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looking in a certian direction while crafting?Follow

#1 Apr 04 2009 at 7:58 PM Rating: Default
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hey all,
Is it true that looking a certian direction (north south west east) help with crafting? if so which way?


ty ^^
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#2 Apr 04 2009 at 9:22 PM Rating: Decent
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Found this guide for you on crafting days and directions

http://ffxi.allakhazam.com/db/guides.html?guide=808
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#3 Apr 04 2009 at 9:45 PM Rating: Excellent
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I highly suggest keeping your own records, and doing your own analysis.
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#4 Apr 05 2009 at 2:21 AM Rating: Decent
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no one but SE really knows, but for the sake of turning to face a certain direction, why not, it can't hurt your synths, or can it?
#5 Apr 05 2009 at 12:55 PM Rating: Decent
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Some days I feel like it helps and some days I think it's a waste of time. Oh, and I use this page:

http://ffxi.lokyst.net/timer/crafttimer.html

The moon phases seem to have an effect on crafting as well, and you might want to do a little experimenting with that.
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#6 Apr 06 2009 at 6:08 AM Rating: Good
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ToorimaHades wrote:
Is it true that looking a certian direction (north south west east) help with crafting? if so which way?


No, facing directions will not affect crafting in any way. That also means that it doesn't hurt to face in a particular direction.

Keep in mind though, that if you DO follow directional synthesis, you also have to observe the place you are doing it. Inside cities or dungeons is no good, walls, air polution or plant life will interfere with unobscured sight, as will any amount of players standing between you and the proper direction. Also, you will have to avoid being geograhically near elemental protocrystals or strong currents of crystal energy or similar etheric energy, as this will overpower the minute effects of directions. (For obvious reasons, you should not face a elemental protocrystal's direction, as the starmap is far more accurate...)
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#7 Apr 06 2009 at 7:28 AM Rating: Decent
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been looking for this for like a week, as ive come back to 11 and deleted it off of my links. :) thank oh n the more moon the more likey a HQ and less moon is for Skillups - well from what ive heard but dont make too much difference i dont think
#8 Apr 06 2009 at 11:14 AM Rating: Excellent
There are only two possible out comes to crafting in ffxi

1: Direction, moon phase, element of day, player elemental aura, time of day and any other voodoo ideas DO affect crafting sucess/hq

or

2: None of that crap matters but your skill level


Either way it cant hurt to pick a time and direction to synth. If all that hoodoo is true then congrats! If it's just random well then you had just a good a chance at a selected time than at a random time. I personally do only synth in certain directions and certain days/time.
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#9 Apr 06 2009 at 1:50 PM Rating: Good
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I think the more expensive a synth is, the more superstitious people get. If there's only a few hundred gil at risk, nobody pays any attention to direction and stuff. But I frequently read about people working on the lvl 95 - 100 stretch with millions of gil on the line only crafting on certain days, at certain points in the moon cycle, and facing a certain direction for luck.
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#10 Apr 06 2009 at 1:57 PM Rating: Good
Busaman the Mighty wrote:
There are only two possible out comes to crafting in ffxi

1: Direction, moon phase, element of day, player elemental aura, time of day and any other voodoo ideas DO affect crafting sucess/hq

or

2: None of that crap matters but your skill level


Either way it cant hurt to pick a time and direction to synth. If all that hoodoo is true then congrats! If it's just random well then you had just a good a chance at a selected time than at a random time. I personally do only synth in certain directions and certain days/time.


True, it only takes a moment.

I'm a believer myself. I found this pic somewhere on the internet a long time ago, and I always used it as a guide:

Screenshot
#11 Apr 06 2009 at 6:57 PM Rating: Excellent
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I dont know if it effects HQ/Success and deep down I dont think it does.
However, it takes me 2 seconds to face the 'correct' direction, so why not?
Day is another that I'm not overly concerned about, but if X-day is coming up in ~10min and i'm not busy, i'll wait around for it.

