Forum Settings
       
Reply To Thread

PSA Re: Ranked Commendations (pre-50)Follow

#1 Apr 25 2012 at 9:41 AM Rating: Good
Unforkgettable
*****
11,875 posts
OK, so I hit 50 on my Assassin with 3500 Ranked Commendations (RC) and 2000 Warzone Commendations (WZC) so I promptly went and bought myself the War Hero weapon. What I didn't know is that you can buy WZC 10-for-10 with RC. This means that if you save up RC as you level, you can effectively hit level 50 with 5500 WZC, allowing you to purchase a fair amount of Battlemaster gear. I wish I had known this before purchasing the War Hero weapon. The gap between Recruit and BM gear is fairly large. I could have saved a bunch of credits, too.

Oh well, at least I won't have to grind out the 3475 RC later on for my weapon. Smiley: lol
____________________________
Banh
#2 Apr 25 2012 at 9:45 AM Rating: Good
***
2,602 posts
Wait, what's the difference between ranked commendations and warzone commendations?

I've only done a couple of WZs on my tankassin and got some commendations, but I think they were regular commendations. How do you get ranked commendations?
____________________________
Sir Xsarus wrote:
That's pretty much the best ninja edit ever.


World of Warcraft Fenris (US)
Requïem - Death Knight
#3 Apr 25 2012 at 10:19 AM Rating: Good
Avatar
*****
15,512 posts
I don't know the rank terminology and such, but there was a Dev post recently about how Recruit gear is better than anything PVE oriented that's currently available, because Expertise is hugely important. So, if you don't have it, I'd prioritize that.
____________________________
gbaji wrote:
It'll be close, but Romney has the momentum.
#4 Apr 25 2012 at 10:49 AM Rating: Good
Unforkgettable
*****
11,875 posts
Ranked Commendations are currently purchasable for 30 Warzone Commendations (basically the same deal as Mercenary Commendations before patch 1.2), but in the future they should be the reward from Ranked Warzones. It's really only worth it right now to be buying them if you already have all the Battlemaster gear you need and don't have anything else to spend Warzone Commendations on.

After I got my level 40 set for myself and my main companion (actually bought him 2 sets so I could have a healer in the Marauder set), I basically started buying Ranked Commendations. Adrenals and Medpacks are certainly worthwhile, but hitting 50 with a large stockpile of commendations can help make the initial experience worth it.

Expertise is basically a way to balance damage/healing in PvP (along with the Trauma debuff that reduces healing). A decent explanation from over on the O-Boards:
If you had 12% Expertise before 1.2 your combat looked something like this when fighting someone with equal Expertise.

1000 Damage attack now hits for 1120 (12% damage increase)
1000 Damage attack has 134 points mitigated (12% damage reduction)
Over all the 1000 damage attack deals 986 damage.
And any healing is increased by 12%

The change has nothing to do with healing but completely to do with making PvE gear useless in PvP.
With the new stats your combat will look something like this when fighting someone with equal Expertise.

1000 Damage attack now hits for 1200 (20% damage increase)
1000 Damage attack has 200 points mitigated (16.5% damage reduction)
Overall the 1000 damage attack deals 1000 damage.
Any healing is increased by 12%

Damage mitigation and damage increase from expertise were just fixed to be completely in line with one another. Healers still get a bonus on top of that. That is just a fix. You will take more damage from DPS As will everyone but again that is simply a expertise fix.

Even if they made it
Damage increase 100%
Damage reduction 50%
Healing increase 12%

All that does is make it so you have to use expertise in PvP. Healing is untouched (assuming you are actually wearing pvp gear.)


Are you 50, Big D? As a fresh 50 in Recruit gear, I can do fine against equally-geared players but get tuned the @#%^ up against 50%-or-better Battlemaster gear. I'm having a hard time single-holding a node in tank spec, and get eaten alive while guarding a healer. I'm not complaining, I'm just saying that the PvP gear makes a huge difference post-50.

