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Crafting and Destrier Beret?Follow

#1 May 27 2011 at 7:34 PM Rating: Excellent
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I know this hat works super well with weapons. I was just curious if anyone had done any testing to see if this had the same effect on crafting schools. I'm working on my various craft skills and just today started wondering if it would affect the crafting skill speed. If anyone has done any testing, could you share your results? I'd love to know if it works or if I'm just going to be -1ing an inventory slot.
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#2 May 30 2011 at 7:17 AM Rating: Excellent
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I haven't had time to do any hard tests but yesterday, I was wearing the Beret whilst I was fishing during the baby's nap time. During that time, I went from 0 skill to 5 skill in fishing. Then, after she went to bed, I went from 5 to 9 skill then I hit fatigue. I know it's not concrete proof yet but I don't recall ever gaining that many levels in one day of fishing to fatigue.

I think what I may do is take my main who has 0 in quite a few crafts, and a mule that has the same and spend a few days doing equal amounts of synths of the same craft to have a larger base to draw a more definite conclusion.
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#3 May 31 2011 at 4:49 PM Rating: Excellent
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If you're testing it with a craft other than fishing/synergy, the craft needs to be level 60+. The skill up rate below level 60 is high enough already that it will be difficult to determine if the hat has an effect.
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#4 May 31 2011 at 9:54 PM Rating: Good
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xypin wrote:
If you're testing it with a craft other than fishing/synergy, the craft needs to be level 60+. The skill up rate below level 60 is high enough already that it will be difficult to determine if the hat has an effect.


How does the item increase skill up rates? Is it the same way the fishing ring works, in that it gives you 2 chances to skill up on every cast? If it's the same then you could just use it and look for a double skill up.
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#5 Jun 11 2011 at 8:55 AM Rating: Excellent
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I'm starting to think there might be something to this idea. More tests are required but I am noticing a larger number of bigger skill ups. With fishing, the skill ups are coming faster but I've noticed instead of 0.1 and 0.2, I'm getting a lot of 0.3 - 0.5 skill ups as well as I fish and craft. My mules just seem to get 0.1 and 0.2 skill ups with a very rare 0.3. If anyone else has been testing this, I'd love to know if they're seeing the same kind of skill ups I am.
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Ranzin: You're killing them all to extinction.
Fenneshyde: Yeah, I'm good at extincting stuff.
Ranzin: Extincting?
Fenneshyde: It's what I'm best at.
#6 Jun 11 2011 at 8:13 PM Rating: Good
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PennyPincher wrote:
With fishing, the skill ups are coming faster but I've noticed instead of 0.1 and 0.2, I'm getting a lot of 0.3 - 0.5 skill ups


O.o

In all the years I've been fishing on and off I've never seen anything higher than a 0.3 and those are really rare (I'm currently at fishing 60), 0.5 is awesome!

I think I might have to look into picking up a beret my self! Just to confirm, your job level has to be 30 or below to get the skill up bonus?
#7 Jun 12 2011 at 6:57 AM Rating: Excellent
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Yes, your job has to be 30 or lower. The downside with the fishing portion is that it means I'll have to keep one job at 20-30 for a while and hope I can find a way to fish to 100 without going into too many dangerous places. It seems like I'm the only one testing this so I'd rather not jump to any conclusions until more people have tried it out to see if they get the same results or if the game gods are just smiling on me.
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Ranzin: Extincting?
Fenneshyde: It's what I'm best at.
#8 Jun 12 2011 at 8:53 AM Rating: Good
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I picked one upto today, I'll put it to the test later and see if I have similar results, luckily I still have a couple of jobs below 30 XD
#9 Jun 12 2011 at 12:37 PM Rating: Excellent
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At what skill levels are you getting these skill ups?
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#10 Jun 12 2011 at 4:20 PM Rating: Good
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CourierBarry wrote:
I picked one upto today, I'll put it to the test later and see if I have similar results, luckily I still have a couple of jobs below 30 XD


Well I spent most of the day using mine.

Fishing:
Not much to report on this, after 2 hours of fishing (Aiming for Marlin and Silver Sharks) I netted a lone 0.2 skill up. Which unfortunately proves nothing, I mean fishing skill ups are so slow normally that somtimes I can go days without a skill up.

I'll do some intensive fishing over the next couple of days and try to get some quality testing in.

Crafting:
Decided to do some work on my Woodworking (I was only 14WW), and the results were eye popping to begin with! I had enough Mats for 20 synths (Guild holiday and I couldnt restock). I was making Walnut Lumber (19 Cap) and had Adv.Guild Support.