Firm belief that Moon does effect it, but usually cant be assed waiting for the right moon phase.
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#12 Apr 06 2009 at 9:17 PM Rating: Decent
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I go by the crafting direction, only because I'd rather believe in something than nothing at all, even if it is bogus.
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#13 Apr 06 2009 at 9:19 PM Rating: Decent
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Equivocator wrote:
I dont know if it effects HQ/Success and deep down I dont think it does.
However, it takes me 2 seconds to face the 'correct' direction, so why not?
Day is another that I'm not overly concerned about, but if X-day is coming up in ~10min and i'm not busy, i'll wait around for it.


How would you feel if you found out that the "correct" direction turned out to be the incorrect direction or the "correct" day turns out to be the worst day for crafting. That's really the only reason I don't bother to follow it.
#14 Apr 07 2009 at 6:07 AM Rating: Excellent
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No conclusive evidence has ever been provided to support the belief that any external factors have an affect on crafting results.

The existing timers, pictures, and websites have all been created out of assumptions and conjecture.

The only thing I can say with certainty is that the more experience a crafter has, the less likely it is that he believes in any external factors.
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#15 Apr 07 2009 at 9:46 PM Rating: Excellent
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Overburn wrote:
Equivocator wrote:
I dont know if it effects HQ/Success and deep down I dont think it does.
However, it takes me 2 seconds to face the 'correct' direction, so why not?
Day is another that I'm not overly concerned about, but if X-day is coming up in ~10min and i'm not busy, i'll wait around for it.


How would you feel if you found out that the "correct" direction turned out to be the incorrect direction or the "correct" day turns out to be the worst day for crafting. That's really the only reason I don't bother to follow it.


I wouldn't feel too bad, because I know that if it did (which I said I think it doesnt) it wouldn't be a very notable effect anyway.

However, I think you have convinced me never to wait ~10min for the next day ever again :o
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#16 Apr 08 2009 at 8:59 AM Rating: Good
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IMO Since b/c no one that's ever figured out the 'craft x-item at exactly y-time' has ever shared that data, we don't really have the specifics for how any of the crafting timers work (day/moon/month etc). So if they are real, everyone could be crafting at exactly the _wrong_ time.
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#17 Apr 08 2009 at 3:44 PM Rating: Excellent
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Acturus wrote:


The only thing I can say with certainty is that the more experience a crafter has, the less likely it is that he believes in any external factors.



If you want my opinion (which you may not), my opinion is that the more experience an attentive crafter has, the more likely it is that he believes in external factors.

However, I have come to believe that the external factor is a hidden stat, which is different per character.

For example, I have learned over years and many tens of thousands of synths, to avoid Lightsday. For me, Lightsday just sucks. Low HQ, high breaks. Bad mojo, for me at least.

Good luck to all of you, as you record and analyze, to see whether you seem to have a special mojo...

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#18 Apr 11 2009 at 10:30 AM Rating: Decent
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Random numbers are random.
Everything else is just confirmation bias.
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#19 Apr 14 2009 at 1:44 PM Rating: Excellent
I have done some testing which I no longer have the figures for - I trashed them when I "quit" the game. =/ In the short run, there definitely were some trends emerging on the directional synthing idea. But the more synths I did, the more each direction and day combination became alike. Final Answer - It's a bunch of voodoo hooey. That being said, I still do it. What can it hurt, right?

Moon phase is the only thing I have seen retain a significant HQ percentage difference over time, but that being said I never specifically tested Moon Phase, just jotted down notes of it during the process of testing day/direction.
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#20 Apr 15 2009 at 4:36 AM Rating: Excellent
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I turn my head to the East,
But I see no HQs by my side,
So I turn my head to the West,
Still no HQs in sight.
So I turn my head to the North,
Channel my power from deep inside,
The superstition's dead and gone,
And I'm gonna be alright.
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#21 Apr 15 2009 at 5:19 AM Rating: Decent
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If you practice it and it's true: Win
If you practice it and it's false: No Loss
If you don't practice it and it's true: Loss
If you don't practice it and it's false: No Loss

I'll take win/win over win/lose.
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#22 Apr 15 2009 at 7:47 AM Rating: Good
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The One and Only Deadgye wrote:
If you practice it and it's true: Win
If you practice it and it's false: No Loss
If you don't practice it and it's true: Loss
If you don't practice it and it's false: No Loss

I'll take win/win over win/lose.