The PvP weapons you can get as you level have some expertise on them, but not enough to make a huge difference in Warzones.
____________________________
Banh
#5 Apr 25 2012 at 10:57 AM Rating: Good
Avatar
*****
15,512 posts
Thanks for the link. So, essentially, expertise cancels out expertise? That is to say, it makes no difference (except with regards to healing) when the two players have equal amounts, but will be strongly in favor of the higher geared if they are unequal? Makes sense, I suppose.
____________________________
gbaji wrote:
It'll be close, but Romney has the momentum.
#6 Apr 25 2012 at 11:13 AM Rating: Good
Unforkgettable
*****
11,875 posts
idiggory, King of Bards wrote:
Thanks for the link. So, essentially, expertise cancels out expertise? That is to say, it makes no difference (except with regards to healing) when the two players have equal amounts, but will be strongly in favor of the higher geared if they are unequal? Makes sense, I suppose.
Yeah, kind of. It's a way to force you to use PvP gear for PvP.

I'm not a big fan of gear progression for PvP where it's more about gear than skill. What I'd really really like to see is for Ranked Warzones to have a gear requirement (i.e. you must have > x amount of expertise to queue for it), and for normal WZ to be like lowbie WZ with everybody's stats brought in line. That way, you can queue for normal Warzones and be on the same level as everyone else, making competition equal, and gear up to be able to run Ranked Warzones, which will have no stat homogenization.
____________________________
Banh
#7 Apr 25 2012 at 11:33 AM Rating: Good
***
2,602 posts
No, my tankassin is only level 44ish and I don't have any PVP gear (if there is gear with expertise on it for pre-50s). I knew expertise was the PVP stat and sort of how it worked, I just didn't know there were 2 different types of commendations and how they were related.

I wasn't real big on PVP in WoW, but the few matches I have done so far in TOR have been really fun. The only problem is I'm already ahead of the levelling curve (only 2-3 quests into Belsavis and over 3/4 of the way to 45) so I don't want to take a bunch of time out to spam WZs as that will just exacerbate the problem.

I'll probably just farm dailies once I get to 50 to be able to buy the set of gear you can get for credits and then really get into PVP when one of the many friends I've made while levelling isn't pulling my into an FP to tank for them.
____________________________
Sir Xsarus wrote:
That's pretty much the best ninja edit ever.


World of Warcraft Fenris (US)
Requïem - Death Knight
#8 Apr 25 2012 at 11:58 AM Rating: Good
Unforkgettable
*****
11,875 posts
If you're 44, I suggest saving your commendations 'til you hit 50. Honestly, I wouldn't buy medpacks or adrenals more than you have to. Don't aim to grind it out, but just save them up. The regular Warzone Commendation cap is 2000 now, and the cap on Ranked Warzone Commendations is 3500. Like I said earlier, if you can get to that much, you can basically hit 50 with 5500 Warzone Commendations in your pocket.

Battlemaster gear costs (head/body might not be accurate, I think they're slightly less):
Boots: 875
Gloves: 875
Pants: 975
Head: ~1100
Body: ~1400

That's 5225 Warzone Commendations. I'd suggest either getting all 5, or the cheapest 4 plus your mainhand weapon (~1500 WZ Commendations) and filling the other slots with Recruit gear (I'd skip the Recruit Body if you get the BM weapon, since you'll want to replace that one first and it'd be kind of a waste of credits if you're going to be replacing it that quickly).

It's a fairly big difference, stat-wise, between Recruit and Battlemaster gear. But if you can ding 50 and instantly get your 4-piece bonus, it's pretty damned sweet.

And yeah, at 44, in the pre-50 Warzones, everyone's stats are scaled to be roughly equivalent. I think the only things with Expertise are the PvP weapons and it's not enough to make much of a difference. When you hit 50, you'll see how much of a difference it makes, trust me.

Edited, Apr 25th 2012 2:01pm by Spoonless
____________________________
Banh
#9 Apr 25 2012 at 12:02 PM Rating: Good
***
2,602 posts
One of the things I love about PVP in TOR is that tanks can actually tank and taunts have an effect on PCs.

Assuming I'm not going to do much more PVP before 50 (which is most likely the case), should I buy the full set of recruit gear as soon as I have the credits for it? I can always pass it on to Xavrekk (I think that's his name) when I upgrade to Battlemasters.
____________________________
Sir Xsarus wrote:
That's pretty much the best ninja edit ever.


