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#1 Apr 16 2012 at 8:52 AM Rating: Good
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I'm drinking my morning coffee and figured it might be nice to start a thread about legacy rewards and the noteworthy aspects of it.

Most important one, imo?

You WANT to unlock Human as a legacy race. You might think that's odd to say, since humans can be every class, but the legacy unlock (500k credits or a human to 50) gives a +100 Presence bonus. Now, I have no clue if that scales with level (and if not, it's unbelievably powerful for low levels). But it is easily going to be the most useful legacy reward for leveling a new character or pursuing solo activities like endgame dailies.

And for a measly 500k credits, why in the world wouldn't you?

Anyone else have notice anything noteworthy?
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#2 Apr 16 2012 at 9:00 AM Rating: Good
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I'll probably unlock Rattataki (for my Marauder) and Miraluka (because blind Sniper go go go). The Rocket Boost or whatever ability looks pretty nice. Right now I just have Cyborg unlocked (Pureblood Sith in 5 levels).

The ship upgrades are sweet, too. I'll be saving for the Galactic Market Kiosk and a Mailbox for sure.
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#3 Apr 16 2012 at 10:21 AM Rating: Good
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Has anyone heard what the vendor droid carries? If it's tradeskill goods and stims, I'd be incredibly happy.
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#4 Apr 16 2012 at 10:42 AM Rating: Good
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idiggory, King of Bards wrote:
Has anyone heard what the vendor droid carries? If it's tradeskill goods and stims, I'd be incredibly happy.


Not sure about those, but they do carry Ship Droid-specific upgrades that improve crafting on said droids.

I nabbed the pvp training dummy and the mail box as my first big purchases. Going for the astromech droid next. After that? Not entirely sure, probably start grabbing some of the convenience stuff. Tempted to delete my level 38 Sorc and make her a Pureblood instead of a Rattataki, but at the same time, I've got 8 full character slots, and I've already legacy'd everyone into a neat little web, so I doubt I'll do that, since having the race accessible doesn't mean squat when you don't have any open slots.

Now if they gave us 16 per server.....
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#5 Apr 16 2012 at 10:45 AM Rating: Good
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Yeah, the limit of 8 really sucks. I mean, I'd like to eventually level one of each main story, but it'd be nice to be able to do two one each main story so I can see how the light side and dark side versions play out.

Decisions, decisions.
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#6 Apr 16 2012 at 12:01 PM Rating: Good
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I think, in the context of TOR, that 12 is the perfect number. This gives you freedom to have every advanced class on one faction, if you wish, while still allowing you to experience each story for the opposite faction (assuming you won't be maining both).

If you had the freedom to switch your advanced class (which I'm happy you can't), then 8 would be sufficient. But since they function as distinct classes, and since LS/DS choices give more replay value, I don't think 8 is enough.
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#7 Apr 16 2012 at 2:01 PM Rating: Good
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Legacy-appropriate since we now have Bind on Legacy items/tokens too, is there a way to set up other characters so that mail autofills their names without them being in your guild? Can't friend yourself since the character needs to be online. You can send to yourself cross-faction (tried it with money, haven't with items) but since the items are specifically for new characters it's easy to have "what was that one's name again?" issues. May be best to have your new one send a mail to your old one so you have something to look at without needing to quit/reload the character.

As for the items themselves for anyone who hasn't looked, there are lv15 and 33-ish sets for each class, token-specific (one token for each tier), that (comparing the weapon value with my brother's crafted barrels) look to be epic items of the appropriate level. You won't get something someone twice as levelled would drool at. You get a 15 MH weapon token when you hit Legacy, apparently others can be found in drops (dunno what level mobs), quest rewards (not back-dated, if you've got 50s already you can't go back to a guy and pick up what you missed), and daily tokens (haven't checked the daily vendor for prices). There are also full orange sets, one which requires level 10 Legacy (and is the same as another orange set, complete with color. BH set comes from NS for example) for 750K total and one which requires level 20 Legacy (new recolor of an existing model) for... 1.2mil if I remember right, don't have them open before me. Same as the epics they're class-locked, so you can't have a Swarr run around in that particular BH gear.