What if you practice it, but it's wrong?

Everyone assumes that not only 1) do you get better results by facing a certain way, but 2) the widely published cardinal directs are accurate.

If it's not accurate, it's not win/win.
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#23 Jul 12 2009 at 10:56 PM Rating: Decent
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I leave the game for years and the debate is STILL going on? Its myth. If it wasn't there would be solid statistical proof by now.
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#24 Jul 12 2009 at 11:53 PM Rating: Good
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Acturus wrote:
The One and Only Deadgye wrote:
If you practice it and it's true: Win
If you practice it and it's false: No Loss
If you don't practice it and it's true: Loss
If you don't practice it and it's false: No Loss

I'll take win/win over win/lose.


What if you practice it, but it's wrong?

Everyone assumes that not only 1) do you get better results by facing a certain way, but 2) the widely published cardinal directs are accurate.

If it's not accurate, it's not win/win.


I like to think that's not a possibility :3
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#25 Jul 13 2009 at 12:16 AM Rating: Good
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Caia wrote:
I leave the game for years and the debate is STILL going on? Its myth. If it wasn't there would be solid statistical proof by now.


If there was actual proof of it, SE would ban crafters for exploits and then change the system. Since we haven't seen any bans related to directional synthesis, and SE devs have yet to keep a straight face when the question is asked, I'd say there is no real truth in the myth.

Perhaps get Mythbusters on it ;)
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#26 Jul 13 2009 at 4:37 AM Rating: Default
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"Acturus" wrote:
Everyone assumes that [...] 2) the widely published cardinal directs are accurate.
What? Ride an airship at night,and look up, find the colored stars, and note their cardinal direction/intermediate direction. (I think they are ezier to see with weather off, but I'm not positive since I don't ride the airshop much anymore) You can see while not on the airship also, but you can't usually get a good view in every dirrection
#27 Jul 13 2009 at 6:42 PM Rating: Good
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I still remember watching an RMT in the Woodworkers Guild synth 8 HQ Staves in a row. I think I have a screenshot on my desktop PC. (I was synthing the same thing at the same time, and had results that were average at best).

I've always wondered what that RMT knew that I did not know...

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#28 Jul 14 2009 at 7:28 AM Rating: Decent
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PriestoftheVoid wrote:
Random numbers are random.


Not quite, a computer generates its "random" numbers through a complex algorithm, so there is a pattern to it, an incredibly complex one, but a pattern none the less. Who is to say that the coders at SE didn't plug direction, zone, time of day, main job, sub job, level, weather, day of week, moon phase, or anything else into the algorithm. I think its unlikely that they did most of those, but I face the posted directions most of the time anyway.

Edited, Jul 14th 2009 10:29am by Leane

Edited, Jul 14th 2009 10:32am by Leane
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#29 Jul 14 2009 at 9:25 AM Rating: Good
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Leane wrote:
PriestoftheVoid wrote:
Random numbers are random.


Not quite, a computer generates its "random" numbers through a complex algorithm, so there is a pattern to it, an incredibly complex one, but a pattern none the less. Who is to say that the coders at SE didn't plug direction, zone, time of day, main job, sub job, level, weather, day of week, moon phase, or anything else into the algorithm. I think its unlikely that they did most of those, but I face the posted directions most of the time anyway.


A lot of people say things like this, and the statement goes, "well, if no one knows, then it can't hurt, can it?"

The problem with this logic (and the problem with these so called "crafting compass") is that you have to assume that the person who created the first crafting compasses and labeled them was CORRECT.

If memory serves, the one thing that all of these assumptions have in common is that they use the Vana'diel star chart as their basis for which element is in which direction.

It has nothing to do with random number generators or complex algorithims and everything to do with what exactly Duuuuuuuuuuuude was using as justification for his crafting compass.

It all goes back to whether or not you believe some arbitrary crafting compass based on positions of colored dots in the Vana'dielian night sky, as reported by the out-of-game, flavor-text-based virtual newspaper... and some Taru in Windurst, is a probable basis for your practice.