World of Warcraft Fenris (US)
Requïem - Death Knight
#10 Apr 25 2012 at 12:11 PM Rating: Good
Unforkgettable
*****
11,875 posts
Well, if you're not going to do much more PvP 'til 50, then wait it out. See what you have for your PvE gear and try a Warzone out when you hit 50. If it's something you can stomach, save the credits I guess. I PvP for probably 75-85% of the time I'm logged in, so I spend the credits on the gear. And yeah, Xalek wears that stuff.
____________________________
Banh
#11 Apr 25 2012 at 1:21 PM Rating: Good
***
2,602 posts
Spoonless wrote:
Well, if you're not going to do much more PvP 'til 50, then wait it out. See what you have for your PvE gear and try a Warzone out when you hit 50. If it's something you can stomach, save the credits I guess. I PvP for probably 75-85% of the time I'm logged in, so I spend the credits on the gear. And yeah, Xalek wears that stuff.


I like PVE tanking, but as I said being able to actually tank in PVP is very appealing, so I'll probably be splitting time. My guild also organizes guild PVP nights where we queue up as a group and steamroll. I want to join with them, but don't want to be the weak link because I don't have PVP gear. I'll have to go and check how much the full set of recruit gear is. From what I can tell, top end PVE gear really doesn't cost anything, so I don't see what else I'll really have to spend credits on.
____________________________
Sir Xsarus wrote:
That's pretty much the best ninja edit ever.


World of Warcraft Fenris (US)
Requïem - Death Knight
#12 Apr 25 2012 at 1:40 PM Rating: Good
***
2,602 posts
I just remembered, I'm synthweaving, so I'll be able to make the 5 main set pieces of the battlemaster's gear as soon as I can get the mats together for them. This shouldn't take too long as the rarest mat is available through UT missions.

Of course, I'll have to gather up quite a few so I can craft until I get a crit, but in the meanwhile I can always wear one of the ones without an augment slot.
____________________________
Sir Xsarus wrote:
That's pretty much the best ninja edit ever.


World of Warcraft Fenris (US)
Requïem - Death Knight
#13 Apr 25 2012 at 5:08 PM Rating: Good
Sage
****
8,531 posts
Bigdaddyjug wrote:
I just remembered, I'm synthweaving, so I'll be able to make the 5 main set pieces of the battlemaster's gear as soon as I can get the mats together for them. This shouldn't take too long as the rarest mat is available through UT missions.

Of course, I'll have to gather up quite a few so I can craft until I get a crit, but in the meanwhile I can always wear one of the ones without an augment slot.


It's important to note that you'll still need to buy the regular BM gear. The crafted stuff just means you can feasibly get an augment slot via crit and then import the BM mods to that gear (set bonuses included). So you'll still need to buy the BM gear with coms.

Also, for a new tanksin at 50, I'd suggest doing what you can to remain on the "outskirts" of the fight until you get up around 600ish expertise. By "outskirts" I mean don't get engaged in a huge clusterf*ck if you can help it. i.e. in Huttball use your stealth to position yourself for quick pass-and-scoring opportunities. Keep your guard on a mid-priority target (unless you're the only tank) and focus exclusively on debuffing people with your Dark Charge Discharge and rotate your taunts and Force Slow as needed to keep high dps targets down. Well-timed use of your aoe taunt will net you 2-3 medals instantly in a big group fight, and your stealth and sapping can let you guard a node strategically and earn defender points. And above all, abuse your 10m range abilities. Your biggest threat will be melee that you can't get off of you (good Juggs/Maras and Ops/Sins) because you can always LoS a Sniper or Tracer noob and Pyrotechs are just friggin' OP anyway. So abuse the crap out of Wither and your Dark Discharge (which makes it sound like you need a kolto tank) as well as your Shocks and your Healy Lightning.

Edited, Apr 25th 2012 4:11pm by Quor
____________________________
Quote:
The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#14 Apr 26 2012 at 8:36 AM Rating: Good
***
1,456 posts
idiggory, King of Bards wrote:
So, essentially, expertise cancels out expertise? That is to say, it makes no difference (except with regards to healing) when the two players have equal amounts, but will be strongly in favor of the higher geared if they are unequal?
Here's a question I have - let's assume someone leveled to 50 without doing any PvP. Let's say they read a bit about Huttball and read that it was by far the most common one to get when you que'd for PvP, and let's say that Huttball had absolutely no interest for that person. (This is an imaginary person, of course . . . Smiley: tongue)

So, what's the incentive for that person to PvP now? With no PvP gear and the importance of expertise, and with expertise not really meaning anything between equally geared people, what is the incentive (for someone without any PvP gear at 50) to PvP?

Am I missing something? Does SWtoR PvP seem weighted in favor of the person who jumps into PvP as soon as they reach the minimum level to PvP?