In my 20 synths I got 17 skill ups! I know skill ups are generally faster before 60, but that skill up rate was beyond anything I have experienced before (I have a 100 and multple 60's). However I came back later on after the guild had reopened and skill ups dropped considerably. They were still very very good, but no where near as good as they had been to begin with.

On another note, my skill ups do seem a lot more frequent in general, however I've yet to experience any of the 0.3-0.5 skill ups reported by the above poster, all mine have been 0.1 or 0.2.

Tomorrow I plan a big skill up session, as well as some more quality fishing time, so I'll post my results again then.

Edited, Jun 12th 2011 7:55pm by CourierBarry
#11 Jun 12 2011 at 6:04 PM Rating: Excellent
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Decided to do a little testing of my own, I chose WW as I had it close to 30 and so I'd be able to test the skill up bonus and also whether the skill up bonus still affects crafts after 30.

Its been a long time since I did lowbie crafting, I cant remember how fast it should go, but here is a screeny of me going from 31-32. 17 synths for 1.1 levels doesnt seem to bad.

Screenshot

Those skill ups were pretty consistant the whole crafting session, I had spikes where I occasionally got 4-5 back to back skill ups (see bottom screeny), but the above screeny is a good representation of my average results.

Screenshot

You may have to click the pictures to enlarge them.

Edited, Jun 13th 2011 12:09am by GenryuOfBahamut
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#12 Jun 12 2011 at 6:11 PM Rating: Excellent
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All my crafts started at 0 skill.

Cooking ~ I had two 0.3 and one 0.5 between 0 to 10, three 0.4s between 10 to 20. The rest were all 0.1s and 0.2s.

Fishing ~ From 0 to 15, I had two 0.5s and four 0.3s.

To me, those kind of skill ups are usually extremely rare so to see that many in just a couple of afternoons of playing seems like a large amount to me. I haven't seen any 0.3-0.5s in the other crafts yet but it seems like almost every other synth gets a skill up. I'm going to keep at it but I think those higher skill ups may have been just a fluke or I sacrificed the right taru to the right avatar at the right phase of the moon whilst a pixie was dancing an Irish jig around a drunken goblin. With Clothcraft, Woodworking, and Alchemy, I haven't been able to repeat whatever it is I did right with Cooking and Fishing to get those 0.3s and 0.5s.

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Whilst helping a friend with the SJ quest.

Ranzin: You're killing them all to extinction.
Fenneshyde: Yeah, I'm good at extincting stuff.
Ranzin: Extincting?
Fenneshyde: It's what I'm best at.
#13 Jun 12 2011 at 6:34 PM Rating: Excellent
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CourierBarry wrote:
In my 20 synths I got 17 skill ups! I know skill ups are generally faster before 60, but that skill up rate was beyond anything I have experienced before (I have a 100 and multple 60's).
17 skill up messages? or 1.7 levels? I'll agree that seeing skill ups on 17/20 synths is kind of high.

GenryuOfBahamut wrote:
Its been a long time since I did lowbie crafting, I cant remember how fast it should go, but here is a screeny of me going from 31-32. 17 synths for 1.1 levels doesnt seem to bad.
When I skill up any craft pre-50, I have always used the general rule of 1.0 skill level per 12 synths. It's not exact and overestimates a little, but I've rarely found this estimate to be very far off. So far, your experience emulates this and does not divert from my estimate. I will level cooking on a mule when I find some time without the hat to compare results.


Someone really needs to do some testing post-60 or even post-30. Skill ups post-60 are limited to 0.1s, so if the hat is based on job level and boosts the amount, then we'll see 0.2s. If the hat increases the chance of seeing a skill up, you'll should be able to gain a full level in less than 24 synths.
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#14 Jun 12 2011 at 8:10 PM Rating: Excellent
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xypin wrote:
Someone really needs to do some testing post-60 or even post-30. Skill ups post-60 are limited to 0.1s, so if the hat is based on job level and boosts the amount, then we'll see 0.2s. If the hat increases the chance of seeing a skill up, you'll should be able to gain a full level in less than 24 synths.


I plan to very soon, I'm planning to delevel my Clothcraft (97) and so would rather not waste gil testing the beret on pricey synths only to delevel it again afterwards.

Went from 20-40WW today, and hope to hit 74 (For fishing purposes) over the next few days. Once I hit 60 (Hopefully tomorrow at this rate), I'll start recording my skill up rate.
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#15 Jun 13 2011 at 2:37 PM Rating: Excellent
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Well I hit 50 and my skill ups have nose dived, so I'm pretty sure I was just experiencing the enhanced skill up rates of levelling through the noobie levels (Like I said I havent touched a new low level craft in years, so just couldnt remember what to expect).