Edited, Jul 14th 2009 1:25pm by Acturus
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#30 Jul 14 2009 at 9:31 AM Rating: Excellent
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shadowymithra wrote:

I still remember watching an RMT in the Woodworkers Guild synth 8 HQ Staves in a row. I think I have a screenshot on my desktop PC. (I was synthing the same thing at the same time, and had results that were average at best).

I've always wondered what that RMT knew that I did not know...


Crafting 8 HQ staves in a row is something that will happen 15 times every million attempts.

It's rare, and not statistically reliable, but it happens.

What the RMT know and you may not, is the power of averages. I'm curious to know if you counted the TOTAL number of times that RMT crafter attempted to craft a staff, because I wager that, over time, he didn't do better than 1 in 4.

Every Woodworker with 100+3+3 skill has a 25% chance of HQing an Elemental Staff. You may not see exactly 25 of them every 100 attempts, but I promise you it'll be close.
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#31 Jul 14 2009 at 10:17 AM Rating: Good
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Quote:
It's rare, and not statistically reliable, but it happens.


I second this. 8 in a row is quite a bit for a tier 2 synth, but hardly impossible. However, I also assure you that person who hit the 8 in a row has also gone on a 0/30 or so streak as well. The numbers always lean toward the average in the long run.
#32 Jul 15 2009 at 7:57 AM Rating: Decent
Seedling wrote:

No, facing directions will not affect crafting in any way.


Thank you. Directional crafting is one of the longest running rumors with absolutly no statistical proof. If you are going to face certain directions while you craft you might as well continue rushing Goblin's arms to make them drop their bombs and run around in circles to help dodge mob's attacks.

Quote:
No conclusive evidence has ever been provided to support the belief that any external factors have an affect on crafting results.

The existing timers, pictures, and websites have all been created out of assumptions and conjecture.

The only thing I can say with certainty is that the more experience a crafter has, the less likely it is that he believes in any external factors.


Well said.



Edited, Jul 15th 2009 10:59am by VawnLakshmi
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#33 Jul 15 2009 at 8:01 AM Rating: Good
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run around in circles to help dodge mob's attacks.


I totally did that up until like level 5 back in the PS2 release lol
#34IronSidesOMO, Posted: Jul 15 2009 at 5:14 PM, Rating: Sub-Default, (Expand Post) My mental model of crafting factors is you start with a 15 sided dice. Factors like moon-phase, moon cycles (months with some rhythm rather than each the same), day, four-leaf bud, elemental staff, and bar-element . . . could all add or subtract to the number of sides of that dice. Every size has at least one side for a critical break; every size has +1 and +2.
#35 Jul 16 2009 at 10:52 AM Rating: Good
IronSidesOMO wrote:
My mental model of crafting factors is you start with a 15 sided dice. Factors like moon-phase, moon cycles (months with some rhythm rather than each the same), day, four-leaf bud, elemental staff, and bar-element . . . could all add or subtract to the number of sides of that dice. Every size has at least one side for a critical break; every size has +1 and +2.


And this is how people pull stuff completly out of their ass and create rumors that live on in FFXI for years and years. Well done.
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#36 Jul 17 2009 at 4:13 AM Rating: Excellent
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VawnLakshmi the Great wrote:
IronSidesOMO wrote:
My mental model of crafting factors is you start with a 15 sided dice. Factors like moon-phase, moon cycles (months with some rhythm rather than each the same), day, four-leaf bud, elemental staff, and bar-element . . . could all add or subtract to the number of sides of that dice. Every size has at least one side for a critical break; every size has +1 and +2.


And this is how people pull stuff completly out of their ass and create rumors that live on in FFXI for years and years. Well done.


Yeah, it's obviously a d20, not a d15.
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#37 Sep 10 2009 at 5:04 PM Rating: Good
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There is an NPC character at the Windurst Gates that will give you the skinny on crafting. She mentioned moon phases and having the Signate and possibly facing a certain way. It's been awhile since I recieved the lecture, but you only get it once at the begining of your playing. If you don't talk to anyone else after the opening sequance and go straight to your MH and talk to the Moogle, it will tell you her name. You go to her and she gives you easy tasks to complete with awesome rewards. She also gives you hints as to how to craft better. However, you can only do this when you start a character. Once you've been in the game, she won't have much to say to you at all and you miss out on the prizes.