So these aren't like WoW's heirloom items, where you pass them between characters and can use them pretty much throughout the levels. The epics would've been restricted anyway since each class wants different stats, but the oranges is a bit sad.
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#8 Apr 16 2012 at 2:08 PM Rating: Good
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That makes sense, though. It would have been really, really odd if the patch that was designed to make crew skills more worthwhile destroyed the importance of lower level schematics in the process.
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#9 Apr 16 2012 at 2:40 PM Rating: Good
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idiggory, King of Bards wrote:
That makes sense, though. It would have been really, really odd if the patch that was designed to make crew skills more worthwhile destroyed the importance of lower level schematics in the process.


I was thinking the same thing. I think the legacy gear options give people making new alts more to do with those alts, but for someone as established as I am (where my lowest is a 22, and I have four characters 40+) it's not much more than a neat sidebar.
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The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#10 Apr 16 2012 at 2:55 PM Rating: Good
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BTW, legacy tokens can also come from missions. Just got 15 gloves from a UTradiung.
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Beohrn -- 85 druid
Brandmanen -- 85 Hunter

"Skill is a measure of how fast a player can turn experience into competence." -- Anedris, EJ forums
"The warrior acts, the fool reacts"

Please pardon the ego, it keeps getting stuck in doorways. I'm working on it.
#11 Apr 17 2012 at 9:21 AM Rating: Good
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I've got a question about the Legacy abilities you unlock. Like, if I take an Inquisitor to 50, I'll unlock some new ability on another character in the same... um, family? Someone mentioned in-game that this ability is tied into the 20-minute CD all classes get, which I'm hoping doesn't mean that the Legacy ability has a 20-minute cooldown.

Can someone clear that one up for me, or point me to wherever I can read about it? Official notes on the Legacy thing were a bit vague. Or maybe I was drunk when I read them, I don't remember.
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#12 Apr 17 2012 at 9:28 AM Rating: Good
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The special abilities that you unlock can only be used while the 20 min CD "Heroic Moment" ability is active.

So yes they have a 20 min CD and yes that does make them pretty much useless.
not to mention that they are also only useable when your companion is with you since the Heroic Moment can only be used with an active companion.

Edited, Apr 17th 2012 11:29am by Cobra101
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#13 Apr 17 2012 at 9:53 AM Rating: Good
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Heroic Moment lasts for 1 min, but I don't know what the CD is on these. Nor do I know if they share a CD.

The inherited abilities are:
Knight-- Legacy Force Sweep
Consular-- Legacy Project
Smuggler-- Legacy Dirty Kick
Trooper-- Legacy Sticky Grenade

Warrior-- Legacy Force Choke
Inquisitor-- Legacy Force Storm
Bounty Hunter-- Legacy Flamethrower
Imperial Agent-- Legacy Orbital Strike

They do have tactical value, so I wouldn't call them useless. I can think of quite a few occasions where access to Dirty Kick will be very, very nice for solo Knights. Flamethrower, Orbital Storm and Force Storm give them some better ranged AoE options. And (if it is functionally identical to the normal one), Sticky Grenade is some additional short-term CC.

They aren't I-Win buttons, by any means, but they are all abilities that can give you a additional tactical advantage depending on your class and the encounter. Also remember that you can use these as long as you only have 2 party members (and you have your companion). I can think of a few encounters where a tanking Shadow would be very happy to have access to Force Sweep.

Again, no clue if they all share a CD or not. They ARE mostly flavor. But they can definitely present an edge for players. I'm positive, for instance, that having access to the Smuggler kick on my Sage would have made me wipe less on the Chapter 3 boss.
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#14 Apr 17 2012 at 10:04 AM Rating: Good
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Maybe "useless" is a tad strong.

On those annoying fights when you do actually use the heroic moment it might come in handy. And I would assume that you can use the ability multiple times during that minute subject to their own cooldowns which I would - again assume - are similar to the abilityies from which they derive. After that you wait 20 mins for your next chance at the regen buff.