I'm not posting screenies as there is nothing special to report, I'm now getting on average 1 skill up per stack of crystals or somtimes none at all.

Edited, Jun 13th 2011 8:37pm by GenryuOfBahamut
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#16 Jun 14 2011 at 8:00 AM Rating: Excellent
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GenryuOfBahamut wrote:
I plan to very soon, I'm planning to delevel my Clothcraft (97) and so would rather not waste gil testing the beret on pricey synths only to delevel it again afterwards.


SE is looking into adding another 40 skill over 60, so you might want to hold off on deleveling anything for now.
http://forum.square-enix.com/ffxi/threads/4771-Craft-Skill-Limitations

Edited, Jun 14th 2011 4:01pm by Seedling
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#17 Jun 14 2011 at 8:22 AM Rating: Good
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I completely forgot about that.. I wonder what I should take up on my main.
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#18 Jun 14 2011 at 9:32 AM Rating: Excellent
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One last update as I'm pretty much done with crafting for a while. My 60-70 went slow as ****, and I never saw any skill ups other than 0.1's. I'd love to be wrong, but I'm inclined to say that the Beret isnt increasing my skill up rate. Pre craft level 30 there may be a little boost, but level ups are so fast in general at those levels that its hard to be sure.

Seedling wrote:
GenryuOfBahamut wrote:
I plan to very soon, I'm planning to delevel my Clothcraft (97) and so would rather not waste gil testing the beret on pricey synths only to delevel it again afterwards.


SE is looking into adding another 40 skill over 60, so you might want to hold off on deleveling anything for now.
http://forum.square-enix.com/ffxi/threads/4771-Craft-Skill-Limitations

Edited, Jun 14th 2011 4:01pm by Seedling


Yeah an ls mate informed me of that after my CC went down to 90. To be honest I'm not too bothered though, I rarely use my CC anymore, I used to farm spiders and make Rainbow Thread as my main source of income, but since the changes to Dynamis I'm making my money easier on currency now.

I figure I'll end up going Wood100 and Cooking100 eventually once the crafting update comes into effect, I spend a fortune on Petfood, Jug Pets and Dawn Mulsum each week. And also plan to quest an Ebisu/level Ranger in which case both crafts will serve me much better than my CC does nowadays.

But thanks for the heads up! Apprieciate it.
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#19 Jun 14 2011 at 1:54 PM Rating: Good
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In about ~20 days I'll get my Serpent Rumors. I'd like for that change to happen around then. :D Then I can take ww up to 80 to fix my lu shangs while I go for ebisu without ******** over my 100 bone. Although.. I should probably get my ww up to 60 first..
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#20 Jun 14 2011 at 2:25 PM Rating: Excellent
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Deadgye wrote:
In about ~20 days I'll get my Serpent Rumors. I'd like for that change to happen around then. :D Then I can take ww up to 80 to fix my lu shangs while I go for ebisu without ******** over my 100 bone. Although.. I should probably get my ww up to 60 first..


I think that update is planned for August. And G'luck with the Ebisu!

Edited, Jun 14th 2011 8:27pm by GenryuOfBahamut
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#21 Jun 14 2011 at 2:59 PM Rating: Good
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Unless I can get access to an account with ww, then I'm probably going to wait until that update to start fishing liks and gugus lol.
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#22 Jun 28 2011 at 7:38 AM Rating: Excellent
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I must have just had a really flukey run of luck. I've been fishing like mad and have yet to recreate the circumstances that got me those great skill-ups. I've been fishing and crafting like crazy on the one level 20 job I have left and it seems slower then dead snails in molasses.
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Whilst helping a friend with the SJ quest.

Ranzin: You're killing them all to extinction.
Fenneshyde: Yeah, I'm good at extincting stuff.
Ranzin: Extincting?
Fenneshyde: It's what I'm best at.
#23 Jan 13 2013 at 10:34 PM Rating: Good
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Hey.. i just come back to ffxi after years of not playing...and my account was still available to reactivate (thank god!). Anyways...I got this beret on my main now, but i was wondering the same thing about crafting and started doing tests.

Funny thing... most of my crafts are journeyman with the exception of cooking being 0 still and bone on my main account still only 14. My alchemy i never did finish, was at 91 were i last left it. So now that material is much cheaper, i decided to try and start working on capping my alchemy. Heres how it went: (sorry.. didnt think of taking a screenshot).

lvl 91 doing lvl 98 synth panacea. In just over two stacks i went 0.9 skillups to ding 92 (apparently i left alchemy at 91.1), and 0.5 into lvl 92. One of the skillups was a 0.2.
Now, i got a bone mule that is 100 and i know that skillups in the 90's are extremely rare, so this just seemed really rare. I was on lvl 77 nin job wearing the beret.
I did the synths on lightsday since the crystal i use is light...not sure if that had to do with it or not. Also wondering if possibly the latent effect for the beret only applies to the regen, refresh and reraise? no idea. each effect is listed on a different line... so i don't know... but i was not under lvl 30.