Edited, Sep 10th 2009 9:09pm by Ishikawa
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#38 Sep 20 2009 at 5:11 PM Rating: Good
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I like to be believe that these factors (elemental moon phase, time of day, direction, day) affect crafting results.

There is evidence that these things affect other aspects of FFXI e.g. positioning for THF or monster's Sics, elemental day effecting magic resistance, night/day affecting gear (although my theory on time of day is not as simple as that) so we know that FFXI is capable of distinguishing between these factors and allowing them to affect other aspects of the game. It's highly possible that these factors influence crafting.

The problem is letting it run your life!

I let it get to the point where there was only 6 blocks of 30 game minutes every moon cycle that I would craft certain synths. Whilst I believed that this gave me some sort of an advantage, it was very hectic on my RL and I ended up quitting for two years to get back on top of things.

I think there is a real danger in playing an extra hour later than you should because you are waiting for day change etc. Whilst I know that the OP was simply asking about direction but when you take into account the other factors, there is a danger that the FFXI crack can start affecting your RL.

I hope that you never have this particular problem.

I'm back now, and I still craft a lot (hell I have 1600+ crafting levels and counting) but I no longer wait for certain times, days or moon cycles because I simply cannot afford to let it run my FFXI playing time (nor my life - although I think I'm cured of that part now).

I like the idea of these things affecting crafting, i believe i have witnessed it and it seems quite possible, but I don't think it makes enough of a difference to bother with anymore :)

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#39 Sep 20 2009 at 7:33 PM Rating: Good
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how do you have that many crafts at 100~ and still believe in direction? there is no evidence at all. are you one of those people that believe the earth was created a mere few thousand years ago too? this is a serious question.

i craft in the direction that i enter my mog house in because my mog is my bff. when he looks at me with his pretty little eyes, i can tell he knows something good is going to happen when i craft.

the cats out of the bag guys, that's the secret
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#40 Sep 20 2009 at 8:41 PM Rating: Good
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Quote:
how do you have that many crafts at 100~ and still believe in direction?

Fair call! Well... If you have always been doing it that way, you cannot prove yourself wrong ^^.

I first started crafting when directional myths were all the rage. Rather than being a complete sheep I tested direction with about 1000 synths. This was years ago when i was still leveling my first craft and it showed a small difference. From that point, I had been doing it ever since (until recently anyway).

The reality of course is that 1000 synths across 8 directions is hardly a good enough statistical sample when it only showed a few % difference. But interestingly, the opposite directional elements made up the difference and so with all the hype it was enough for me at the time.

I'm not saying I have proven anything... you certainly don't see me writing anything of the sort; however, my eyes, no one has conclusively proven otherwise either.

There is a post of some dude that has done 17k synths which certainly seems to show it doesn't matter... However if you add up all the possible combinations across all the plausible theories, then this is not a large enough sample size either to *prove* anything.

One thing is clear, IF there is any difference at all, its minimal and IMO not worth worrying about.

... finally, Why do I like to believe? Well, I like to believe that crafting is more than just a grind. I like to be believe that there is still some mystery to be solved... however It's no longer my plan to find it. Now i just like signed sh*t ^^
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#41 Sep 21 2009 at 4:28 AM Rating: Decent
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I highly suggest keeping your own records, and doing your own analysis.


When I used to craft, I did most of my work in the mog house, especially when I was tracking results. Although I do not know if this has been changed, but back then the mog house did not have any direction at all. I generally worked under the premise that if it was a variable that could be removed entirely, then it wasn't a variable at all.
#42 Sep 21 2009 at 7:33 AM Rating: Good
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I generally worked under the premise that if it was a variable that could be removed entirely, then it wasn't a variable at all.


I came to that same conclusion when crafting on boat and airship rides to pass the time. If there really was some equation that involved direction, is it just omitted when you're on the boat or airship? Seems more likely that the developers would just make synthing unavailable where there was no direction if it actually made a difference.