Also they are not exactly the same as the original abilities - at least on the tooltip, I've not tried to use one yet. For example Legacy Sticky Grenade says nothing about terrifying normal and weak mobs.
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#15 Apr 17 2012 at 11:46 AM Rating: Good
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Meh, not as thrilled about Legacy as I was before reading this, but thanks for clearing it up. Was hoping my Warrior would be shooting lightning once in a while, but every 20 minutes is a little underwhelming, and the abilities available are a little lame. I mean, Force Choke and Project are awesome, but Dirty Kick? Kicking someone in the nuts is really that complex of a task?

Oh well, back to slicing and dicing then. Still wish they'd given Warriors some kind of lightning. Inquisitors get sooo much of it, it's almost too much (especially if you go Sorcerer) and Warriors just get a Choke and Push. Don't even get the Push if you're a Marauder. I feel more like a Fury Warrior caught in the wrong genre.

Edited, Apr 17th 2012 7:48pm by Mazra
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#16 Apr 17 2012 at 1:03 PM Rating: Good
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The problem is that just about everything the Smuggler uses requires a pistol, so you can't make those legacy-based. Makes perfect sense. Ditto for Trooper. Both have grenade abilities, but did they obviously didn't want two of those.

So dirty kick goes to the Smugglers, since it's more in-keeping with the class concept.

They could have given them the fly-by skill, but then what would they have given IAs?

Etc.

And it's definitely better this way, with them being rare abilities. Undoubtedly. It would be way too OP for them to be usable with any regularity. The sheer AOE potential they unlock is crazy in its own right. Lowering their CD to the point where they were once per fight would just make them ridiculously strong, because you could just line up AoE after AoE after AoE, move on, repeat.

These make the solo bosses a lot easier. That doesn't mean anything to you, because you've yet to finish an act. You'll see that TOR actually has some really frickin' hard solo fights in it, and dirty kick will look a hell of a lot more appealing.

[EDIT]

Warrior's slam has lightning in it.

Also, don't forget that completing Act... 2(?) will unlock that class' buff for all other characters when they use THEIR buff. So you can get Force Might whenever you use Lucky Shots, for example.

Edited, Apr 17th 2012 3:04pm by idiggory
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#17 Apr 17 2012 at 2:18 PM Rating: Good
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Warrior's Slam has red lightning which is obviously a Thunder Clap repaint and not the purple lightning that is Force Lightning. Smiley: glare

Nice info on the buff thing. Didn't know that. It'll probably be more powerful than the Legacy abilities, considering the defensive stats the Inquisitor/Consular buff provides and such.
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#18 Apr 17 2012 at 2:34 PM Rating: Good
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Getting the Knight and Consular buffs, in particular, is huge. 5% Endurance and 5% Crit are nice and all, but c'mon.
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#19 Apr 17 2012 at 4:15 PM Rating: Good
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It's also worth noting that for each companion that you "finish" (i.e. have all the conversations with) you get a -1 min to the CD of your heroic moment. This means -5 min's potentially per character, as well as a permanent +10 presence boost.

Like so.

As you can see it also increases certain stats of your main character as well as the duration of the heroic moment by 12s per companion. I'm not sure if these things are all cumulative across characters (since if you maxed all four characters on a side you'd basically have -20 min's on the cooldown with +4 mins on the duration, and that'd be more than full time heroic moment O.o) but I know for sure the stat gains are not (i.e. crit chance, healing).

But still, the more you do on one character the more often you'll be able to heroic moment on your alts.
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The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#20 Apr 17 2012 at 4:22 PM Rating: Good
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I can confirm that you get 100 presence at level 1 for having a Human at 50. You also get 10 for every companion with maxed rep/quests (dunno if they don't stack by type like the other buffs don't, only have BH ones capped). My Trooper doesn't have her companion yet (need to go through the volcano) but she has 140 extra presence so when she does if she's still level 9 (dunno if this scales oddly) he'll have 700 extra hp and do 28 more damage. That's pretty big.
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Beohrn -- 85 druid
Brandmanen -- 85 Hunter

"Skill is a measure of how fast a player can turn experience into competence." -- Anedris, EJ forums
"The warrior acts, the fool reacts"

Please pardon the ego, it keeps getting stuck in doorways. I'm working on it.
#21 Apr 17 2012 at 5:26 PM Rating: Good
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Have fun feeling incredibly OP solo, and suddenly gimp in groups. Smiley: lol
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