Im about to do more testing... just landed 8 more philosopher's stones. I will try this on a low lvl job thou to see if this works the same or better.

My question is: if the beret DOES infact help crafting, does the lvl 30 and under cap apply to the job level AND the craft lvl? or just the job level? Like synthing 90+ on a lvl 10 job. Anyone got high lvl results? I could of just fluked that... but i will take it anyday.

Anyways... i will test 8 synths right now with low lvl job.



----------------------------------------------------------------------------------
ok... heres the report: ( i tested before finishing this post so that i dont have to post twice.)

in 8 synths at lvl 92 on a lvl 1 job.... i got 4 skillups of 0.1 each. I think this is huge for this lvl of crafting.
Wearing: Alchemists' smock (synergy) / Alchemists' cuffs (synergy) / Caduceus (Alchemists' club) / Destrier Beret with Alchemy's top support @ 300gil.
These eight synths were done on ice day during a low waning cresent. around 38% i believe.

link to skillups pic:
http://i988.photobucket.com/albums/af9/sleddline/alchemytestskillups_zps5d87ef91.jpg

link to job lvl and crafting lvls as proof:
http://i988.photobucket.com/albums/af9/sleddline/alchemytest1_zps04b9c775.jpg


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Crafting mule: Boozers (formerly known as Doggiestyle) -> 100+3 bone,
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#24 Jan 23 2013 at 5:23 PM Rating: Good
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CourierBarry wrote:
PennyPincher wrote:
With fishing, the skill ups are coming faster but I've noticed instead of 0.1 and 0.2, I'm getting a lot of 0.3 - 0.5 skill ups


O.o

In all the years I've been fishing on and off I've never seen anything higher than a 0.3 and those are really rare (I'm currently at fishing 60), 0.5 is awesome!

I think I might have to look into picking up a beret my self! Just to confirm, your job level has to be 30 or below to get the skill up bonus?


Actually, I've seen .5 skillups in fishing- generally, it was from snagging something way up there skillwise. Fishing moat carp early, getting a gold carp instead and actually landing it. Used to fish off the sealine in Sarutabaruta with sliced sardines for the laughs at like mid-20's fishing and every now and then, pulling in a gold lobster or bluetail.
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#25 Jan 23 2013 at 8:29 PM Rating: Good
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Decided to test this myself. Slapped my Beret on with a level 25 monk with 19 Alchemy and figured I'd try something simple- baking soda. Caps at 22.

60 successful and 4 broken synths later, I'm at 21, with two .2 gains going 18-19 and .1 gains thereafter. No big skill jumps of .3 or more. And a LOT of baking soda. Yeesh. I got one .1 gain off a failed synth, the remainder of the 2.0 I picked up from successful synthesis. 16/64 synthesis attempts resulted in a gain, 1/64 was a failed synth with skill gain, 3/64 failed synth with no gain, the remainder were simply successful synths with items made but no skillup.

Don't think we can give up buying those fish for a Shaper's Shawl just yet. :(

Edit: Decided to push things a bit since I have six zillion baking sodas, made white dye. Many water crystals died for this information. All gains were on synthesis success during this run from 21.0-24.0 Alchemy .

Caps at 29, I used adv. imagery for an effective skill level of 24- 5 below cap to start. Lightningday, 45% LQ Moon. No Artisan's Advantage Kupower or other crafting aid- the only thing in the furnishings is a bronze bed (Mogenhancement: Experience, weak ice energy).

21-22 took 20 synths. Two of these were .2 gains. Six were .1 gains. Five were failures.
22-23 took 15 synths. Again, 2 were .2, six were .1 gains. Four were failures.
23-24 took -thirty- synths. One was .2, eight were .1 gains. Nine were failures.

Total synths from 21-24: 65 crystals. 18 failures, five .2 gains, twenty .1 gains. And a metric ton of white dye. Thank goodness I was next to a vendor!

Again, I saw no extraordinary skill gain in the process here- no .3 gains or anything along those lines and a similar skill gain rate to 19-21 unaugmented on a L22 synthesis. I get the feeling the beret is up there with facing a specific direction while synthing...mojo and good luck rituals, not much actual help.

Edited, Jan 23rd 2013 10:13pm by Morgrist
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