If I sound clueless about SWtoR PvP, there is a very good reason for that. So don't read anything between the lines here, I'm asking a straight-up question.
____________________________
The socket was closed.

#15 Apr 26 2012 at 9:52 AM Rating: Good
Avatar
*****
15,512 posts
I'm not sure I understand the question, particularly what you mean by incentive.

The incentive of playing PVP is to have fun playing PVP. Yeah, you start out with low gear. But it won't stay that way. And Warzones aren't your only option--Ilum dailies will allow you to gain some PVP gear, iirc. And it's not like everyone but you will have a full set of recruit gear or better. Everyone starts at the bottom. I dunno if you can buy expertise mods from vendors (for credits) or the GTN, but that might be a viable option if you don't want to start PVPing without some expertise.

Remember, though, that while you might gain more rewards from doing better in a Warzone, you only need to earn 3 medals to gain a reward win or lose. So just playing, even if your team loses, will get you recruit gear in time.

Right now, PVP favors the geared players a little too heavily. But once ranked Warzones are introduced, that won't be as much of an issue, because many of the geared players will be interested in those, and only go into regular WZs for a more casual experience.
____________________________
gbaji wrote:
It'll be close, but Romney has the momentum.
#16 Apr 26 2012 at 10:17 AM Rating: Good
***
1,456 posts
By incentive, I mean motivation. What is the motivation for me to jump on a que instead of logging off and doing something else? I hate to bring up that other game, but I loved AV, WG, AB - all until it got to the point where there was an 8/10 chance of running into a pre-made. There is no fun in being rofl-stomped.

In the past PvP has been something I have turned to when I was the only one online, or I was sitting out of a raid, or I just wanted some solo time. To be clear, I'm not complaining here about SWtoR, because I'll say it again - I am clueless. I'm just making an observation and asking a question.

If there are other ways of getting some PvP gear to get started just so its not: rez, run fifteen feet and get stomped, rez, run fifteen feet and get stomped, . . . and on and on, then let me know. In that other game, as you got close to level cap you could craft or buy crafted PvP intro gear.

I'm not very good at PvP as my reflexes are not what they once were. But in that other game, and also other MMOs I've played, PvP was fun because there was some strategy I could employ and either live long enough to harass the other side or even get a killing blow or two. If I'm at a 20% disadvantage defensively, and at the same time facing someone with a 20% advantage against me offensively, then what are my chances of being anything more than a moving valor node?

And I understand that I can PvP and gain the trinkets I need to purchase the gear. The issue is that period of time without the gear.
____________________________
The socket was closed.

#17 Apr 26 2012 at 11:11 AM Rating: Good
Avatar
*****
15,512 posts
Well, the motivation is no different than if you were highly geared. The motivation would be that you enjoy PVP, that you want to get better at it, etc.

Yeah, it will be harder for you to play while undergeared. But imo that just means you need to play differently. You shouldn't be 1v1ing when undergeared. Instead, find a healer and do everything in your power to be an irritant to the other team. You might feel weak when someone focuses you, but you're still being effective. In virtue of focusing on you, the healer lives longer. If they focus on the healer, you're still free to use all of your stuns, snares, knockbacks, etc without it being mitigated by Expertise.
____________________________
gbaji wrote:
It'll be close, but Romney has the momentum.
#18 Apr 26 2012 at 12:06 PM Rating: Good
Unforkgettable
*****
11,875 posts
The Recruit gear makes a huge difference over PvE gear. There's just a fairly large difference between Recruit gear and the next tier, Battlemaster gear. I'd suggest running the Warzones on a lower level alt first, to see if you actually do like them. If as you say, you have never done any PvP, it'll be easier to get a feel for them in the sub-50 Warzones, in my opinion.
____________________________
Banh
#19 Apr 26 2012 at 6:11 PM Rating: Good
Sage
****
8,531 posts
Pvping as soon as possible in TOR isn't necessarily a bad thing, but it isn't required to succeed either. It used to be that you were best off pvping as much as possible to keep your valor rank capped to your level, but then they changed how valor was rewarded (increased the gain of it per WZ) and now it's much easier to keep your valor rank capped to your level without doing pvp for 80% of your experience bar.