Edited, Sep 21st 2009 11:33am by michelobmidgard
#43 Sep 21 2009 at 8:14 AM Rating: Excellent
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michelobmidgard wrote:
Quote:
I generally worked under the premise that if it was a variable that could be removed entirely, then it wasn't a variable at all.


I came to that same conclusion when crafting on boat and airship rides to pass the time. If there really was some equation that involved direction, is it just omitted when you're on the boat or airship? Seems more likely that the developers would just make synthing unavailable where there was no direction if it actually made a difference.

While the compass doesn't show up on a boat or airship, there is still direction. Simply type "/point", and the emote will show the direction your char is facing.
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#44 Sep 21 2009 at 11:01 AM Rating: Excellent
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I'm not a believer in the days of the week, but I do make sure to face an "appropriate" direction.

It's a pain the ass to delay crafting because it's not the right day. But it doesn't cost me any time to spin my character around.

Something I'll note: the Guild holidays have nothing to do with whether its good or bad to craft a particular synth on that day, but rather, what sort of elements are bad for the results of the craft.

Cooking: Darksday is the holiday, because deteriorated (rotted) food is bad.

Goldsmithing: Iceday is the holiday because ice and cold tempteratures makes jewelry more brittle.

Clothcraft: Firesday is the holiday, because cloth burns easily.

And so forth.
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#45 Sep 21 2009 at 2:47 PM Rating: Decent
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Thickskin wrote:
I first started crafting when directional myths were all the rage. Rather than being a complete sheep I tested direction with about 1000 synths. This was years ago when i was still leveling my first craft and it showed a small difference. From that point, I had been doing it ever since (until recently anyway).

...

There is a post of some dude that has done 17k synths which certainly seems to show it doesn't matter...

did you even read what you just said?

assume for a moment that direction has some significance. prove to me which direction you should face for increase in HQ results. don't give me bullsh*t "face the direction the crystal is weak to" that assumes two premises that haven't even proven either. 1) the typical directions everyone loves to associate with; north=dark, south=earth, etc. 2) facing the direction that the crystal is weak to; if earth crystal then face SE. what if the guy that made that up said it to dupe everyone into sh*tty HQ rates? i can't prove that, but it's just as reasonable to assume that as it is to assume north is associated with dark.

don't assume that it doesn't hurt you to follow some baseless chart because spending the extra 2 seconds to do so is somehow win/win. why not go against it completely? for the fun of it, i've crafted many behemoth hides on lightsday facing the direction of light. if i actually tallied it up, it would probably be less than a 5% break rate because the sample size wasn't large enough to show (1 break in ~40). why doesn't everyone craft their precious hides on lightsday facing the light? oh right, the holy chart says not to

Edited, Sep 21st 2009 7:43pm by RedshiftOnPandy
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#46 Sep 21 2009 at 7:39 PM Rating: Good
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Quote:

Thickskin wrote:

I first started crafting when directional myths were all the rage. Rather than being a complete sheep I tested direction with about 1000 synths. This was years ago when i was still leveling my first craft and it showed a small difference. From that point, I had been doing it ever since (until recently anyway).

...

There is a post of some dude that has done 17k synths which certainly seems to show it doesn't matter...

did you even read what you just said?


Yes, did you read what else I said?

Thickskin wrote:
The reality of course is that 1000 synths across 8 directions is hardly a good enough statistical sample when it only showed a few % difference.


Thickskin wrote:
I'm not saying I have proven anything... you certainly don't see me writing anything of the sort


I'm not the one that started a post to prove anything. I also went out of my way to say I do not have evidence either.

All i said is if there are going to be factors, there are probably a lot of them and the sample sizes we have been tested are not going to be enough to prove (meaning 100%) anything.

This said, I support his findings (forgot his name i'm sorry) and agree that he is probably right.

