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New Conjurers!Follow

#1 Jul 09 2010 at 5:58 PM Rating: Decent
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I'm curious to see what types of Conjurers people might be planning on making since SE really made customization open this time.

I'm planning on raising the traditional white and black magic skills equally so I could either become a magic DD or a main healer. In FFXI terms I'll attempt to level WHM and BLM at the same time haha..

Depending on how parties will be setup I'll most likely have to stick to one role at a time (just speculation).. although I would love to do both.

I haven't thought of a name though.. The addition of a "first" and "last" name is making me think about it a bit more.
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#2 Jul 09 2010 at 10:02 PM Rating: Decent
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I read some stuff earlier and it got me thinking. Well if mixing disciplines of war and magics don't turn out quite right I plan on focusing on large damage 1 target spells. While using some of the Thaumaturge spells that do things like enhance next skills and TP...I decided to quote what a read at Eurozepedia. So if those choices of elements effect what we use I'll go mostly thunder and maybe some ice or wind. I like to have a big bang =P higher numbers in one shot was always my style for caster...which is the opposite for melee combat lol.


"Actions: This area allows you to place the class abilities into your action bar. According to Famitsu, the status (i.e. growth) is split into two parts – “rank” and “physical level.” Rank is associated with the weapon used – so as you gain more experience with a particular weapon, your “rank” with that weapon class increases. As that rank increases, you will learn additional abilities. Notably, once learned, these abilities remain with the character. In other words, skills learned while a Pugilist, may be used while you are a Conjurer. There will be certain restrictions on this, however, and not all abilities will be usable by any class, and there are penalties (strength of the effect and/or time limits) when using an “out-of-class” ability. This leads to a very customizable character development.

Attribute Points: This is the second “leveling” aspect. Physical level is not tied to your rank – so that level increases independently and remains static irrespective of your class. As you gain experience, you are awarded points which you can allocate to various stats (HP, MP, TP, Strength, Vitality, Dexterity, Agility, Intelligence, Mind, Charisma, Luck, Fire, Ice, Wind, Earth, Lightning, Water). So again we see, from the beginning, that customization is king in FFXIV."

#3 Jul 09 2010 at 11:20 PM Rating: Excellent
I'll be leaning towards healing early on, since people <3 healers.
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#4 Jul 10 2010 at 2:14 AM Rating: Good
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it still depends on how ability learning and out of class restrictions turn out for me.

i mean, when you equip a certain weapon class, like a staff, are there different TYPES of staves that have you learn specific spells? or do staves in general make you eventually learn everything staves in general have to offer without your control? because if its the latter, then you pretty much arent able to customize much at all regarding which class you become.
i dont want to be forced to learn water nukes since i despise them.

Edited, Jul 10th 2010 4:15am by pixelpop
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#5 Jul 10 2010 at 3:03 AM Rating: Good
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i dont want to be forced to learn water nukes since i despise them.


just water nukes? ha ha that's funny stuff
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#6 Jul 10 2010 at 2:11 PM Rating: Decent
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Its lucky, in FF people loves healer and are not complaining to them all the time in other games like warhammer or warcraft. I experienced being a healer there, not so good, people tend to accord defeat on the healer like a bad team blame his goalie. But my love in ffxi was to the blm no matter how undermined was that class. Just love those cute looking, yet so evil little guys.
#7 Jul 10 2010 at 3:28 PM Rating: Good
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It's actually really hard to wrap my head around this. I was a WHM first in FFXI, I enjoyed being a healer and support class, it was fabulous. After I had my WHM at 75 and did some endgame, I brought up my BLM. I loved being able to blow things up after having placed a bandage on everything my whole career. I tried RDM, I didn't like it so much, which some find odd but I guess since I had the two extremes, RDM just felt weird.