Having said that, pvp for most classes tends to "take off" around the mid 20's. That's when a lot of classes have picked up an iconic move or two as well as enough supporting talents to make a big difference in how they play. Certain specs mature at different rates; Marauders and Sentinels hit their heyday at level 40, and from 40-49 will dominate when played right, but sub-20 they are rather basic, best served in a disruption and "steady DoT" kind of role (due to the fact that they lack any utility tools and high damage abilities). The 20's are great for Pyrotech and Assault Specialist BHs/Troopers because they get the core skills that enable them to put out a lot of damage, whereas Juggernauts and Guardians don't really hit their stride until 30+ or 40+ (depending on spec).

It would be a good thing to get into pvp at the pre-50 levels. Like Spoony said, you'll get a feeling for how the WZ's work as well as an idea of how your class works in pvp. Should you want to pursue pvp at 50, having that knowledge will be invaluable in terms of making you an asset to your team regardless of your gear. For instance, in Huttball, you don't *need* a lot of resilience to survive and be useful if you're an Operative or Assassin. Your stealth gives you the ability to set up key passing opportunities or to get into position to safely control an area with your knockback (if Sin) or intercept a pass. I could go into detail about the stuff you could do, but it would take an entirely new thread to talk about it all, and the best way to learn that stuff is via experience anyway. For a general idea of "outskirts" play until you get more expertise check what I wrote above for BigD.
____________________________
Quote:
The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#20 Apr 26 2012 at 6:58 PM Rating: Good
Avatar
*****
15,512 posts
Guardian doesn't get Force Stasis until 24, and you'll really be missing the ability to lock down an opponent without it, for instance. And I'm just now getting access to some of the nice utility talents for synergy with force leap and for when snared. Force push at 26 is another big one. Enure and Challenging call (28 and 30) are amazing utility. Pacify (28) is a HUGE one for suppressing burst on FC or healer, from what I can tell. Opportune Strike (34) is a very strong attack only usable on snared or rooted targets. Saber throw (36) is another hugely important addition, giving you both burst and reducing your dependency on range.

So you won't begin to really be able to burst really until 36. Master Strike is easily escaped and Blade Storm has a 30s CD. And you don't REALLY reach it until 46, when you get Dispatch (WoW Warrior's Execute).

25 will help, since all three trees give you a major damaging ability. But until you hit 36 you're going to find yourself irritated by your inability to burst and dependency on melee range.
____________________________
gbaji wrote:
It'll be close, but Romney has the momentum.
#21 Apr 26 2012 at 10:41 PM Rating: Good
Sage
****
8,531 posts
idiggory, King of Bards wrote:
Guardian doesn't get Force Stasis until 24, and you'll really be missing the ability to lock down an opponent without it, for instance. And I'm just now getting access to some of the nice utility talents for synergy with force leap and for when snared. Force push at 26 is another big one. Enure and Challenging call (28 and 30) are amazing utility. Pacify (28) is a HUGE one for suppressing burst on FC or healer, from what I can tell. Opportune Strike (34) is a very strong attack only usable on snared or rooted targets. Saber throw (36) is another hugely important addition, giving you both burst and reducing your dependency on range.

So you won't begin to really be able to burst really until 36. Master Strike is easily escaped and Blade Storm has a 30s CD. And you don't REALLY reach it until 46, when you get Dispatch (WoW Warrior's Execute).

25 will help, since all three trees give you a major damaging ability. But until you hit 36 you're going to find yourself irritated by your inability to burst and dependency on melee range.


Half of your post makes a lot of sense to me but the other half...doesn't O.o. So let me clear up a couple of things.

Pacify is Sentinel only for one, and Opportune Strike is only useable on pve targets (much like the similar Sage skill). Blade Storm has a base CD of 12s, while Saber Throw has a base CD of 30s. Both can be talented via the Vigilance tree for decreased CD and increased utility (Blade Storm will add a burn effect while Saber Throw will add a stack or two of sunder in addition to a reduced CD). The Focus tree will also indirectly buff Blade Storm thanks to the crit damage bonus talent for Force-based attacks.

