite a few. Any of you out there that have high level CON's already have any opinion on which ones are worth it. Here's my list of ones I'm looking forward to:

Roaming Soul for longer poisons, debuffs etc
Levinbolt for added DD
Sleep for crowd control (add Paralyze etc)
Profundity II for bigger bangs!
Chainspell not sure but I'm imagining ShadowsearX3 lol nukage
Shock Spikes II for ...well why not?
Cure III for better cures duh! :)
Shell II I want to feel less inadequate when CON's are casting teir II and I have lowly I's
Protect II I want to feel less inadequate when CON's are casting teir II and I have lowly I's
Levinbolt II for added DDX2!

What you think? Have I missed any out?


Edited, Feb 12th 2011 5:23pm by EdyNOTB
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#2 Feb 12 2011 at 10:23 PM Rating: Decent
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If you're DD then the Tier II nukes have a better dmg cap, and using the strong element (and having One with Nature at r36) will become more effective than your THM nukes. You can debuff their resistances too with spells like Choke II. (and give bigger numbers on your Profundity/Blood Rite nuke) You can use Chainspell to make that L2 nuke insta-cast as well.

Roaming Soul is mistranslated like a few other DoM abilities. The next spell you cast doesn't have a cast-bar or the associated slower movement while moving. It almost feels like you didn't cast anything, (like lag lol) but then it goes off.

I like Resonance personally. Extends the range of CON spells by quite a lot. Real useful healing a tank as he's punted 50' back, and sniping at extreme range.

AM will get overhauled at some point, but not on anyone's current wishlist ^^

Edited, Feb 12th 2011 11:26pm by SpelunkerOne
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#3 Mar 15 2011 at 2:00 AM Rating: Excellent
Well only a few k from 42 atm as a CON but by far the best spell we get so far is Sleep. This is an amazing spell that works so well for a THM (especially with our aoe range). Levinbolt wasnt quite as good as I would have liked and I have discovered that chainspell doesnt work like in FFXI. You can however use it to set off two Shadowsears! just not the three I had hoped.

Edited, Mar 15th 2011 8:00am by EdyNOTB
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