So here we come to FFXIV and this conjurer seems to be a mishmash of the things I love. I hope that as the game rolls out my understanding will suddenly blossom and I will let go of the death grip I have on my knowledge of WHM and BLM from XI. :3 This will most likely be the first class I try, and I will more than likely lean towards healer since it's my happy place..
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#8 Jul 10 2010 at 3:49 PM Rating: Good
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olaurelindorenan wrote:
It's actually really hard to wrap my head around this. I was a WHM first in FFXI, I enjoyed being a healer and support class, it was fabulous. After I had my WHM at 75 and did some endgame, I brought up my BLM. I loved being able to blow things up after having placed a bandage on everything my whole career. I tried RDM, I didn't like it so much, which some find odd but I guess since I had the two extremes, RDM just felt weird.

So here we come to FFXIV and this conjurer seems to be a mishmash of the things I love. I hope that as the game rolls out my understanding will suddenly blossom and I will let go of the death grip I have on my knowledge of WHM and BLM from XI. :3 This will most likely be the first class I try, and I will more than likely lean towards healer since it's my happy place..


It it helps it doesn't seem far removed from Scholar
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#9 Jul 10 2010 at 11:10 PM Rating: Good
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ShockTopMagic, in the Lancer forum wrote:
Conjurer Infiltration!!!

The Conjurer casts Meteor on the Lancer forum!

The Lancer forum takes massive damage


I wild Lancer appears!

Lancer uses Skewer!

The Conjurer forum takes 2 damage.










Lancer is gimped : /
#10 Jul 11 2010 at 2:32 PM Rating: Decent
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if Conjurers works how i think it works
im ganna level a thunder base conjurer & just focus on thunder element skill
while lvling Thaumaturge debuffing skill on the side for the ultimate hybrid plus weavering on the side for the elit equipz
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#11 Jul 11 2010 at 5:18 PM Rating: Decent
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Quote:
im ganna level a thunder base conjurer & just focus on thunder element skill


I've heard from a number of people that they are going to focus on the thunder element. I remember in FFXI, the thunder spell was the strongest in each tier of elemental black magic. I wonder how it will work out in FFXIV, because it may be different.

So is thunder just a favorite of a lot of people? haha..

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#12 Jul 11 2010 at 5:29 PM Rating: Decent
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I've heard from a number of people that they are going to focus on the thunder element. I remember in FFXI, the thunder spell was the strongest in each tier of elemental black magic. I wonder how it will work out in FFXIV, because it may be different.

So is thunder just a favorite of a lot of people? haha..


Dang and I thought I was being original...thought everyone would go fire. I liked the Idea of being a "god of storms" like Ramuh =P. Screw it i'm goin Ice based with maybe a little wind.
#13 Jul 11 2010 at 7:30 PM Rating: Decent
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I also would like to focus on the healing aspect, but I do want keep it relatively balanced so I can play more than one role in parties and to have a larger ability to solo.
#14 Jul 16 2010 at 9:37 PM Rating: Decent
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I'm stuck between this and PUG(I enjoy the hands :P), but if I go for Conjurer I'd probably go for a pure healing route cuz healers are ALWAYS needed. I wouldn't mind keeping it balanced, but I'd only go for that if it wasn't like a SCH minus the Arts effect....ever since I saw that pic w/ the elements around it, I've wanted an elemental to travel with me, but perhaps without the depressing effects of outrageously large perp cost. So I'm not really sure what I want out of it.

#15 Jul 19 2010 at 9:42 PM Rating: Good
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Dang and I thought I was being original...thought everyone would go fire. I liked the Idea of being a "god of storms" like Ramuh =P. Screw it i'm goin Ice based with maybe a little wind.