My personal experience found Juggernaut taking a big turn for the positive when I got Force Push at 26. Everything after that was nice, don't get me wrong, but 26 was the first level I pvp'ed and said to myself "Yeah, I have a strong, measurable effect on the battlefield," especially in Huttball. Having said that, any tank in tank stance has value starting at level 14 (Guard) and Juggernauts/Guardians especially have value at 16 with the spammable aoe snare that can be talented to cost nothing.
____________________________
Quote:
The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#22 Apr 27 2012 at 6:44 AM Rating: Good
Avatar
*****
15,512 posts
:( I was looking forward to using OS. Why would they make it PVE only--it seems built for PVP... And Torhead was showing me Pacify as a Guardian skill, which also got me excited, the bastids.
____________________________
gbaji wrote:
It'll be close, but Romney has the momentum.
#23 Apr 27 2012 at 6:10 PM Rating: Good
Sage
****
8,531 posts
idiggory, King of Bards wrote:
:( I was looking forward to using OS. Why would they make it PVE only--it seems built for PVP... And Torhead was showing me Pacify as a Guardian skill, which also got me excited, the bastids.


It's still a good skill. I use it on my Sent pretty much every time it's up. My feeling is that the "pve only" skills were added to classes to address some weaknesses in pve damage without directly buffing the class in pvp. I can't imagine *not* using the two pve only skills on my Jugg or Sent when I'm doing pve stuff. It makes battles go much smoother and ensures I save my "main" moves for the mobs that need it.

Would be nice having it in pvp, but a pair skills, 15 and 45s CD's on each of them, that can't be avoided in any way (due to be classed as Force attacks) that require only movement impairment or incapacitation would give JK's and SW's a good bit of extra burst. All of a sudden deep tank Guardians and Jugg's would be using Choke/Stasis > OS/PS > G. Slash/C. Blow > Execute combos to put out some rather insane burst damage on par with actual dps-specced classes. And that's a no-no (not to mention how it would increase Vig/Vengy burst....oi). Again, that would be nice, but with the recent changes I think the JK and SW classes are in a good spot now. Just as soon as people learn how to deal with Sentinels and Marauders anyway.
____________________________
Quote:
The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#24 Apr 27 2012 at 7:57 PM Rating: Good
Avatar
*****
15,512 posts
The most confusing part, for me, is that my enemies are rarely slowed or immobilized. I'm not going to waste time on Freezing Force for no reason, and none of my standard skills snare. That makes the only time I'd use it the short Immobilized period after I Force Leap to an enemy.

Though I suppose its unfair for me to complain about my one spec. Focus could at least use OS against Force Exhausted targets and, as you mentioned, tanks could use it against anything in stasis.
____________________________
gbaji wrote:
It'll be close, but Romney has the momentum.
#25 Apr 27 2012 at 10:06 PM Rating: Good
Sage
****
8,531 posts
idiggory, King of Bards wrote:
The most confusing part, for me, is that my enemies are rarely slowed or immobilized. I'm not going to waste time on Freezing Force for no reason, and none of my standard skills snare. That makes the only time I'd use it the short Immobilized period after I Force Leap to an enemy.

Though I suppose its unfair for me to complain about my one spec. Focus could at least use OS against Force Exhausted targets and, as you mentioned, tanks could use it against anything in stasis.


That's actually the general idea. Charge the weakest one and finish it quickly while it's vulnerable from the immobilize. Then you Sweep or Storm another standard or weak target and hit them with incapacitate version. That should put two mobs down in short order, leaving 1-2 more mobs to handle (at 50, with one of the two being a silver). How I do it as Vengeance is to Charge > Savage Kick (which is OS basically) > Smash > Pommel Strike (which is the incapacitate version on f a 45s CD) and then Impale + Scream on the final non-silver target. Impale procs the +crit chance bonus on Scream, meaning the two together will typically end a standard right away (and if they don't then the two DoT's will). Then I turn to the silver, Sunder it, apply Shatter, and begin going about my normal butt-kicking rotation. Add Ravage as needed (generally to finish the silver or quickly disable/kill a high dps standard mob).

Contrasted to my Sorc, who will bubble Khem, send him in against the silver, and then just Force Storm everything, letting the damage + stun proc deal with the standards and weaks while Khem holds the silver. I mean, I *can* choose to use CC and be a bit more refined with my approach, but brute forcing things as a Sorc (especially Madness) is just so damned easy. I've never used Tumult on my Sorc, but I've used Savage Kick and PS on my Jugg ALL the time.
____________________________
Quote:
The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#26 Apr 28 2012 at 6:04 AM Rating: Good
Avatar
*****
15,512 posts
Telekinetics on my Sage is crazy powerful. Dunno how it compares to Balance AoE, but I pretty much bubble my companion (dps or tank), bubble myself, charge Telekinetic Wave, and then place Forcequake as soon as that fires. Quake knocks down anything non-elite, and it has a chance to let me cast TW instantly. :)