I would still like to believe there is some mystery left other than the exact level of the subcraft on some obscure and useless synth.
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#47 Sep 21 2009 at 9:32 PM Rating: Default
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Don't sweat RedshiftOnPandy, Thickskin. He is clearly an atheist supremist who can't accept anything unless there is undeniable "proof" of its reality, and feels the need to make disparaging remarks about anyone who doesn't agree with him. Sane, logical, rational, reasonable people are able to read your remarks and understand their meaning - you have no proof of anything, your sample clearly wasn't large enough to make any sound conclusion, and you don't swear that directional synthesis is fact OR fiction. It was merely a possibility. For RedshiftOnPandy to vehemently denounce that directional synthesis exists because there isn't proof to his satisfaction simply reveals his bias.

I don't know whether or not directional synthesis exists.

I don't know (assuming that it does exist) that the directions the craft timers indicate are correct.

People could be wasting their time by following directional synthesis.

People could be wasting their time by following directional synthesis based on faulty directional assumptions.

People could be right about directional synthesis, and naysayers could be full of crap.
#48 Sep 22 2009 at 3:00 AM Rating: Good
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bobthefirst wrote:
I don't know whether or not directional synthesis exists.

I don't know (assuming that it does exist) that the directions the craft timers indicate are correct.

People could be wasting their time by following directional synthesis.

People could be wasting their time by following directional synthesis based on faulty directional assumptions.

People could be right about directional synthesis, and naysayers could be full of crap.


This ^^


And... if you do choose to believe, please don't let it distract you from the more important things in life ^^.
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#49 Sep 22 2009 at 7:49 AM Rating: Good
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It has been tested, and thoroughly.

Facing a different direction does nothing.
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#50 Sep 22 2009 at 1:41 PM Rating: Decent
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i love your analysis of my beliefs, bobthefirst (curious, whose sockpuppet are you?), bravo! how did you guess that i'm actually not an atheist. it may surprise you to understand, but non-atheists can use religious imagery and symbols negatively to present arguments too. why are you so narrow minded?

i do remember this being a discussion on a game created by lazy people using logical statements. if you want to infer my beliefs on life (vastly unexplored) from a game based on extremely simple mechanics, that says more about you than it does me. please, do not for a second even try to extrapolate my beliefs in life from a simple game. if you do, then you need to stop playing this game and explore your imagination and human dignity or at least look harder for insults.

my remarks maybe harsh, i do not deny that fact, i dont care what you think of me as long as you read what i have to say.

if a sample size of 17k exists (as thickskin states) and shows no variance in crafting results, then it is enough evidence to stop choosing any particular direction when crafting. a sample of 1k that shows small variance is expected because of it's small size. a sample of 17k has much more worth than 1k because of it's accuracy compared to the real true value. in a game, and not in life, this really isn't up for discussion at the point of 17k. if it was real life, then you could make plenty of arguments that i would honestly love to listen to; but it's not. and to leave open the possibility of the crafting compass affecting your crafting results only shows you need to get outside more or try learning about the world you actually live in. leaving it open for discussion after 17k sample size is a person begging for some magical awe in a game with simple mechanics. it just doesn't exist, im sorry to break your heart.

ffxi is a game, it has definite logical statements because that is how it's created. if direction matters in some bizarre way beyond our comprehension because the devs care enough to trick you, you still have a 1/8 (or less, why is only 8 directions?) chance to be right in which direction you choose at any given synthesis. you have no idea when any direction is correct or wrong. if you face 1 specific direction based on a system with no grounds whatsoever, you're more likely to be always wrong than ever right. if you care about the direction you face because you think the devs are the evil genius plotting against you, then spin your character and stop randomly. there's your unbiased direction which would help you more than any crafting compass.
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#51 Sep 23 2009 at 4:29 AM Rating: Excellent
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redshift wrote:
if a sample size of 17k exists (as thickskin states) and shows no variance in crafting results, then it is enough evidence to stop choosing any particular direction when crafting. a sample of 1k that shows small variance is expected because of it's small size. a sample of 17k has much more worth than 1k because of it's accuracy compared to the real true value. in a game, and not in life, this really isn't up for discussion at the point of 17k.

...

leaving it open for discussion after 17k sample size is a person begging for some magical awe in a game with simple mechanics. it just doesn't exist, im sorry to break your heart.


Sound argument. Agreed.
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