i think the only spell that isn't going to be popular will be earth and maybe water. Ice magic was the 2nd strongest spell in FFXI and its the element for INT, wind jus make me think of naruto :P
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#16 Jul 20 2010 at 10:11 PM Rating: Good
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Im planning on going down the black magic side of the conjurer. i always had fun leveling my blm in ffxi tho i never made it much past the mid 40s. Rdm was my 1st job i played and also my 1st to 75 with Blu my next to 75. i did alot of manaburn parties with other blms and had alot of fun with that and i always wanted to get my blm to 75 but never found the time to do it. when i first started ffxi i had no idea was the rdms endgame role was, i just liked to use magic and a sword lol, i did have alot of fun doing endgame things with it once i learned what they did, but i regret not leveling blm to 75 b/c i really liked the ancient magic. so ya thats my plan, take up the black magic side of the conjurer. the healing aspect of a rdm was ok but i never subbed whm when i was on my rdm, mainly b/c whm was one of my last jobs to 37 and i didnt much like the spells that had to do with all the -na spells.
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#17 Jul 30 2010 at 5:39 PM Rating: Good
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I want cure for all of my classes so I will probably level up conjurer almost right away. I wish there were more DoM classes though! I know I'm not the only mage feeling cheated by only 2 magic classes vs. how many DoW classes there are.

I also hope that the future brings some sort of BLU type class... that would be rocking.
#18 Jul 31 2010 at 9:19 AM Rating: Decent
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Forgive me if this sounds silly, but I haven't seen it answered yet. If I want to start out as a Conjurer, do I HAVE to start in the city of Gridania?

I know the Conjurer Guild is there, but I also would like to be Culinarian, which is in a different city. I'm wondering if it'll make a difference if I don't start in Gridania?
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#19 Jul 31 2010 at 10:23 AM Rating: Good
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Its lucky, in FF people loves healer and are not complaining to them all the time in other games like warhammer or warcraft. I experienced being a healer there, not so good, people tend to accord defeat on the healer like a bad team blame his goalie. But my love in ffxi was to the blm no matter how undermined was that class. Just love those cute looking, yet so evil little guys.


So true. When I used to play WoW I never ran into problems with other players unless I was a healer. All of a sudden it was always my fault that some individual died. Never mind that the person just walked right into the middle of a bunch of Horde and I had ten other people to try and heal.../sigh...still kinda bitter. I do love to heal though and when I eventually role a conjurer its going to be healing/buffing all the way.

Quote:
Forgive me if this sounds silly, but I haven't seen it answered yet. If I want to start out as a Conjurer, do I HAVE to start in the city of Gridania?


Other forums have talked about this a little bit, and as far as I know, no one really knows for sure what the effects will be for starting in certain cities. But, I am pretty sure that you don't HAVE to start anywhere. You should get to pick what city you want to start in.
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#20 Jul 31 2010 at 11:49 AM Rating: Decent
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I'm still a little undecided about what type of conjurer I'll be making. In FFXI I took BLM to 75 and WHM to about 46. I really liked both but was more drawn to BLM. In other games I have played healers and DD's and to be completely honest I love both roles. I love putting out tons of damage, and sometimes I love to be the awesome healer that is always needed.

So far my plan is to level evenly for a little and see what the mechanics are like and find out what some more of the abilities will be in the game, once I know more I'll make a decision on how to specialize.
#21 Jul 31 2010 at 9:09 PM Rating: Decent
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Is anyone else concerned about the spells all seeming to be AoE, primarily the attack spells? It would suck to be fighting and you can't cast your attack spells because it would cause all the others to link. I haven't beenable to find much info or vids on people playing conjurer and using attack spells, so its kind of hard to see how well it is set up.
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#22 Aug 02 2010 at 2:08 AM Rating: Decent
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I will be joining you guys and make a Conjurer. I'm new to FF online games but I have played some free MMORPG.

Question, how does loot work?
In many of the free MMORPG games it is sad because supporters need to 'ask' folks if they can have drops. So I always end up being selective who I party with to get items. Not easy especially when healers burn mana pots just to keep everyone alive.

I thought of doing something like Conjurer mixed with Archer type skills. What you guys think?