The Knight is taking more finesse, which is irritating considering I have no real CC. Smiley: lol
____________________________
gbaji wrote:
It'll be close, but Romney has the momentum.
#27 Apr 28 2012 at 2:53 PM Rating: Good
Sage
****
8,531 posts
idiggory, King of Bards wrote:
Telekinetics on my Sage is crazy powerful. Dunno how it compares to Balance AoE, but I pretty much bubble my companion (dps or tank), bubble myself, charge Telekinetic Wave, and then place Forcequake as soon as that fires. Quake knocks down anything non-elite, and it has a chance to let me cast TW instantly. :)

The Knight is taking more finesse, which is irritating considering I have no real CC. Smiley: lol


Yeah, that gets annoying. You'll get Awe at 42, which helps *some* but it's only 6s, and a soft CC at that. But you can make up for it easily with creative companion use. T7 or Kira both have defensive CD's that can let them tank pretty well (T7 better than Kira of course, but if you micro Kira a bit she can work just fine, I've used her almost exclusively since I got her on my Sentinel and I'm almost done with Voss). A good trick as a Guardian is to let your companion go in first to take the brunt of the attack while you manually activate their defensive CD and then once they hit about half life you taunt the mob off onto yourself and use your defensive CD's as necessary. With the ranged DPS companions you can also abuse Freezing Force and taunt to kill things via kiting, which has saved me on my Jugg quite a few times.
____________________________
Quote:
The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#28 Apr 30 2012 at 7:34 AM Rating: Good
Unforkgettable
*****
11,875 posts
Smiley: lol I rolled a Knight, and I hadn't played one since my level 40 Juggernaut died. Anyway, I hit 10 and was all "@#%^ yeah Warzones!" about it. I forgot what little utility I had at 10. So there's me running at snared speed trying to thwap people, occasionally jumping to someone with Force Leap. I think I managed to steal a KB medal and rack up 75k damage over the full course of a Voidstar. Smiley: lol

Maybe I'll wait 'til I have some taunts and slows.

My last early WZ experience was on a level 10 Commando, where I could put out 200k+ damage in a full Voidstar if I hung back.
____________________________
Banh
#29 Apr 30 2012 at 8:01 AM Rating: Good
Avatar
*****
15,512 posts
Well, Taunt comes at 14 and Freezing Force at 12, I think. I assume you're going Guardian because of your language.

Sentinels get a lot of utility in the late teens/early twenties, IIRC.
____________________________
gbaji wrote:
It'll be close, but Romney has the momentum.
#30 Apr 30 2012 at 8:23 AM Rating: Good
Sage
****
8,531 posts
Spoonless wrote:
Smiley: lol I rolled a Knight, and I hadn't played one since my level 40 Juggernaut died. Anyway, I hit 10 and was all "@#%^ yeah Warzones!" about it. I forgot what little utility I had at 10. So there's me running at snared speed trying to thwap people, occasionally jumping to someone with Force Leap. I think I managed to steal a KB medal and rack up 75k damage over the full course of a Voidstar. Smiley: lol

Maybe I'll wait 'til I have some taunts and slows.

My last early WZ experience was on a level 10 Commando, where I could put out 200k+ damage in a full Voidstar if I hung back.


Yeah, Troopers and BH's are a little nuts. Just the random proc from Plasma Cell/Cylinder accounts for such huge amounts of damage it's unreal. I remember going into WZ's on my Powertech, and by the time I was 12 (and with a 100% chance per Flame Burst to proc PC's burn effect) I was topping out damage charts. Just with liberal use of DFA and Flame Burst. Just light as many fools on fire before I die.

As for Guardian/Jugg, yeah, you don't get useful until Guard at 14, but after that snagging medals becomes easy.
____________________________
Quote:
The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#31 Apr 30 2012 at 8:48 AM Rating: Good
Unforkgettable
*****
11,875 posts
idiggory, King of Bards wrote:
Well, Taunt comes at 14 and Freezing Force at 12, I think. I assume you're going Guardian because of your language.