(I'm new to the game so hopefully I can make some friends when early game day starts :) )
#23 Aug 02 2010 at 6:54 AM Rating: Decent
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im planning on just focusing on thunder..

if im understaning correcting we get to put points to elements.. not just white/dark so we'll have "fire conjurers" or "thunder conjurers" etc etc. if this is how it works then im going thunder all the wayy
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#24 Aug 04 2010 at 1:58 PM Rating: Decent
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I would just like to focus on nukes, any and all nukes, single target/aoe/dot/all elements, just as long as it blows stuff up ^^

Im just not a healer at heart.
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#25 Aug 06 2010 at 1:58 PM Rating: Decent
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I was also thinking of focusing on thunder on my Conjurer. I've always liked lightning spells. I was thinking of being a DD.
#26 Aug 06 2010 at 11:59 PM Rating: Decent
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Pretty much everything is speculation on what formula's we'll be using for BLM style Conjurer's late game. A lot will depend on what equipment is available.
Something along the lines of FFXI's Aquilo staff will change what elements people want to sink heavily into.

Anyway, if it's as it sounds it'll be interesting to find the balance between being a powerful nuker for a party and alliance as well as having the tools to (theoretically) solo and low-man low tier endgame mobs, assuming that'll once again be possible.

The customization sounds pretty incredible. Can't wait to see Lalafell BLM squads of varying elements wow the crowd.
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#27 Aug 08 2010 at 11:46 AM Rating: Decent
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I will probably focus on healing with my Conjurer.
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#28 Aug 09 2010 at 3:30 PM Rating: Decent
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I wonder... For me it might goes something like... low level -> *cure*cure*cure* mid level -> *cure*cure*nuke!* high level -> strictly nuke or cure! Then again that's how it went in FFXI for me. I do hope I'm able listen to the battle music now...
#29 Aug 10 2010 at 11:23 AM Rating: Good
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greenmittea wrote:
I will be joining you guys and make a Conjurer. I'm new to FF online games but I have played some free MMORPG.

Question, how does loot work?
In many of the free MMORPG games it is sad because supporters need to 'ask' folks if they can have drops. So I always end up being selective who I party with to get items. Not easy especially when healers burn mana pots just to keep everyone alive.


In FFXI loot worked depending on the leader of the party - they could set someone as a "quartermaster" and all loot went to them to divide later - but most parties left loot on auto-distribute - there was a treasure pool and the computer just randomly assigned loot to players unless they lotted on it. Lotting on loot was generally frowned upon unless it was a quest item or something decided on ahead of time.

I'm not sure how it will work in FFXIV but I assume it will be similar since that was one thing I don't think players ever complained about in FFXI... lol
#30 Aug 10 2010 at 11:25 AM Rating: Good
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I plan on leveling CON and THM pretty much concurrently so I can mix and match spells from both disciplines. I imagine in party situations I will probably end up being a healer-con - but soloing I'll have a lot more kiting spells and dmg spells equipped
#31 Aug 11 2010 at 1:51 AM Rating: Good
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huhwhat wrote:
Is anyone else concerned about the spells all seeming to be AoE, primarily the attack spells? It would suck to be fighting and you can't cast your attack spells because it would cause all the others to link. I haven't beenable to find much info or vids on people playing conjurer and using attack spells, so its kind of hard to see how well it is set up.


In one of the newer updates they said you'd be able to choose whether it's AOE or single target on "certain spells"...that should be pretty cool if done right...

http://www.ff14news.com/2010/08/10/ffxiv-beta-phase-3-is-upon-us/
In the "Battle-Related" section...

Edited, Aug 11th 2010 3:55am by TwistedOwl
#32 Aug 11 2010 at 7:42 AM Rating: Decent
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i have another question on the MP regain.. it seem in beta there alot of downtime cuz of the mp regain since THERE arent none , is it true? if it not i hope they do happend to fix this with item or stats adding faster regain while resting which i hope they do

my 2nd question is which god would you guys follow? since i was thinking of lvling as a thunder focus conjurers will it be best to follow a thurday base god?


reason i choice thunder was because it was the most powerful DD element in FFXI; if i was to lvl a main tank gladitor i would also focus on earth and if i was to lvl a rangerr i would focus on wind
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#33 Aug 11 2010 at 1:07 PM Rating: Decent
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For the no mp regen, I'm suspecting there will be mp regeneration food and potion aside from class ability... well I'm hoping actually. Also, I wonder if conjurers will have refresh spell or that would be an exclusive thaumaturge spell...

I hope we will found out in beta 3.
#34 Aug 11 2010 at 2:28 PM Rating: Good
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yeah from what I have heard... at the moment it doesn't very fair or balanced with HP regen but no way of restoring MP outside of abilities with a long cool down or walking to a crystal...
#35 Aug 25 2010 at 7:21 PM Rating: Decent
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I'll to be a Conjurers mainly focusing on White Magic, I have a irl friend who is going to be one of the warrior classes so she can be my tank. If I was specializing in BLM I'd focus on Fire.
#36 Aug 26 2010 at 5:06 PM Rating: Good
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I'll to be a Conjurers mainly focusing on White Magic,


I don't casting Cure in combat generates any XP for the caster. Same goes with buffs. I think the only way you can get XP is actually damaging or debuffing the mob.
#37 Aug 30 2010 at 9:08 PM Rating: Decent
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I don't casting Cure in combat generates any XP for the caster. Same goes with buffs. I think the only way you can get XP is actually damaging or debuffing the mob.


I'm not fully up to speed yet and have no beta, but can anyone confirm this? I've read it in several places but no confirm yet as to whether or not an exclusively healing toon will lose out on exp? I guess it might not matter for a lot of early content, but if you're grouping and chaining IT's you'll need a dedicated healer. (If that sort of situation will even exist ala FFXI). Or is the situation multiple part time healers that do damage each fight and only dedicate heal come end game when exp isn't a factor?

So much to learn!
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#38 Aug 31 2010 at 7:39 AM Rating: Decent
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Leskura wrote:
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I don't casting Cure in combat generates any XP for the caster. Same goes with buffs. I think the only way you can get XP is actually damaging or debuffing the mob.


I'm not fully up to speed yet and have no beta, but can anyone confirm this? I've read it in several places but no confirm yet as to whether or not an exclusively healing toon character will lose out on exp? I guess it might not matter for a lot of early content, but if you're grouping and chaining IT's you'll need a dedicated healer. (If that sort of situation will even exist ala FFXI). Or is the situation multiple part time healers that do damage each fight and only dedicate heal come end game when exp isn't a factor?

So much to learn!

In all the time I played Conjurer in the beta, I never got skillups for casting Cure. I think I got one for Stoneskin, but it may have just been an illusion.

Also, Final Fantasy players don't take well to their characters being called a "toon." That particular WoW term isn't really cared for around here.
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#39 Aug 31 2010 at 10:21 PM Rating: Decent
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If that's the case why would anyone ever heal in a group? It's hard to understand how everything works without getting to actually play it.. Right now I'm imagining the standard XI group running around chaining and the healer getting nothing out of it. I know it's a bit different with XIV though. bleh

Hmm I played XI into Aht Urghan (sp?), couldn't remember if they were toons or not but thinking back I'm almost sure they weren't just "character". Guess I'm mistaken, I did play WoW a bit longer than XI though, so my memory is probably a bit off.
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#40 Sep 01 2010 at 7:38 PM Rating: Decent
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Whoa.. wait.. what? I was excited to play a healer, but you don't get experience *in a group* if you just heal? :(
#41 Sep 02 2010 at 9:37 PM Rating: Decent
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Toon: that's not really wow terminology.

Also, No dedicated healers? What!?????? This is bad news for me if this is true.