Sentinels get a lot of utility in the late teens/early twenties, IIRC.
Yeah, I want to make a Marauder later on, and I'm trying to not play mirrors of the same AC on the same legacy.
____________________________
Banh
#32 Apr 30 2012 at 8:51 AM Rating: Good
Unforkgettable
*****
11,875 posts
I tried Advanced Prototype on my BH again, and the damage is definitely tuned up nicely. Pyrotech just has so much better range.
____________________________
Banh
#33 Apr 30 2012 at 10:33 AM Rating: Good
***
2,602 posts
I'm hoping I can blow through the last 85% of level 50 in 4 hours or so tonight, otherwise I won't ding 50 until Wednesday because I have my son tomorrow night.

I'm at work right now so I can't log on and check, but can anybody look and see how much it would cost for the entire set of recruit gear for an assassin/shadow tank? I'm making credits hand over fist just by questing, but I also spammed UT missions all weekend (went from ~20 to ~360 in 2 days) and I'm wondering if I should stop so I have enough to buy the whole recruit set.

Also, once I finish Voss, how many more planets do I have for my class quest? What planet do I do level 50 dailies on and what do I have to do to unlock them? Is it worth going back and doing the Hoth bonus series (and the Alderaan one since I don't think I did that one either)?

Basically, assuming I can ding 50 with just the Voss bonus series (and maybe going to do the Hoth one if I come up short), what should I do when I'm done with Voss?
____________________________
Sir Xsarus wrote:
That's pretty much the best ninja edit ever.


World of Warcraft Fenris (US)
Requïem - Death Knight
#34 Apr 30 2012 at 11:26 AM Rating: Good
Unforkgettable
*****
11,875 posts
Corellia is next.

There are dailies on Belsavis, Ilum, and Corellia. I haven't done the ones on Belsavis or Corellia (Corellia are the newest ones, I haven't read up on them at all). Ilum has some lead-in quests that you get after finishing your story on Corellia. You get daily commendations for the Ilum story quests, too, and they also lead into the Battle for Ilum and False Emperor flashpoints.

I think it's around 320k for full Recruit set. Do you have any Warzone Commendations saved?
____________________________
Banh
#35 Apr 30 2012 at 11:32 AM Rating: Good
Avatar
*****
15,512 posts
That's all? That's not really bad at all. I had like 600k by the time I was done with Corellia.
____________________________
gbaji wrote:
It'll be close, but Romney has the momentum.
#36 Apr 30 2012 at 11:34 AM Rating: Good
***
2,602 posts
I have done exactly 2 warzones so far. I have around 320 commendations I think.

Where do I get the breadcrumb quest to take me to Ilum? Does it appear on the fleet when I ding 50?

Edit: I have about 360k right now. I would have more like 500k if I hadn't been spamming Ut missions all weekend. I would have even more if I hadn't splurged on a few pieces of gear before starting Voss.

Edited, Apr 30th 2012 12:35pm by Bigdaddyjug
____________________________
Sir Xsarus wrote:
That's pretty much the best ninja edit ever.


World of Warcraft Fenris (US)
Requïem - Death Knight
#37 Apr 30 2012 at 12:06 PM Rating: Good
Avatar
*****
15,512 posts
Once I had hit 500k, I just stopped trying to make money on my Sage. Dropped Slicing, power leveled Underworld Trading, and stopped doing space missions. UT was 400 by the time I finished the planet, and I was up 100k. Smiley: lol
____________________________
gbaji wrote:
It'll be close, but Romney has the momentum.
#38 Apr 30 2012 at 1:11 PM Rating: Good
***
2,602 posts
I haven't done a space mission since the day after I got my ship. I can't stand the things. I just don't waste a lot of money on the GTN. Every 7 or 8 levels I'll go check for a new earpiece or implants. Maybe look for bracers and a belt every 10 levels. Other than that, I have completely moddable gear and I accept the commendations for every quest reward and upgrade my orange gear through those.

I'm also not overly concerned with getting level 50 speeder riding since it's only a marginal increase in speed. I'll spend my credits on the recruit PVP set first so I'm not totally gimped in WZs. And as I said, when I out grow it, Xalek can wear it, so it won't be a total waste of money.
____________________________
Sir Xsarus wrote:
That's pretty much the best ninja edit ever.


World of Warcraft Fenris (US)
Requïem - Death Knight
#39 Apr 30 2012 at 3:02 PM Rating: Good
Avatar
*****
15,512 posts
That's unfortunate, because they return over 100k for about an hour of work at level cap.
____________________________
gbaji wrote:
It'll be close, but Romney has the momentum.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 19 All times are in CDT
Anonymous Guests (19)