Edited, Sep 2nd 2010 11:40pm by antihexe
#42 Sep 03 2010 at 9:30 AM Rating: Decent
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Whoa.. wait.. what? I was excited to play a healer, but you don't get experience *in a group* if you just heal? :(
Can anyone clarify/confirm this? I finally got into OB, but alas, I'm stuck working at the moment and can just badger your others that are playing. ;)
#43 Sep 03 2010 at 10:38 PM Rating: Good
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Toon pretty much got adopted by WoW because of it's character stylistic graphics such as out of proportion models(slightly) and...colorful, color palette for the game in general.

Other MMO's do the same in some regards to color selection throughout their game designs, but they usually don't go for the slightly-silly gag bit.

As far as Conj goes, I plan to play it both ways and level thaumT while fatigued of Conj. SCH was my favorite mage job in FFXI. Well, more like, the only mage job I actually enjoyed to level past 20.(hit 41 then took a break & got hacked or it woulda been my first 75 mage job).

It's almost midnight. been trying to get an open beta key all evening. anyone know when they'll give out more?
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#44 Sep 04 2010 at 7:50 AM Rating: Decent
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I haven't experienced it myself, but a friend commented on how they were able to get exp with cure in open beta when they couldn't in closed. If I happen to experience this personally I'll post back and confirm.
#45 Sep 04 2010 at 9:28 AM Rating: Good
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ThePacster wrote:
I haven't experienced it myself, but a friend commented on how they were able to get exp with cure in open beta when they couldn't in closed. If I happen to experience this personally I'll post back and confirm.


So far while soloing, I haven't seen a single point of earned XP for casting Cure. They probably did that to prevent abuse.
#46 Sep 04 2010 at 9:40 AM Rating: Good
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In closed beta, the healer of the party (At least Conj healing) tended to get far less rewards than those just nuking. I haven't tested much in Open beta, as I finally just got my key activated and working yesterday. I'll do some more testing, but hopefully they fixed it.

The idea of being a healer and getting less exp/conjurer skill is a tad sickening :P

They should just make it so you only get points if you actually heal damage, or something. Perhaps it'd still be exploitable, but it's better than completely negating any skill/exp options.
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#47 Sep 08 2010 at 1:03 PM Rating: Good
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So far there's not much future for healing Conjurer. The lack of xp for supporting the party is just sadden. Most of my xp came from doing dmg to the mob and I could get more xp by doing that in solo play. So really... not much point for partying for xp aside from socializing. I hope SE will change this.

Anyway, anyone here from Figaro server want to do manaburn party? =P At least this way we can party AND gain some nice xp. haha
#48 Sep 08 2010 at 2:30 PM Rating: Good
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I was wondering if I can get some help testing if you get less XP when you AoE a few mobs to death at the same time. I think I was seeing a XP hit when smiting 2-3 mobs at the same time.
#49 Sep 08 2010 at 2:50 PM Rating: Decent
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That sounds interesting. Was that on blue or green mob? If you're in Figaro I would like to help.
#50 Sep 09 2010 at 6:57 AM Rating: Decent
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I can confirm the xp hit here. It seems as if the gamegives you xp based on the damage you did only when it was your main target. Perhaps this is the one drawback to using aoe - since as far as I could tell, there were none.

I would get full xp when my primary target died. Then in one case, the next I targeted only had a sliver of hp - needing only one spirit dart to finish off - and I got a whopping 1 xp.

Edited, Sep 9th 2010 9:01am by Alabazman
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#51 Sep 12 2010 at 5:09 PM Rating: Good
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Drakoto wrote:
I was also thinking of focusing on thunder on my Conjurer. I've always liked lightning spells. I was thinking of being a DD.


I'm kind of new to the class but I don't really understand what you guys are talking about when you say thunder based. When you go to distribute points, the elemental points on the right are resistances aren't they? Not something offensive to make that particular element stronger. I nuked a mob with Blizzard twice for the same amount of damage, then during the fight against the same mob I threw 20 points into the Ice element and continued to do exactly the same amount of damage. Not exactly the most extensive testing, but I figured it was like FFXI anyway where it's just resistances.
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